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Search - "oculus go"
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I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
JavaScript and typescript are really fun to work with.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
Honestly...
Just saying.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24 -
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*wtf*
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7 -
Today is just one of those bad days where I just don't even want to be in the office (yet outside it's rainy as fuck)
Either way I gotta make this oculus go app and I have to look into the headset every like 5 minutes to test it.
Damn VR programming is just so awesome bc you can literally sleep with headset on and none will find out1 -
Stories like the one I'm about to tell you are just another reason why people hate Windows. I know I usually preach 'Don't hate everything' and shit, but this is a real big fucking deal when it hits your desktop for no reason.
Now, onto the actual story...
Background: Playing with my Oculus, fixing issues like forgetting to use USB3 and stuff. I learned about an issue with Nvidia GPUs, where in Windows, they can only support 4 simultaneous displays per GPU. I only have the one GPU in my system, Nova, so I have to unplug a monitor to get Oculus and its virtual window thingy working. Alright, friend gave me idea of using my old GPU to drive one of my lesser used monitors, my right one. Great idea I thought, I'll install it a bit later.
A bit later...
I plug the GPU in (after 3 tries of missing the PCI-E slot, fuckers) and for some reason I'm getting boot issues. It's booting to the wrong drive, sometimes it'll not even bother TRYING to boot, suddenly one of my hard drives isn't even being recognized in BIOS, fuck. Alright, is the GPU at least being recognized? Shit, it isn't. FUCKFUCKFUCK.
Oh wait. I just forgot the power cable Duh. Plug that in, same issues. Alright, now I have no idea. Try desperately to boot, but it just won't I start getting boot error 0xc000000f. Critical device not found. Alrighty then. Fuck my life, eh?
Remove the GPU, look around a bit while frantically trying to boot the system, and I notice an oddly bent SATA cable. I look at it and the bastard is FRAYED AT THE END! Fuck, that's my main SSD! I finally replace the SATA cable and boot, still the same error... Boot into a recovery environment, and guess what?
Windows has decided to change my boot partition, ya know, the FUCKING C: DRIVE, from NTFS to RAW format, stripping it of formatting! What the actual fuck Microsoft? You just took a shit on yourself while having a seizure on the fucking MOON! Fine, fuck you, I have recovery USB! Oh, shit, that won't boot... I have an old installation! Boot ITS recovery, try desperately to find a fix online... CHKDSK C: /F... alright, repairing, awesome! Repaired, I can see data, but not boot. So now I'm at the point where I'm waiting for a USB installer to be created over USB 2.0. Wheeeeeeeeee. FML.
THESE are the times I usually hate Windows a lot. And I do. But it gets MOST of my work done. Except when it does this.
I'm already pissed, so don't go into the comments and just hate on Windows completely. Just a little. The main post is for the main hate. Deal with it. And I know that someone is going to come at me "Ohhhhh, you need FUCKIN LIIIIIIINUUUUUUUXXXXXXXX!' Want to know my response to that?
No.3 -
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1 -
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work5 -
!rant
But still kindof a Rant...
I Just got my Oculus Rift (Summer Edition bundle)
And I was Soo happy to try the Oculus Touch Controllers!
Except, the Setup was pretty hard because I dont have so much room to move in and the Setup always said: GO FURTHER BACK!
Until I realized that it was because of the Sensors which I put in an Angle not 90°...
Oh hell I was trying for Like an hour until it worked.
But then the Experience was one which I NEVER had! (I Tried VR Rollercoasters, waterslides in VR, PSVR, The HTC Vive, and the gear VR, Oculus DK 1 and DK 2)
It got me a little dizzy after an hour and a half of smaching Robots into pieces...
But still really AMAZING!
So my advice, get it when its on Sale with the Oculus Touch or Just right away.
TL;DR
I bought the Rift and im really happy about it.4 -
Building with Unity3D a VR app for Oculus Gear & Oculus Go
While testing the app, it must have a certain tag in the AndroidManifest and it just works flawlessly
As you upload it to the stores, that tag has to be removed because reasons (?)
Can't you just remove it by yourself, you fucking Samsung? -
I think taking your phone to the bathroom with you is socially acceptible, but may be the limits to what is. I love the oculus go portable vr goggles, but if I was caught taking those into the bathroom at work my name would be added to a list.1
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!rant
Been wanting to jump and get an Oculus Rift for a while now, but being a Mac user having to purchase a dedicated slave machine to power it has proven a greater barrier to entry than my finances allow for at the moment.
That said, with the Go having come out recently it seems interesting enough I'm almost tempted to jump on it, what with only being $200 and based on the positive Ars Technica review. Anyone have any particular thoughts or recommendations either way?1 -
I was given a project to fix and improve a legacy unity VR project I was told was for the oculus rift Now the problems started almost immediately partly stemming from the fact I’ve never used unity before this project was handed to me as my long term TA assignment
And partly from the fact there was no oculus integration in the game at all. it was built for GoogleVr and most of the code the last person wrote consisted of massive sections (25-50 lines) of commented out code and no explanation of what the hell the non-commented parts are supposed to be doing
So long story short. I’m now in a basic unity course, six feet deep in documentation trying to read resources that go way over my head in understanding, and am rebuilding the project from basically scratch (took the assets and saved the c# scripts for reference) and have finally figured out how to at least get the player character constantly moving forward and stream in the WRLD3D environment like the last guy did. Now to get the player character to turn and change direction when the player turns their head with the oculus headset
By the way. WRLD3D is a really cool api thing in my opinion -
sigh, Oculus unity sdk why do you pain me so with your orientation of hands 90degrees to the controller orientation.
Now I have to manually adjust offsets.
Oculus SDK can go suck one.