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Search - "well screw you too"
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Worst 'advice' from a college recruiter:
"O you want to major in computer science? Well our school is fantastic for women in comp sci because WHEN they find it too difficult they can easily transition to graphic design. How do you feel about graphic design?"
I decided that school was a bad choice.
Graduating this year with my BS in Comp Sci and going for my Masters in Robotics. Screw that guy.18 -
Aaaah...I just got back from a meeting because of a production data problem caused by an analyst who keeps making mistakes that screw up client data. I wrote a program to automate most of it and everybody initially accused me of having a buggy program, only to find out she wasn't using it, never did.
"Why aren't you using the program then?" was asked. "Oh, well, I just understand my way better," she replies, "When I make a mistake at least I understand why."
Pause....
"Then, um, if you know you're making a mistake, why don't you fix it?"
"Because my process is so manual and labor intensive sometimes it's not worth it to go back and fix it, because I'd have to do everything over again, and you guys are much better at fixing this stuff than I am."
I indicated that everyone is too busy to stop and fix her mistakes, to which she then asks:
"So if you can't fix my mistakes, what am I supposed to do?"8 -
To all young freelancers in low-income countries: I want to share my experience, of 6 years working for a piss-poor country, and 6 years working in freelance, and then emigrating. Here's what you should watch out for, and what to expect:
My first salary was barely 1.5$ per hour. I lived in a piss-poor country that taught me a lot (like why it's piss-poor).
The main thing to note when you're a developer in such a country, is that you're being fucked. Your employer might scream at you and tell you how bad you are, while barely paying you. That is you ... being ... fucked. Gain some confidence with the help of friends and family, and a great effort from yourself, look at what freelance gigs you can find, and ditch anything related to jobs in your country.
Being a somewhat able developer, but with modest experience, I started my freelance gigs for 5$ per hour. Because I was lazy, and freelance gigs weren't exactly being thrown at me, I was making 100$ per week, AFTER the companies I worked for appreciated what I did and offered themselves to up my pay to 12$ per hour. Yep. I was lazy. You will likely get lazy in freelance too, so be prepared for this.
My luck changed when one of my clients became a full-time employer, at 15$ per hour, with a well organized team where I actually worked for 40 hours per week (I had already amassed 8 years of experience...). For people in first world countries that will seem laughable, but in my country I was king of the hill, getting paid more than government CEOs that ended up in the news as the "most well paid".
That was the top of the pyramid for international indie freelance, as I would later find out.
I didn't do stuff that was very difficult. In fact, I felt like my abilities were rotting while I worked there. I had to change something. So I started looking for better offers. I contacted many companies that were looking for a senior developer, and the interviews went well, and all was fine, except for my salary demands. I was asking for 25$ per hour. Nobody was willing to pay more than 15$ per hour. That's because of my competition - tons of developers in cheap-to-live countries that had the same, or more to offer, for the same rates. Globalization.
So I moved to Germany. As soon as I was legally able to work, I was hunted down by everybody. I was told that it takes a month to pass the whole hiring process in Germany. My experience demonstrated that 2-5 days is enough to get a signed contract with "Please start ASAP".
There is freelance in Germany as well. And in the US. And everywhere else. A "special" kind of freelance, where you have to reside locally. The rates that this freelance goes for is much, much higher than international freelance. I'd say that 100€ per hour is ok-ish. Some people (newbies, or foreigners who don't speak the language well) get less, around 60 or so. Smart experienced locals get around 150-200 or even more.
It's all there. Companies want good developers to solve their business problems with IT solutions, and they'll beg you to take their money if you can deliver that.
So code!
Learn!
Accummulate experience!
Screw the scumbags that screw you for 1-2$ per hour!
Anyone able to write something more than "Hello World!" deserves more.
Do the climb! There's literally room for everybody up there! There is so much to do, that I feel like there will never be too many developers.
Thank you for bearing with my long story. I hope it will help you make it shorter and more pleasant for you.11 -
Long rant...
*Designer Posted image of newly designed layout for our app on trello.
Dev 1 (me, being the junior, on ios) : so... What's the size for x, Y, z, a, B, C?
She: it's 9 for the small text, 10 for sub title, 12 for main title.
*shows her the design on app
Dev 1: seems too small
She: just make it to look not small.
Dafug?
*finishes the app layout for that screen.
*working on next screen
Dev 1: your new design is for the screen of 1920x1080. But our supported screen size starts from 320 width. So there'll be text overlapping each other and ui might screw up.
She: uh.. Just... Put those that will overlap to the next line.
*shrugs
Dev 1: ok
=======
2 days later
Dev 2 (senior, working on Android)
Dev 2: so... What's the colour for x, Y, z
*Dev 1 laughs on the inside because of the struggles we have with her.
Dev 1 to Dev 2: is it common for her not to follow the design guidelines?
Dev 2: yeah man.. We just have to adapt her design into our app guidelines.
*sigh
Dev 2: there's a new icon here on this screen, so you wanna change the icon? Can I have the icon file?
She: oh.. No.. Use back the old one, because I just copy and paste.
Dev 1: so... This progress bar of yours, doesn't show its background colour, because you filled it already. So what's the background colour if the bar isn't filled?
She : hmm.... Oh.. Well.. Maybe try x.. ? *doesn't look nice* how about Y? *doesn't look nice* how about...
Me : why not you try in your computer first instead of me changing it here by code, it's much faster this way.
*seriously, wth?
Dev 1 and 2: there's additional text in your new design, what is it for?
She : oh.. No no. I copied extra due to copy and paste. Just ignore it.
Dev 1 and 2: what's the spacing gap between x and Y? And how about the size of the box?
She : oh.. I just estimate it, and for the box, not sure either, you can follow old design, because I'm just putting a box there for illustration purpose.
Mother fickle, what fuck man.
Dev 1 and 2: *flips table.
*we didn't, but.. It's freaking annoying.7 -
I don't understand why people are making a fuss about Facebook.
It's free to use, the amount of users kept increasing (thus the cost of maintenance) yet the company kept getting bigger and bigger. Obviously they're not making all their money off the advertisements on Facebook's own website.
So why are people so surprised that they're "selling" user information?
This is really funny to me. Especially the media joining in saying that it makes all your information available to everybody when they're actually talking about the fact that the majority of Facebook users have their profile set to public and they can be easily found with a simple Google search.
People are so fucking hypocritical it makes me want to puke. If you don't want anybody to know what you posted, just don't fucking post it on a SOCIAL MEDIA in the first place.
Don't get me wrong, I'm not saying that facebook is all flowers and love, they clearly didn't handle this situation well. They could have done something about this whole situation when it started instead of waiting for things to blow out of proportion.
However, people are just being assholes now. I highly doubt that they're reading all chats nor are they sending it over, they're probably just sending out some words you mention often so that it is pertinent for advertisers (ex. If you use the word computer next to buy, then maybe that triggers something). I could talk extensively about it but I'm way too lazy, the point is, they most likely aren't sending the nudes you sent to advertisers because that does not provide any benefits.
If you don't like Facebook, don't fucking use it. Delete your account and shut the fuck up. When you screw up in real life, there's no takesies backsies, why the fuck do people think it doesn't apply online? The government gathers up quite a lot of information on you yet I don't see you crying your eyes out.
Why the fuck do you care so much if an advertisement is tailored to specifically? Yeah, you talked about dildos and now you see dildo ads from Amazon, not happy? Just download adblock and shut up. If you're gullible and the moment you see an ad about single women in your area you click on the ad because you want to get laid right now, that's your problem.
Don't want people knowing about some aspects of your private life? Don't share it online.
Stop acting like people are any better at keeping secrets, I'm sure you had some people leak your secrets at least once, yet I doubt you sued them and you brought them to court.
===========
I'm sorry about this, it's just that Facebook is all over the news and I'm getting sick of it.
Also, I hate facebook, I'm not necessarily defending it, I'm more pissed at the medias for blowing this situation out of proportion.22 -
"Impossible deadline experience?"
When product owners promise delivery dates.
One day, I came back from a two weeks holiday, relaxed. I noticed a teammate missing. "Yes, he took the week off". Sure, why not.
We were working under a bastardized enterprisey version of Scrum (didn't we all at some point?). So we didn't just have a product owner, we had three and an additional "Head of PO". Because enterprises can't live without hierarchies or something. Barely an hour after I came into office, she entered the room and came straight to me. "Your coworker was almost done implementing feature X. You need to finish it immediately. No worries, though, coworker said the rest is a piece of cake".
It wasn't. There was *a lot* left to do, the JIRA task wasn't entirely clear, and the existing code for the feature was so-so (obviously WIP code). I estimated two weeks for the implementation, plus some time to clarify the requirements. When telling "Head of PO" she lost her shit. Screaming things like "this feature is due the end of this week" and "I signed this with my blood!". Well, I didn't, and I made it clear that I hadn't been consulted on this, thus I would not accept any blame in case we missed the deadline.
So I gave my best that week, getting pestered by "Head of PO" all the time. "Is it done yet?", "why does it take so long?" and "your coworker would've been done by now!". Yeah fuck you, too. Not only was I not relaxed any more, I was even more stressed than before my holiday! Thanks, you stupid bitch.
Well, her arbitrary deadline came and the feature wasn't ready. And what happened was... exactly nothing. The following week my coworker returned, who gave me an apologetic smile. "I told her the feature was nowhere finished. And even me, being familiar with the task, couldn't make it in time". We finished the feature together that week, and that was the end of it. So... "Head of PO" either didn't listen or lied to me. She then stressed me to the max right from the day I came back from my holiday. And in the end it didn't even matter.
Again, thanks you stupid bitch, for creating a toxic work environment. Should you ever read this, I'm happy I quit and I hope you miss every single deadline for the rest of your life. Screw you.8 -
On stackoverflow
*Someone asks a question, asking for a feature.
* I put some link of a library, with some words.
* the asker says it's helpful
* some other unrelated stupid moron downvoted my answer2 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
Needed money for my company, not enough clients to support business on SaaS alone. Took on a 5k / month job building a platform that competes with my SaaS (more niche, less generic). Also sign up new client who that company's owner is part owner onto my current SaaS. Win / Win?
I do a lot of custom work to my platform to fulfill their needs, which is why I ran out of time for the 5k / mo project. I did these customization for free. Losing money to keep client, but also improving my system.
Work gets busy, I need to drop the 5k project. Client is upset I am working more on his other company (he is not majority owner). I return 1 month of funds to the owner and say I cannot continue.
Owner threatens to make other company that he is part owner stop working with my software if I do not complete project. Blacklisting...great. I agree to work with an overseas developer to do it and PM it for 3 months at least. Making nearly nothing from it (now 1k / month for PM), working nights to deal with India, losing sleep...
Other company suddenly folds due to conflict of egos with that SAME owner. Users drop from 16 to 1. I drop the project, no more strong arming me. Everything is a loss, all effort and money lost for nothing. Bad bet..however...
Owner becomes 100% owner of the other company, and of the software company. I transition him to PM his own project, he still uses my software because It doesn't, nor will it, ever do what the one he is building does. Also, partners from previous company break off and use my software again. New Client. #profit.
But holy hell was it stressful in the interim. People's business tactics are disgusting. Stay calm, play it neutral. Win. Sometimes you have to do what you don't want to do in order to succeed...at least for a little bit.
I was so scared that how he screwed his partners he would screw me over as well if I built one of the modules I have planned for my System, but haven't done yet.
If I did it for him first and then built my own (totally diff codebase) I really didn't want to run into any legal issues considering the schematics he has now are mine, but I didn't finish that part of the system for him. He is obivously highly competitive. Even though he wanted me to, and still does, want me to run his company for him.
Who knows, maybe in the future. To be CTO / COO of two SaaS CRM's in the same space may make sense. But I will never sell my software to him or partner with him. Too much drama. Avoid the drama. Be careful out there fellas.
If you are a creator, people will take advantage of you in every way imaginable. Read the fine print, read the people, document everything. Don't put yourself at risk. -
I have a small NUC-like machine in my home with an old external hdd connected to it. I use it to run my local gitlab, nextcloud and to test a few websites I build for the lolz.
If you too have a homelab, whether it's a single raspberry or an entire room full or racks, you know damn well that everything you have running locally as a web service keeps going until it doesn't, for whatever fucking reason. This time, it was the turn of my nextcloud.
The machine has arch linux running, I chose it since I already use it on my coding laptop and being a rolling release means I don't have to manually upgrade to a newer version, risking various fuck-ups and consequent screaming of profanity.
The downside is that arch is a bleeding-edge distro, so, despite being pretty good for what concerns security, as updates are pushed out some packages may still require legacy software to work as intended, since obviously not all developers for all packages can release simultaneously.
The problem was that php reached 8.2.x but nextcloud couldn't use anything beyond 8.1, so the highlighted solution was to download php-legacy, a package with a set of utilities which the cloud could use instead of mainline php.
Pretty easy, right? fuck my life, here we go.
I edited apache-httpd's configurations to link the new libraries, updated every reference in every virtual host that could possibly screw up the web server.
Done.
Then I went on and disabled the php-fpm mainline, creating a new systemd unit that would instead run the legacy executable and afterwards I edited nextcloud's additional configs so they use that instead.
Done, getting a bit dizzy, but I reboot everything and breathe.
At this point the migration should be complete, but wait, the server returns an error saying that the application is still trying to use php 8.2+...wait, what in the sysadmin Christ?
Back to nextcloud config, everything is set, everything else in every other fucking php-legacy and web server is fine, the old fpm service is disabled, I am confused, and why in the FUCKING FUCK is the new php-fpm unit failing to start at boot with "error 78/config - directory not found"? Hello? Am I being trolled by a shitty dual-core amazon fake NUC?
Maybe yes, cause it turns out that the unit was referencing a directory in the external hdd, which gets mounted at boot time after the unit itself starts, so nothing much, just a matter of tinkering with cron jobs, a reboot and at least this one is off my balls.
But why still isn't the server responding correctly? why? WHY?
After slamming my cock on the keyboard here and there scrolling back through all the config files I think to myself, hmmm, my gitlab is working flawlessly, well yeah, I didn't need to install the whole web stack, everything was nice and easy wrapped in a docker container...so why am I even here, why the fuck am I bothering with all this layered web-app bullshit, why don't I just run the up-to-date docker image that someone else has already set up for me, back up all the data and reupload them on the application?
Oh joy, you can't imagine, after 3...almost 4 hours of pure computer-touching the relief I had from seeing the blue web page with the "welcome to nextcloud" title.
Right now it's copying back all the files, and the external hdd is now linked to include the data folder.
Like really, everything was solved in two lines of bash.
I am still fuming, but at least I learned a valuable lesson, if you want a service up for yourself, implement it and deploy it as fucking easy straight-forward as you can, giving MAXIMUM priority to already fully-working options that are out there just waiting to be downloaded and used. I swing my scrotal sack on web-apps elegance as long as it's MY homelab in MY place.
Eat a fat dick php.
sudo pacman -Rns nextcloud
sudo systemctl disable --now php-fpm-legacy
sudo pacman -Rns php-legacy
sudo pacman -Rns $(sudo pacman -Qdtq)2 -
So I ran into a perplexing "issue" today at work and I'm hoping some of you here have had experience with this. I got a story-time from my coworker about the early days of my company's product that I work on and heard about why I was running into so much code that appeared to be written hastily (cause it was). Turns out during the hardware bring-up phase, they were moving so fast they had to turn on all sorts of low level drivers and get them working in the system within a matter of days, just to keep up with the hardware team. Now keep in mind, these aren't "trivial" peripherals like a UART. Apparently the Ethernet driver had a grand total of a week to go from nothing to something communicating. Now, I'm a completely self-taught embedded systems focused software engineer and got to where I am simply cause I freaking love embedded systems. It's the best. BUT, the path I took involved focusing on quality over quantity, simply because I learned very quickly that if I did not take the time to think about what I was doing, I would screw myself over. My entire motto in life is something to the effect of "If I'm going to do it, I'm going to do it to the best of my abilities." As such, I tend to be one of the more forward thinking engineers on my team despite relative to my very small amount of professional experience (essentially I screwed myself over on my projects waaaay too often in the past years and learned from it). But what I learned today slightly terrifies me and took me aback. I know full well that there is going to come a point in my career where I do not have the time to produce quality code and really think about what I am designing....and yet it STILL has to work. I'm even in the aerospace field where safety is critical! I had not even considered that to be a possibility. Ideally I would like to prepare now so that I can be effective when that time does come...Have any of you been on the other side of this? What was it like? How can I grow now to be better prepared and provide value to my company when those situations come about? I know this is going to be extremely uncomfortable for me, but c'est la vie.
TLDR: I'm personally driven to produce quality code, but heard a horror story today about having to produce tons of safety-critical code in a short time without time for design. Ensue existential crisis. Help! Suggestions for growth?!
Edit: Just so I'm clear, the code base is good. We do extensive testing (for lots of reasons), but it just wasn't up to my "personal standards".2