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I’m a student who makes open source projects that are fairly popular and are used by several companies.
Today, I’m launching my Patreon campaign to hopefully fulfill my dreams of working on open source full-time.
Today is a good day.
Do you also like the idea, if devRant would have patreon or paypal for donations?
++ the rant if you like the idea. Maybe @dfox and @trogus will consider it then 😄
Servers are not cheap and it would be great if the community would finance itself.
Sure devRant got a Store, but I live in Europe and ordering/shipping is not so cheap, we got huge taxes for it. And I dont wont to order a stressball or sticker every month.
Also every dev wishes for a beer 🍺 😜6
News: Microsoft is buying GitHub.
Me: Lets Gather money with patreon / crowdfunding to buy MicroSoft.
Let's end that shit Forever.
What's your opinion.18
Should I Close-Source my project?
I have been working on a Desktop/hacking simulator game and up until now the project has been Open-Source. I'm at a point now where I haven't gone too far to turn back.
Last night I got to thinking about my game, and what I want to do in the future. The game will always remain Free, but I might sell it to another company later down the line, something I can't do if I stay Open. I want to makea good game. And I don't want to do it for money (because that has never worked out for me in the past) but I want to *be able* to make money if I wanted to. I mean, I have been told by several developers that my game will be "ground breaking/a worldwide phenomenon/a Minecraft competitor" while being Open is one of my main selling points, besides populatity, what do I have to gain? I said I don't want to develop for money (mainly because the pressure gets to me) but I'm so poor I'm almost literally starving. I make $3/mo from Patreon and survive from donation from relatives. I feel like I need this. But I also feel selfish. Information should be free, ya know?
Idk.. This started serious and turned into a ramble.. Guess that's what this app is all about.
Leave your opinions below.26
Me at midnight: let's release a demo build
Me at 1 am: why are there so many bugs? Why won't it compile.
Me at 2 am: omg finally compiled. Runs it, buttons don't work. Closes it, reopens it. Buttons work.
Me at 3 am: let's write apologetic posts for the bugs, but post the version anyway
Me at 4 am: why do I advertise in so many places
Me at 5 am: let's update the patreon reward tiers
Me at 5:30 am: nah fuck this, going to bed.
Mom at 9 am: wake the hell up we need you to dig out a hill and build a stone wall around one side of the house.
Me: omg wtf why.
Me at 2:30 pm: why the hell are we doing this, I have so many bugs to patch and everyone knows they are there because I told them all!5
Earlier today I had a old schoolmate of mine PM me.. long time no see, yada yada, don't beat around the bush please... Turns out that he wanted to get a bot for OldSchool RuneScape and found a bot that was paid... And didn't want to shell out 70-odd shekels and wanted me to write a "private script". Looking at the program he linked, it looked like it'd easily take thousands of lines of code and well over half a year to reimplement.
I'm sure that it's a problem we've all had at some point, and with old friends it's especially hard to deal with. Would you give in to something that's obviously gonna be a trainwreck of a project? Tell them that they're an ass for even thinking of something crazy like this? It's not exactly hard to get offended by something like this, as if our time and expertise is worth absolutely nothing.
Honestly, I just told him.. this will take several months to implement. Here's another project I wrote (https://git.ghnou.su/ghnou/cv if you're interested) and looking at the commit log, you can see that I started it half a year ago, and more or less finished the project 3 months later. That project took ~100 lines of code and this project would easily take thousands, and months if not over a year of work. It's easy to see that it's unreasonable. Now he's going to get a project that's behind Patreon instead, after I told him that it's completely reasonable to ask money for a project like this. What's more, when private it would cost a hell of a lot more - my time isn't free.
Long story short, just honestly explain that so and so is why it's unreasonable, and this and that are other more viable solutions because such and so. Non-technical people aren't necessarily unreasonable because they're dicks, most of the time it's just ignorance. Nothing wrong with that, and mistakes happen to the best of us :)4
Soo.. I am half way done with Pre-Release 10!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf2
So, as most of you know, I have a WIP game.
I also have a Patreon.
Is there a place I can go to pitch my project to possible funders..?
I would really like to have enough income to actually be able to pay my team, and possibly outside artists and UI designers.
If you would like more information about my game, here's the info page: https://trello.com/b/0bH2SjQf14
File hosting like GitHub?
Basically.. I want to let my Patreons download major updates to my game before I upload them to Github. Now, I will get a GitHub Developer upgrade once I get $7+ per month from Patreon, and host the updates on a private repository for a few days before uploading it to my main dev repository, but I something until then. Some place I can host the loose files, or a .zip at a static link for free. (that can only be accessed by that link) ^~^12
I was just listening to a podcast and they mentioned patreon. Not sure if you two, @dfox and @trogus, thought about creating a patreon page. I would definitely support you guys for the work and time you two put into devrant. Would be awesome to have some method to tip you guys some dollar for a tea ;)1
For all my ranting about Electron, does anyone have any experience with NeutralinoJs, an ultralight equivalent to Electron, weighting in at 5mb?
I'm surprised the last commit was in November and theres no people supporting it on patreon (yet)
It's either really good and practically unknown or somehow terrible in a way thats not already obvious.3
So friend told me I should make a Patreon and make it *serious*
emphasis in SERIOUS
I think his definition of serious is different from mine :3c
So from what I've heard, bitCoin (and other similar currencies) values have been on the rise.
Now, I don't make much. My only income is ATM is $12/mo through Patreon. I was wondering, should I take some of that every month and invest into BitCoin..? I would likely do this for a long time, and then sell off whatever I had built up. The thing is, I would need to be able to buy in small amounts ($2-5 worth).16
You know when people here complain about idiots in stackoverflow downvoting without providing explanation?
Yet the same is being done here.
I made a post here about a recent porn game, and such game is relevant because it's top 3 in earnings in patreon.
if you don't think top 3 patreon making 50k a month is interesting for a post, then you're a prejudiced moron.
What rule am I breaking? I didn't post any pornographic image. I didn't even share a link to the game.
Do people here have a fucking problem with sex?
Is sex, the very cause of our existenxe in first place, so problematic that we need to downvote it?4
Weekend thought: Is Youtube becoming more like Facebook?
So I'm at work today and my coworker is watching YouTube. And by watching YouTube I mean watching very "mainstream" content like Mojo top 10 lists and Good Mythical Morning. When he's not doing that he's watching Twtich streaming for 6-8 hours a day.
I've noticed that I watch YouTube a lot less than I used to because there's less content I find interesting anymore. And I wonder if it's because the platform's algorithm for showing content has been skewed so much away from original content. I'm not saying that YouTube was a bastion of fantastic content 5 years ago, but in my opinion it was easier to find good content over the click bait that I feel plagues it these days.
I might be feeling this because a number of channels I've enjoyed have had to turn to patreon to get money from the demonetization of advertisements over the past year. It hasn't affected viewership but it does affect what I think YouTube "wants" the users to watch.6
Whats your take on Patreon (and services like it), have you ever considered one or been told to make one?
personally I think its cool that if you have a game community that wants to support you or just people that like your work in general that can support you a little for your work. and Ive been told I should make one but I dont see the point for my own case personally.
Im only asking on here cause I just want more opinions from other Developers25
🤔 Google is transforming from a free service company to a paid service company with gsuite, youtube tv, google drive premium , YouTube patreon approach, g cloud, selling hardware ... and more
I am a little afraid 😱
Is google transforming to apple like3
So basically the zuccs Libra will have an option on Instagram on each account for you to donate however much you want
This would basically replace patreon and all gofundme donating systems
It would also replace payment services such as paypal stripe cashapp etc
Since everything can be done on instagram
Most of the web stuff I have done in the past have been PHP, Wordpress, cgi, etc. I read about nginx and was very impressed by what it accomplished in the last 20 years. Now I have a desire to play with this tech for fun.
What I want to do:
- create, manage, and launch minecraft servers
- provide a web interface for managing servers (I would like to learn how to make the server use the infrastructure of nginx to be managed like its other services)
- make this packaged so others can use this (probably on github)
I don't know anything about nginx other than it is really really cool, can serve massive amounts of web pages, and can do a whole lot more than that.
Is nginx suitable for this? Is this a big learning curve? Will I have fun doing this?
I am currently running a multi-instance minecraft server being managed by a piece of software called Crafty Controller. It is really neat. However, I am finding it buggy. I also see that the next version of this software will be behind a patreon. This is really disappointing. So this is spurring me to consider building something fun for myself, and if useful, for others.
I will most likely do very barebones and inflexible web interface that just gets the job done. I know enough to get by. So I assume I have a large learning curve ahead to do this.
Any advice? Is this going to turn into a large time sink?2