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Search - "definitely not serious"
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Scene: Senior developer left, 3 Junior devs(including me) are now loaded with work.
*Intern asks for help*
JuniorDev1: I have 2 projects of which i'm the lead on one. I don't have time to help anyone.
JD2: 2 projects as well dude, speak to me after work, much easier then.
Me: 3 projects, lead on two. Sure how can i help you.
Took less than 5 minutes to help the intern.
2 hours Later. Check in meeting
PM: Our Junior devs are really busy and can't always help you guys. JD1 are you overloaded?
JD1: Yes, is their anyway we can split the one projects work?
PM: Sure. JD2 are you overloaded?
JD2: Not really, but i agree on splitting the projects between the three of us.
Me: *Are these fuckers serious? i have three projects, they have 2 and they wanna give me more work because they are overloaded and don't know how to manage their time*
PM: Ok cool, i'll update it. CooCooK4Choo, i see you building your own game during lunch time. You definitely not overloaded.
Me: Actually! what i do in my lunch time is my own personal work because it's the only time i have to work on personal projects. I actually do feel overloaded with the 3 projects and now more work from them, could we split the work load evenly please.
PM: I thought you said you could handle the 3 projects?
Me: I can, i have been, but with more work coming my way i don't think i'll be able to.
PM: Unfortunately i need the other Junior Devs on demand, so i won't be able to split the work load evenly.
Me: On demand for what? Why not let the interns help?
PM: In case i need their help. The interns are helping the other Junior Devs with things that don't require too much out of them.
Me: *This FUCKEN BITCH!* Cool, I'm done with the 1 project, expect the business rules at the end of the day. I'll see if i can get the other 2 near done by Friday so i can have time to look over the code of the new projects that i'll be splitting with the other Junior Devs.
PM: Cool, glad we all on the same page.
You know what? FUCK this stupid shit of favoring people in the FUCKEN work place.
This is my first full-time job ever, I've been here for a full year today and i can honestly say these people are just giant children with money. I should know, out of work i am a giant child, but from 8:00 - 16:00 i'm a FUCKEN adult.17 -
Complete and total rant:
You know what fucking confuses the holy fucking shit out of me? DESIGN
I have MAD respect for motherfuckers that spend their days tailoring shit away in CSS, writing custom animations and toggles in JS and ensuring that their HTML is pristine as fuck. I really do and in my opinion they should b getting mad props from everyone, because if they so decide to learn GOOD server side scripting then they are most definitely on their way to create some awesome functional and beautiful shit.
But...
I am not a designer by any means of it. And I know that shit is supposed to look good and work across a multitude of devices. Doing something like that takes me a couple of lines of code (granted, after hours of work that is) that may take a designer way less.
But why oh why do I see THOUSANDS of lines of CSS code for shit that does not take me half the amount of work that it takes other people?
Like seriously. I am trying to emulate the menu that university of Chicago uses(as an example for a lil design practice cuz i suck at it) and looking into their CSS I see thooooousands of lines of code to do something that I did in about two hundred.
So wtf man, do I suck so hard that I am missing some serious shit? wtf is happening? This confuses me, because in my mind it should take me just about as much work as it takes them right?
AGAIN MAD RESPECT FOR DESIGNERS -- If you are a designer reading this please tell me wtf is happening14 -
So, with couple of new people in senior managerial roles, pink slips started flying left and right before the holiday season. That didn't happen before in the company. It's still relatively small and when people left that was for better paid or more interesting work.
While I can understand that from the business perspective and especially for a few who might have been considered dead weight (devs and other roles), I have a serious problem with the way it was handled. It's one of those 5 minute notices. If we weren't remote, I guess escorting out by security would follow.
Most recent person to go is actually one of the most senior devs at the position that became redundant over time, as it clashed in the "pyramid" with another dev. He was involved in many aspects of the product and greatly contributed to the overall success during years of hard work, i'd say maybe more than any of us.
He didn't fuck up anything major as far as I know, his services were just not needed anymore, compared to the other guy. Saving money. I get that.
At T-1 day he prepared a demo of his project. Meetings, Slack, everything as usual. Next thing we got was a "we wish him well in future endeavours" e-mail.
What I find most disturbing is the fact his account was removed immediately, and then we were asked to get any files and anything else we might need, all over personal communication channels (private e-mail, Skype etc.) because he was locked out of all company accounts.
I seem to have have survived this year. One thing they have definitely achieved, based on some off the record chat and some public updates, tweets etc I can see, is for many of us to start networking, polishing CVs and generally stop giving many fucks about the company and the outcome.
I've myself started brushing up on some new skills (stacks) and some old ones (algorithms, etc.) I may need any day now, as it seems.
If they can basically tell "thank you and fuck off" to one person maybe most involved with the company growth, with zero dignity and respect for the person, then fuck them.4 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
Holy shit, my first freelance project will be field-tested for the first time tomorrow!
After a few more rounds of fixing bugs, some serious improvements, and some new features additions, I can actually say that I'm proud of the code I've written! It's not perfect, but I definitely like the way it works - AND IT ACTUALLY WORKS!
Knock on wood, hopefully it won't shit the bed tomorrow.1 -
Canoncal.. buddy.. pal..
We need to talk about the content on the server image's login screen.
Now, I get that lots of developers will use the server image out of a desire to keep their environments minimal.. but at the same time, is the same server image that will be deployed on thousands of VMs all over the world really the place to be talking about "great IDEs available on Ubuntu" complete with smiley faces?
I'm dead serious I log in and there are fifty seven lines of crap on the screen. I don't need links to your docs or support pages, I definitely don't need cutesy links to "hey look at this cool stuff you can do on Ubuntu!", and I absolutely don't need advertisements for your paid services.
This is some of the tackiest stuff I've seen outside of Gitlab shilling for GKE in the paid enterprise version.
Stuff like this turns actual users off. Sysadmins, the ones who are going to be seeing this stuff since it's visible on SSH shells only do not care about your cutesy IDE advertising.
Grow up.4 -
*leaning back in the story chair*
One night, a long time ago, I was playing computer games with my closest friends through the night. We would meet for a whole weekend extended through some holiday to excessively celebrate our collaborative and competitive gaming skills. In other words we would definitely kick our asses all the time. Laughing at each other for every kill we made and game we won. Crying for every kill received and game lost. A great fun that was.
Sleep level through the first 48 hours was around 0 hours. After some fresh air I thought it would be a very good idea to sit down, taking the time to eventually change all my accounts passwords including the password safe master password. Of course I also had to generate a new key file. You can't be too serious about security these days.
One additional 48 hours, including 13 hours of sleep, some good rounds Call of Duty, Counter Strike and Crashday plus an insane Star Wars Marathon in between later...
I woke up. A tiereing but fun weekend was over again. After I got the usual cereals for breakfast I set down to work on one of my theory magic decks. I opened the browser, navigated to the Web page and opened my password manager. I type in the password as usual.
Error: incorrect password.
I retry about 20 times. Each time getting more and more terrified.
WTF? Did I change my password or what?...
Fuck.
Ffuck fuck fuck FUCKK.
I've reset and now forgotten my master password. I completely lost memory of that moment. I'm screwed.
---
Disclaimer: sure it's in my brain, but it's still data right?
I remembered the situation but until today I can't remember which password I set.
Fun fact. I also could not remember the contents of episode 6 by the time we started the movie although I'd seen the movie about 10 - 15 times up to that point. Just brain afk. -
I've had my share of both good and bad coworkers.
My best memories are definitely from the late 90's, early 2k's. The team I was a part of back then really had the best attitude. I particularly remember one of them, who ended up being a PM. He was always joking around, nothing was ever too serious to make fun of. He was an old school punk, and it did show. Although he was always professional in meetings with customers and when it mattered. If I'm not totally mistaken, he started a punk band in his fifties, where noone knew how to play or sing. Great guy!
In my current job, all the good and nice people are either quitting or bullied out of the company. I miss them. Sigh. -
Even if world heals from Covid 19, I don't think Bill Gates and his family is going to recover from the PR damage.
The image he built up through his philanthropy is in shambles. I don't know if it's misinformation by conspiracy theorists about vaccination agenda, but Bill gates' smirk during his interviews on a serious subject is definitely not helping him.
He is gonna have a really really hard time coming back from this.26 -
How I wish my job interviews would end like this:
HR: "So, we're looking for a developer with experience in Nuxt.js. Can you tell us about your experience with that framework?"
Developer: "Honestly, I'm not very familiar with Nuxt.js. But I have a lot of experience with Vue.js, which Nuxt.js is built on top of."
HR: "Oh, well that's just fantastic. So you're telling me that we're supposed to hire someone who doesn't know the most important part of our stack? How hilarious!"
Developer: "Look, I understand that Nuxt.js is important to your team. But I'm a quick learner, and I'm confident that I can pick it up quickly."
HR: "Oh, I'm sure you are. I mean, it's not like Nuxt.js is a completely different framework or anything. You can just magically learn it overnight, right?"
Developer: "I never said it would be easy, but I'm willing to put in the work to learn it. My experience with Vue.js and JavaScript is still valuable, and I think I could make a positive contribution to your team."
HR: "Oh, I'm sure you could. I mean, it's not like there's a million other developers out there who already know Nuxt.js. We might as well just hire someone who doesn't know anything and hope for the best, right?"
Developer: "Okay, that's enough. I get it, you're not interested in my skills. But maybe you should consider the fact that your job description didn't even mention Nuxt.js as a requirement. If it was so important, you should have made that clear from the beginning."
HR: "Oh, don't get angry. We're just trying to find the best candidate for the job. And clearly, that's not you."
Developer: "Fine. I don't need this kind of attitude from someone who doesn't even know the difference between Vue.js and Nuxt.js. Good luck finding someone who meets your impossible standards."
HR: "Yeah, good luck to you too. I'm sure you'll find a job where you don't have to learn anything new or challenging."
Developer: "At least I'll be working with people who appreciate my skills and experience."
HR: "Sorry, what was that? I couldn't hear you over the sound of your arrogance."
Developer: "You know what? I don't need this. I'm out of here."
HR: "Wait, wait, wait. Don't be like that. We were just having a little bit of fun. You know, trying to lighten the mood."
Developer: "I don't think it's funny to belittle someone for not knowing everything. And I don't appreciate being treated like I'm not good enough just because I haven't used Nuxt.js before."
HR: "Okay, okay. You're right. We shouldn't have been so hard on you. But the truth is, we really do need someone who knows Nuxt.js. We can't afford to waste time on training someone who doesn't know the technology."
Developer: "I understand that, but I'm willing to learn. And I think my experience with Vue.js and JavaScript could still be valuable to your team."
HR: "You know what? You're right. We've been looking for someone with Nuxt.js experience for so long that we forgot to consider other skills and experience. We'd like to offer you the job."
Developer: "Really? Are you serious?"
HR: "Yes, really. We think you'd be a great fit for our team, and we're willing to provide you with the training you need to get up to speed on Nuxt.js. So, what do you say? Are you interested?"
Developer: "Yes, I'm definitely interested. Thank you for giving me a chance."
HR: "No problem. We're excited to have you on board. Welcome to the team!"5 -
Hi So I need some solid advice from you all wonderful people.
I think i am now ready to look into job side of this world, but have lots of doubts , read my story.
I have been learning android for last 2 years. Most of the time i have been trying to understand how stuff works in android , but i have also gained a few other skills ( python programming, kotlin/flutter basics data analysis basics, testing, some graphic designing, aweful web dev ,etc). But i really want to work with Android. I don't have any specific Salary figure in mind, but i guess my knowledge is better or atleast par with most of the good android developers.
So i want to know how is this fresher/placement thingy work?
1.) GETTING KNOWN? : How can i make some good android based company aware that I am available for hiring? Should i start emailing every android related company that i know of? Should i start listing my profile on recruitment sites like linkedin or internshala? This year it is being said that companies will come for placements. From the status of my college, they are going to give me way to less $ , nd i know am not going to like any of them, but i guess i have to sit for them too.
2.INTERVIEW OR DIRECT PLACEMENTS? A little pre-context: i am currently starting my 4th year in clg. Afaik , 4th year isnt that strict and their can be leniency in terms of attendance. But my college is a place full of political cun*s in the name of directors and HODs and I don't know if they are again going to enforce the old 75% mandatory criteria. Plus if the company is from a different state/country , then my attendance would definitely not suffice.
So mainly i am unsure if somehow a company hires me, i would be able to start immediately. I heard that there are interviews for job recruitment after which the candidate is binded with an agreement to do some months training followed by permanent working after college completion.
This type of agreement is very much suitable for me, since from what my friend tells me, trainings can be lenient and understanding regarding exam preparations nd stuff.
So what do company usually chooses? Binding a fresher on immediate working basis or do they consider graduate completion?
Also, i suck at competitive coding. Do i need to polish myself on that or some company is willing to give me chance on the basis of my other skills 🙈(okay, no kidding , that's a serious question. I need to either work on getting better in competitive or build more apps based on that)
3.) ANDROID OR EVERYTHING? From what i have heard, working as a professional fresher is more like being an allrounder than being a domain specialist. But as i already stated, i really dig android and that's no small framework. I may di other stuff too, but won't interest me nd my output might be less efficient than expected.
So freshers can really be asked to do any stuff? Or can i still be in the area i like being into?
4.) COMPANY OR START-UP? Yeah, this is a general debate starter. Ignoring the business side of the conversation ( job safety vs more salary, experience, etc) the thing that's most important for me is the presence of a team. I want someone to assign me a task, whose vision i could follow, from whom i could learn, and some other people who are supportive and doing the same amount / similar work that am doing . This is so much import8 for me that i can easily ignore other factors for a better team. I once took a call from a startup ceo who hired me, a 2 month old android beginner at that time, as the "lead android developer"
But if am being on a team where i am supposed to do any random stuff that is assigned, then obviously this whole point of "visionary, helpful leader, guiding team, "etc goes moot9