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SkillsC#, Python, Mel, Maxscript
Joined devRant on 11/4/2016
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I'm pretty familiar with SQL. It used to scare me, but now, years on, I'm super comfortable with it, and I don't really get why anyone would need anything else, generally speaking. Having said that, just tried to play with mongodb for a minute, and holy shit, that is some weird, weird stuff. I read all of the marketing fluff on the site, but I still am at a loss. Is it just that people don't want to be bothered to learn SQL syntax or use an ORM, or make a REST API, so they went off and created a weird JSON thing?
Not trying to be a douchebag, not trying to criticize. I honestly do not get it. Why does this exist?10 -
Sometimes I just don't know what to say anymore
I'm working on my engine and I really wanna push high triangle counts. I'm doing a pretty cool technique called visibility rendering and it's great because it kind of balances out some known causes of bad performance on GPUs (namely that pixels are always rasterized in quads, which is especially bad for small triangles)
So then I come across this post https://tellusim.com/compute-raster... which shows some fantastic results and just for the fun of it I implement it. Like not optimized or anything just a quick and dirty toy demo to see what sort of performance I can get
... I just don't know what to say. Using actual hardware accelerated rasterization, which GPUs are literally designed to be good at, I render about 37 million triangles in 3.6 ms. Eh, fine but not great. Then I implement this guys unoptimized(!) software rasterizer and I render the same scene in 0.5 ms?!
IT'S LITERALLY A COMPUTE SHADER. I rasterize the triangles manually IN SOFTWARE and write them out with 64-bit atomic image stores. HOW IS THIS FASTER THAN ACTUAL HARDWARE!???
AND BY LIKE A ORDER OF MAGNITUDE AT THAT???
Like I even tried doing some optimizations like backface cone culling on the meshlets, but doing that makes it slower. HOW. Im rendering 37 million triangles without ANY fancy tricks. No hi-z depth culling which a GPU would normally do. No backface culling which a GPU with normally do. Not even damn clipping of triangles. I render ALL of them ALL the time. At 0.5 ms7 -
Game dev has never been more amazing. I am playing with different ideas for terrain. I want to modify terrain and build structures as part of game play. I thought about using a structure of my own to represent buildings and other structures. I got to thinking that maybe what I really want is voxels. So I decided to play with the Godot voxel plugin. I am looking at the "examples". Then I see this:
https://github.com/Zylann/...
"This is a 3D space game demo, with procedurally-generated planets." Wait what? I run the demo and I can fly to different planets and deform the terrain on each planet. This is a demo? Isn't this a main feature of NMS as a demo? Shocked but really excited. I can't wait to play with this.
Here is a screenshot from the demo:10 -
Man, I'm sure there are a million of these posts right now but...
The hiring market and hiring culture nowadays is so damn frustrating. I have a decade of experience in multiple senior/lead/principal roles at both big name companies and high-growth startups, along with a very well-written resume.
Even with this, I can barely get an interview these days. I'll apply to a role that lists qualifications for which I'm an exact fit, and either get a quick auto-denial or just never hear back at all. It doesn't matter if I custom-craft my resume and cover letter to match the job description or just send my standard resume and cover letter. We all love those pandering and patronizing "We know that this isn't the news you wanted to hear, but keep trying! Maybe you'll be good enough for us someday!" auto-denial email.
Sometimes I'll receive a denial, look back at the job posting, that they needed somebody with NLP experience or something, and say to myself "Fair enough, that makes sense." Other times, I'll look at the posting and say "Oh come on, I check every single box." It makes you wonder "What the fuck are you actually truly looking for?"
Sometimes I'll look at the company's current employees and see that almost every single one is ex-FAANG, indicating that the company will almost only hire other ex-FAANG employees (despite there being thousands of other well-qualified candidates out there who are just as talented and skilled as those ex-FAANG candidates.)
Other companies seem to be "brand shopping" for ex-FAANG employees after all the recent FAANG layoffs, hoping to land a bargain on an ex-Google engineer so they can brag that their product was built by the same people who built Google.
Then there's the question of even making it past the ATS and in front of an actual human's eyes. The hiring culture seems to be an ATS SEO game nowadays. God forbid that you didn't include the super secret magic keyword in your resume, else you'll automatically be filtered out and denied.
It's just incredibly frustrating and makes you wonder what kind of candidate you need to be to even get a first round interview nowadays. Do we all need to have a glowing personal recommendation from the ghost of Steve Jobs in order for a 50-person startup to even open our resumes?6 -
Left: team including boss
Right: Me
My Long-term Problem: cannot get job elsewhere
https://workchronicles.com/comics7 -
Teacher to student: convert this active voice into passive voice: “I made a mistake”.
Student: “I was made by mistake”1 -
Not sure whether to tag this as a rant or a joke, because it feels like equal parts of both. So fucking disappointed with Australian government.2
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The creation of an e-ink usb stick showing how much space is in use was to this day one of the best things lexar ever did.19
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It has been every loooong time since I have visited our huge local forest with its small mountains. About 10 years actually.
It feels great!2 -
https://haveibeenpwned.com/
Hey guys.
This webpage has been giving me here somewhere and got me astounded...
Please visit, place your e-mail address and get scared.
Making a plan to change all my passwords now19 -
Your code has so much spaghetti, there's vomit on my sweater already.
(reposted as a rant cos @yatanvesh said so)4 -
Ever heard of event-based programming? Nope? Well, here we are.
This is a software design pattern that revolves around controlling and defining state and behaviour. It has a temporal component (the code can rewind to a previous point in time), and is perfectly suited for writing state machines.
I think I could use some peer-review on this idea.
Here's the original spec for a full language: https://gist.github.com/voodooattac...
(which I found to be completely unnecessary, since I just implemented this pattern in plain TypeScript with no extra dependencies. See attached image for how TS code looks like).
The fact that it transcends language barriers if implemented as a library instead of a full language means less complexity in the face of adaptation.
Moving on, I was reviewing the idea again today when I discovered an amazing fact: because this is based on gene expression, and since DNA is recombinant, any state machine code built using this pattern is also recombinant[1]. Meaning you can mix and match condition bodies (as you would mix complete genes) in any program and it would exhibit the functionality you picked or added.
You can literally add behaviour from a program (for example, an NPC) to another by copying and pasting new code from a file to another. Assuming there aren't any conflicts in variable names between the two, and that the variables (for example `state.health` and `state.mood`) mean the same thing to both programs.
If you combine two unrelated programs (a server and a desktop application, for example) then assuming there are no variables clashing, your new program will work as a desktop application and as a server at the same time.
I plan to publish the TypeScript reference implementation/library to npm and GitHub once it has all basic functionality, along with an article describing this and how it all works.
I wish I had a good academic background now, because I think this is worthy of a spec/research paper. Unfortunately, I don't have any connections in academia. (If you're interested in writing a paper about this, please let me know)
Edit: here's the current preliminary code: https://gist.github.com/voodooattac...
***
[1] https://en.wikipedia.org/wiki/...29 -
“I don’t mind thinking out of the box, as long as there is evidence of any thinking going on inside it.” — Terry Pratchett4
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*at my study a year or longer ago*
Classmate: hey linuxxx, could you come take a look? What is this? *points at screen towards some code*
Me: you don't see it?!
Cm: no...?!
Me: you really don't see it?!
Cm: no!!?
Me: no for real, do you *REALLY* not see it?!
Cm: NO! TELL ME ALREADY!
Me: that's a screen 😊
Cm: 😑😠
😅10 -
Classes are classist.
Objects are objectifying.
Race conditions are racist.
Foreign keys are xenophobic.
Functions are ableist.
Thin clients are weightist.
Bitmasks perpetuate heteronormativity.
Code beautifiers promote unrealistic beauty expectations.
Test-driven development is victim blaming.
Forced commit pushes are rape.
Motherboards perpetuate gender roles.
And don't get me started on white space.8 -
Found this quote from a really awesome person on the internet.
Can't agree more on the last sentence.10 -
"The most important skill in life is mitigating frustrations, but please don't get good at it — your suffering is hilarious"
— Girlfriend, while I was trying to fix her CPU cooler.
I realized immediately she just explained why this community exists.7