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Search - "monogame"
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I mentioned in a previous rant that one of my favorite games of all times (CrossCode) was written in HTML5 and Javascript. I have been playing the game again (this time on the ps5) and continue to be surprised at the monumental force of the game. So, I decided to take a look at the "original" game engine in which the game is built. ImpactJS. So, apparently (and I have not looked at the inner workings of the code) the creator had a module system in which files could be imported before module imports was a thing in Javascript, not only that but it had a class system mimic in place to deal with things, with inheritance and everything in between. Fucking fascinating. Now, one can actually see the dev logs of a new project that Radical Fish is working on, their primary target remains, but now they seem to be using TypeScript with a plethora of other things in order to build the game, they essentially took the game engine and re-modified the fuck out of it to come with something different. And it fucking worked, beautifully.
From my other findings, it seems that they had to jump through some hoops to get the games to run on consoles, specially the Nintendo Switch which we all know it is a bitch to port into, but apparently the underlying tech is built on Haxe using something known as Kha, a portable multimedia lib.
This is interesting to me as someone that always admired game development, and I sometimes wonder if they would just be better served using something like C# as a target platform with something that they could mold up from the ground up like MonoGame.
I am probably not going to work tomorrow in order to stay in playing the game all day lmao.
Game devs are amazing really. And this game is a jewel, try out the demo online if you have not yet and see what you think:
http://www.cross-code.com/en/home3 -
Me: Ok it looks like Gamemaker will never come to linux and I can't get it running under wine... Suppose it wont hurt to learn monogame while I have Linux, Mac and windows to hand...
*Googles tutorials*
Me: Oh god there is fuck all, it just points to XNA stuff... Oh look a tutorial for monogame itself!
*Notices its an official Microsoft tutorial*
Me: Swallow your pride Alex... Go to the dark side and use a Microsoft product willingly...
... I feel dirty... As if i should have a bleach bath...2 -
Hi all,
Made my first game. Can you give me some feedback?
https://play.google.com/store/apps/...
It is very simple.16 -
How many other c#/monogame developers are on here and looking for people to collab with? Just curious
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Im in the 7th episode of a tutorial on youtube about MonoGame. I still dont understand why hes doing as he is, or what its really doing.
Theres 2 possible reasons.
a. Its because i havent seen proper results and had my hands on it.
b. Im retarded1 -
Working for 6 months now on a game, created using MonoGame (C#). Not being nearly done, it is supposed to be a bit like Worms, but with some unique concepts I don't want to elaborate on just yet. Also focussing on building a proper modding API, trying to make the base game to be built on top of this API too!1
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I really wish I would get the motivation to finish the monogame based c# game engine I started on a year ago.1
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Do any devs know of any good tutorials for using monogame or any in depth c++ tutorials?
Really want to learn some more 'serious' languages, would prefer to learn more c# and how to use monogame correctly. -
> Be me
> Get exhausted with Rusts borrow checker while making games and decide to switch to another language
> C# looked good, I just made a mod in it for stardew valley.
> Start a new engine based on MonoGame.
> All is going ok? Having minor issues with getting .csproj files set up but other than that fine.
> Get advice to switch to .NET core for higher compatibility.
> Start doing that
> Doesn't work at all, random weird errors all over the place.
> ProjectIsFucked.jpeg
> Delete folders, I didn't have much anyways.
> Make some basic boilerplate for both the engine and the game like 5 times, deleting the folders and starting over because errors.
> Finally get something to almost compile.
> Reinstall .NET
> Compile works.
> Compile again
> Compile fails
> Do dotnet restore
> Compile again
> Compile fails
> Do dotnet restore again
> Compile again
> Compile works
What in the ever loving fuck.
In all seriousness, if anybody knows what in the fuck is happening, I'd appreciate the help: https://stackoverflow.com/questions...4