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Search - "rift"
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Hey everyone :D
I've been working on an medieval fantasy MMORPG called The Immortal Rift with a small team of developers from all around the world and we plan to start a closed beta before going on Early Access on Steam next month.
So I finished the pre-registration page a few days ago and I'd like to invite any of you that have some time to try it out :D
https://theimmortalrift.com
https://theimmortalrift.com/closed_...
It would be nice to hear some of your feedback on it and I would be glad to see you in the beta too :)
Thanks for your time :)
PS. If you decide to come and give it a try, you can see me around with the name Necrogizer :)33 -
Did you hear of the story of the fucked up data migration at the british bank TSB? People can't access their money for a week now. And people see the accounts of other bank custumers. The CEO had to call IBM for help.
https://theguardian.com/business/...3 -
Here's my current setup. Needs a bit of improvement still.
A few years back I thought getting two big touchscreens would be amazing to use for making music. I rarely touch them. They get dusty all the time. They are too reflective. The border around them is way too thick. They are too big to be useful in this configuration. I'll be replacing them with normal screens and probably go for a vertical arrangement instead.
As you can see, there's a fair bit of stuff on my desk. There's a USB sound interface that could be rack mounted but I've been too lazy to buy or make anything to house it. I have a pair of headphones, a wireless headset and a Rift hanging off of the microphone stand. I rarely use the microphone and guitar at the moment (considered trying some voice acting, not particularly good at guitar!)
The desk was originally 2 desks from an Internet cafe that was being refurbished. I cut the ends off them and joined them together to make a desk to fit the space I had and stuck some metal legs onto it (used to have a big ugly brown metal frame). Oh and made some holes to add cable grommets and it has an IKEA cable tray underneath.
There's also a slide out music keyboard underneath (made from some bits of wood and a drawer runner, it's quite clunky and I'm tempted to use some rack rails instead).
The drawers were to store stuff from my desk in but I just replaced that stuff with other stuff...5 -
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*wtf*
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7 -
The number of scripters and 'data scientists' that call themselves developers will increase, the true art of development will become sidelined and the world's code will become progressively more bloated and inefficient as the rift between hardware and software widens to an echoey chasm.
Then quantum processors will come along, requiring new logic, languages and practices, and once again the true developers will rise up and pave the way for a bunch of entitled, know-it-all and self-promoting QuarkaScripters to come along decades later and pretend like they invented programming. -
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1 -
!rant
But still kindof a Rant...
I Just got my Oculus Rift (Summer Edition bundle)
And I was Soo happy to try the Oculus Touch Controllers!
Except, the Setup was pretty hard because I dont have so much room to move in and the Setup always said: GO FURTHER BACK!
Until I realized that it was because of the Sensors which I put in an Angle not 90°...
Oh hell I was trying for Like an hour until it worked.
But then the Experience was one which I NEVER had! (I Tried VR Rollercoasters, waterslides in VR, PSVR, The HTC Vive, and the gear VR, Oculus DK 1 and DK 2)
It got me a little dizzy after an hour and a half of smaching Robots into pieces...
But still really AMAZING!
So my advice, get it when its on Sale with the Oculus Touch or Just right away.
TL;DR
I bought the Rift and im really happy about it.4 -
I'm officially convinced that my computer is cursed by now:
I get a Oculus Touch Bundle. Connect it to the computer, both sensors through USB 2, HMD too. One of them on an extension cord, experimental 360 degree setup (and yes, I'm covering the lenses when not playing).
Works great for a couple weeks, then I start getting 8603 and 8609 errors (USB connection bad or too little bandwidth. Usually happens when you do something else on the same USB controller).
Trying all of the setups that comply with the setup manual, none works...
... Thinking "fuck it, can't get any worse now", I connect both sensors to the USB 3 ports on my board (A big thou shalt not according to the manual).
Works perfectly. No lag, no loss of tracking.
Well, I guess if something applies to 99.9% of all computers in the world, mine is among the 0.1%. I'm a living corner case, 🤣
Guess I'll move to the Netherlands and become a Ganja farmer.2 -
UNOFFICIAL DEVRANT CLONE JAM - LAST VOTING DAY
4 people have cast their votes on devRant clones with 19 points for @retoor and 3 for @SidTheITGuy. It's a huge rift, which will be hard to clamp by 12:00 UTC!
Finnegan (by @retoor): https://devrant.com/rants/9946268
ragedev (by @SidTheITGuy): https://devrant.com/rants/9946238
Despite the obviousness and overall weirdness of the end product chosen for this hackathon, I want you to give your feedback to others who want to see the best of devRant, but somewhere else. What do you think a serious devRant alternative should have and what are expectations for the design?
I'm sure all these topics will keep reappearing, so maybe this rant can be used to gather all the thoughts in one place before spreading them around.1 -
!rant
Been wanting to jump and get an Oculus Rift for a while now, but being a Mac user having to purchase a dedicated slave machine to power it has proven a greater barrier to entry than my finances allow for at the moment.
That said, with the Go having come out recently it seems interesting enough I'm almost tempted to jump on it, what with only being $200 and based on the positive Ars Technica review. Anyone have any particular thoughts or recommendations either way?1 -
-> improve a system
-> the system now has a >95% success rate (before it's only 70-80%)
-> business people still complaining about error (even tho it's relatively way smaller) :/1 -
I was given a project to fix and improve a legacy unity VR project I was told was for the oculus rift Now the problems started almost immediately partly stemming from the fact I’ve never used unity before this project was handed to me as my long term TA assignment
And partly from the fact there was no oculus integration in the game at all. it was built for GoogleVr and most of the code the last person wrote consisted of massive sections (25-50 lines) of commented out code and no explanation of what the hell the non-commented parts are supposed to be doing
So long story short. I’m now in a basic unity course, six feet deep in documentation trying to read resources that go way over my head in understanding, and am rebuilding the project from basically scratch (took the assets and saved the c# scripts for reference) and have finally figured out how to at least get the player character constantly moving forward and stream in the WRLD3D environment like the last guy did. Now to get the player character to turn and change direction when the player turns their head with the oculus headset
By the way. WRLD3D is a really cool api thing in my opinion