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Search - "battle royale"
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New idea, 99 developers write node module, only one person can survive! The rest of repo will be deleted from github and npm💂♂️4
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DevRant battle royale mode
Every user looses 1 ++ every day. The user with lowest score is deleted and banned from DevRant for a week.
Propose other outrageous, but intriguing changes to DevRant.8 -
just received an email about a "hiring tournament", didn't know that was a thing... soo disgusting
"Hello John
How are things going in your career? Are you interested in remote work, at challenging projects in big companies such as Google, Pinterest, Udemy, eBay, and groundbreaking startups within a warm and continuous improvement environment?
BairesDev is holding an exciting hiring tournament, an online competition where you will fight against other developers for the chance to get hired and win incredible awards with the opportunity to be a part of great projects. We would love to see you there!
It will take place on Saturday, November 28th" (but the image says 12th 🤪🤪)
So you are "fighting" other developers for the chance to get hired, what the heck13 -
If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
My workplace keeps moving more and more teams into the building, but the number of restrooms remains the same.
All it will take is one bad food-handling day in the cafeteria to enable battle royale mode. -
So I just got the cyber security pack on humblebundle... $15 for a year of PIA, a year of spider oak one cloud backups and a year of Dashlane are the notable ones (I’ll give away the antivirus ones for free since I don’t have windows).
But that wasn’t the awesomest part...
I installed Dashlane and after transferring all my stuff over from LastPass, I went to delete my LastPass
Dashlane autofilled the username...
It’s like so subtly aggressive in an unintentional way. Honestly this password manager Battle Royale is totally worth the $15 regardless.13 -
Music production mostly, but I’m into anything that involves technology and creativity. I also like Battle Royale games.