Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "hardcore game"
-
We are making a hardcore dungeon crawler with our little game studio. First time using godot in production, im really excited.
Also have more cat memes.9 -
I’ve pretty bad ADHD (diagnosed) my entire adult life, so focus has been a huge struggle for me forever. Here’s my strategy:
- Noise-canceling headphones blasting chiptunes (Spotify has some, but YouTube has the best selection of old-school video game music) I’m usually way less distracted if I listen to music without lyrics.
- A chair cushion (I actually use one of those ridiculous donut ones, but I put a normal sized pillowcase on it. SO comfortable, even after many hours.)
- THE POMODORO METHOD. 25 minutes hardcore coding/debugging, followed by 5 minute intervals for breaks, like checking fb, etc. (Breaks are totally optional if you’re in the zone tho 💪) It’s a great way to reward your brain for focusing.
- And if all else fails, the looming threat of unemployment is always there to keep you motivated 🙃 (Sad but true— always crosses my mind when I’m starting to fall behind on a task)2 -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline?
Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD10 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
For reasons I won't disclose, I am just switching off reality in a pretty hardcore way.
Hours, and I mean almost half the fucking day, spent soloing my own TTRPG. It's actually the most fun I've had in years, I think I'm becoming slightly addicted. Dude, I have an abyss of grimdark lore, it's fucking crazy. I'm just bending the space-time continuum with my sorcerous ways, turns out the piece of shit $2 mechanics I designed are so flexible the game simply takes no effort to enjoy.
Anyway, I don't feel bad for this specifically. I do my daily work hours so I'm at peace, and allow myself to just do what I want to do.
Everything else is what gets me down. Fucking shit, man. I'd be ashamed of complaning, as I have it very good. I like my job and I like my game too. No problems there.
But the fact that I cannot go anywhere beyond those two things does raise little bit of an alarm, buried somewhere deep beneath the hundred tomes of forbidden spells I'm collecting on the alcove, down by my quarters on the cursed tower.
Tomorrow night, I'm going on more mystical adventures together with my vampire homegirl. She's a total boss. I was at 1 HP with both my fucking legs broken and no mana, just sitting on the sidelines trying not to die, while she fended off an inquisitor two times her level, all by herself. I know she's a fictional character but I said thank you for real a couple times, just to be nice, as she totally saved my arcane ass.
Now, you get me, right? It's escapism, and I'm great at it, a little bit too much. Honestly, once I'm done with my responsibilities for the day, I just don't feel like doing much of anything else, and I'm not crazy enough (yet) to not notice the downside, that being, no fucking life outside of working and locking myself up inside dark fantasy wonderland.
I suppose this is my roundabout way to say this better than sex, but I don't know if you would understand the sentiment.
Anyway, shutting off reality again in twelve or so hours, can't fucking wait.3 -
You know how I always """joke""" about smoking crack cocaine being the secret to my success?
Well, guess what. Some famous brit flower boy singer or some shit was staying at a hotel a mere 20 or so minute bus ride away from where I live.
What happens then is, of course, that brain fissure mother fucker got higher than shit on that damn crack and jumped to his death. Coincidence? I don't think so. I mean, what are the odds?
He was trying to copy my formula, no doubt about that. And obviously, he failed.
But I still feel this is very unfair -- to me. Not only did he plagiarize without recognition, I now also may or may not have to deal with the inevitable shrine that will be built by his fans on the spot where he met his unfortunate end, to gather around and ritually incinerate hardcore drugs in his honor, leaving behind crackpipes for him to smoke in heaven and that kind of commemorative jazz. Hmm, it might boost turism though, so it's not all bad.
Imagine the tour guide, maan. "Oh, and this is the spot where that guy from some dumbass boyband splattered against the ground after trying to beat Max Wright at his own game, RIP and please sir don't defecate on the plaque SIR DO N-- well, nevermind. OK, moving on... "
Anyway, I just wanted to publicize the fact that I didn't even know who the fuck he was until his untimely demise, may God have mercy on him, but it serves him right for trying to steal my arcane secrets.1 -
Java Life Rap Video
https://m.youtube.com/watch/...
SPOKEN:
In the cubicles representin’ for my JAVA homies…
In by nine, out when the deadlines are met, check it.
CHORUS:
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline? Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
CHORUS:
‘Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
WHISPERED:
so you’ll never forget.
CHORUS:
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD1 -
I lost the enthusiasm I had for just programming languages mostly functional languages. I see my peers who were already in the game. I came late, did all the functional hardcore bullshit and become a top pro and now lost interest.
Now its until and unless I don't see something working end to end nicely, go fuck your shit. But regardless fuck OOP3 -
I want to play some games in my free time, what would be the best option for me ?
choice 1 : ps5 or xbox?
choice 2 : monitor or 4k tv
choice 3 : above choices or simply buy a windows laptop?
context :
1. i have never been a hardcore gamer. i don't dig multiplayer global kinda games like pubg, or other fps. I rather like offline story games like takken or NFS most wanted 2005
2. my current laptop is a macbook. i started development with windows laptop years ago, and at that time i was free enough to complete most wanted 2005 and max payne 1/2 (with cheats) i liked gta vice city / sanandreas as well, but i could not pass its missions and would rather end up roaming around
3. i recently played it takes 2 , some bmx bike racing and some archery game with my friend on his PS5 and damn i liked that crispy super fast and detailed graphical games. might be a good investment for relaxation and weekend time pass
4. i am shifting homes and in need of a personal tv/display as I don't want to share family tv anymore. i don't really watch any cable tv shows apart from news channels and mainly consume ott content (netflix ,prime Hotstar etc) i am wondering if a display could also be mounted on wall and could be able to run otts vis some firestick, jio stick or google cast etc.
5. as i mentioned that i never had a taste for gaming, i wonder if all above would be a bad choice and if i should simply buy a good windows laptop
( whatever that technology is , all i want is to control that screen content with a remote, like we do in tv)
So what's best for me?10 -
Been working on redoing my desktop lately. Currently the specs are:
-FX-8350
-Gigabyte GA-970A-DS3P motherboard with a broken USB 3.0 header lmao
-GTX 660 (Gonna upgrade to an RX 580 at some point, I don't do any hardcore gaming so I know I don't need a top of the line GPU)
-Crucial BX500 240gb SSD
-WD 500gb HDD (gonna upgrade to a bigger one eventually)
-Some like $60 Dynex PSU I bought a while ago, waiting on my Corsair RM650x to come in
At this very moment, it's running Windows 7 Ultimate x64. Once I get to a point where I'm happier with the build, I'll switch it over to Linux and start ricing. It has Windows right now cause I'm just using it for some games and when I last fucked with the hardware, it was the middle of the night so I didn't want to spend too much time setting up a Linux distro the way I want it and everything right then, just putting that off for later (especially cause I use Arch btw)
I have been playing some Half Life 2 lately. I forgot how fucking fun that game is.
Aside from my PC, my birthday was technically yesterday (it's about 2:30AM as of writing this, and I've been up for a while, so I still consider it today). Now I'm 2 years away from being able to legally drink (and smoke since the law change, although I still do both anyways).
I'm gonna stop rambling. Life is fairly decent right now. Not too much to "rant" about except for shit with my roommates, but I won't bore everyone with that1