AboutComputer Science student, in love with C# and working professionally with Atmel ARM
SkillsC#, C(++), UWP, Xamarin, Unity
Joined devRant on 7/28/2017
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So my team lead told me in a code review that you shouldn't use 'else if' in code.
Instead you should best them like:
Apparently that would improve readability...
Am I crazy, or what?25
I may have convinced my boss to start using Gitea to manage our git repos! 😆
Right now we have a NAS with bare repos, so we have no access rights, no overviews, no forks, no issues, no pull requests, nothing! 🤐
Now it's time to pray to the gods for his decision. 🤞
I'm doing my own sci-fi D&D story and need some new weapons! So why not use programming names? 🤔
One player is also a dev and I want to trigger him as hard as I can 😈6
Just got the Oreo 8.0 update for my OnePlus 5T. Yay!
But it broke something, so now I can't debug my app with Xamarin... 😐
Luckily there's already a bugreport on their bugzilla! It seems like it's been fixed. Just need to update Visual Studio. Guess I'm lucky after all. 😁
The problem is still there... 😡
Don't know what to do now... 😕5
Started the year well :D
Making an app to view our home energy usage and output (solar panels).
Raspberry pi is connected to our energy meter and is used as a server.
But some of you may not like this...
The Pi is running Windows IOT :P2
So I just read up on what the language D has to offer. It seems quite good!
- Active community
- Multiple compilers
- Modern (no header files, garbage collector, etc.)
- No VM or framework needed to run it (like C# and Java)
Looking forward to trying it out!
Does anyone have any experience with it? What are your thoughts?7
Loving inaccurate documentation...
And it's from a big company as well!
Reset value: 0x0000007F
I didn't get it to work for several hours.
And then I checked...
The actual value it gets reset to is 0.
So I just finished my first 40 hour work week.
And just an hour ago I had a meeting.
In that meeting I said pretty much this:
"Your old system is rubbish, I want to make a new one"
"Also we can't use the old framework"
"Also it needs to be in a different language that nobody knows here"
And they went for it!
At this point I think I can sell anything to anyone.6
So I've been playing some DnD with friends.
And we've been working with some lego characters, whiteboard markers and plastic sheets to draw on.
But that's always a mess:
The ink was old and did not come off again for the most part
The sides of the map curled up and and made the lego character fall over
The lego characters were too big
So I thought, why not make it digital?
And so I did.
I used UWP to make a master and a client, both using the Windows Ink api to be able to draw.
Some circles with an initial served as characters, and everything was synchronized using a TCP library I wrote half a year ago.
Yesterday we tried it out.
We all (including me) were sceptical if it would work well because the 'analog' clumsy way we did it before does have a certain charm.
But at the end we were all very enthousiastic about it and we'll be using it next time too!
It's awesome to be able to create programs for your own use :D
That's why being able to program is such a great thing!
Now I need to restructure everything, make it more efficient, add a turn order display, make the map zoom- and moveable and more and more....20
So today I saw another 'OOP should die' article.
And I decided I should google around a bit to find out why.
Reasons I found:
- Things get too complicated
- Things get too abstract (same as the above really)
But when I search for alternatives, only functional programming and different ways to use OOP get mentioned.
I still don't get why OOP is supposedly bad though.
Maybe my 20-30k LOC projects aren't big enough to see it?
For me the abstraction works very well. The abstraction is used to keep the complexity low(er).
And the different ways of using OOP are a plus-point for me. (Like the Entity-Component system)
I don't know enough about functional programming to be able to say it's better or worse, but the ideas behind it a perfectly usable in languages like C#.
So if any of you have a good concrete reason to not use OOP, please feel welcome to tell me in the comments :)13
I quite like Unity.
It's a good engine, BUT....
I despise doing UI in it, it's just so tedious to make everything work and show up.
In the past I didn't mind but then I learned about XAML in WPF, UWP and Xamarin. XAML works very nice with the MVVM pattern (even if you do that lazily) with the data binding.
So now I'm working on my own data binding, which is both fun and saddening (because it's not in there already)1