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Joined devRant on 2/19/2019
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6 months ago I had to implement a new feature and realized that a related uploading feature was broken if you choose a specific service to upload to.
I was wondering why nobody had reported this, so I took a look at the usage of said feature and it seems literally no client ever used it since it was released almost 2 years ago.
Only the product owner used it in the beginning... only for testing it...
2 weeks well spend.5 -
Manager: *taps dev on shoulder* We need to do B
Dev: I know, you created a ticket for it yesterday
Manager: Yeah but it hasn’t been done yet. It needs to get done.
Dev: I’m currently working on A which is higher priority
Manager: Ok but B needs to be done too
Dev: I know, it’s next on my board
Manager: I’m just making sure you are aware of it
Dev: I am aware of it, it’s next on the board
Manager: Ok but make sure you do it after A
Dev: Yup it’s next up
Manager: Ok, don’t let anyone distract you
Dev: …9 -
Dear people who complain about spending a whole night to find a tiny syntax error; Every time I read one of your rants, I feel like a part of me dies.
As a developer, your job is to create elegant optimized rivers of data, to puzzle with interesting algorithmic problems, to craft beautiful mappings from user input to computer storage and back.
You should strive to write code like a Michelangelo, not like a house painter.
You're arguing about indentation or getting annoyed by a project with braces on the same line as the method name. You're struggling with semicolons, misplaced braces or wrongly spelled keywords.
You're bitching about the medium of your paint, about the hardness of the marble -- when you should be lamenting the absence of your muse or the struggle to capture the essence of elegance in your work.
In other words:
Fix your fucking mindset, and fix your fucking tools. Don't fucking rant about your tabs and spaces. Stop fucking screaming how your bloated swiss-army-knife text editor is soooo much better than a purpose-built IDE, if it fails to draw something red and obnoxious around your fuck ups.
Thanks.62 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
Companies should understand the fuck that working from home doesn’t mean we are available 24 hours a day. For fuck’s sake let me eat in peace...7
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Nowadays......¯\_(ツ)_/¯joke/meme programming vue webdevelopment javascript coding devrant typescript angular rant npm react21