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Search - "pygame"
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So I built one of them Auto GPTs using Open Assistant and Python.
Essentially I have two chat rooms with each representing a different agent and some python written to facilitate the api communication and share messages between those two. Each agent is primed with a simple personality description, expected output format and a goal. I used almost identical inputs for both.
It boils down to "You are an expert AI system called Bot1 created to build a simple RPG videogame in python using pygame."
So anyway, I made that, and let it run for a couple of iterations and the results are just stunning, but not for the reasons you might expect. The short story is that they both turned into project managers discussing everything and anything *except* the actual game or game ideas and in the end they didn't produce a single line of code, but they did manage to make sure the project is agile and has enough documentation xD.
Presumably I need to tinker around with their personalities more and specify more well defined goals for this to lead to anything even remotely useful, but that's besides the point. I just thought others might find the actual conversation as funny as I did and wanted to share the output.
Here's a pastebin of the absolute madness they went through: https://pastebin.com/0Eq44k6D
PS: I don't expect anyone to read the whole thing word for word. Just scroll to a random point and check out the general conversation while keeping in mind that not a single line of code was developed throughout the entire thing8 -
Aight I’m new to this thing but it’s cool. I’m good with basically nothing but python and pygame. I know HTML and CSS but that doesn’t even count. Welp if someone want to work on something with me to motivate me to learn something be my guest I need help
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Ok people told me to make a collision library...um really stupid question but I’ve never tried that or thought of it. Thank you in advance but does anyone want to point me toward some nice resources... THANKS also I did ye classic aliases sudo to fucking6
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Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Pygame can handle kinect, but can't interface with asyncio. It freezes if I try to run event.wait in an executor. You may write the best game engine for a language, if you won't use language standards and don't support async, then it's shit.5
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What I spend time on making a game:
20% code
10% art
10% polish
10% brainstorming for ideas
50% testing the game and forgetting im working on it3 -
tl;dr: crop-rotating projects
I have 3 concurrent projects because I can only remember how I felt about two of them, so this way when I've had enough of pygame's bullshit I can happily continue working on php without my hatred towards asp.net stopping me in any way. By the time I start hating php I will have forgotten why I hate asp and be ready to continue on that. -
It was game dev.
Just googled how to make games on my own, thats how it began. Yoyo games game maker, Oracle's greenfoot(this was some cool shit),stencyl then using some random game engines, pygame,lua etc. Had fun. Still having fun. Will try game dev again in future.2 -
Got an idea for a game, started learning Godot engine to make it myself. usually the hard part for me is the graphics, but this time I just couldn't get it past the tutorial phase, so I switched to Phaser.js, the same problem there... then Pygame, and Godot again, and so on...
I usually love the coding part, I don't know what was the problem this time, It could be the fact that I switched from 2560x1080(Windows desktop) to 1366x768(Debian laptop)... Got any comments that may help? -
Being undecided, my first attempt to make a website was first made with django, then pylons, then pyramid (I know, pyramid is the "newer version" of pylons, but they are different enough to be considered different things in my opinion), my first real attempt at making a game was first made with pygame + cython, then cocos2d-x + cython, the cocos2d, then oxygine, now trying to learn unreal engine