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Skillsc#, python, php, js, more...
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LocationConnecticut
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Joined devRant on 11/4/2016
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A young guy I work with burst into tears today, I had no idea what happened so I tried to comfort him and ask what was up.
It appears his main client had gone nuts with him because they wanted him to make an internet toolbar (think Ask.com) and he politely informed them toolbars doesn't really exist anymore and it wouldn't work on things like modern browsers or mobile devices.
Being given a polite but honest opinion was obviously something the client wasn't used to and knowing the guy was a young and fairly inexperienced, they started throwing very personal insults and asking him exactly what he knows about things (a lot more than them).
So being the big, bold, handsome senior developer I am, I immediately phoned the client back and told them to either come speak to me face-to-face and apologise to him in person or we'd terminate there contract with immediate effect. They're coming down tomorrow...
So part my rant, part a rant on behalf of a young developer who did nothing wrong and was treated like shit, I think we've all been there.
We'll see how this goes! Who the hell wants a toolbar anyway?!401 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
Manager: That last dev you hired is working out well. Where did you get him from?
Dev: *Looking at new hire’s resume which only contains a single bootcamp and nothing else*
Dev: He’s a rescue.11 -
Fuck all managers who expects us to deliver a completely new feature before the holidays when in reality it would take thrice the time left until everyone is on vacation. Fuck them all with a cactus.5
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Dev goals on the 1st of January:
- learn vulkan
- get a good paying job
Dev goals on the 3rd of January:
- not getting drafted2 -
Me: "We should remove that popup"
Marketer: "But our A/B testing statistics show a 14% increase in signups to our newsletter, and people who get our newsletter are 4% more likely to buy something"
Me: "0.14x0.04... so slightly more than half a percent improvement. And you also qualitatively measured how many people decide to never visit the page again, just because of that popup? Did you measure the how many internet users with adblockers run into a broken webpage? Did you measure the amount of emails to support from users who can't unsubscribe from the newsletter because there is no unsubscribe link?"
Marketer: "Why would they want to unsubscribe? The newsletter adds value to our users!"
Me: 😩26 -
Check this!!
Do you know watermelon is 50% water?
The other 50% is melon.
Thanks for reading this, now continue at what you were doing.6 -
Client: We have a HUGE security problem.
Me: *thinks about any possible vulnerabilities* What is it?
Client: A user can take a picture of our website and steal our content.
I’m done for today.36 -
Spinner (combobox) must not change it's content when user selects an option. 🙄
For example if by default it says: Select an option
If user selects an option from it's drop-down, text must not change and must always display: select an option.7