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Search - "wk343"
a small local social network i made around 2008 as a replacement for the original which the owner closed down.
i missed the people from there, so it motivated me to make a replacement in a week, while learning html+php+mysql+js.
it worked for about 3 years and i redid it from scratch 3 times as i gradually learned more.
it was cool to be basically a host of a community i've come to like in the years before, and it was basically the only project i felt, really felt, had meaning, a point. people were grateful that i made a replacement for the original closed-down site, and i was grateful that they were using it and that i could keep talking to all of them on it.
at the height of its popularity it had about 1500 registered accounts, 150 daily logged in ones, and about 30-40 very active ones.
it was also the place where i went to implement all the cool stuff i learned and came up with.
it had a pretty cool questionnaire creator (originally just a test of how deppressed users are, but then i thought "why not let people make their own tests/questionnaires?"), which tracked people's results over time and showed them on a cool interactive flash-based chart.
also a whole forum system made from scratch, wysiwyg article editor, later seamlessly integrated admin controls for those who had privileges, like, not a separate admin ui, but the admin buttons right on the site, later even a realtime chat persistent across page reloads where you could put special links which, on click, would highlight site elements/buttons, or even complete step-by-step path to them if it was more clicks. would highlight the first step, after clicking would then highlight the second one, and so on...
it was pretty cool stuff for 2008, and afaik it basically landed me my first two full-time jobs with almost no actual job interview, basically just "we looked at the site, interesting stuff, tell us how you did x and y and z on it, okay, hired"
back then i kinda felt i have a bright future ahead of me =D1
I'm proud of a chess project I made in Java, at university. It was awful but worked!
One of the first times I did some code without googling it 😋
PS: I don't code and work in Java!3
I’m most proud of my first website. Just plain html and css. It was the first time I was introduced to GitHub too. I was taking a class at the library. The teacher was the best because she showed the students how to find resources for web development and told us to don’t bother looking at the out of date workbooks. The students were cool too. It was great to be in a small class and see people of different ages learning how to code.
oh, I have a few mini-projects I'm proud of. Most of them are just handy utilities easing my BAU Dev/PerfEng/Ops life.
- bthread - multithreading for bash scripts: https://gitlab.com/netikras/bthread
- /dev/rant - a devRant client/device for Linux: https://gitlab.com/netikras/...
- JDBCUtil - a command-line utility to connect to any DB and run arbitrary queries using a JDBC driver: https://gitlab.com/netikras/...
- KubiCon - KuberneterInContainer - does what it says: runs kubernetes inside a container. Makes it super simple to define and extend k8s clusters in simple Dockerfiles: https://gitlab.com/netikras/KubICon
- ws2http - a stateful proxy server simplifying testing websockets - allows you to communicate with websockets using simple HTTP (think: curl, postman or even netcat (nc)): https://gitlab.com/netikras/ws2http
A remake of a website named Death Roulette where Twitch viewers could bet against each other on how the streamer would die in different roguelike games like Spelunky or Crypt of The Necrodancer.
The original hadn't been updated in a long time and the API it used for Twitch authentication was deprecated and removed so I built my own version in about 2 months, just in time for streamer "Vargskelethor" Joel to play Spelunky 2 with his chat when the game came out.
Needed a bit of help from another chat member to get it running at scale but all in all that was my first full-stack project.1
Multi-continent low-latency auto-scaling eventually-consistent kubernetes-orchestrated and spark-powered multi-cloud data-plarform.
(Note to self: why do jargon words always come in twos?)
But seriously, the engine ELT's naval and logistical data from every continent and ocean and feeds a global analytics platform for less then 0.25 USD per ingested Gb across all systems.
And sometimes the PODs are even onboard en-route ships! Edge computing, y'all!
Tech project I'm most proud of.3
Recently I've been learning Rust & I wanted to make something useful. So, I made a Jenkins alternative. It is currently being used in our company, which feels good. So far its working great.
& I wouldn't necessaily say I'm "proud" of it, but rather I'm "thankful" that I was able to do that. Cause, Rust is pretty popular for its steep learning curve & thinking of making something like Jenkins with Rust before actually learning Rust takes a lot of courage8
best: getting to work early and being alone in the office, no one calling me, making some coffee
worst: colleague got covid, had to do his work and mine, everyone bothering me every 2 minutes1
A medium knockoff - but I can only invite people I know to write as having the ever-so prestigious blog master title. I built it from the ground up with next js and it is my lil baby 🥰2
Footnote: I am really thankful for the positive reception of my project from the community. I thought I was all alone on this and that it was the only one in on this project, but everyone who installed their app was quite actively trying to help me and give me the feedback I was in desperate need for. I want to thank everyone.
Special thanks to @Lensflare for contributing on the SwiftRant library repo (https://github.com/OmerFlame/...)
(More QoL and bugfixes are coming soon!!)3
tictactoe squared. An online game build on top of the idea of tictactoe. I build this app with a friend back in the days when we used to go to school using plain html,js and express.js. no fancy frameworks or other tooling8
A Sonic fangame (as well as various other projects), too bad I made it all in Fancade, which I discovered too late from its terms of service, that it has anti-artist/anti-dev copyright practices: it gives ALL the rights of ALL your creations to Fancade app dev Martin Magni. So I'm not gonna finish it. It fucking sucks. Don't use Fancade. I spent all my time in recent years developing shit on it which I was proud of, but I didn't upload anything because of that sociopathic bullshit. And ofc G©©gle would then go on to give a "Play award" to Fancade.
Hi btw. Long time no see.
Still WiP but a GPS tracker and a weather map (as in, physical map with micro-controller and LEDs) solution.9
It wasn't an entirely solo projext but ever part of it was completely solo. I felt very proud of the ETL, DICOM metadata search database and Ci/CD pipelines that I built for an oil and gas company. They didn't understand the CI/CD parts so didn't take it anywhere after we'd finished.