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Search - "asset management"
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Friend: Do you think you could make an app that does X?
Me: Yes but I'm not an app developer so haven't had much experience with app design so might take a while
Also friend: What sort of programmer are you? It's basic shit
My friends don't seem to understand that the programming loop for game development (Mostly background asset management) and app development is like trying to ask why a bull and a bull frog won't breed...Yes they both have bull in the name but they are 2 fucking different cunting things...8 -
Worst thing you've seen another dev do? So many things. Here is one...
Lead web developer had in the root of their web application config.txt (ex. http://OurPublicSite/config.txt) that contained passwords because they felt the web.config was not secure enough. Any/all applications off of the root could access the file to retrieve their credentials (sql server logins, network share passwords, etc)
When I pointed out the security flaw, the developer accused me of 'hacking' the site.
I get called into the vice-president's office which he was 'deeply concerned' about my ethical behavior and if we needed to make any personnel adjustments (grown-up speak for "Do I need to fire you over this?")
Me:"I didn't hack anything. You can navigate directly to the text file using any browser."
Dev: "Directory browsing is denied on the root folder, so you hacked something to get there."
Me: "No, I knew the name of the file so I was able to access it just like any other file."
Dev: "That is only because you have admin permissions. Normal people wouldn't have access"
Me: "I could access it from my home computer"
Dev:"BECAUSE YOU HAVE ADMIN PERMISSIONS!"
Me: "On my personal laptop where I never had to login?"
VP: "What? You mean ...no....please tell me I heard that wrong."
Dev: "No..no...its secure....no one can access that file."
<click..click>
VP: "Hmmm...I can see the system administration password right here. This is unacceptable."
Dev: "Only because your an admin too."
VP: "I'll head home over lunch and try this out on my laptop...oh wait...I left it on...I can remote into it from here"
<click..click..click..click>
VP: "OMG...there it is. That account has access to everything."
<in an almost panic>
Dev: "Only because it's you...you are an admin...that's what I'm trying to say."
Me: "That is not how our public web site works."
VP: "Thank you, but Adam and I need to discuss the next course of action. You two may go."
<Adam is her boss>
Not even 5 minutes later a company wide email was sent from Adam..
"I would like to thank <Dev> for finding and fixing the security flaw that was exposed on our site. She did a great job in securing our customer data and a great asset to our team. If you see <Dev> in the hallway, be sure to give her a big thank you!"
The "fix"? She moved the text file from the root to the bin directory, where technically, the file was no longer publicly visible.
That 'pattern' was used heavily until she was promoted to upper management and the younger webdev bucks (and does) felt storing admin-level passwords was unethical and found more secure ways to authenticate.5 -
What kind of supercomputer you have to use to get these fucking websites to work smoothly????
I'm on a fucking gigabit connection, ryzen 7 7700x, 32GB ram, and a fucking nvme, all it takes is opening a fucking recipe site and I'm instantly transported back to the 80s. I swear if i see another 4k asset I'm gonna punch something.
WHAT THE FUCK HAPPENED TO FUNCTION OVER FORM????
Oh do you want me to disable my addblocker??? How about: you make a site that works you fuck. No i will not fucking subscribe to your brain-dead newsletter why the fuck would I???
And since when are cookies needed for a fucking plaintext site you asshat??? Tracking??? I swear if you could you would generate metadata from my clipped fingernails if it meant you could stick "Big data" next to that zip-bomb you call a website.
I WOULD like to read your article, possibly even watch a couple of ads on my sidebar for you, but noooooo you had to have the stupid fucking google vinegrette or however the fuck they are calling the fucking thing now.
The age of the web sucks the happiness out of life, and despite having all of this processing power, I am jealous of my fathers RSS feeds.
I'm sorry web people, I know it's not your fault, I know designers and management don't give a shit how long a website takes to load. I just wanted to make a fucking omelette.15 -
Found this gem of a comment in a code base written 4 years back.
/*
Invoke <Service Base URL>/asset/v2/details/<SN> to get asset details
Feeling very bad to include this call, but we really need to use this !!!
This call is gonna take ~20s to respond. I've even increased the overall timeout of this module, just for this call !!!
So, if you are looking to debug any performance issue, I wish you jump directly here,
remove this call and just use master data management (MDM)
P.S: It is not that simple, as MDM and this asset DB (both asset masters) has differences in how the asset is defined :(
*/
Still trying to understand how to remove this costly time-consuming call and replace with an efficient one !!
And, of-course, the original author left 2 years back :(3 -
Game devs/other content creation people, how do you version control large asset files? So far I've been using git, but is there a better way?9
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I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
So a few weeks back guy I used to work with contacts me for some dev work on a UK project he is working on, it's the Thursday and they need the thing the coming Monday. I tell him it's totally impossible, and it was so he asks what can done and how much, as well as how much for the entire project.
I stipulate exactly what can be done, with exclusions and say 7.5k and them mail over a detailed quote for 30k for everything.
I get told it's all fine, I must go ahead. I get through a bit more than expected by the Monday, but they still needed something to demo and I set I can get enough for demo in place by Thursday.
They demo to business and money and all that and everyone is happy and tell me to finish up along with some changes, and I don't even adjust the price as it was more work they wanted outside of the original spec.
Get to probably 80% done and they say we need to pause they need to look over other feedback.
Next thing, the PM come back, no they were never actually happy with the quote and they found some other guy willing to do the entire thing for 7.5k and they willing to only give me that for the code I have written so far. Cunts.
Anyway, he tries to take some blame for it, even though I know it's BS and says he will pay in another 7.5k from his share if I am willing and we call it quits.
This people, is why I don't freelance.
I feel sorry for this new kid, he clearly under quoted, and yes I am expensive, but with decades experience having worked on international projects for one of the largest digital asset management firms, my countries leading fintech dev house and now the lead developer for my countries largest insurance software dev house, you damn fucking strait my free time comes at a premium, as you are getting top fucking quality, 100% tested, high performing code.
They can go fuck an entire flock of ducks when they come back after this half ling fucks up the diamond I coded up for them.
Even funnier, they a UK based company, so for them this was a 1.5k project. Cheap cunts.3 -
In the past: "Alright, have the day off, so can do some serious work (work on my game project). Let me just check my mail first... And a cpl of sub-reddits... And see if there are any updates for Unit3D, or any interesting forum posts, or new assets on asset store that look nice... And check some online newspapers just to see if anything is going on... And check if anything new has been posted on slashdot since I last checked 5 minutes ago (nope)... And maybe see if there's any updates to Sublime Text or new useful packages that can help improve workflow... Ooh came across article on how to improve workflow... Hm someone mentioned a new task-management system in comments, gotta check that out... I'll just sign up for a demo-account and... Hm but what if there are any better ones? Better google for comparisons. Wait, isn't there a new episode of Silicon Valley today? Gotta see that first, no time tmr. Hmm also new episode of Archer, and American Gods. Better get watching these out of the way first, or I can't concentrate... Ah, wait, it's dinner time, no point starting anything until after that."
Now: All of the above, plus "I'll just check devRant real quick before I... hmm... interesting rant... *scrolls and reads rants and comments for 3 hours*"
How am I supposed to get any work done? :_(3 -
I was doing an asset management project for the CTO of a small company in ASP.NET and the CTO decided to stick his crap smeared fingers into the development because he 'developed' a completely different AS/400 system which everyone complained was like having a dog smear it's balls all over your screen while taking a dump on your keyboard. Fucking idiot would have given me 2 weeks extra work with all the shit he broke if it wasn't for version control.
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For the last 2.5 weeks I have been working on a application for a client that essentially amounts up to a glorified asset management tool. This project had a crazy deadline and I was tasked to solo dev. Because I could choose what to build the application with I thought I would try out Bun and Elysia. Loved it. Thats not the point of the story. I spent about 130 hours in 2.5 weeks on the project, slept 3 hours last night delivered the project after multiple QA rounds. Clients response on slack: This is unusable. We can not test. Client shares screenshot of design and my implementation. I went off script with a silly input field that they designed that never got used in any other place in the app but in this one model, so I decided to rather reuse a working component than creating a stray one. Oh and obviously the panel that the comments live in is full hight and not 80% like the designs. So the app is unusable. FML. How does that make the app unusable? Can you post comments. Yes tard, can you upload assets, yes tard. So what about constructive feedback. *constructive feedback left the building* THE APP IS UNUASABLE. FIX NOW.4
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This is why we can never have enough software developers
It's true. No matter how many people learn to program, there will never be enough people who know how to program. They don't have to be very good at it either. It is now a required skill.
Minimum wage in first world countries is way above 5$ per hour. A Raspberry PI 3B costs 40$, or at most 1 day of work for the worst paid jobs. And it will run for years, and do routine tasks up to thousands of times faster than any employee. With that, the only excuse that people still do routine tasks, is the inaccessibility of coder time.
Solution: everybody should know how to write code, even at the simplest level.
Blue-collar jobs: they will be obsolete. Many of them already are. The rest are waiting for their turn.
Marketing people - marketing is online. They need to know how to set up proper tracking in JS, how to get atomic data in some form of SQL, how to script some automated adjustments via APIs for ad budgets, etc. Right now they're asking for developers to do that. If they learn to do that, they'll be an independent, valued asset. Employers WILL ask for this as a bonus.
Project Managers - to manage developers, they need to know what they do. They need to know code, they have to know their way around repositories.
QA staff - scripted tests are the best, most efficient tests.
Finance - dropping Excel in favor of R with Markdown, Jupyter Notebooks or whatever, is much more efficient. Customizing / integrating their ERP with external systems is also something they could do if they knew how to code.
Operations / Category Management - most of it would go obsolete with more companies adopting APIs as a way to exchange important information, rather than phone calls and e-mails.
Who would not be replaced or who wouldn't benefit from programming? Innovative artists.
A lot of it might not be now now, but the current generation will see it already in their career.
If we educate people today, without advanced computer skills and some coding, then we are educating future deadbeats.
With all this, all education should include CS. And not just as a mandatory field or something. Make it more accessible, more interesting, more superficial if needed. Go straight to use cases, show its effectiveness in the easiest way possible. Inquisitive minds will fill in the blanks, and everyone else will at least know how to automate a part of their work. -
Having to implement my asset management systems in everything I build, it's a cunt to implement at the moment1
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My own version of spaceinvaders
One tool to unite all the shitty software we have at fucking work (tickets, address book, asset management, remote desktop, ad scripts) -
Remember, you're not just the dev. You're the asset designer, UI designer, UX designer, translater, network assistant, general computer help, and more! What wonders you can work!
Actually, I'm wondering what management actually does other than "making decisions", whatever those could possibly be. We seem to make all the others. F*&#%*! -
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