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A beautiful gem ticket from a manager today:
Title: "Check Stripe "Snippet APK" that might help for integration into the app to track pricing easily."
Alright, it's very clear this particular individual has no idea what they are talking about, but, I'll give them the benefit of the doubt and read the ticket description!
Description: "I think stripe offers some sort of snippet that can be implemented into the app similar to FB pixel. (I could be wrong here..) let’s briefly check this, if it’s of value for our A/B-Tests → e.g. if it makes your life easier = good otherwise it’s not important."
I might as well replace the management team with GPT-3 at this point.
Or even just a simple Markov chain; that'd probably be more accurate if you want to match the ticket quality more exactly of this ABSOLUTE PILE OF HORSESHIT WASTE OF TIME I GET FED EVERY SINGLE FUCKING DAY.
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5
everytime i buy a new phone ,i feel this sense of extreme regret :(
i bought a moto g 5g phone last year in feb, it was so good . it didn't had any out of the world cameras or some funky stuff, but it gave a decent performance and i couldn't want any other phone.
In October my mom's phone started giving issues so i bought a realme phone for her that was half my phone's price. i couldn't spent any mor e because otherwise she wouldn't take it. she accepted the cheaper phone and within 4 days sue was cursing it. the phone had decent specs but would lag in certain apps like zoom, and won't run some call recorder apps. at the end i swapped my phone with mom's since i didn't cared about zoom or the recorder.
now this shit realme phone's memory has gone around 60% full of my stuff, and its showing its limitations. this shit auto relaunches insta after a few minutes of usage, probably because its runtime memory gets short( 4gb 128gb device gets memory shortages. nice). its video quality is shit and camera also takes rarely good pics.
the worst thing i like about smartphones today is how they over optimise the ui. this insta issue and auto call recorders not working is simply because of the realme skin running over the stock android. i had similar issues with a xiaomi device i bought for my dad sometime ago. (fortunately my dad is more medieval so that crap has not came back to me :'/ )
so overall i am buying a 3rd phone in 17 months.
This time it's Samsung f23 and am worried that it's also going to suck. i was this 🤏close to buying a pixel 6 or even an iphone coz i can afford them.
but the regret of buying such an expensive phone that will need replacement in 2 years made me rethink.
the only android os that have suited me the best is stock and as of now only 2 companies are making it : google and moto(* it's 100% aosp with 3 extra apps but they can't say that, so they also state that they are not stock os) . one plus is also a brand that i have heard makes a good os . but recently i also heard that they have completely scrapped their os and using oppo's softwares . plus the amount of tickets we get for notifications not working in oneplus, am sure their optimization is extremely aggressive.
so everything between a moderate price phone ( that will need a replacement in 2 years ) to a flagship felt unnecessary to me, so i went ahead with a Samsung's shit phone. f23 has almost same specs as moto but it's again a heavily customised os. i wanna waste my money on trying a custom os and declare it shitty.
most of my friends that use Samsung are fan of it but they are also not very techy so i guess it suits them well. i am the guy who first installs nova launcher in his device, so let's see what it brings on the table. from the 3rd person p.o.v, i felt its screen and camera images to he nice whenever i used their mobiles, so let's see what this brings to the table :(10
f it ain't broke, don't fix it!
I feared my Android phone's touchscreen suffered severe damage from using it in the rain, until I discovered that the 3-button navigation stopped working after an Android 12 security update (both in Nova launcher as well as in official Google Pixel launcher). Wasted time drying the unplugged phone and googling for repair options before finally wasting more time changing system settings back and forth, rebooting, changing system settings, rebooting, etc.
Remember those happy times before mobile phones have been invented, which of course I don't really want back either. I just want developers to stop breaking features that used to work. Regression testing outside the happy path, anyone? I mean, it's not a hacked maker project, it's a commercial phone that I bought and intend to use with the latest official software. Don't want to think about the next breaking changes that Android 13 might bring.10
Pixel perfect layout bugfixing doesn't even feel like development, it only proves that some people got their priorities terribly wrong if they worry about a 2 pixel margin anywhere. And I do say this as a front end dev who does respect a respect a good design. But still, pixel pushing sucks!7
Does anyone know of some project that makes emoji render as emoticons (:D) or text (:troll:)? I would find something like that useful because emoticons look better than emoji and many emoji are so obscure that I find myself pixel peeping when I try to comprehend what they are trying to represent. Sometimes there's no other way to find out what an emoji is supposed to represent than copy-pasting it to a search engine. Very convenient.
I'm interested if anyone knows how to achieve this on any platform.8
Fucking Pixel 6.... Worst upgrade ever ...
Already the battery is crapping out.... As of last night, it maxes out at 72%....
What happened to adaptive charging that's supposed to make the battery last longer...
Should've kept my 4a 5g and returned this instead...8
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.2
Thanks google for creating the illusion of an option to change the shipping address for a repair order. You even mention the new address in your notification email, but when I click on UPS tracking, I can see that you sent the shipment to the old address, which is in a different city where I can't quickly go to pick up my repaired phone. After charging an extra 95,- Euros for additional damage supposedly not covered by my warranty. Lucky you that my old phone had connection problems with the shitty Vodafone station wi-fi router, which is one of the few reasons that I still even want to use a google hardware product. Thanks google for just being slightly less wretched and mediocre than your competitors, that might grant you some more years before you will be buried in history forever. Pixel phones are just like Macbooks: high quality product and good marketing, good enough to make your customer accept everything else being bullshit. Google search is even worse, but based on the same concept: just suck a little less than your competitors but don't waste any effort trying to actually be really good at anything.3
The Verge: Google shows off AR glasses that might make a case for augmented reality.
See live translations... What a fckin joke...
The Live Translate and Transcribe features on the Pixel 6 and along with all the other features... Are a joke too....
Can only translate between English, French, Deutsch, Italian and Japanese...
has anyone used latest google pixel phones (5/6/7 etc) ? are there camera/video quality comparable to iPhone?
i am thinking of buying a new phone. i recently saw the various live photo/cinimetic/other features of iPhone's camera, and i became an instant fan of it. i personally am not a big photogenic person, but the quality of apple is worth on trips and events.
but i everything else about ios shitty and miles behind android. so want some good camera phone in android.
PS : no bloatware phones like xiaomi or oppo10
Uh... What? This is for Live Transcribe... Why would I want to hide it?
Interestingly though, I now can't uninstall it... Maybe it became a system app with the last upgrade (Pixel phone)3
I just got the new ARM-based macbook. I was shocked that the menu bar is sooo fucking high now, and that there is a gap between the menubar and the maximized app.
How can this be? Are they totally nuts over there at Apple? I bet Steve would fire the responsible person immediately.
Is it really that hard to be somewhat pixel-perfect?
This looks so out of place and disgusting. It literally hurts my eyes.10