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Search - "stardew valley"
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!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
Any Stardew Valley fans?
I've made a little something.
https://nitwhiz.xyz/projects/...
I know there are some bugs (such as the Chef's bundle missing completely), going to fix 'em soon.4 -
Sometime ago I was introduced to that game "Stardew Valley", as a way to relax and unwind since it is a dynamic-pace simple-storyline and even simpler interactivity open world.
Well, it worked like a charm (sarcasm). I have a save where I am a profit-maxinizing capitalist who tries to score a million gp in an year - so a regular gamer approach. It wasn't the goal here.
So I got a second save where I just go along, getting enough to get by and no hurry to build farm buildings and whatnot, but slowly building up NPC relationships.
Man, what a good metaphor for life. That approach actually unwinds me.
But the dev in me is just like "just, woah! that is an stellar use case for GPT+3 APIs! You could have NPCs with dynamic adaptative dialog! *And* you can monetize it (piracy-proof!) by charging for API calls! No shops, no collectibles, just a unique but scalable experience!"
What is wrong with me? I gotta change into the second-save mindset...5 -
I swear to god, Stardew Valley is some form of crack cocaine, my partner got an xbox and a copy of it, I played it ages ago and got a little taste from her, now I have just been playing it non stop again.
Planed to do some prototyping and get some of my game engine finished but nope... My parsnips need me!2 -
Lately on my Linux desktop I've been playing a lot of games that deviate pretty sharply from my customary selections: lotro, superhot, terraria, stardew valley, and civ 4.
Native:
Celeste, Hollow Knight, Mr Shifty, Owlboy, West of Loathing, the Long Dark
With wine:
Dead Cells, Max Payne 2(for nostalgia), Doom(2016), Kingsway, The Sexy Brutale8 -
I miss the old steam sales where you could bag some really good deals if you just payed some attention. Nowadays though they just develop some rinse and repeat novel game, event or something and the deals are predictable. Max 50% if the game still got some steam (like stardew Valley) and 66-90 if the game is fading into obscurity (Turing Test)
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I get home today and my wife says:
"Just finished some chores and really want to play stardew valley, but the computer has been updating for an hour!"
Windows 10 anniversary update strikes again.3 -
Entering Week4 post-layoff. Week2 of pretty much nothing but playing with my kids, doing house chores, exercising and job searching.
I spent like 3 hours in the gym last Friday. Instructor there turned to me and said "tough divorce?". To what I answered "very happily married, got laid off from work". He said that it would be his second guess.
Even before this whole crap I had enough cash flow-yielding investments to just about make rent. My wife makes enough to make sure we will want for nothing, our old folks have our kids' tuition fees covered, and we have some savings anyway.
But the anxiety-laden period between "send a dozen messages and resumė's" and having the same "greetings, fellow millenial!" meetings with different sets of tech-illiterate boomers and toddlers is becoming a boring nuisance, one that "having a side project to keep my mind warm" could solve.
Maybe I will fix the Stardew Valley Mods API for Android. I haven't done the C#/.NET thing since uni, and my frontend Java game is weak (at best) but how much could have it changed this last decade or so? /s
Maybe I will write a MongoDB Runner for Apache Beam. But I'm afraid that won't yeld enough street cred to be worth it Does anyone knows what it means?
Maybe I will finally be done consolidating a lifetime of cloud storage into a big-kid glacier-level LTS solution.
Dunno, bored here. Need some 20h/week project I can quit as soon as some job appears to be lining up. Ideas?1 -
!rant
PSA: If you haven't already, check out humblebundle.com/freedom sometime in the next week. About 50 AMAZING games and books (Some notable games including subnautica, stardew valley, stanly parable, super meatboy, and a bunch of other awesome stuff), and books including books on R programming, and stuff by cory doctrow.
The best part?
It's a pay what you want, starting at $30, and 100% of the proceeds go to charity, and you can adjust how much go to which charities. IKR?
I'm in no way affiliated with humble bundle, but I've been recommending it to everyone I know. Super psyched to play everything.4 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
Currently working on a Stardew Valley mod.
I'm injecting a custom map as a .tbin file and loading it.
Works perfectly fine.
Can edit it ingame, plant crops there and shit but when I save and reset the game.
Bam changes gone.
Apparently I gotta write an extra method for saving the current map, in the game back into the base map which exists as a file in my mod's folder.
AND GUESS WHAT.
NO IDEA HOW TO FUCKING DO THAT.
SMAPI IS SO HORRIBLY DOCUMENTED FUCK IT2 -
Anyone knows of any worthwhile android mobile games to kill the time going to and fro work, when not in the mood to read?
I'm tired of all the "Causal Clicker" or "Freemium" crap that is on the playstore these days...
Some of the best titles that I ever played were:
* Plague.inc - Strategy, infect and wipe out all of humanity kind of game
* Battle of Polytopia - Strategy, 4X game with very well done controls and cute graphics
* Pocket City - Cities: Skylines-esque city builder
* Stardew Valley - Farming-centered RPG12 -
Just started playing stardew valley, and the opening scene strikingly represents my life. Just like the main character, I'm going out into my own metaphorical country and blazing my own path, away from my bosses, who knows what will happen, but if anything goes wrong I have my stocks and a good background, wish me luck
Fuck NVM, I wish, my life is too important, fuck.2 -
> Be me
> Get exhausted with Rusts borrow checker while making games and decide to switch to another language
> C# looked good, I just made a mod in it for stardew valley.
> Start a new engine based on MonoGame.
> All is going ok? Having minor issues with getting .csproj files set up but other than that fine.
> Get advice to switch to .NET core for higher compatibility.
> Start doing that
> Doesn't work at all, random weird errors all over the place.
> ProjectIsFucked.jpeg
> Delete folders, I didn't have much anyways.
> Make some basic boilerplate for both the engine and the game like 5 times, deleting the folders and starting over because errors.
> Finally get something to almost compile.
> Reinstall .NET
> Compile works.
> Compile again
> Compile fails
> Do dotnet restore
> Compile again
> Compile fails
> Do dotnet restore again
> Compile again
> Compile works
What in the ever loving fuck.
In all seriousness, if anybody knows what in the fuck is happening, I'd appreciate the help: https://stackoverflow.com/questions...4