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If you start your communique by saying anything in the vein of, "we have an immediate need for," I will not be replying to your email, linkedin ping, friend request on Instagram or semaphore frantically waved from the tallest hill in view. You are trying to sell something to me, I am not desperately longing to do something for you. If you don't work for me, you have no capacity to represent my interest.
Tldr; developers cede the power in the relationship to recruiters and other middlepersons at their own peril.8
Moved a while ago and I didn’t have a tv. By brothers put some money together to buy me a projector for Christmas.
It’s not the best one but great for what I need, it’s portable, dynamic screen size etc..
So earlier this week I bought a PS and lots of games..
Then it started..
speakers don’t work..
Unplug speakers, the integrated ones don’t work either.
Turning it off and on again didn’t help.
Pulled the power plug, after that the speakers worked again but the colours were fucked.. dark became green.
Unplugged power and plugged in again -> same issue.
Reset to factory settings -> colours were good again and internal speakers were fine as well..
plugged in proper speakers and it all started over again😒
I just wanna play splinter cell..7
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D?