Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "textures"
-
Bookbinding, it takes time and it gives me an opportunity to slow down. I appreciate the different textures of each paper and technique for each binding/stitching method. Plus this way I never have to buy an expensive notebook 😁3
-
This week actually. We had an Innovation Week. I was tired of waiting for the company's collaboration tech team to give us some kind of virtual whiteboard system (they also won't let us use things like Google Hangouts or Microsoft One Note, etc...so they make remote collaboration and planning almost impossible)
Anyways long story aside I proposed we make a virtual whiteboard we could host internally as a web app using STOMP over Websocket. They said "there's no way you can finish that in a week". I did.
And it came out great. It even supports pressure sensitivity and different brush textures. Everyone loves it and teams are like...wow we could use this member facing too. Had like 5 people around my desk connected to it drawing dicks for like 30 minutes. Then our boss joined remotely and saw the dicks. They laughed their ass off.
tldr; was told there was no way I would complete an ambitious innovation project...completed it with style. Damn I am good. -
So this one made me create an account on here...
At work, there's a feature of our application that allows the user to design something (keeping it vague on purpose) and to request a 3D render of their creation.
Working with dynamically positioned objects, textures and such, errors are bound to happen. That's why we implemented a bug report feature.
We have a small team tasked with monitoring the bug reports and taking action upon it, either by fixing a 3D scene, or raising the issue to the dev team.
The other day, a member of that team told me (since I'm part of the dev team) he had received a complain that the image a user received was empty. Strange, we didn't update the code in a while.
So I check the server, all the docker containers are running fine, the code is fine, no errors anywhere.
Then, as I'm scratching my head, that guy comes back to me and says "I don't know if it can help you, but it's been doing it for a week and a half now".
"And we're only hearing about it now?!", I replied.
"Well, I have bug reports going back to the 15th, but we haven't been checking the reports for a while now since everything was fine", he says as if it was actually a normal thing to say.
"How can you know everything is fine if you're not looking at the thing that says if there's an issue?!", I replied with a face filled with despair.
"Well we didn't receive any new reports in a while, so we just stopped looking. And now the report tool window is actually closed on my machine", he says with a smile and a little laugh in his tone.
In the end, I got to fix the server issue quite easily. But still, the feature wasn't working for 1.5 weeks and more that 330 images weren't sent properly...
So yeah, Doctor, the patient's heart is beating again! Let's unplug the monitor, it should be fine.
Welcome to my little piece of hell :)7 -
I tried LSD yesterday!
Backstory: I have a weird combo of bipolar type 1 and autism. During the day, my brain works inconsistently. Here how my day usually goes:
09:00. I wake up. Uninterested, cold, masculine. No thoughts in the background. No OCD.
12:00. Brain warms up. Thought process begins. Thoughts are short in their length
14:00. Thoughts start to get longer. Stress starts to accumulate. Background thoughts start, now typically 2–3 at a time.
16:00. Twitching begins. Thought chains are now 5–6 concepts long, one following the other. Perception level rises quickly. I start to feel more feminine. It is in this state that I start to spot imperfections and mistakes looking at code or text without reading it. I see it like a painting, and mistakes appear as “visually wrong” parts. This does not depend on formatting.
17:00. OCD becomes more severe. I HAVE to touch all the surfaces around me, evenly, as if my hands were text highlighters, and I had to paint everything evenly, without overlaps or spots that are brighter or darker than the others. Some surface textures become irritating, and feel quite unpleasant to the touch. If I go for a run now, like 3 km or so, I feel somewhat relieved.
18:00. Things are getting serious. Creativity levels through the roof. I speak in long, never-ending, profound sentences. Background and foreground thoughts almost become one. I appear visually drunk and happy, despite never drinking alcohol. Femininity rises even further. Sometimes, when I speak to a small group of people, especially if I go with friends to meet new people, and we go to some bar, new people ask to record my voice or to write down whatever I’m saying. To be honest, this reason alone is a huge boost to how I see yourself.
19:00. OCD is crazy now. Surfaces have soul.
21:00 <— Gotta take my meds and go to sleep here to prevent what comes at 22:00
22:00. All thoughts, both foreground and background, fully became one. Now my brain officially disobeys me and thinks on its own, and I can ride it like a surfer at best. Twitching becomes concerning. I develop a 1000-yard stare. I am officially a female. Physical strength is somewhat enhanced. Pain tolerance lowered significantly.
23:00. Derealization begins. The world around me appears two-dimensional and flat, like a picture. It is hard to get home on foot, even in close (less than one km) proximity. Brain is fully numb. All that thought monstrosity that was building up is just noise now. Zero “flops” available to think about something I want to think about, like how much money I have on me or what time it is.
I go to sleep. I see nightmares. I wake up, and the cycle repeats.
Contrary to a popular opinion, I never take any “brain-boosting” meds like antidepressants, and I think now you can see why. I consume neither alcohol nor caffeine. Neither me, nor my doctors want my brain to explode. I only take lamotrigine that helps to “lower down” mania, and quetiapine, a neuroleptic, that slows down my brain, like a neuroleptic. Both are there to slow down my brain, to kinda “throttle” my brain like a CPU to cool it down.
That said, 100ug of LSD just… brought me my usual 18:00 state, but in the morning?
All that small-dose recreational ordeal? The thing that helps people feel more energetic and creative?
People pay money… for that? To feel the way I feel every evening?10 -
We all are obsessed with being an alpha male,but alpha versions are broken,have too many bugs,unfinished textures,and lack core features.
We should instead strive to be a definitive edition male.4 -
Just tried out Minecraft's shader mod SEUS and wondering what the fuck am I doing with my life being a web dev and not working on graphics.
If you have an nvidia gpu, please give it a try.
This is an example with PBR textures, it's mind blowing https://youtu.be/RbM5w9CBDIw
INB4 comment like "peasant web dev wants to do graphics lmao"11 -
!rant
I laughed more than I should about my own code
Can you guess what small widely known game these textures belong to?4 -
Don't you just love customers?
It al began when they showed us the flyers they were printing for their new products, an some one at our company who doesn't work here anymore had the brilliant idea of copying it to their webshop, as a fucking gimmick... Ooohh man the customer didn't seem to understand it was only visually
They wanted the 3d layering effect to be dynamic, so each product would have its own with custom colours
So it was made
A few weeks later they didn't want the informational text, they wanted links to each product that the layer uses
Sounded like logical so it was made
Again some time later, they noticed that the layers were not textured, but just plain
I argued against it because it would add unnecessary loading time for some 300 by 400 px element but they insisted
So they got what they wanted
A few days later they said that the textures were of low quality, and that we had to create ones with higher quality
Again our management said, yes
We made ~ twice the size of the element in image pixels to create a higher definition image
Then the customer wanted that the layers should change based on some selection menu above it
(At this point we realized that it would no longer be just a fun little gimmick)
So we tried to refactor/rebuild it to remove most if not all the hacks we did just to make the customer happy, that took too long for them (the customer) so we had to revert back to the hacked together version because otherwise we would not be done on time (commanded by management)
But again, we ... I say 'we' as in the company but realistically I've been the only one who has worked on the fucking abomination
But I digress...
A few stupid requests later, some layer images are almost fully transparent PNG images that are almost 1mb in Filesize each (some products have 5 or even more layers) and the god damn thing now has to account for optional layers...
I AM FUCKING SPENT... I'VE JUST CAME BACK FROM VACATION BUT I ALREADY NEED IT AGAIN... FUCKING WORKING 60 HOURS A WEEK JUST TO KEEP ONE CUSTOMER HAPPY WHILE OTHER PROJECTS BREATH ON MY NECK1 -
So, this was about 6 years ago, I had a small HDD of only 80 gigs dedicated for projects code, models, textures etc.
I didn't use GitHub or anything as a backup.
One morning when I turned my pc on I could hear a metal on metal-ish sound, no idea what it was, when windows finally booted ... And I wanted to start coding again, the 80 gig HDD was unformated like brand new ...
Few hours later I gave up and opened the HDD, the arm fucked up the disk inside ... Rip
I started backing up my shit ever since -
So just opened Twitter at work to see Dark souls remastered is a thing... Instantly though "here we go, a $100 rerelease capped at 30FPS on console, oh well still getting it", went to EB games and read the description for the Xbox edition, running at 60FPS and for $60 AUD.... Dear all AAA developers...
THIS IS HOW YOU DO A REMASTER!!!!
Up the frame rate to 60 if previously capped at 30, upgrade textures and charge a reasonable amount for it!
Well done Bandai!3 -
Isn't it beautiful? It's a DS game. I LOVE it when they use the lowest resolution textures because of hardware limitations, yet use real 3D. I want to live in this picture. It feels like home.2
-
I have an internal perception of myself. It isn't an image like a memory is, and it's not a description such as a sentence, but it's purely a feeling. I feel it in the core of my soul, not my body. And when I listen to Minecraft volume Alpha, it transforms my internal perception for the duration of album and the feeling lingers afterwards.
By now I must have a year of in game time and hearing those sounds and seeing the old textures brings be back to the days of middle school playing Minecraft Pocket Edition Lite on my first phone.
I wasn't happier back then. I'm just as happy today as I was back then. But restoring my inner self to that time, just briefly, is wonderful.
I'm thankful to Minecraft for being a great game. It has seen many changes in it's public perception. In the beginning, it was for all ages. Deadmau5 played it, notch developed it. It was a different beast. Then, without the content of the game changing at all, it became a child's game. Then it became a child's game that PewDiePie played and it was acceptable to play without any shame again. And now, once again, it is on a downward slope to being a child's game.
No matter what the shifting sands of public view on the game is, I will always hold this game close to my heart and I will continue to play it whether it's socially acceptable or not. If for nothing else than to remind my soul of a simpler time.1 -
The license for assets on epics new asset store is insane:
For any Content licensed to you under a Standard License, you may not:
i. attempt to reverse engineer, decompile, translate, disassemble, or derive source code or data from the Content;
HOW IN GODS NAME AM I SUPPOSED TO USE ASSETS I BOUGHT WHEN I CAN'T EVEN DERIVE FUCKING DATA FROM THEM???? Like how in hell am I supposed to load textures and meshes when the only thing I'm allowed to do is to maybe look at them
They DO know graphics cards can do sweet fuck all with a JPG texture, right? Like I /genuinely/ have to translate that thing into a proper format for it to have any use12 -
Its been so long since I had a weekend in which I wanted to be productive and also was as productive as I wanted to.
This weekend everything turned around. Last week I learned to use blender to make basic models while I was traveling to and from work.
Today I was really productive and started working on my VR wooden toy block building game.
I now have an infinite blocks box, with randomly colored blocks which you can color yourself as well.
Gonna do performance and textures tomorrow.
Cant wait until Ive finally made a playable game, its been 4 years now. -
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work5 -
This is amazing!
Got some case of heavy eye floaters which can be either a symptom of age or intoxication.
Mine is the latter and I tried to detox with Chlorella algae. Threw in 6 capsules at noon and now it looks like they are nearly gone.
I double checked with an about:blank page, because by looking at bright and even textures I see them all (hence a dark theme is absolutely necessary).2 -
My latest project is going quite well, I think some of guys might like it! Basically it is a entirely new Fallout game with multiplayer aspects made in Unreal. Now most of you are saying "dude make textures is going to take years!" However I can extract models and textures from Fallout itself, saving time. The next question will be the legal stuff however Zenimax gave me permission as long as I don't restrict access, money or otherwise. If you want to check it out or think you can help go to the sub Reddit and click the discord link!
Reddit.com/r/FalloutMP
Thanks,
Patryk Grzelak1 -
It's always amazing to fire up a PS2 game and go "Wow... this PS3 game looks great!" an hour later before realizing it's still a PS2. Take Final Fantasy 12, for example: the environments are massive and gorgeous, all the textures look nice, and it's a MASSIVE GAME. Sure, in some areas the environment flavor stuff has really noticeable draw-in and there's no AA and some of the area textures (buildings, floors, the like) are noticeably low-res on close inspection and it's only running at 480i, but when playing, lack of AA and resolution are basically invisible and in most areas the env flavor draw-in is still really far off. It *feels* like a mid-life PS3 game, which the creators deserve mad props for. (I have yet to try upscaling via homebrew, when I get a hackable PS2 i'll see if it looks any better at 720p or 1080i.)
This isn't the only game like this, I have at least 4 that look like PS3 games on-disc, and like 12 more waiting for a hacked PS2, this isn't uncommon. They crammed so much flavor and life into 40MB of total VRAM and it's absolutely fucking nuts.10 -
Making a simple 2d game in unity for a friend:
Never used unity or C#, but this looks easy. Gravity is already there, background is drag and drop, etc. That shit is fucking easy.
I think the hardest thing is going to be the textures, and inkscape got my back on that!
Anyway, I really need to sleep but I’m just reading the tutorial!
LET ME SLEEP FUCKING DEV BRAIN!2 -
People are like a stable set of database artifacts blah blah
Repeat this repost that
Did anyone ever figure out why it is that trained human detection models don’t work better ?
All you’d think they’d have to do is run an animation renderer to create data representing a human figure in every conceivable position imaginable with limbs moving into positions that were within certain tolerances in different positions with different textures
I don’t personally think the full capability is being represented2 -
If there's one problem with rust, it's that it expects you to know how to use it.
One of my first projects was to try and use the SDL2 crate to make something, and I got stuck wrangling the borrow checker about how long my textures live.
I try again a year later, now knowing intuitively how the lifetime system works, and I come up with a solution easily.
This sort of thing is probably very discouraging to new users of the language4 -
Is it a good idea to switch from learning openGL to learning Vulkan now?
I was learning openGL in the past months and now that Vulkan is out I am thinking about learning that instead. I've heard that it's harder to learn though, so roughly how long do you think it would take to learn it as a openGL novice?
In openGL I have used instanced rendering with different textures, specular maps in the shader all in perspective 3D of course.3 -
so recently i have been through memory management hell. maybe i should rethink about pointers and stuff.
long story short: i have done a calendar app using SDL2 and the program is written in C++. when rendering textures using fonts i referenced null pointers to the font.
i will implement events in the future and if you have any suggestions or some advice leave it in the comments, the feedback helps me a lot!
anyways you might give it a try (i am sorry about the makefile not working, i built the app on windows and needed to link against the folder where sdl is located): https://github.com/zetef/calviewer3 -
I have 1.2gb of files, they are textures (client side for my gameserver players). By using winrar I managed to archive it to 550MB. Do you guys know more efficient way of shrinking large sizes of files?12
-
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
When did it become difficult to wrap 3d models in textures? I swear it used to be as simple as dragging a graphic on to an object :(
I feel so old and in the way.2 -
Did a hackathon on Saturday (2019/10/26) with a local programming group. I set a goal for myself to create a text based map similar to nethack. However, I chose to use QtQuick as my rendering system. I also chose to do render to texture for my tiles rather than just trying to size fonts for my map. I still rendered fonts, but I did so the transparent textures. I only got the basic map working and it only rendered the outside walls. I learned quite a bit about the rendering system of QtQuick though. Now I have a good grounding to do much more complex rendering.
Here is the code I wrote:
https://github.com/Demolishun/... -
I don't realy know who made the real life and with what engine but it have really good graphism. I think it's 200k textures.3