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Search - "is this just fantasy"
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We had a Commodore64. My dad used to be an electrical engineer and had programs on it for calculations, but sometimes I was allowed to play games on it.
When my mother passed away (late 80s, I was 7), I closed up completely. I didn't speak, locked myself into my room, skipped school to read in the library. My dad was a lovely caring man, but he was suffering from a mental disease, so he couldn't really handle the situation either.
A few weeks after the funeral, on my birthday, the C64 was set up in my bedroom, with the "programmers reference guide" on my desk. I stayed up late every night to read it and try the examples, thought about those programs while in school. I memorized the addresses of the sound and sprite buffers, learnt how programs were managed in memory and stored on the casette.
I worked on my own games, got lost in the stories I was writing, mostly scifi/fantasy RPGs. I bought 2764 eproms and soldered custom cartridges so I could store my finished work safely.
When I was 12 my dad disappeared, was found, and hospitalized with lost memory. I slipped through the cracks of child protection, felt responsible to take care of the house and pay the bills. After a year I got picked up and placed in foster care in a strict Christian family who disallowed the use of computers.
I ran away when I was 13, rented a student apartment using my orphanage checks (about €800/m), got a bunch of new and recycled computers on which I installed Debian, and learnt many new programming languages (C/C++, Haskell, JS, PHP, etc). My apartment mates joked about the 12 CRT monitors in my room, but I loved playing around with experimental networking setups. I tried to keep a low profile and attended high school, often faking my dad's signatures.
After a little over a year I was picked up by child protection again. My dad was living on his own again, partly recovered, and in front of a judge he agreed to be provisory legal guardian, despite his condition. I was ruled to be legally an adult at the age of 15, and got to keep living in the student flat (nation-wide foster parent shortage played a role).
OK, so this sounds like a sobstory. It isn't. I fondly remember my mom, my dad is doing pretty well, enjoying his old age together with an nice woman in some communal landhouse place.
I had a bit of a downturn from age 18-22 or so, lots of drugs and partying. Maybe I just needed to do that. I never finished any school (not even high school), but managed to build a relatively good career. My mom was a biochemist and left me a lot of books, and I started out as lab analyst for a pharma company, later went into phytogenetics, then aerospace (QA/NDT), and later back to pure programming again.
Computers helped me through a tough childhood.
They awakened a passion for creative writing, for math, for science as a whole. I'm a bit messed up, a bit of a survivalist, but currently quite happy and content with my life.
I try to keep reminding people around me, especially those who have just become parents, that you might feel like your kids need a perfect childhood, worrying about social development, dragging them to soccer matches and expensive schools...
But the most important part is to just love them, even if (or especially when) life is harsh and imperfect. Show them you love them with small gestures, and give their dreams the chance to flourish using any of the little resources you have available.22 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.33 -
During the entire afternoon we had a ridiculously low amount of tickets.
Suddenly 'is this the real life, or is this just fantasy' popped up in my head.
😆14 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
Be a fellow who's distracted af. You just had a presentation in another city. You're driving home and a light lits up saying you need gas. You stop at the petrol station, pour in some gas, grab a cop of joe while you're at it, pay and leave. You're 15minutes away from the gas stop already and an unknown number is calling you. You pick it up. A male voice says
Voice: "hello, this is police. Did you just leave a gas stop 15 minutes ago?"
You: *wtf, what the fuck did I do now!* "yes, I sure did."
Voice: "you forgot to pay for the fuel"
you: *oh shit, he's right! I remember now - I only paid for the coffee! Shit! I'm in trouble now. *
"oh.. Right, you're right, I forgot... I'll turn around and come back to pay
Voice: "wait, don't rush, I may be able to help you. I'll call you back, keep your phone close" *hangs up*
5 minutes later phone rings again.
Voice: "can you pull over, please? Here's a phone number of that gas stop. Give them a call, I'm sure you'll sort it our. Have a nice day!" *hangs up*
you call that number. A woman picks up.
You: "hello, I forgot to pay you for the gas, gimme a few minutes - I'll turn around and get back to you"
Operator: "do not worry, I think I can help you! You can pay for it at your home town if you like, but I'm afraid they might not be working today. But they will tomorrow! Would that be OK for you?"
you: "umm, yeah, of course! It's my fault - anything is OK for me!"
operator: "ooorrr.. I could pay for you now and you would pay me back. Would that work? Here's my bank account, I'll pay for you when you send me those 50 something €"
a fantasy story? Made up story? Bed time stories? Dysney movie plot? Phishing? Canada?
No. This is Lithuania :) believe it or not, this is a true story, and there are more like this one.
Respect to the police!12 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Fucking shit for brains authors that think the digital world is a fantasy realm where everything can happen just to aid their story. Out of boredom i watched "scorpion" today, a tv series about a group of geniusses which are a special case task force.
They got a visitor from the government saying the servers from the federal reserve bank were encrypted with ransomware. I already twitched when they said the economic system would collapse if the servers were left inoperational for a few days. Then one guy got to his desk and "hacked" the fed network to check... he then tried to remove the malware but "it changed itself when observed". But they got the magical fingerprint of the device that uploaded it. In the end some non-programmers created the malware, but it is super fast and dangerous because it runs on a quantum computer which makes it hyper fast and dangerous. They got to the quantum computer which was a glowing cube inside another cube with lasers going into it and they had to use mirrors to divert the lasers to slow down that quantum thingy. And be careful with that, otherwise it explodes. In the end the anti-malware battled the malware and won, all in a matter of minutes.
This is a multimillion hollywood production. How can a movie this abusive to computer science even air on television? Shit like this is the reason people still think the cyberworld is some instable thing that can explode any second. It's not, it's an instable thing that can break down any second. I remember "ghost in the wires" and people had surreal imaginations about the internet already. Shit like this is why people stay dumb and think everything can be done in seconds. If i ever should encounter one of these idiots i tell him i have an app that can publish his browser history by taking a picture of his phone and watch his reaction.
Time to shuw down the tv and learn vim again.11 -
Fantasy and Sci-Fi,
Math and theoretical CS,
Graffiti (this one is just a sketch tho),
Wandering around (for long time and distances),
Bike riding (before someone steal it),
Sky watching (with naked eye)
and I have other not-so-popular habits that I have, but I don't know if they are considered geek.1 -
If you're subscribed to me only because of my jokes, feel free to ignore this rant. You won't miss anything.
If not, bear with me.
I was wrong about almost everything I can remember. Preaching so-called “conceptual thinking”, I invented a fantasy world of random anecdotes, which turned into a completely false worldview that shaped my reality. I bashed magical thinking, yet succumbed to it. What I believed to be true was just as magical, wrapped into what sounded like science. In the Dunning-Krueger scheme, I was right there on Peak Stupid.
Random hear-say, stupid concepts I invented, random “knowledge” I picked from YouTube videos, all that was rotting inside my head, one anecdote contradicting another. Ultimately, I think this was the reason of my constant anxiety and pointless, never-ending thought process in background.
If you learned anything factual from me and didn't fact-check it, please forget that immediately. The list includes but is not limited to everything on brain structure, everything on philosophy, almost everything on engineering and architecture, almost everything on systems theory and programming meta stuff (declarative, imperative, etc.)
I admit bashing unit tests. The only reason was me disliking writing them in uni. I wrote like three test cases, disliked it, and the rest was history. Everything else was a rationalization on top. If I was right about something, I was just lucky.
I'm not a CSS prodigy. I know stuff that earns me money and impresses my colleagues, but my knowledge is just one step above basics, in one thousand steps ladder.8 -
Back in my study days software dev was this weird almost magical thing where you tell a electrocuted stone in a fantasy language what to do.
Now after working in the field for 4 years it has lost its shine and I mostly connect software dev to work grind and people who complain even though they just don’t read.
Maybe the time is near to look into a new field of work. Maybe it’s just not my kind of work to earn money. It’s not even like my higher ups are unsatisfied with my work. My current boss complimented my work a lot in our meeting last week.
Is this normal for developers to feel/experience?3 -
So what exactly does "Learning" mean in a tech industry?
From my experience,
"learning" from college's pov
"Welcome to the class. your parents has paid us already for this. Now we are supposed to stand here for next 6 months, study very slowly and learn about the topics of our curriculum and give a test on it. we might as well make a good nice project to check our knowledge"
(worst college will also add "Sorry the above message was just fiction, i am here to drink tea & enjoy my day,while you guys are here to enjoy,mark attendance and get a degree because we only care about our reputation and we are gonna pass you anyway")
"learning" from startups pov:
"Here is an idea, here is a design, here is your months salary and here is your deadline.
Make a 100% polished,working product out of it before the deadline. You are solely responsible for this project and you have to figure out on your own how to make our fantasy idea into reality before deadline hits( else you are shit).
This way you learn.
We will also provide you with a free all time learning course on how to be fine without getting any respect for your hardwork and tolerate our insults, which will help you in the life long journey of dealing assholes.
Our company is great and providing you an amazing learning opportunity, kiss our feet."
(worst startups will also add "We don't have/ wont provide you any seniors to help you with this stuff, the internet is your source of truth"/ "if you don't hit the deadline, your salary will get deducted"/ "work on weekends to hit the deadline")
"Learning" from an MNC pov (never really experienced those but from what i have heard):
"Welcome to our company. we here provide you with a similar experience as that of your shitty college during training period and then put you in low brain-ish low paying repetitive job for life until you leave us or we find a replacement for your work or salary"5 -
Figuring out how to install Ruby on windows, is this real life? Or is this just fantasy, caught in a landslide? No escape from reality.3
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For reasons I won't disclose, I am just switching off reality in a pretty hardcore way.
Hours, and I mean almost half the fucking day, spent soloing my own TTRPG. It's actually the most fun I've had in years, I think I'm becoming slightly addicted. Dude, I have an abyss of grimdark lore, it's fucking crazy. I'm just bending the space-time continuum with my sorcerous ways, turns out the piece of shit $2 mechanics I designed are so flexible the game simply takes no effort to enjoy.
Anyway, I don't feel bad for this specifically. I do my daily work hours so I'm at peace, and allow myself to just do what I want to do.
Everything else is what gets me down. Fucking shit, man. I'd be ashamed of complaning, as I have it very good. I like my job and I like my game too. No problems there.
But the fact that I cannot go anywhere beyond those two things does raise little bit of an alarm, buried somewhere deep beneath the hundred tomes of forbidden spells I'm collecting on the alcove, down by my quarters on the cursed tower.
Tomorrow night, I'm going on more mystical adventures together with my vampire homegirl. She's a total boss. I was at 1 HP with both my fucking legs broken and no mana, just sitting on the sidelines trying not to die, while she fended off an inquisitor two times her level, all by herself. I know she's a fictional character but I said thank you for real a couple times, just to be nice, as she totally saved my arcane ass.
Now, you get me, right? It's escapism, and I'm great at it, a little bit too much. Honestly, once I'm done with my responsibilities for the day, I just don't feel like doing much of anything else, and I'm not crazy enough (yet) to not notice the downside, that being, no fucking life outside of working and locking myself up inside dark fantasy wonderland.
I suppose this is my roundabout way to say this better than sex, but I don't know if you would understand the sentiment.
Anyway, shutting off reality again in twelve or so hours, can't fucking wait.3 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
- I love blowing my mind. Even if it is the most confusing thing. Things like security mechanisms, neurons' behaviors, mathematics (even tho I hate it when I fail lol), electronics, medical terminology and chemistry.
- I love collecting rare coins, personally never-seen stones and put them into my collection. I love to be a designer. Not only on my laptop. I have a book shelf and within that book shelf I put stones that create the yin yang sign while pushing the books to two sides. That makes them look like they are levitating. I have stones (including obsidian) that create a triangle and a knife hanging down the wall of my room.
- I love visiting touristic, historic, naturally-beautiful but also non-touristic (non-touristic? yes. by that I mean visiting e.g. the areas of touristic cities which are dangerous, because you can easily fall down off of a slippery ground and take serious injuries) places around the globe, talk to complete strangers in public (I am trying to be an extrovert), take pictures with my camera and collecting antiquities.
- I love taking risks (no. I don't play any poker games etc on the internet) without trying to put other people in risk. Driving insanely with whatever I have. Car, bike, you name it.
- I love reading books. Books that are about human psychology, fantasy novels and books about programming languages.
- I love to cook (I am at the beginning).
- I love to use the konMari method of tidying up my room.
- I love plants.
- I love having everything in my room tidied up (even if I am too busy with other stuff and skip this cleaning process for a week upto a month sometimes. Sorry, room.).
- I love doing sports. But mostly sport that I have never tried before. This can be, because of my greedy wish for an adrenaline kick. That led me into taking a balloon flight at 4 am (sunrise) and to paragliding at sunset above Mediterranean sea btw. (I am normally afraid of flying, but paragliding was awesome).
- I love swimming. Like, you cannot pull me out of the sea for a minimum of 2 hours, if it is not important.
- I love laying above the sea water and let the sea carry me to somewhere else.
- I love being alone. I love the silence. I love to be free in my thoughts.
- I love watching the sunset, the light that shines through the forest, the moonlight and the stars at night.
- I love dreaming. No, like, lucid dreaming for example.
- I love being open to any opinions.
- I love to learn about other people's views about the world and their religion.
- I love pets and would do anything to keep them alive when they are ill. It hurts my heart seeing them like this.
- I love watching demonic "A: Holy shit! Did you see this thing, too?! B: Yes!" YouTube videos just for the fun of it, but I hate horror movies and games.
- I love trying out new things. The creation of music and video for example.
- I love to give my hair and beard a shape, if I am too lazy to go to the barbershop lol. By that I don't mean just going to the barbershop, but taking an electric razor and cutting my hair myself even if I get bad results from time to time that can be corrected by letting any family member tell me in which area of of my head the hair problem is.
- I don't like disco clubs.
- I don't like toxic people even though I can be a quite toxic person myself without realizing it. If I appear toxic to you, inform me about it. Having so much testosterone in that moment, can make me do things that I don't want to do.
- I don't like drugs even tho I have to admit that I am trying a few from time to time (maybe 6 months in-between) to have a dopamine kick. I am not an addict.
- I hate myself for things that I did in the past.
- I used to watch MMA videos etc.
- I used to use a telescope, but I can't find it anymore.
- I used to have a microscope, but I can't find it anywhere and besides of that the seller did literally piss in it before selling it to me many years ago. Don't want to touch it tbh.
- I used to play games, but I don't enjoy games anymore. That makes me feel sad.
- I miss the old moments of my life.
In conclusion:
I like how things went and go so far. It changed me so much. It made me a good and a bad person. I became more open and confident, but it also particularly made me a leader who can say "fuck off" in a bad way to his family. I would like to undo this particular part of me.5 -
I would have wanted to bring up SICP again, with the great big warning about the evil assignment operator and state and all the troubles that ensue (just think: concurrency).
But in a way, nothing has really come up from this or my attempts to dig deeper into "everything is a file/object" (Unix, smalltalk), neither from formal languages or the Curry-Howard correspondence. - Maybe there's just nothing, no firm bottom ground to discover. Like the physicists going for their world formula, but instead of a grand, beautiful symmetry that explains everything, we face a shattered world of (incompatible) theories, that is ever so more complex and chaotic through our theories applied to it. There may not be a Platonic ideal world of ideas, but rather partial constructs explaining some particular perceptions.
Similarly the one perfect programming language to rule them all, the perfect abstraction, pattern is probably just another prepubertal fantasy to be sunk.
So maybe instead of seeking the perfect epiphany, we should go for something quite different: the nagging, brooding uneasiness that something is wrong there, that there's something to be fixed... that even negative feeling would propel us to search further, not to stay in whatever is touted as the real thing.
Such irritations I found with Pieter Hintjens' writings. For example when he actively engaged in conspiracy theories. And I'm still not sure, if he just went off the cliff or he's even right alluding that these theories are an act of sanity, a self-defence against the hidden evil mights. I just don't know. Anything. -
"Sometimes I’m amazed that I spend my days creating magic and fantasy and that people buy it. It’s like connecting with the inner child in me; I’m just having a great time, and I’m chuckling to myself that this is really happening, that I can do this with my life." - Lita Albuquerque
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I was about to go to bed, decided to open instagram and this angel is in the top of my feed. Amen 😇
I want to watch a movie where the actresses are:
- Miranda Kerr, Daniela Botero, Angelina Danilova and lizzydm (instagram - what's her full name?)6