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Search - "absurdity"
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Story time! Promised this, so making good on the promise. Eh-hem.
Misunderstandings [A slice of life short play that actually happened]
Dramatis Personae (anonymized, bc of course):
Moi ........ me, myself and possibly some lint
Robert ..... co-architect
Daisy ...... line dev
Lisa ....... also line dev
Prologue: the beginninning
[A project is starting up, new devs are coming on, including the two individuals who drive this story.
Daisy, of Indian origin, an exceptional dev and lovely person. Mother, wife, very conservative by upbringing in her early 40s.
Lisa, also exceptional dev, lovely person. Mother, also wife, self-made immigrant with liberal views derived from personal pride and self-bootstrapping]
Enter the office, We introduce everyone, off to a nice start, everyone is happy and excited to be working on [large bank project].
Lisa and Daisy form a friendship of commonality, they have similar backgrounds by all appearances and similar concerns due to children the same age and shared employment. They seem to become fast friends and things proceed normally for some months. Smooth sailing, all is well.
The fuse is lit.
Scene: Lunchtime gossip
[Robert, middle 40s architect adjacent Moi, also architect, age is my own damn business [old, so very old].]
Robert: "So, it seems like Daisy and Lisa are getting along great."
Moi: *snerfs a little, almost chokes on enchilada* Yes, yes they are, It's nice to see...
Robert: *eyebrow, having learned to read my expressions* "Aaaaaaand..."
Moi: "I adore both of them, but they are primarily friends because they don't actually understand most of what the other says"
[Lisa has a thick Taiwanese accent, Daisy has a standard northern indian accent. Never the two shall meet]
Robert: "Are you sure, they seem to have a lot of conversations?"
Moi: "Positive, you weren't at lunch with the three of us. They're polar opposite in terms of values, it'll be fine so long as that never comes up"
Robert: "I'm not even digging into that"
Moi: *flan*
Sizzle.
Scene: This is bat country
[More months pass, everything is fine, project is humming along nicely, save a few blips of personality conflicts. Moi takes a vacation. A gas station, somewhere in the middle of Wyoming, a snowstorm, a sports car full of luggage]
*phone rings*
Moi: *looks down, sees it's Robert, eyebrow raises, answer* What's on fire?
Robert: "We had to let Lisa go"
Moi: "Ah, they finally understood each other."
Robert: "Yes..." *deep sigh*
[Fade to flashback]
Bang.
Scene: The office, Lisa's desk
[Daisy and Lisa are discussing non-descript conversation. Daisy broaches the subject of Lisa's past divorce and being a single mother]
Daisy: "It must have been hard, how did you manage?"
Lisa: "I had my daughter, she was my motivation. We made it here, I met my current partner"
Daisy: "That's good! It is so hard, coming to something new. I could never imagine leaving my husband."
Lisa: "He left us, we weren't important, I don't want to marry every again"
Daisy: "Surely you do though? Marriage is great for a woman, my parents found a great husband for me."
Lisa: "Haha, lucky you. Most indian marriage is like prostitution."
[At this moment, Daisy's demeanor takes a nose dive. Whatever was actually said, what she heard was, "Indian marriage is prostitution"]
Daisy: *tears begin pouring down her face, she flings herself back in her chair, head shaking violently she screams* "I AM AN HONORABLE WOMAN!"
[Daisy runs out of the room, straight to HR. Lisa sits there, stunned, not really understanding what just happened or the consequences]
Scene: Back in bat country
[Robert finishes the story, the emotions are a mixture of hilarity at the absurdity of the situation and frustration in the work void it has created]
Moi: "Satan, well. Fuck me. Fuck us. Fuck. Is Daisy alright, is she at least staying? We can't lose two devs at the same time."
Robert: "She got a few days off, she seems fine now, but she's... yeah, I never laughed so hard"
Moi: *double facepalm* "Yeah, the word choice was a bit outrageous. It's not like we didn't know it was coming. I'm going to get back on the road."
Robert: "Alright, enjoy yourself, I'll try and prevent any other forest fires."19 -
I remember seeing Silicon Valley and watching Big Head do nothing at a big company and thought that was never possible.
Working at a FAANG company for 6 years and just completed 3 months of sitting around doing nothing, with 6 more months to come.
Life is indeed stranger than fiction.12 -
Just finished recruiting processes with 3 companies and I’m afraid that in 2 more years, you will need a masters and to have worked on the Mars rover in order to get a jr position.29
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One thing my dev years have showed me through various systems:
The world is held together by masses of scripts. And most of them are horribly bad, unmaintainable, extremely complex and usually not replaced on requirement changes, but extended by other terrible scripts to get the desired behaviour.
Windows is based on tons of shitty batch scripts, powershell madness, WSH bullshit and VBS absurdity.
GNU/Linux is build upon trillions of incomprehensible shell scripts, heaps of python gizmo and perl mysteries.
Every complex system I've seen uses batch or shell scripts to fire up its runtime.
And it doesn't seem to get any better, so let's face it, we're doomed.3 -
I saw a genie once.
So it was like 1 am, me and my girlfriend back then was wandering around the street. We haven’t slept for like two days. It was also a time when she started showing signs of being bipolar and my manic episodes started. So we wasn’t exactly in a good shape, everything felt surreal.
To add absurdity I was holding a pair of scissors (I don’t remember how I got them in the middle of the street) ready to fight back night gopniks.
We went underground and we saw this: there was a hobo standing on a chair and singing. He was really good at it, all opera level stuff with tremolo and everything. The other hobos was standing around him looking and listening. They all completely ignored our presence.
Between two pillars lied the other hobo. He was covered in some dark-looking liquid. Around him was a really huge bottle, so huge in fact that he could probably fit in. I guess they use those kind of bottles in bars or something.
I have no other explanation that he was a genie that was living in that bottle before and granted that singing hobo three wishes: brilliant singing voice (he could probably be a guy who always wanted to sing but had no talent and so he started drinking and became a hobo eventually), an audience that understands and appreciates (the other hobos) and a final wish, just to drink together and have a great conversation.1 -
The pandemic aside, even the type of absurd news messages in the Plague Inc mobile game have become reality.
- "President berates reporters for asking 'tough questions' "
- "Corona beer stocks dive as result of coincidentally unfortunate brand name"
- "Man intentionally transmits illness by spitting on police officer."3 -
This shit is fascinating, especially reading about the variations in function of the various brodmann areas:
https://en.wikipedia.org/wiki/...
My favorite schizo-interpretation of this is "your head is full of bees."
i.e. brodmann area 10, which is thought to be responsible for memory recall strategies (basically an adaptive memory allocator and heap) has about 250 million neurons in a pinprick of a volume.
A bee has about 1 million neurons.
In otherwords: the part of your brain that decides how memory is managed has only the equivalent brainpower of 250 bees, lol.
Obviously a simplification-to-the-level-of-absurdity but it's fun to intentionally interpret something to the level of distortion.11 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
Does anyone else find it strange that the stupidest people in the company are making all the decisions.
In order to be able to engineer software you have to understand everything that the product owner knows, the business analyst knows, the product manager knows + how to actually make the system both work in a reasonable time frame and be maintainable long-term.
But we're not the one making the decisions. The irony of it is something that I can't get beyond.
And when I do go out on a limb to point out a logical inconsistency to UX or product... They don't thank me for it they hate me for it and then 3 days later figure out that they should be doing it and quietly follow my suggestions.
Seriously is the goal here to create good software or to avoid stepping on everyone else's toes in the company who is overwhelmed by the complexity of the project.
I think companies based on a hierarchy of non-technical people controlling technical people, in the creation of software products are a dying breed.
When it comes to creating software products everyone in the hierarchy should be technically minded.
I've seriously been trying to come up with an alternative perspective here.
The executives of the company are completely out of touch and the only thing which looks like progress to them in a sprint review is something visual on the front end.
The technical architect, the product owner and the product manager all seem to be engaged in keeping the executives happy and managing their expectations. By means of obscuring the truth.
Imagine how much more cost-effective building a software product would be if the executives were engineers themselves.
I'm keen to do an experiment and build a company comprised of engineers only.
Obviously they need to have insight into the other roles. But none of these other roles are as complex as implementation itself.
So why exactly are we the slaves of these well-meaning under thinkers?7 -
I wonder if anyone ever put something like brainfuck, huh? , small or anything similar in their CV alongside something useful, and got hired by the sheer absurdity of it.