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Search - "oculus"
I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24
Searching for local jobs, I found this gem:
- At least 4 years of experience in Unity3D with HTC Vive and Oculus devices.
Then people ask me why I want to work on another country...1
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.8
I hate the Windows vs Linux posts and the Windows sucks posts but god dammit...
With Windows 7 becoming older and older with less and less things supporting it (latest thing is the new Oculus Dash) I yet again decided to try out Windows 10 to see if I should finally upgrade from a reasonably stable system.
So I make a virtual machine out of my physical one and boot it up in VMWare... I upgrade to Windows 10 to check it out it's kind of janky, but I attribute the jankiness to the messiness of running my physical machine in a VM... I continue with the setup process and suddenly, I only see a black screen and a cursor...
I notice VMware is hinting at not being able to connect to the monitor... I realise that, while everything is black and I can't even open Task Manager, I can still see the Ctrl-alt-delete screen so I'm fairly certain at this point it's the VGA driver, still thinking it's probably VMware...
I boot up into safe mode and I try to open up Device manager to uninstall the driver, it won't open (no error or anything, just doesn't open)...
I try opening up devices in the settings and see that the display device is giving an error, try to uninstall it from there, but it freezes the settings app, every time..
I try to uninstall VMware tools as that's where the driver is, click on remove or uninstall whatever the button says and guess what, it freezes the settings app....
I try to open task manager to kill it and task manager is not responding...
fuck it, I'm done...1
Today is just one of those bad days where I just don't even want to be in the office (yet outside it's rainy as fuck)
Either way I gotta make this oculus go app and I have to look into the headset every like 5 minutes to test it.
Damn VR programming is just so awesome bc you can literally sleep with headset on and none will find out1
In the past months, every week or so, boss asked me:
"So what are you doing now?"
My typical reply was "finished thing and then gonna move on the oculus project to update that"
To which, he always replied with: "Nah, leave it, focus on all the other platforms"
Today we have to send the Oculus version to a big client and yet nothing is updated because it never was a main thing to update.
I will surely fuck something's up on this app, but not gonna take the blame.
Stories like the one I'm about to tell you are just another reason why people hate Windows. I know I usually preach 'Don't hate everything' and shit, but this is a real big fucking deal when it hits your desktop for no reason.
Now, onto the actual story...
Background: Playing with my Oculus, fixing issues like forgetting to use USB3 and stuff. I learned about an issue with Nvidia GPUs, where in Windows, they can only support 4 simultaneous displays per GPU. I only have the one GPU in my system, Nova, so I have to unplug a monitor to get Oculus and its virtual window thingy working. Alright, friend gave me idea of using my old GPU to drive one of my lesser used monitors, my right one. Great idea I thought, I'll install it a bit later.
A bit later...
I plug the GPU in (after 3 tries of missing the PCI-E slot, fuckers) and for some reason I'm getting boot issues. It's booting to the wrong drive, sometimes it'll not even bother TRYING to boot, suddenly one of my hard drives isn't even being recognized in BIOS, fuck. Alright, is the GPU at least being recognized? Shit, it isn't. FUCKFUCKFUCK.
Oh wait. I just forgot the power cable Duh. Plug that in, same issues. Alright, now I have no idea. Try desperately to boot, but it just won't I start getting boot error 0xc000000f. Critical device not found. Alrighty then. Fuck my life, eh?
Remove the GPU, look around a bit while frantically trying to boot the system, and I notice an oddly bent SATA cable. I look at it and the bastard is FRAYED AT THE END! Fuck, that's my main SSD! I finally replace the SATA cable and boot, still the same error... Boot into a recovery environment, and guess what?
Windows has decided to change my boot partition, ya know, the FUCKING C: DRIVE, from NTFS to RAW format, stripping it of formatting! What the actual fuck Microsoft? You just took a shit on yourself while having a seizure on the fucking MOON! Fine, fuck you, I have recovery USB! Oh, shit, that won't boot... I have an old installation! Boot ITS recovery, try desperately to find a fix online... CHKDSK C: /F... alright, repairing, awesome! Repaired, I can see data, but not boot. So now I'm at the point where I'm waiting for a USB installer to be created over USB 2.0. Wheeeeeeeeee. FML.
THESE are the times I usually hate Windows a lot. And I do. But it gets MOST of my work done. Except when it does this.
I'm already pissed, so don't go into the comments and just hate on Windows completely. Just a little. The main post is for the main hate. Deal with it. And I know that someone is going to come at me "Ohhhhh, you need FUCKIN LIIIIIIINUUUUUUUXXXXXXXX!' Want to know my response to that?
I had expected to see people posting about the Valve Index so I waited a bit because I'm lazy.
Since nobody has posted it, here it is.
A few days ago Valve started the pre-order process for their new VR set. I bought one within 5 minutes of going live. They sold out in 8 minutes on the US store and within 25 minutes in Europe.
Who else has ordered/is gonna order it? Why (not)?7
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1
But still kindof a Rant...
I Just got my Oculus Rift (Summer Edition bundle)
And I was Soo happy to try the Oculus Touch Controllers!
Except, the Setup was pretty hard because I dont have so much room to move in and the Setup always said: GO FURTHER BACK!
Until I realized that it was because of the Sensors which I put in an Angle not 90°...
Oh hell I was trying for Like an hour until it worked.
But then the Experience was one which I NEVER had! (I Tried VR Rollercoasters, waterslides in VR, PSVR, The HTC Vive, and the gear VR, Oculus DK 1 and DK 2)
It got me a little dizzy after an hour and a half of smaching Robots into pieces...
But still really AMAZING!
So my advice, get it when its on Sale with the Oculus Touch or Just right away.
I bought the Rift and im really happy about it.4
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work6
I now have a pure hatrid for Oculus. I decided to faff around in unity with our Oculus dk, so i went to oculus.com. Downloaded their software and installed it. Then it asked me to restart my pc. So i did. Now my FS is completely corrupted and computer is bricked 😡 (Luckily i do weekly backups) I am never ever trusting Oculus again1
I'm officially convinced that my computer is cursed by now:
I get a Oculus Touch Bundle. Connect it to the computer, both sensors through USB 2, HMD too. One of them on an extension cord, experimental 360 degree setup (and yes, I'm covering the lenses when not playing).
Works great for a couple weeks, then I start getting 8603 and 8609 errors (USB connection bad or too little bandwidth. Usually happens when you do something else on the same USB controller).
Trying all of the setups that comply with the setup manual, none works...
... Thinking "fuck it, can't get any worse now", I connect both sensors to the USB 3 ports on my board (A big thou shalt not according to the manual).
Works perfectly. No lag, no loss of tracking.
Well, I guess if something applies to 99.9% of all computers in the world, mine is among the 0.1%. I'm a living corner case, 🤣
Guess I'll move to the Netherlands and become a Ganja farmer.2
Not exactly a "programming" rant but...
Was going to try setting up oculus for the first time. I followed the instructions from the main site but somehow it doesn't work. Had no one to ask. The only thing I can do was to seek help from the community.
Most of the community was on reddit.
Best part is, reddit turns out to be blocked in my country.
p.s. I know VPNs can be used, but how if someone that doesn't know about VPNs and stuff can access it? Isn't it kind of unfair to them?4
Old graphics card + Oculus Rift DK2 = a bit slow..
New graphics card time, hurray !
Plug it all in..
Don' you just love it when your project leader's superior (who is not involved in development or know a thing about the dev process whatsoever) barges in and asks you to port a project originally targeted for Oculus (and so, very graphiclly heavy) to Android in less than an hour? Obviously when it's not done on time, has performance issues or randomly crashes on a different API it's the dev's fault, not the shitty decision making behind the managers. (btw the company doesnt even have android devices for us devs to test on, we HAVE to borrow them from other colleagues). FML!!!!4
Building with Unity3D a VR app for Oculus Gear & Oculus Go
While testing the app, it must have a certain tag in the AndroidManifest and it just works flawlessly
As you upload it to the stores, that tag has to be removed because reasons (?)
Can't you just remove it by yourself, you fucking Samsung?
I think taking your phone to the bathroom with you is socially acceptible, but may be the limits to what is. I love the oculus go portable vr goggles, but if I was caught taking those into the bathroom at work my name would be added to a list.1
Gotta love Oculus dashboard for developers
Also, I tried uploading 5 screenshot all together, and the loading bar (you can see it in the screenshot) gives informations about the upload progress of the files. but since there are 5 different files, you get the loading bar going back and forth
Got my hands on a Lenovo Explorer for 150€ throughout Black Friday. It delivers next week, really excited for it!
Been wanting to jump and get an Oculus Rift for a while now, but being a Mac user having to purchase a dedicated slave machine to power it has proven a greater barrier to entry than my finances allow for at the moment.
That said, with the Go having come out recently it seems interesting enough I'm almost tempted to jump on it, what with only being $200 and based on the positive Ars Technica review. Anyone have any particular thoughts or recommendations either way?1
I was given a project to fix and improve a legacy unity VR project I was told was for the oculus rift Now the problems started almost immediately partly stemming from the fact I’ve never used unity before this project was handed to me as my long term TA assignment
And partly from the fact there was no oculus integration in the game at all. it was built for GoogleVr and most of the code the last person wrote consisted of massive sections (25-50 lines) of commented out code and no explanation of what the hell the non-commented parts are supposed to be doing
So long story short. I’m now in a basic unity course, six feet deep in documentation trying to read resources that go way over my head in understanding, and am rebuilding the project from basically scratch (took the assets and saved the c# scripts for reference) and have finally figured out how to at least get the player character constantly moving forward and stream in the WRLD3D environment like the last guy did. Now to get the player character to turn and change direction when the player turns their head with the oculus headset
By the way. WRLD3D is a really cool api thing in my opinion
I'm interested in a lightweight and reasonably affordable VR kit. The Oculus seems to be good, but I don't like FB. Are there any requirements that I should know about like it requiring a FB account? Are there calls back to FB that I should be aware of? Any other good affordable VR kits besides a VR headset that I slide my phone into?
sigh, Oculus unity sdk why do you pain me so with your orientation of hands 90degrees to the controller orientation.
Now I have to manually adjust offsets.
Oculus SDK can go suck one.