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Search - "such annoyance"
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I wouldn't say least successful but my current one has an extremely irritating annoyance.
I have to setup a tile server (for those draggable maps in browsers and such) and I've come to the point where I'm skilled enough to at least setup the server. BUT:
- Generating the tiles from a database to PNG pbf files at a max 15 zoom level of only even the goddamn nerherlands will take more than a hundred days and I want the entire goddamn world. (20 core rather powerful server).
The end result is veeery fast.
- The importing is fast enough but generating them on the fly is so painstakingly slow 😫
😖14 -
How the duck do those girls (co-interns) get to play shitty songs annoyingly loudly on speakers while we're trying to do important work and nobody says anything??
If that's the case, then I'll start blasting heavy metal at the same time 😎🤘 and see who gets annoyed..
That would be a good showdown 😈4 -
<senior dev turns around..making some small talk about the weather and such.. then>
Senior Dev: “Yea, I’m wanting to take my hard drive out of my desktop and put it in my laptop”
<I know his personal laptop is an older 13.3” dell>
Me: “You have a 2.5” laptop drive in your desktop computer?”
<gives me a very puzzled look>
Senior Dev: “Um…no.”
<second or two of awkward silence>
Me: “Well, a desktop hard drive isn’t going to fit in your laptop.”
<gives me another very puzzled look with a touch of annoyance>
Senior Dev: “It might work.”
<senior dev turns back around>
Why the –bleep- do people talk to me!? Now the rest of the day all I want to do is take his computer away from him…poor thing…that little guy has no idea what his owner wants to do to him .7 -
I am going to start a random stuff from dev life diary just for your annoyance… cause I’m bored (and kind of want to see how long I can be bothered to keep shit like this going)
So, work day 1 for 2022. Wrote TS and YAML. Yay, IaC is fun. Also, no one has bothered me with dms or calls or any such shite today, which is the way I like it. Leave me be, mofos!
Should still bother to prepare all the shit for tomorrow’s PoC spec planning workshop… what a chore. Couldn’t be bothered, I’d much rather someone else did the specs and I could skip to design and implementation. But I guess this is yet another context where I have to do it all myself. Woo hoo…2 -
To anyone who ever got annoyed at all the "thanos was right" people who repeated it to the annoyance of everyone, for months on end: the studio did it so the Hollywood misanthropes could sell their doomporn malthusian claptrap to the subset wanna-sound-smart crowd of farthuffering intellectuals in the public.
Now you can't walk six feet without every other dude and their f*cking dog spouting off at the mouth about "thanos was right!"
Like no shit? You DONT SAY! None of us could have possibly had this brilliant and never-before-experienced flash of revelation opinion of thanos. As insightful and innovated as the man who once realized cat rhymes hat. Truly a legend worthy of admiration and accolade.
pure nonsense.
Hes a mass murderer. An absolute monster based purely on the scale of his actions. The scale of his murder elides over any moral considerations of intent or pretensions of intent, and sincerity no more absolves him than sincerity absolves a terrorist.
What this movie should have done for all the thanos dickriders or would-be dickriders, is taught a valuable eye opening lesson: how easy it is make people in general agree with anything--anything at all, no matter how appalling, how monstrous, so long as the instigator is framed sympathetically on the golden screen. It should have opened your eyes about just how powerful and susceptible you and anyone else are to propaganda.
Dont believe me? Take your most hated politician, left or right. Now imagine they did exactly what thanos did.
Would you still be ok with it? Of course not. Because the fallacy here is to impute moral or logical worthiness onto a cause simply because the agent of it is sincere or can be empathized with.
More generally, Thanos actions presuppose that population control is not a social and technological issue, which it is, and like everything else will come under the pressure of technology. On a long enough timeline then it's a self limiting problem (by definition).
Which is what makes this example of propaganda so vicious: precisely because this subset of the public is so vacuous and infantilized as to actually believe movie logic malthusianism is the same as reality.
The reality is the material conditions of life, even in places like*india* have so markedly improved because of technology *exclusively* iterated on *solely* because of population pressure, that many of the most impoverished people live in such wealth compared to their ancestors just five thousand years ago, that they are kings by comparison.7 -
FUDGE FUDGE FRICKIN FUDGING FUDGE!
Why does eduroam hav to such a major annoyance when I want to connect with my ubuntu laptop! I NEED THAT WIFI TO FINISH MY ASSIGNMENT!!!!
This picture sums my situation up perfectly, once again...... -
OK, I think Ive figured out how I want to implement the core of my game.
Basic idea. Everything is made of sigils. What is a sigil? Lorewise, a representation of a concrete idea. Mechanically, it's a container for one or more ingame effects.
Again, anything you can think of, be it mundane or arcane, is a sigil. Every object attribute and method that causes a mutation of the game world state is composed of either a single or a sequence of sigils, known as a signa. You can do abstraction and have one thing encapsulate others, all that good stuff.
We go turnbased because tabletop rules. In your turn, you choose what to do with the sigils available to you. Common stuff like walk, talk, crouch, attack, et cetera are available to everyone.
You choose which effects to use, keeping in mind that order matters, and these effects either clash against or boost each other according to internal rules. Any relevant environmental modifiers around you or status effects apply here as well. Theyre also made of sigils, so theyre just implicitly components of the spell.
Finally, we get the result. An aura. It is simply the aggregate of all the sigils, containing the final transaction that will be applied to the game world, with dicerolls, if any are needed, already performed.
So here's the crucial bit. We record the aura for each turn, taken by either the player or the game itself, which includes the sequence of sigils used. Because each of these are words, or a series of words, it can be used narratively.
Let me give you an example. You are in a swamp, you use your turn to move around. This gives you an aura like so.
src: player, location: swamp, status: ok, walk.
We push that to a stack the game can see.
Now the game has to take its turn, and will look at the stack to get ideas. So lets say this swamp hindered your movement, gave you some trouble getting around. This is noteworthy enough as it affected something in the game world, and theres nothing else going on, so its made into a topic. The game will now pay attention to it and make it available for talking about.
topic: swamp-slow on player-party.
Everything is sigils, remember? Speaking is an effect, as is giving you something to talk about. Adding a topic results in an aura, push that to the stack.
Maybe then the game decides have the players companion make a comment on this topic. OK, just pair speak with other sigils to make an expression. The current topic is simply about a single negative effect, so one or two should be enough for a comment.
Factoring in the companions traits, also sigils, and the fact that for now this only a minor annoyance, we end up with an aura.
speak: topic -> complain about.
Do you see where this is going yet? The spellmaker gives us the means for text generation. The key here is instead of processing natural language like a bunch of dumbasses we just have an array of structures meant specifically for this purpose.
Anyway, the player now takes their turn. They can keep silent and continue moving, or say something as well. So let's say you pick the speak sigil too because why not, the current topic is also available to you, so you can reply. Depending on what the last message (aura) was, you get a range of options, and why not, let's factor in the player's chosen traits as well.
speak: shutdown -> complain about topic DOT change-topic -> mcguffin-quest.
We're on a mission to recover some plot stuff so shut up.
This results in further state changes, albeit behind the scenes. Our companion isn't happy, and we have a sequence of structures to prove it. Actions taken in relation to a topic can be associated with it if they're deemed significant, id est they caused a mutation of the game world's state.
speak: remind -> topic-name.
Thats right. Companion dude WILL remember that, you son of a bitch, and you bet your ass hes gonna bring it up if you keep acting like youre his boss or some shit. You dont even pay him!
You may say its such a small thing, but it all matters in a story. So we keep track of it, see what we can make this branch off into once a little more time has gone by.
What do you mean crazy, Im a fucking patrician of tenebrous arcana. You solve the problem by not solving the problem, obviously. Fuck natural language processing, all my homies use Litechnics to make narrative-driven programmable representations of the human condition.
Further rules include breaking gameplay down into scenes and acts as if it were theatre, because why not, and having baddies cooking shit up behind the scenes. Mechanism for that is the same, read the current stack and output structured wordsoup based on it.
We can even have a chorus narrating.
Or an audience reacting lmao.
OH GOD.
BUT I'M SO FRIGGIN SLOW OF A DEV.
WHAT IF I DON'T LIVE LONG ENOUGH TO IMPLEMENT THIS?
SHIT.
WORST SHOULD COME TO PASS,
PLEASE AVENGE MY DEATH.5 -
I've been an android/anti-ios person for around a decade and im now seriously considering switching to ios when the new iphones land. My mother is an apple nut and my brother is on android and everytime i bring up even the slightest nitpick about ios or macos (such as the fact that the "always use this application" checkbox on macos does not work or that you have to upload music through itunes) they jump on the "wtf then why would even consider it??????" train. In short its because ios seems at least a little bit more stable overall (havent had much experience with ios in general this is really more of a first impression). Well I got a replacement LG V20 just over a year ago and it has not aged well, had to replace the battery because i barely got 4 hours with minimal usage, even when i got the thing it was rather jittery, and its just now getting oreo (and surely wont be getting pie). Hell i was removing several apps earlier and it took a solid 4 MINUTES to uninstall an icon pack. After some investigation into the ios ecosystem i found that all the apps that i would need are on there so that was great. What im really hoping for though is some stability/longevity, im ok with paying around 1000 for a phone if it lasts a while and stays in decent shape. Finally the fact that the updates are sparing at best (with the exception of pixel phones) is a great annoyance whereas my mothers (around 4 years old) ipad is rocking ios 11. Could someone who has made the leap make a recommendation? I love android but i feel like all i would accomplish is buying another phone that craps out after less than a year.7
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It's these individually tiny annoyances in products and software that together form a huge annoyance.
For example, it's 2022 and Chromium-based web browsers still interrupt an upload when hitting CTRL+S. This is why competition is important. If there was no Firefox, the only major web browsers would, without exception, have this annoyance, since they're all based on Chrmoium.
I remember Chromium for mobile formerly locking scrolling and zooming of the currently viewed page while the next page was loading. Thankfully, this annoyance was removed.
In 2016, the Samsung camera software was updated to show a "camera has been opened via quick launch" pop-up window when both front and rear sensors of the smartphone were covered while the camera was launched by pressing the home button twice, on the camera software Samsung bundled with their custom version of Android 6. What's more, if that pointless pop-up was closed by tapping the background instead of the tiny "OK" button or not responded to within five seconds, the camera software would exit itself. Needless to say, this defeats the purpose of a quick launch. It denies quick-launching while the phone is in the pocket, and the time necessary to get the phone out could cause moments to be missed.
Another bad camera behaviour Samsung introduced with the camera software bundled with their customized Android 6 was that if it was launched again shortly after exiting or switching to stand-by mode, it would also exit itself again within a few seconds. It could be that the camera app was initially designed around Android 5.0 in 2015 and then not properly adapted to Android 6.0, and some process management behaviour of Android 6.0 causes this behaviour. But whatever causes it, it is annoying and results in moments to not be captured.
Another such annoyance is that some home screen software for smartphones only allows access to its settings by holding a blank spot not occupied by a shortcut. However, if all home screen pages are full, one either needs to create a new page if allowed by the app, or temporarily remove a shortcut to be able to access the settings.
More examples are: Forced smartphone restart when replacing the SIM card, the minimum window size being far too large in some smartphones with multi-windowing functionality, accidental triggering of burst shot mode that can't be deactivated in the camera software, only showing the estimated number of remaining photos if less than 300 and thus a late warning, transition animations that are too slow, screenshots only being captured when holding a button combination for a second rather than immediately, the terminal emulator being inaccessible for the first three minutes after the smartphone has booted, and the sound from an online advertisement video causing pain from being much louder than the playing video.
Any of these annoyances might appear minor individually, but together, they form a major burden on everyday use. Therefore, developers should eliminate annoyances, no matter how minor they might seem.
The same also applies for missing features. The individual removal of a feature might not seem like a big of a deal, but removing dozens of small features accumulates to a significant lack of functionality, undermining the sense of being able to get work done with that product or software when that feature is unexpectedly needed. Examples for a products that pruned lots of functionality from its predecessor is the Samsung Galaxy S6, and newer laptops featuring very few USB ports. Web browsers have removed lots of features as well. Some features can be retrofitted with extensions, but they rely on a third-party developer maintaining compatibility. If many minor-seeming features are removed, users will repeatedly hit "sorry, this product/software can not do that anymore" moments.