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Search - "a game dev story"
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Worst dev I've interviewed?
"Archie" ran his own consulting business for almost 20 years. Prior to his interview, Archie sent HR (to send to us) his company's website, where he had samples of code for us to review (which was not bad, this guy did know his stuff).
What I found odd was Archie was the lone wolf at his company, but everything I found about him (the about page, his bio, etc), Archie was referred to as 'Mr. Archie Brown'.
Ex. 'Mr. Archie Brown began his humble career and 'Mr. Archie Brown is active in his church and volunteers his time in many charities ...'
Odd to refer to yourself in the third person on your own site, but OK, I like putting hot sauce on my mac & cheese (no judgement here).
Then the interview..standard stuff, then..
Me: "Given your experience, this is an entry level developer position. Do you feel the work would be challenging enough for you?"
Archie: "Yes, Mr. Archie Brown would have no problem starting at bottom. You see ..."
Almost any time he would reference himself, instead of 'me' or 'I', he would say 'Mr. Archie Brown'. As the interview continued, the ego and self-importance grew and grew.
My interview partner wanted to be done by using the escape clause, "PaperTrail, I'm good, do you have any questions?"
Yes, yes I do. I was having too much fun listening to this guy ramble on about himself. I made the interview go the full hour with the majority of time 'Archie' telling us how great he is.
The icing on the cake was my partner caught his gold cuff-links and tie-pin where his initials and how he kept raising his hands and playing with his tie to show us (which I totally missed, then was like "oh yea, that was weird")
After the interview, talking with HR:
HR-Jake: "How did it go?"
John: "Terrible. One of the worst. We would have been done in 10 minutes if PaperTrail didn't keep asking questions."
Me: "Are you kidding!? I had the best time ever. I wish I could have stayed longer."
HR-Jake: "Really? This guy was so full of himself I wasn't sure to even schedule with you guys. With his experience, I thought it deserved at least a round with you two. You think we should give him a chance?"
Me: "Hell no. Never in a million years, no. I never in my whole life met anyone with such a big ego. I mean, he kept referring to himself in the third person. Who does that?"
HR-Jake: "Whew!...yea, he did that in the phone interview too. It was a red flag for us as well."
Couple of weeks later I ran into HR-Jake in the break room.
HR-Jake: "Remember Mr. Archie Brown?"
Me: "To my dying day, I will never forget Mr. Archie Brown."
HR-Jake: "I called him later that day to tell him the good news and he accused me of being a racist. If we didn't give him the job, he was getting a lawyer and sue us for discrimination."
Me: "What the frack!"
HR-Jake: "Yep, and guess what? Got a letter from his lawyer today. I don't think a case will come in front of a judge, but if you have any notes from the interview, I'll need them."
Me: "What are we going to do?"
HR-Jake: "Play the waiting game between lawyers. We're pretty sure he'll run out of money before we do."
After about 6 months, and a theft conviction (that story made the local paper), Mr. Archie Brooks dropped his case (or his lawyers did).24 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.34 -
Less a rant, more just a sad story.
Our company recently acquired its sister company, and everyone has been focused on improving and migrating their projects over to our stack.
There's a ton of material there, but this one little story summarizes the whole very accurately, I think. (Edit: two stories. I couldn't resist.)
There's a 3-reel novelty slot machine game with cards instead of the usual symbols, and winnings based on poker-like rules (straights and/or flushes, 2-3 of a kind, etc.) The machine is over a hundred times slower than the other slot machines because on every spin it runs each payline against a winnings table that exhastively lists every winning possibility, and I really do mean exhaustively. It lists every type of win, for every card, every segment for straights, in every order, of every suit. Absolutely everything.
And this logic has been totally acceptable for just. so. long. When I saw someone complaining in dev chat about how much slower it is, i made the bloody obvious suggestion of parsing the cards and applying some minimal logic to see if it's a winning combination. Nobody cared.
Ten minutes later, someone from the original project was like "Hey, I have an idea, why don't we do it algorithmically to not have a 4k line rewards table?"
He seriously tried stealing a really bloody obvious idea -- that he hadn't had for years prior -- and passing it off as his own. In the same chat. Eight messages below mine. What a derpballoon.
I called him out on it, and he was like "Oh, is that what you meant by parsing?" 🙄
Someone else leaped in to defend the ~128x slower approach, saying: "That's the tech we had." You really didn't have a for loop and a handful of if statements? Oh wait, you did, because that's how you're checking your exhaustive list. gfj. Abysmal decisions like this is exactly why most of you got fired. (Seriously: these same people were making devops decisions. They were hemorrhaging money.)
But regardless, the quality of bloody everything from that sister company is like this. One of the other fiascos involved pulling data from Facebook -- which they didn't ever even use -- and instead of failing on error/unexpected data, it just instantly repeated. So when Facebook changed permissions on friends context... you can see where this is going. Instead of their baseline of like 1400 errors per day, which is amazingly high, it spiked to EIGHTEEN BLOODY MILLION PER DAY. And they didn't even care until they noticed (like four days later) that it was killing their other online features because quite literally no other request could make it out. More reasons they got fired. I'm not even kidding: no single api request ever left the users' devices apart from the facebook checks.
So.
That's absolutely amazing.8 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Hello everyone.
I've seen people doing story/rant to introduce themselves, and I never done that, probably because I'm terrible at doing so, and the more people their is, the more complicated it gets for me. 😥
Usually I try to blend in, and be the same color as the wall. But I want to try something different, so bear with me as I go through this painful process. 😶
So here I am, a lonely dev, who only have friends through a screen, living in a dark room only lit by green leds (tho sometimes it turn red/pink), lost in a small street of Paris. I usually avoid posting on social media, but here on devRant, I feel alright, somehow, it feels like home... 🤗
Started developing at 14 with html and php, then css and js (with the later still being a mystery to me). 🤔
I never really had a real job. Had 3 month as an intern into a human size web agency, and despite the recommandation they gave, I didn't like the job... Dropped from school and self learned everything I know today. Did a certain amount of personal projects, but no publication for lack of confidence. As of today, I'm 28. 🙂
Then a year and half ago, I changed to c# with unity3D, and I had a ton of fun since. 😄
Learned cg effect, texturing, 3d, a bit of animation. I'm working on a project of indi game with two people that are my only social interaction outside of my family, and now devRant. I don't mind being lonely tho. 😯
But this community is awesome, so I'm glad I stumbled across that sad face on the play store. 😄
Also it's 7:30am, I didn't sleep because of this post, I'm tired, and yes I'm an idiot.21 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
My first job was actually nontechnical - I was 18 years old and sold premium office furniture for a small store in Munich.
I did code in my free time though (PHP/JS mostly, had a litte browsergame back then - those were the days), so when my boss approached me and asked me whether I liked to take over a coding project, I agreed to the idea.
Little did I know at the time: I was supposed to work with a web agency the boss had contracted to build their online shop. Only that he had no plan or anything, he basically told them "build me an online shop like abc(a major competitor of ours at the time)"
He employed another sales lady who was supposed to manage the shop (that didn't exist yet). In the end, I think 80% of her job was to keep me from killing my boss.
As you can imagine, with this huuuuge amout of planning and these exact visions of what was supposed to be, things went south fast and far. So far that I could visit my fellow flightless birds down in the Penguin's republic of Antarctica and still need to go further.
Well... When my boss started suing the web agency, I was... ahem, asked to take over. Dumb as I was, I did - I was a PHP kid and thought that Magento, being written in PHP, would be easy to master. If you know Magento, you know that was maybe the wrongest thing I ever said.
Fast forward 3 very exhausting months, the thing was online. Not all of it worked yet, but it was online and fairly secure.
I did next to everything myself, administrating the CentOS box the shop was running on, its (own) e-mail server, the web server, all the coding required for the shop (can you spell 12 hour day for 8 hour pay?)
3 further months later, my life basically was a wreck, I dragged myself to work, the only thing I looked forward being the motorcycle ride home. The system worked though.
Mind you, I was still, at the time, working with three major customers, doing deskside support and some admin (Win Server 2008R2 at the time) - because, to quote my boss, "We could not afford a full time developer and we don't need one".
I think i stopped coding in my free time, the one hobby I used to love more than anything on the world, somewhere Decemerish 2012. I dropped out of the open source projects I was in, quit working on my browser game and let everything slide.
I didn't even care to renew the domains and servers for it, I just let it die without notice.
The little free time I had, I spent playing video games and getting drunk/high.
December 2013, 1.5 years on the job, I reached my breaking point and just left, called in sick at least a week per month because I just could not see this fucking place anymore.
I looked for another job outside of ALL of what I did before. No more Magento, no more sales, no more PHP. I didn't have to look for long, despite what I thought of my skills.
In February 2014, I told my boss that I quit. It was still seven months until my new job started, but I wanted him to know early so we could migrate and find a replacement.
The search for said replacement started in June 2014. I had considerably less work in the months before, looks like he got the hint.
In August 2014, my replacement arrived and I got him started.
I found a job, which I am still in, and still happy about after almost half a decade, at a local, medium sized ISP as a software dev and IT security guy. Got a proper training with a certificate and everything now.
My replacement lasted two months, he was external and never really did his job - the site, which until I had quit, had a total of 3 days downtime for 3 YEARS (they were the hoster's fault, not mine), was down for an entire month and he could not even tell why.
HIS followup was kicked after taking two weeks to familiarize himself with the project. Well, I think that two weeks is not even barely enough to familiarize yourself with nearly three years of work, but my boss gave him two days.
In 2016, the shop was replaced with another one. Different shop system, different OS, different CI. I don't know why and I can't say I give a damn.
Almost all the people that worked at the company back with me have left for greener pastures, taking their customers (and revenue) with them.
As for my boss' comments, instructions and lines: THAT might not be safe for work. Or kids. Or humans in general. And there wouldn't be much left if you put it through a language filter...
Moral of the story: No, it's not a bad thing to leave a place if you're mistreated there. Don't mistake loyalty with stupidity!
And, to quote one of my favourite Bands: "Nothing matters when the pain is all but gone" (Tragedy + Time by Rise Against).8 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
getting into dev work is such a shit show. thinking back 2 years ago I decided to switch career so went on bootcamp and starting looking for junior role.
as you know full well all jobs requires 5+ years when the tech has only been around 3. Anyhow, got a junior full stack role at a start up, all good , great pace (cos of startup) and wide range of tech to learn. one minute i am doing great , next day I am not good enough and got let go (WTF?) ,also whats up with some backend devs Jesus why wouldnt you let me put a " on aws because you are the backend dev what the fuck is wrong with your ego man?
fun story number 2: after being let go of my first role due to being good dev for one day and bad the next. I went for an intern role for really low paid. well fair enough I am here to learn right guys? nope, i have experience with the main tech from my last job and I managed the take home test and despite I told them i have more experience front end they criticise my backend code , despite i was able to tell them what I have done not so well and I have found a better solution AT THE INTERVIEW. still not good enough. I was really doubting myself If I am that shit at being an fucking intern with a stack I have experience in.
fast forward another job interview I landed my current role with fantastic culture, good line manager & tech lead. nice colleague and I am being treated like a prince with the work i put in. Why is this industry so fucked?
so, folks out there trying to get into this game. dont lose hope, you can do it , you just need to get fucked a bit to know whats good out there!5 -
!Dev
Okay so this is a very embarrassing story but I guess it's kinda funny so I thought I'd share it anyway.
I was playing a tabletennis game in VR and my opponent was a pretty chill guy who started blasting metal music. We were just casually vibing and then we started headbanging. Not a good idea with a VR headset on your head. There are two deep scratches right on my forehead now. Two perfect parallel lines.
I lost the game, and the smoothness of my forehead.
Okay kids, never headbang with a VR headset on, remember that.3 -
story time
I'm a C++ programmer and they have given me CSS, Javascript, Java, PHP and C# vacancies.. because I'm a programmer and they think I can do the rest.. YES I can.. NO i don't want to
One day I was invited at the recruitment office. had a talk for like 30 minutes.. where after they said yeah we have a game dev company for you.. then they said which one... Yes that Is indeed in this city... their SALES division not their DEV devision!
One day I came to a recruitment office 30min travel time.. and in the conversation it was me who talked about 30 minutes that recruiters don't understand the difference between javascript and C++. .. they asked me If I knew MySql.. for a backend job..
How can recruiters be THIS stupid.1 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
For those who had already followed my story here, a while ago I was in bad hands having several employers not professionally consistent (unfortunately).
Soon like any professional, I went in search of other jobs and looking for something better for me. I did several interviews with several recruiters around the world (massively trying to go to Europe).
Some never gave me feedback, they never wanted to at least respond to messages, emails or direct messages on LinkedIn.
Until one day a company whose owners are of the same nationality as mine opened the doors for me I came to Europe to work for a client of theirs and that client absorbed me in his company and today I am their CTO.
And magically all those recruiters from different nationalities appeared with the old man "hey, remember me ?! So about that interview, it really didn't work, right? But now I have another *** opportunity ***, how are you? Available for a conversation?"
I have already made several selection processes in my professional life, and I never failed to answer a candidate (that's right, everyone, even negative feedbacks) and I am proud of that. I am a dev and I still did the only job that HR should have done, it gives feedback.
With a lot of joy in my heart I say that the game has turned.4 -
This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)2 -
I always wanted to be an airforce pilot since I was a kid. Then snes came, spent a great deal of hours playing so many games. I got curious on how they were created and although I did it, I always wondered why people blow on cartridges if the game won't start. Fast forward to CS, Diablo 3, Red alert. I was fascinated whenever I type something on the console and something happened, that got me excited. Add that I was using wordstar and programming HTML/CSS in school when I was just 10-11. When I turned 12, I was programming using Borland C++. It just snowballed from there, curiosity and a series of my programs working made me focus a lot of my time talking to computers (especially when I built robots using lego mindstorms). While my classmates were having a hard tim deciding what course to take in college, I was already certain since I was just a sophomore in high school. I will write and talk to computers until I wear thick glasses.
So there it is, my dev story. Apologies for a lengthy post. 😀1 -
Well I guess my first dev project will probably end up as my last (For good reason).
Not long after dippig my toe in the programming world by messing with Minecraft mods, I decided to take a gamemaking class at my high school which introduced me to gamemaker, straight away I was able to use my java knowledge to sort of become the go to person for help, so while everyone was following tutorials for a basic pac man clone I had started work on the final asignment which was to create a fundamentally playable game.
Taught myself how to use spritesheets, tilesets, external libraries and the like and decided, fuck it lets make an RPG based around looting dungeons, ended up decidng on the title 'Plunder', since then the project grew and grew in scope to the point it is now unrecognisable with my goals as of now compared to then.
Now that project has been placed on hold as the story and world just grew in scope to the point I litteraly do not have the knowledge or time to actually work on the game, so I've started converting that world into a book which is slowly motivating me to almost slice up the game and work on individual pieces.
But considering the drain and effort that has gone into this, pretty sure IF (And that's a big if) I ever do release this game that took basic concept 9 years ago, don't think I would ever be able to top that achievement.
Thankyou for coming to my ted talk.
(Just for shits and gigs I might try and did up some old projects related ot this and post them in the comments if anyone may be interested ¯\_(ツ)_/¯) -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
The moment I knew I wanted to be a dev was very early in life, but I didn't realize it until I had gotten out of high school. My parents gave me my first computer when I was like 8 and it was my grandfather's old Windows 95 PC. I loved to play the Army Men game with the plastic figures like from Toy Story. I also tinkered around and found out how Word and some of the other programs worked. About two years later, I got his old Windows 98 PC. I continued to play around in Windows and discover some nuances of the operating system. My parents had a Windows XP machine at the time and they called me in every time they needed help. I got on their computer from time to time to use the Internet, where I discovered so many cool things. In junior high, we were forced to take a typing course where I honed my typing skills through playing games. I soon was able to easily complete all of the challenges. To understand my persona, you must know that I was bullied throughout elementary and high school. I was "the nerd" of our class and I wore that badge even with all of the negative energy that it came with. I received constant criticism, ridiculed for being intelligent (my paycheck isn't too funny now, is it losers?). I didn't care, though, my mission has and always will be to show them their wrong doing. I actually can't wait to have a reunion just to see how UNSUCCESSFUL they are. My parents didn't like my interest in gaming and technology either, but that's a rant for another day. After junior high, I wasn't exposed to much else until I got to college four years ago, where I took Fundamentals Of Computing. My professor was a true nerd (major Zelda fanatic), and he taught us how to program in Python. I began to love being able to create something literally out of nothing. He opened my eyes to a world where there was order and I could have control in a world where I've never had any control in before. Since then, I've only began to love my profession more and more. This is truly what I was born to do.
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!dev
Well, it's time for a personal thing today, because I was hit with some shit today that I'm still kinda shook about.
So, as a bit of introduction (I've mentioned these in previous posts before but whatever, not everybody sees everything): I'm currently a senior in high school and I'm in the school's band (neither are too related, but a bit of setup for this story). I've been talking to a girl lately and I think I like her. She's fun to be around, kinda silly, and just great overall. She makes me happy and I like it. Her name is Grace, her sister's name is Taylor (just to avoid confusion later)
In the school's band, we play at home football and basketball games. Today was a basketball game. Normally when there's a game I just stay after school because I don't want to go home and come back a couple hours later, plus I like to hang out with some of the other people who do the same thing.
Grace was staying after for the game too. I was talking to her in the band room, kinda flirting a bit (on an unrelated side note, she's ticklish). Someone comes in the band room because he wanted to practice a bit, to get ready for the game. She's going back and forth between the band room and somewhere else (not too sure where she was). At one point I left to get a drink, come back, she's sitting next to him, just talking. I join the conversation, and her sister (Taylor) comes in, to get ready herself.
I go over to talk to Taylor for a minute. She looks at Grace and the other guy, then looks at me and just says "separate them". To which I said "...what? why? how?"
Me and her go outside the band room and she tells me that basically the guy has been cheating on his girlfriend with Grace, and it's just hurting everyone involved, except him basically. His girlfriend doesn't seem to fucking care, and he's done it before with someone else. (The other person actually like vaguely mentioned it to me a long time ago, but I didn't really know what she was talking about until now)
So basically, dude's cheating on his girlfriend with Grace. And I like Grace. Honestly don't know what the fuck to do. I want to do something because whenever something's going on with Grace, her sister always trusts me to make sure shit goes right. Some times when Grace wouldn't eat, her sister would always talk to me and ask me to make sure she actually eats.
Fuck guys. This stuff has been on my mind for the past ~4 hours and I don't know what to do, or if I even can do anything about it. I just needed to get this shit off my chest.
Sorry for the long personal story. Some parts I didn't really articulate very well. Honestly it was more of me just getting everything into words.4 -
Week 1 Day 5 - Week 2 Day 5
"It does not matter how slowly you go as long as you do not stop" - Confucius
He had a lot of great quotes but I think that's one every dev who's ever worked on a personal project can get behind. It's been about a week since my last rant so I've got a lot to cover, I got a little busy so my progress has been lacking but I have two days off coming up and I plan on making all my meals ahead of time and turning my phone off to limit distractions.
So far I've worked my way through the first lesion on layouts and getting/editing views by the id. This seems pretty basic once you get comfortable with the topic. I'd like to think this will become second nature once I start to get into the guts of the course. The second lesson started working with internet connectivity and I've just started working through it. A lot doesn't make sense but at the start of the lesson one nothing made sense so I assume it'll all wrap up nicely.
I wanted to publish this two days ago (January 23) but I closed my laptop and forgot all about the rant so now it's two days later and I've made some progress, things are getting easier to understand and I'm liking it. I've also decided to start making something I've always wanted to while I work on android development. I'm going to start making an RPG I've been working on since my sophomore year of high school. I haven't written any code for my game yet but I've got the world development and story air tight. So as an ending statement, I'd like to ask anyone on devRant with game making experience how I should go about structuring my project, and some of the things that aren't going to be easy to find with google searches. I plan on, to the dismay of many other game dev's I've talked to, write it in Java because it's familiar to me and I would probably make a worse game in C++ even though that is the go to language. I'd also like to thank some of you repeat readers for silently encouraging me to keep going just by ++ing my rants every time, JoshBent and Dfox. It's been really nice seeing names pop up every single time.1 -
My DEV Story
After reading it, make a favor by ++d
Thought to be a software engineer in future
Learnt Python's basic modules, AI, and some ML
After getting intermediate in python, I started learning Java as my second language but could not do it because of JDK 8. Now don't ask me why.
Then, just stepped into game development with unity and C#, having a basic knowledge of C# with no experience in making a game myself. This is called ignorant.
After getting no success, I started learning PHP and got the chance to make a website having no content ;)
But it cannot meet my requirements
Soon I got content that AdSense regards as no content, no problem
I started learning Flask, a module in python for making web applications.
It took me 1 month to complete my website, which can convert file formats.
The idea for deploying it to the server
Sign Up to DigitalOcean
Domain Name from GoDaddy (I know NameCheap is better but got some offer from it)
Made a VPS for what I have to pay $5/month
Deploy my Flask App using WSGI server
This is the worst dev experience
.
.
.
.
Why in all the tutorial, they only deploy a flask app which displays Hello World only and not anything else
WSGI or UWSGI Server does not give us permission to save any file or make any directory in it
Every time........ERROR
Totally Fucked Up
Finally, it works on localhost with port 80
I know this is not the professional way to host a website but this option was only left.
What can I do
Now, I cannot issue a free SSL certificate through Let's Encrypt because **Error 98 Address Already In Used**
The address was port 80 on which my Flask App was running
Check it out now - www.fileconvertex.com8 -
Okay this is my first time posting on this site. I've browsed it (definitely not in class) and the community looks beautiful, so I'm going to just kind of slide in here. Anyways this is the part where I use my caps lock button and type lots of naughty words I guess...
<rant type = 'school'>
Our programming classes are fucking DISMAL uuugh... Okay so we have four technology classes: Tech Exploration, Coding 1, Coding 2, and Intro to CS (a 'high school' level class)... So this means a fuck ton of kids in programming classes, mostly because I WANNA MAKE MINCERAFT AND BE A KEWL BOI LIKE GAME DEV BUT I'M ALSO A FUCKING IDIOT AND WILL NOT LEARN ANYTHING YAAAAAAY but that's a mood and so there's a fucking tidal wave of dumb kids in these classes. So right we're dealing with like 80 kids per class period. Sorry if I'm repeating myself but there are a FUCKTON of students. Now, we have... wait for it... ONE FUCKING TEACHER. ONE. I fucking swear this district does not give a SINGLE SHIT about possibly THE SINGLE FUCKING MOST IMPORTANT SUBJECT WHYYYYYY... Okay so the teacher is kinda overworked as fuck lol. She can't really teach eighty kids at once so she mostly gives us exercises from websites but when she can she teaches us shit herself and actually knows a good bit about her field of study. She's usually pretty grumpy, understandably, but if you ask her a good question that makes her think you can see the passion there lol. So anyways that's a mood. Now at the other school it's even worse. They have this new asshole as a teacher that knows NOTHING about ANYTHING IT IS SO FUCKING REDICULOUS OH MY UUUUUGH... THEY STILL DON'T EVEN KNOW WHAT A FUCKING LOOP IS LIKE OKAY YOU'VE BEEN TEACHING PROGRAMMING FOR A YEAR AND YOU'RE THE ONLY ONE TEACHING IT AT THAT DISTRICT SO MAYBE YOU SHOULD AT LEAST FUCKING TRY WHAT IS WRONG WITH YOU... so he just makes them do shit from a website and obviously can't do half of the shit he assigns it's so fucking sad... I swear this district is supposed to be good but maybe not for the ONE THING I WANT IT TO BE GOOD FOR. Funny story: in elementary school once I wrote down school usernames for people I didn't really know and shared them a google doc that said "you have been hacked make a more secure password buddy" etc etc and made them the owner and these dull shits report it to the principal... So I'm in the principles office... Just a fucking dumb elementary school kid lol and the principal is like hAcKiNg Is BaD yOu ShOuLd NoT dO iT and I'm like how did you know it was me... so he goes on to say some bullshit about 'digital footprint' and 'tracing' me to it... he obviously has no clue what he's saying but anyways afterwards he points to where it says last change made by MY SCHOOL ACCOUNT... HOW DULL CAN YOU FUCKING POSSIBLY BE IT WAS FROM MY ACCOUNT THAT LITERALLY PROVED THAT I DID --NOT-- 'HACK' INTO THEIR ACCOUNT YOU DUMB FUCK. Okay so basically my school is a burning pile of garbage but it's better than most apparently but it's GARBAGE MY GOD... Please fucking tell me it gets better...
okay lol that was longer than I thought it would be guess I just needed to vent... later I guess
</rant>12 -
So maybe stack overflow is better for this...but it's kind of ranty too so here goes.
Any react + typescript devs here? Cause I did something dumb. I ejected the project because I needed to build a custom express implementation...long story short, I can't run a webpack react dev server or use hot reload. Which is a PAIN! If I wanted to wait for a full TS and react static recompile after changing a css prop....I wouldn't be in the web game!!
Has anyone else had this and fixed it??1 -
Hi, I'm a full stack developer. I want, with a friend of mine, to develop a multi platform mobile game. It will have online matches, a scoreboard, a shop. Something like "clash of clans" or any other online game.
I read about unity, phaser, unreal engine and many others technologies I have never used ... But I don't know which one to choose and start learning. Do you have any advice? Any articles, guide about game dev? Someone who was in my situation has suggestions, or just tell his story?1 -
The absolute worst experience i have ever had with a dev technology was a mixture between notepad, pgeLua and a PSP.
Back in 2010, i coded a game called "ReapeR ValleY" for PSP (homebrew). I had no idea what an ide was and i have never really coded before that.
That resulted in a 1500+ line code that in a single file written in notepad. The performance was horrible since it just ran through the same lines of code over and over again with arrays filling up and flowing over with data.
The entire game was written in pgeLua (a supposedly more game friendly version of Lua) and ran on the PSP.
The PSP needed to be overclocked in order to run the Game smoothly. I had to restart the entire PSP when the game crashed and i already installed a custom bootscreen that basically shortened the time to boot.
You can still find the game online hosted on various websites. It was my very first and unexperienced attempt at coding, but it worked.
Moral of the story: you can code with just about anything, but when you don't inform yourself about IDEs, frameworks and such, it might be painful.
... also Notepad is pure brain pain to code in. -
I hate how hostile the game dev scene is to newcomers. Unless you have a game to show for or a success story, they don't give a shit about you. What gives?3
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!dev.
I like to hold myself off of gaming content that I don't want to spoil myself with. The Last Of Us Part I, God of War 2018, God of War Ragnarok are few of the games I deliberately didn't watch any gameplay videos of, just because I knew that these games are bangers and I should have first hand experience myself.
I'm still waiting for GoW: Ragnarok to come to PC so I can enjoy it like a first time player.
But what I didn't do, is to hold myself to Marvel Spiderman 2's gameplay spoilers. I have watched almost all gameplay videos and I now know how the game ends. And I am disappointed with what the game turned out to be. It's just punching bad guys, swinging around here and there and a story goes on in the back as cinematics.
This is a testament of how marketing can affect the hype of a game. They dropped so many abstract trailers that it kept the suspense, a bit too much. The game didn't deliver on the hype imo.
Now that I have spoiled myself, I understand that it's just another Spiderman game, like Spiderman 2018 and Spiderman: Miles Morales. And as a result, my chest now feels empty. -
!Dev
Fuck people using trace rifles in momentum control. How the hell am I supposed to kill someone who kills me in two rounds and also fires at 1000 rounds per minute. I was trying to get the catalyst aka upgrade for the seasonal weapon which is pretty bad and the upgrade makes it usable but I am getting ripped apart after my first kill because someone can kill me with 2 bullets wherever he shot me.
Yes momentum control is supposed to be a gunfight mode and it comes around rarely but that does not mean a broken weapon can roam around killing anybody in sight before they even know you fired a shot at them from some lane. Shotguns do the same but you need to get close. Shotguns are still a problem but at least you can dodge or counter with a shotgun since your radar tells you someone is nearby and snipers need a headshot. These weapons can fire at your toe and you are dead. Oh the devs knew that such fast firing weapons wil be op and needed their damage and made them use the same ammo as shotguns, sniper and non heavy grenade launchers. However the game mode gives all weapons a damage buff which is enough for trace rifles to be broken. Yes you can use other primaries but what are you gonna do when a auto rifles kills you with two shots to the toe. And since they burn ammo quickly and take more rounds to kill then their counterparts like shotguns which use he same ammo as them they spawn in with 50 in the mag and anybody who is using shotguns snipers or grenade launchers give them ammo and they only need two rounds to kill. Also after I kill 50 PvP opponents I need to kill a few hundred opponents in PVE or PVP to actually apply the upgrade and who you kill does not matter.
Seriously and the second weapon I want to upgrade which is able has tracking but you need to aim down sights after hipfiring the tracking shots
which dl negligible damage so they explode or aim down sights and shoot which deals more damage but I am probably not going to have enough time before some random kills me again.
And this is just the first game. From what I heard it was supposed to be a fun game mode which focused on gunfights with your primary not the infamous laser tag show of Prometheus lens which happened a few years ago but now all trace rifles can do that. Oh and I still need to get 50 kills there for a seasonal challenge so I can get the free version of the premium currency and I can only skip one challenge and I have already skipped one challenge since it requires a dlc K don't own.
Seriously why cant some actual good game come up to challenge this. All the competition seems to be third person shooters. Also most of the guns don't feel good and lore is pretty lacking but lore is not top priority. The only competition is Warframe which is not my style, Titanfall 2 but I get insane pings from here so no multiplayer so after the story nothing to do unless I want to do airtstrafing which is useless since I can't play multiplayer. Granted Titanfall 2 is not a looter shooter but the guns feel good and the movement is too good and Halo 1 - 3 since I heard 4 and 5 are pretty bad and I have only played halo 1. I might complain about jackal snipers in halo 2 but at least they have fixed spawns.
Maybe I am overreacting since it is my first game of momentum control