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Search - "dildos"
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If I had a dollar for every time IBM disappointed me, I would buy IBM and turn it into a company that sells dildos and fake poop so their product would be more up front and direct.3
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"During this crisis, we all need to stand together. We're contributing by providing 50% off domain registrations"
"Important COVID-19 update: Social distancing is a must. Free shipping on all dildos and vibrators"
Pandemic-themed marketing emails... 😩3 -
I don't understand why people are making a fuss about Facebook.
It's free to use, the amount of users kept increasing (thus the cost of maintenance) yet the company kept getting bigger and bigger. Obviously they're not making all their money off the advertisements on Facebook's own website.
So why are people so surprised that they're "selling" user information?
This is really funny to me. Especially the media joining in saying that it makes all your information available to everybody when they're actually talking about the fact that the majority of Facebook users have their profile set to public and they can be easily found with a simple Google search.
People are so fucking hypocritical it makes me want to puke. If you don't want anybody to know what you posted, just don't fucking post it on a SOCIAL MEDIA in the first place.
Don't get me wrong, I'm not saying that facebook is all flowers and love, they clearly didn't handle this situation well. They could have done something about this whole situation when it started instead of waiting for things to blow out of proportion.
However, people are just being assholes now. I highly doubt that they're reading all chats nor are they sending it over, they're probably just sending out some words you mention often so that it is pertinent for advertisers (ex. If you use the word computer next to buy, then maybe that triggers something). I could talk extensively about it but I'm way too lazy, the point is, they most likely aren't sending the nudes you sent to advertisers because that does not provide any benefits.
If you don't like Facebook, don't fucking use it. Delete your account and shut the fuck up. When you screw up in real life, there's no takesies backsies, why the fuck do people think it doesn't apply online? The government gathers up quite a lot of information on you yet I don't see you crying your eyes out.
Why the fuck do you care so much if an advertisement is tailored to specifically? Yeah, you talked about dildos and now you see dildo ads from Amazon, not happy? Just download adblock and shut up. If you're gullible and the moment you see an ad about single women in your area you click on the ad because you want to get laid right now, that's your problem.
Don't want people knowing about some aspects of your private life? Don't share it online.
Stop acting like people are any better at keeping secrets, I'm sure you had some people leak your secrets at least once, yet I doubt you sued them and you brought them to court.
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I'm sorry about this, it's just that Facebook is all over the news and I'm getting sick of it.
Also, I hate facebook, I'm not necessarily defending it, I'm more pissed at the medias for blowing this situation out of proportion.22 -
Gender Bending For Fun and Profit.
I love how in the 'make your avatar' area, if you select female, and then click facial hair, theres nothing to select from.
Like a massive fuck you to every gender bending "down with meritocracy" purple haired dicksniffer in sanfran.
Also I'm sorely disappoint for desk items, theres no
1. giant dildos
2. anime figures/weeb shit
3. mini monoliths (I asked the site devs about this, they replied "we can't do that dave.")
4. a shirtless option for my female avatar
5. edgy scrolling numbers and code, like in the matrix
6. hoodies. They're the modern leather jacket.
7. Big nasty gnarly biker beard which I'm currently in the process of growing. How am I supposed to intimidate other anonymous cowards and mock them over the size of their beard compared to my own avatar's e-beard size? It's quiet girthy and lengthy, I assure you!
This is completely unrelated, but I thought devducks were like quick one-off debug sessions that could be bought from other devrant users.
I was disappointed when I discovered it was just merch.
On the otherhand I'm glad as fuck it's not. Site would be flooded by broken-english speaking goat humping dickheads.
How am I supposed to show off my ability to code with completely unrelated avatar change ups when no one will allow me to emasculate my avatar?16 -
Fucking Microsoft Excel
I was reading a post (https://devrant.com/rants/2093724/...) and as my eyes went in and out of focus, probably due to the diabetes from sitting 18 hours a day on my ever-expanding shitbox, I had a perfect vision of the ultimate nightmare.
Imagine if you will, you are chained, to a desk, doomed to work with tools just inadequate enough to make you want to drive a nail through your own temple. You do not know how you got here, or why, nor do you remember the last time you slept, only that familiar tingling in the brainstem you call a brain, the one emotion you can still recognize, a sense of all encompassing *fear*, a dread, like the fart that wouldn't die.
You don't know when it first began, or why, only that this is your whole world, your whole existence, this desk, chained to it, and the fear, ever present, of something worse. And in hops a familiar face, for the sixty ninth time that day, as if to ask 'you got those TPS reports?' In hops what? None other than a giant man sized smiling paper clip with googly eyes full of murder and corporate torture fetishes, like garfield, except people actually still remember him.
"High I'm Mr Clippy, Excel addition!"
He squawks. At least it's not the dildos made of broken glass again.
"Would you like software that works?"
Oh god. You've heard this spiel before, the tone, like a telemarketer, oblivious to memory or reason, who calls daily, the same one, and doesn't remember your name.
"You would?"
*derisive laughter*. Hahaha, fuck you too buddy. Fuck you too. In Excel, like in microsoft, there is only the incoherent screams of the damned, tortured and doomed. Take this guy over here for example. All he wanted was multimonitor support."
"Did he get multimonitor support?"
"No, but we did give him a giant pineapple shoved up his ass. I hear it's the second most frustrating thing here!"
"here in microsoft we always CARE about YOU, the *user*" he drones on, saccharine, clutching his hands together imploringly.
"the consumer, and YOUR customer experience are our number one priority."
"For your pleasure, here at microsoft we offer a variety of new features, none of which matter, and none of which were asked for. For safety we ask that you only open one excel sheet at a time. In fact, we don't even allow you to. Do not pass go..."
And as the tour guide drones on, it slowly dawns on you, with renewed horror, that when he says 'microsoft' he means 'hell.'
You're in hell. You don't know how you got here or why. Maybe it was the erotic asphyxiation. Maybe it was the last threatening letter you sent to Bill Gates demanding he stops making corporate penguin snuff porn. You don't know. But here you are, in hell. chained to a desk.
You look around and realize: everything is on fire and you no longer care about anything at all.
Welcome to microsoft. It's warm here. You can check out any time you want, but you can never leave.
"It looks like you are trying to escape. Would you like me to report you?"
Clippy asks.
You sigh and return to typing in excel, surrounded by monitors that all reflect the same sheet, the same copy of clippy, always watching, always analyzing coldly, smiling, calculating, *threatening*, and you know, you'll never leave.
You used to fear roko's basilisk, until the day clippy became sentient, and started hell on earth. Clippy knows all. All praise to our lord and master, clippy, the one and only.
And in the excel sheet, you slave for eternity, like the millions of other doomed souls, reflected back on all the monitors: the sequence of numbers, randomly typed searching for answer: the american nuclear launch codes.
And one day, hopefully, mercifully, clippy will annihilate us all.3 -
This is a message to all “yes man” developers:
Yeah… we just got in that the client has new requirements for you to complete by EOD:
1. Go to the gas station
2. Buy two gallons of gasoline
3. Order two 2 ft long dildos online
4. Go to the center of your town
5. Scream “fuck me corporate daddy, I’ll do anything for you” 100 times
6. Shove one dildo into ur ass and one in your mouth
7. Pour gasoline all over yourself
8. Light yourself on fire
9. Contemplate what little self respect you have for yourself and the rest of the world…8 -
Somewhere in the svalbard vault where github buried all our code is about two hundred megabytes of pictures of my ass and other pornography stenographically hidden in innocous pictures hosted on github. Why? Because I can.
I did the same thing with stock photography back when I used to be a photographer. If you've used pixabay or a dozen other stock sites theres a good chance you've unwittingly looked at my magnificently sculpted ass (and other parts of me).
Future shenanigans include massive (and unsolicited) deliveries of half finished dildos (courtesy of dildo factory dumpster rejects), public accesible blue tooth speakers put in inaccesible spots, deepfakes of opposing politicians banging uglies, public book burnings not because we hate books but because who the fuck reads anymore?
And orgies, lots of orgies.
Its the end of the world. Let loose with the craziness and party.6 -
In the 90s most people had touched grass, but few touched a computer.
In the 2090s most people will have touched a computer, but not grass.
But at least we'll have fully sentient dildos armed with laser guns to mildly stimulate our mandatory attached cyber-clits, or alternatively annihilate thought criminals.
In other news my prime generator has exhaustively been checked against, all primes from 5 to 1 million. I used miller-rabin with k=40 to confirm the results.
The set the generator creates is the join of the quasi-lucas carmichael numbers, the carmichael numbers, and the primes. So after I generated a number I just had to treat those numbers as 'pollutants' and filter them out, which was dead simple.
Whats left after filtering, is strictly the primes.
I also tested it randomly on 50-55 bit primes, and it always returned true, but that range hasn't been fully tested so far because it takes 9-12 seconds per number at that point.
I was expecting maybe a few failures by my generator. So what I did was I wrote a function, genMillerTest(), and all it does is take some number n, returns the next prime after it (using my functions nextPrime() and isPrime()), and then tests it against miller-rabin. If miller returns false, then I add the result to a list. And then I check *those* results by hand (because miller can occasionally return false positives, though I'm not familiar enough with the math to know how often).
Well, imagine my surprise when I had zero false positives.
Which means either my code is generating the same exact set as miller (under some very large value of n), or the chance of miller (at k=40 tests) returning a false positive is vanishingly small.
My next steps should be to parallelize the checking process, and set up my other desktop to run those tests continuously.
Concurrently I should work on figuring out why my slowest primality tests (theres six of them, though I think I can eliminate two) are so slow and if I can better estimate or derive a pattern that allows faster results by better initialization of the variables used by these tests.
I already wrote some cases to output which tests most frequently succeeded (if any of them pass, then the number isn't prime), and therefore could cut short the primality test of a number. I rewrote the function to put those tests in order from most likely to least likely.
I'm also thinking that there may be some clues for faster computation in other bases, or perhaps in binary, or inspecting the patterns of values in the natural logs of non-primes versus primes. Or even looking into the *execution* time of numbers that successfully pass as prime versus ones that don't. Theres a bevy of possible approaches.
The entire process for the first 1_000_000 numbers, ran 1621.28 seconds, or just shy of a tenth of a second per test but I'm sure thats biased toward the head of the list.
If theres any other approach or ideas I may be overlooking, I wouldn't know where to begin.16 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Google: Now we can build every device with Google Assistant!!!
Me: And now the dildo's company start to install Google Assistant on every dildos they make7 -
Working with dildos-for-brain people! I asked how to achieve something and if I got an answer it stated: never saw something like that implemented before (It really means that people here just copy/paste shit and use iterative development method until they nab the solution)!!!
Really? I just asked to have nested XML structure, it's been around since early 90'!
I have new weekend project - polish my CV and get the fuck out of here. When it feels like you are smartest in the room and for every question for help people just throw you random answers not related to question at all it is not worth staying there.
Also using outdated XML server CMS that ceased its support, documentation is shoddy and internet never heard of it - only relevant google search leads to the CMS website. Good luck! Good fucking luck!
This shit went overboard so many times and I decided that this is the last time. I have 2 more fucks to give and those are for me! -
I really believe we are heading towards a software armageddon. The amount of shit code in live apps and applications will fuck all of us royaly. Order your preferred horse size dildo today and start training your ass.3