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Search - "event id"
Coming back here after years to rant about... myself.
TLDR: I fucked up and now have to call a thousand people as a dev, I'm not even getting paid for it and they all get crazy about a random ID that got assigned to them, so now I want to throw away all my electronics and become a skilift operator.
Stupid me deployed a project shortly before we have the largest amount of orders in the year. (Like 90% of yearly orders in a couple minutes cause they are sold out fast and people wait to order first)
I got this horrible legacy "plain self written framework php" project which I tried to upgrade state of the art.
There was one piece missing to upgrade everything and nicely deploy it to some fresh new servers which can handle the high load which peaks at the time orders open.
So I did it the day before orders open and... everything worked well! Nothing crashed.
I wrote my client to wait a little before he confirms the orders, since after confirmation each of the people who ordered will receive an email where they can choose a unique number which they'll receive as a sticker with the order.
Since it's an event my client is promoting, people will meet each other wearing those unique stickers and being able to identify each other online and in person with this number.
Suddenly my clients call me that "customers are complaining about that there is something wrong"
Turned out he confirmed all orders straight away and that part of the application which makes the number unique was broken on the update.
So everyone could chose any number (also taken ones) as his "unique" number.
In my panic, I told my client "It's my mistake, I'll deal with it of course and call the affected people in my free time, since it's my mistake you don't have to pay for it". (it's my largest client by far, am a freelancer)
Realizing when people can chose any number it'll not be a few ones who have the same, it's like almost everyone did chose "69", "1", "420", "88 (a scary amount of people)",... (with 69 being the number being chosen by most people btw, even more then "1")
So now I have to call about a thousand people telling them a new random ID will be assigned to them. I thought of course about mailing them, wrote a script that deals with the issue automatically, and FUCKED IT UP TOO so everyone is confused and the only way to deal with it is by a call basically.
And while I'm sitting here now for 2 days straight calling people in my free time about their random ID will have to change, I realized that some people are quite crazy about random ID's.
I'm talking about yelling and threatening because "is it too much to ask for a working website when ordering this expensive product".
I hate my life right now and am getting quite serious about throwing all my electronic devices away and become a skilift operator instead. Fuck the higher pay, it's not worth the shit, I wanna have only responsibility about one button to press while watching people fall on their face.5
So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5
When everyone on YouTube has interfaces that definitely do NOT appear to you :/
I was supposed to create my pixel, give it a cute lil name and then test events ( Facebook ).
But NOOO ofc I would get a ton of issues in the process, everyone is able to connect their pixels safely but it took Facebook more than what, 4 days now ? To kindly inform me that:
Server external ID not matching to pixel external ID
You're sending the external_ID parameter for your PageView event from your server, but you're not sending the external_ID parameter for this event from your pixel. If you send external_ID for an event from your server, you must send it from your pixel as well in order for that event to be valid.
How am I even supposed to know how to fix that ! I just started learning programming, the only thing I know how to do is use Linux and write a ciao mundo C program. Now my store was supposed to be launched a week ago and I am still looking for solutions to this. Ugh.7