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Search - "ea games"
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Dear EA games.
If you want to tell me my password needs to be “more” secure in your error message, at least tell the fucking truth about it.
- 100 random character password entered on mobile
- response: password needs to be more secure
- WTf!
- loads on pc
- notices password rules
- must be between 8 and 16 characters...
- I think that’s a Wii little Less secure you ass hats, and WHY can’t you show this fucking notice on mobile 😖12 -
!rant
Dream Interview
-recruiter. Where is the 2nd page of your letter of application?
-me you now can get it as a DLC for Just 4.99!
-recruiter you're hired, welcome to EA Games!3 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
A YouTuber posted a video today about how Linux users' bad attitudes account in some part for the fact that AAA games are not getting released as much on Linux as on Windows.
Here's my bad attitude: Fuck AAA games. I don't want them on linux. I don't want them to exist. The AAA studios are colluding to change the market to be less about selling games and more about leasing access to them, and prioritizing revenues based on mictrotransactions and gambling-- with a pursuant focus on exploiting addictive personalities for profit. We don't need that on linux, and frankly, I don't think EA, Ubi, Activision, Bethesda, and Epic do either. Linux is an environment of choices, where the inner workings of any particular piece of software are far more exposed than they are in closed systems like windows, mac, and consoles. That exposure breeds understanding, and the last thing the AAA studios want is a knowledgeable, informed customer base. They want naive children with access to their parents' bank accounts, and they want to eliminate all means to access games other than themselves. This is not behavior we should be rewarding by asking them to expand into our space.20 -
Fuck EA and its fucking launcher. Your broken piece of shit software doesn't even launch. I even tried reinstalling but that garbage won't launch. Fuck you EA and all of your bad practises. Wrap that launcher and shove it to your ass.3
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I'm playing nowadays NFS Rivals, where I can be a racer or a cop. There's this fucking bug/feature that drives me crazy, so basically when I'm a racer, I'm a target for cops even if I'm just laying around, not racing nor crashing into things. My fucking mere existence triggers them.
Fuck you EA.10 -
There are many, but in in particular,
EA!!!
There could many reasons, overpriced games, micro-transactions...
All of them can be described as "just business"
But one stands out and makes it personal, the reason I wouldn't just shoot the game-designer but stab him and watch him drown in his own blood.
MASSEFFECT ANDROMEDA!!!!!
It felt like they took all the mistakes the third game made, and continued to add some more.
1. The PS4-Version had so many performance-issues, it was pretty much unplayable
2. Instead of a good story, interesting characters and fun battles, we got an open-world.
3. Facial animations and voice-acting from hell.10 -
Microtransactions are ruining the AAA gaming industry. I have always liked a good fighting game. So I looked at Street Fighter 6. Base game is $60, better version is more, bestest version is way more. Plus from reading reviews the fucking game is riddled with microtransactions.
What happened to buying a fucking game and not feeling like you got ripped off? When you bought the fucking game you got the whole fucking game.
I am disgusted with what these big names are doing. Ruining a once less sketchy industry.
I have even seen games that start out good. Then after a few patches they introduce the microtransaction bullshit. The Conan games are like that. The main complaint is adding this bullshit for base game items.
I wonder how they think this is good for their player base. They just fired the dude at Unity over trying to fuck over customers. Of course the company cannot be trusted so a lot of bigger labels are jumping ship to other engines.
What kinda pisses me off is I will try and find a decent game on Steam and look and look and all I find is garbage. How did Steam turn into such a trash heap? I won't touch an EA game (which is where that CEO from Unity came from). It is too bad because I really liked Mass Effect.
tldr - gaming has turned into shit.8 -
It's interesting that AAA games are becoming analogous to pop music, as they relate to the medium of which they are part. E3 is just a bunch of trailers for rushed sequels to existing, played-out franchises. The big price tags are almost universally not worth it, as these games typically release with major bugs, and often rely on grind-enforced microtransactions.
Meanwhile, indie games keep getting better, more innovative, and remain reasonably priced. Ubisoft, EA, Bethesda, Rockstar, and the rest of the big-budget studios can eat my ass.14 -
!dev
EA can suck my inches. Fucking deprecated and greedy business practices. Now I'm fucking told me to play the game later, because "too many computers have accessed this accounts version of a shitty game that crashed my pc 3 times. Please try again later."
Stupid cunts, have you ever heard of a vpn? Or maybe listened to the people complaining about this issue since 2017. On top of that you apparently rendered geforce now useless with this error.
Good fucking lord, I haven't even mentioned origin, the big pile of shit, yet. The download functionality you praise like God's cum doesn't even hold out half an hour before it freezes, together while the whole UI. You cannot like your games with a steam account, so you'd have to pay for a game you already own.
...And a whole lot of other issues I probably haven't encountered yet.
It's more lucrative to sell this shitty account and then buy the fucking game I want to play on steam. I have a feeling that would be about the best option I have.
I'm tired of this shit, I just wanna play some games with friends. I did not play to be spit on my face by some corporate wankers1 -
Holy fuck EA (yea I went there)
So here I am playing NFS Heat, and my laptop is hot enough to cook eggs on the keyboard, no joke, yet spec wise I should have 0 issues running this game.
I switch on the turbo cool (basically spin the internal fans at full speed... It's an MSI) and this usually covers any heating issues, nope... not this time.
this fucker of a fan can't keep up , so I've turned down the settings from ULTRA, that's depressing, to Medium... it feels like 2006 showed back up, but here's this laptop still burning a whole in my fingers.
My GPU (GTX1060 6GB) is running at 95'c on Medium graphics, and LOW looks like I fell into a 8bit world with slow ass rendering.
Guess I'm going to need to get some cooling assistance for this thing.
Thank you EA for turning my 2.5k laptop into a stove top, I appreciate it.
I guess the name checks out, "heat"14 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
Fucking EA Games and their fucking shit mailing system!!
All the sudden they start spamming me emails about their shit games nobody fucking cares about. I proceed to inspect the footer to find an 'unsubscribe' link and there was none, just a 'manage my preferences' link.
So I went there. After waiting a whole minute for a simple page to load (wtf) there is a checkbox saying 'yes please spam my inbox with EA's latest news about their shit games nobody cares about' and it was UNCHECKED.
So I leave it unchecked and click update (thinking it might actually unsubscribe me from this crap) BUT NO! I receive another email saying 'thank you, you stupid moron you just subscribed to our shit and will now receive even more of our useless email about how different the new NFS is and how rubbish the new Star wars game is...
FUCK4 -
FUCK YOU EA. FUCK YOU AND YOUR CRAPPY SELLOUT GAMES. HOW CAN YOU BE SO BAD AT WHAT YOU'VE BEEN DOING FOR SO LONG.10
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Oh dear Jehova why is EA first.... Please just give me all the rest first before bombarding me with 3 hours of shitty sports games2
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Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9