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Search - "need artist"
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I grinded out 8k lines of code in four weeks, but don't consiter myself a programmer.
I can sit down at a computer and in under five minutes have all of the passwords saved to a USB, and the OS is rendered unusable, but I don't consiter myself a hacker.
I can make great high quality artwork, but don't call myself an artist.
I got 2k ++ in 16 days, but have yet to order my stickers because I don't feel like i've earned them.
But most impressively of all, I can fool everyone around me into thinking I'm happy. Even though I'm unsure I can even feel it.
..Bit of a darker rant, but some things need to be said.67 -
So, I grew up on the US/Mexican border, in a city where saying there's no opportunity is like saying the Titanic suffered a small leak on its maiden voyage. There were two kinds of people in said town: Mexicans trying to find something less shit than juarez and white trash reveling in their own failure. I came from the latter, for whatever that's worth.
I graduated high school when I was almost 16 years old. Parents couldn't really afford to support three kids and pay the rent on the latest in a long line of shit holes we migrated in and out of. If being a serial eviction artist is a thing, my family were savants.
I applied to college and got accepted only to be told by my father that he didn't see the need. Turns out the only reason he'd helped me graduate early was so I could start working and help pay his bills. I said okay, turned around and tossed a bag and my shitty af spare parts computer into the back of the junkyard Vega I generously referred to as a car and moved cross country. Car died on arrival, so I was basically committed.
Pulled shifts at two part times and what kids today call a side hustle to pay for school, couch surfed most of the time. Sleep deprivation was the only constant.
Over the first 4 months I'd tried leveraging some certs and previous experience I'd obtained in high school to get employment, but wasn't having much luck in the bay area. And then I lost my job. The book store having burned down on the same weekend the owner was conveniently looking to buy property in Vegas.
Depression sets in, that wonderful soul crushing variety that comes with what little safety net you had evaporating.
At a certain point, I was basically living out of the campus computer lab, TA friend of mine nice enough to accidentally lock me in on the reg. Got really into online gaming as a means of dealing with my depression. One night, I dropped some code on a UO shard I'd been playing around on. Host was local, saw the code and offered me a job at his firm that paid chump change, but was three times what all my other work did combined and left time for school. Ground there for a few years until I got a position with work study at LBL that conflicted too much for it to remain mutually beneficial. Amicable parting of the ways.
Fucking poverty is what convinced me to code for a living. It's a solid guarantee of never going back to it. And to anyone who preaches the virtues of it and skipping opportunity on grounds of the moral high ground, well, you know.12 -
OK I'm going write some serious heaps of code, my commits will fucking ddos the repository!
All I need is some tunes to drown out the office noise. Hey this song is quite good. Haha Google suggests my favorite song from 2 years ago, let's give that a try next. Oh I didn't know there was a new album out... hmm but I don't like everything... lets find out which 2 songs are good enough to add to a playlist by skipping aimlessly through it. Come to think of it, this style is not really that great for coding, maybe something with less vocals. Oh I know, I'll see if I can find some postmetal goa triphop electroswing dubpsy remix of that on YouTube, that would be enjoyable. No... I like the original better, although I'm a bit bored with it, maybe there's a similar artist hiding in a corner on Bandcamp, or Soundcloud... hey that's a cool mix, I wonder where that sample is from, lets try to find it...4 -
rant, but not an IT kind... okay, maybe not even a rant, more like depressive rambling:
in 3 days, I'll turn 29.
i'm living with my mom, in the apartment where I was born, in the room i've been living since I was born (with the exception of 2 attempts to move out which together lasted 9 months).
my theoretical monthly income should/could be around 4000€, based on my skills and experience.
but I'm a (manic)-depressive, chronically lonely idiot loser (and the manic phases come more and more rarely in recent years), so
my practical average monthly income fluctuates from 0 to about 200.
i am unable to keep a job for more than 4 months, so after being fired from about 20 or so of them since I was 18, it takes immense amounts of mental and emotional energy to even start looking for one now... so I usually don't.
i've been about 12000€ in debt for the past 8 or so years, half of which is just debt collector fees.
it's kinda funny, for years, i've been unable to solve a debt which theoretically amounts to 3 months of my theoretical achievable salary.
my father, who just left without a word of explanation when I was 18, has decided this is not viable anymore, so I'm supposed to move out by 10th of next month, "either to some cheap rooming house, or under the bridge, I don't care", as he put it.
I can't remember how it feels to exist a single hour without feeling existential dread and dreading each next day, not knowing what to do or if i'll even be able to try and do something, because this feeling is so strong that it often blocks me from being able to do anything. i just shiver most of the time that i'm awake, feeling like you feel few minutes before puking and crying at the same time. and that feeling is my "how are you?", "you know... normal".
i can't remember what it feels to feel any other way and can't even imagine it, and can't imagine that I'll ever achieve any less shit feeling.
literally all of my social contact consists of going out once to twice a month with the only 2 friends and 2 aquaintances I have who have the time and will to spend it with me.
oh, and hiding in my room, avoiding talking to my mom, because each time we talk she just reminds me what a piece of shit failure I am, and tells me how it's not that hard to change it, I just have to stop being lazy and start working for it.
she's... kind and caring about it, which somehow maybe makes it even worse.
i have about 10 almost complete game designs, each of them at least 50% more original and interesting (at least to me) than the things that are coming out for the past 10 years, being lauded as "the most original and unique".
I have been trying to make them, ANY of them, since I was 18, but I always lose all the drive and resolve and energy in like 4 months, because it's like trying to build a city on my own on a deserted island. too big for one person, but there was never anyone to help me. closest I ever got was one of my friends telling me "i've been thinking many times that i'd love to work on some project with you, if I had the time".
and second time, when I actually found an artist I was going to pay, and he was awesome, and after two weeks of me telling him how awesome what he does is and how it fits the project and my ideas perfectly, he backed out saying "i'm afraid I can't do the quality you require from me".
never ever in my life did I get actual help with something I actually wanted or tried to do.
i have no idea how it feels to have someone working with me on something I actually consider interesting and meaningful, on any of the things which I wanted to make, which made me learn programming.
I've learned graphics and animation and everything going into game making pipeline on my own because I realized nobody will ever help me, so I'll have to do all of it on my own.
I've tried to make a kickstarter once, but I started crying hysterically in the middle of writing it, because I felt like a begging piece of failure shit, even more than usual, so I deleted it.
most of people treat me like shit failure unworthy and undeserving of living, precisely as I myself know I deserve to be treated, because that's what I am, but when I ask for permission to kill myself, since I see no other solution to stop being a burden, they get angry at me that I'm just emotionally blackmailing them. when I afterwards ask them "so help me in any way to do any of the projects i want/need to do", they respond they've got no time for that.
when I talk about all of this, I get told to stop whining.
happy 29th birthday, me, a piece of shit who should've never survived this long, who should've never been born in the first place.
yay.
also, I know this is not the kind of crap that's supposed to be posted here, but i've got nowhere else. sorry.47 -
Working on a small little video game, but myself.
I need an artist eventually.
But for now, I've got my little dude running and jumping. It's shit but at least I made it myself.
Also got a big project at work that might get me promoted but don't really care about that.3 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
about 18 years of "oh, you made this? that's nice, but don't you want to do/learn something you'll actually get paid for instead?" as a reaction to any game prototype i made and showed them. until i got my first programming job. after that, silence and pretending the previous 18 years never happened (except the since forever running "joke" of "oh, you're not going to finish it anyway").
also, the one time i begged my (dtp/graphic artist) mom to draw me some backgrounds for my game, because at least one time in my life i wanted to not have to work on a thing completely alone, it took about three months of begging and convincing, upon which she finally said "ok, i'll try", and after another month, and one unfinished image that i estimate took about an hour to make, she told me "sorry, i don't think i can make what you need".
also some years of having "maximum 2 hours of computer time per day, unless it's the weekend" rule.3 -
(Part 2/2?)
THE RAT-RACE ARC:
I get a mail 2 months into this fiasco telling me to register on their website and take up another test. I was already over with my emergency and was working my full-time default. (Fortunately I found another internship during this time which was one of the best initiatives I've worked with).
It asks me to register as a new user, take up the test and "share" my results. Not pushing it on insta/fb but legitimately share my test results link to my friends manually like a referral code. The more shares the more marks I'll get in the test. Why the test you ask. Of course to sign you up for the same Whatsapp trickery bullshit.
Luckily these nutcases didn't know they could be bypassed. I simply opened the link in incognito and logged in with my own account and that counted as a point. So I automated that shit.
Surprise surprise. The same fucking "Hello everyone" message into my mail. To my surprise I was relatively lucky to get ghosted after my attempt. This story is quite depressing in general cases. You're supposed to do this assignment shit for 2 months and then they ask for 2000 INR for a training period, past which you are paid between 1000/- and 7000/-. Though I didn't get the chance but I'm willing to bet you get 1000/- per month in a 2-MONTH INTERNSHIP. WTF.
You also have the other option of ranking first in their 3 consecutive competition that they hold. The theme is again to create chunks of their actual outsourced work.
WHY NOW:
The reason why this rant sparked is because I recently received an email with my results of the aptitude exam that I first took before the Whatsapp fiasco. I imagine they just pushed out a new update to their test thingy and forgot to set it's limit.
THE CORRECTION ARC:
I pushed this message to Internshala. They were kind enough to remove them from their website. I also shot down their Angel and Indeed listings. I sent a strongly worded email counting their con-artist operations and how I've alerted authorities (obviously a bluff but I was enjoying it). They most probably are not affected by this though. They might still be continuing their operations on their website.
I'm sharing the story here with the moral of:
Don't do jackshit if they're not compensating you for it
Always check for reviews before you start working at a place.
Be cautious of bulk messages (and the infamous HEY GUYS!! opening)
Don't do anything outside your work specification at least while doing an assignment.
You're free to question and inquire respectfully about the proceedings.
If you're good at your job you'll get good working place. No need to crush yourself with an oppressive job due to external restrictions.
And if you manage a company, please don't take advantage of helplessness.
There's no good ending to this tale as I have not received a follow-up. Though I want to see scumbags of their calibre shot down without remorse.
Good bye and thank you for listening.2 -
So at our company, we use Google Sheets to for to coordinate everything, from designs to bug reporting to localization decisions, etc... Except for roadmaps, we use Trello for that. I found this very unintuitive and disorganized. Google Sheets GUI, as you all know, was not tailored for development project coordination. It is a spreadsheet creation tool. Pages of document are loosely connected to each other and you often have to keep a link to each of them because each Google Sheets document is isolated from each other by design. Not to mention the constant requests for permission for each document, wasting everybody's time.
I brought up the suggestion to the CEO that we should migrate everything to GitHub because everybody already needed a Github account to pull the latest version of our codebase even if they're not developers themselves. Gihub interface is easier to navigate, there's an Issues tab for bug report, a Wiki tab for designs and a Projects tab for roadmaps, eliminating the need for a separate Trello account. All tabs are organized within each project. This is how I've seen people coordinated with each other on open-source projects, it's a proven, battle-tested model of coordination between different roles in a software project.
The CEO shot down the proposal immediately, reason cited: The design team is not familiar with using the Github website because they've never thought of Github as a website for any role other than developers.
Fast-forward to a recent meeting where the person operating the computer connected to the big TV is struggling to scroll down a 600+ row long spreadsheet trying to find one of the open bugs. At that point, the CEO asked if there's anyway to hide resolved bugs. I immediately brought up Github and received support from our tester (vocal support anyway, other devs might have felt the same but were afraid to speak up). As you all know, Github by default only shows open issues by default, reducing the clutter that would be generated by past closed issues. This is the most obvious solution to the CEO's problem. But this CEO still stubbornly rejected the proposal.
2 lessons to take away from this story:
- Developer seems to be the only role in a development team that is willing to learn new tools for their work. Everybody else just tries to stretch the limit of the tools they already knew even if it meant fitting a square peg into a round hole. Well, I can't speak for testers, out of 2 testers I interacted with, one I never asked her opinion about Github, and the other one was the guy mentioned above. But I do know a pixel artist in the same company having a similar condition. She tries to make pixel arts using Photoshop. Didn't get to talk to her about this because we're not on the same project, but if we were, I'd suggest her use Aseprite, or (at least Pixelorama if the company doesn't want to spend for Aseprite's price tag) for the purpose of drawing pixel arts. Not sure how willing she would be at learning new tools, though.
- Github and other git hosts have a bit of a branding problem. Their names - Github, BitBucket, GitLab, etc... - are evocative of a tool exclusively used by developers, yet their websites have these features that are supposed to be used by different roles other than developers. Issues tabs are used by testers as well as developers. Wiki tabs are used by designers alongside developers. Projects and Insights tabs are used by project managers/product owners. Discussion tabs are used by every roles. Artists can even submit new assets through Pull Requests tabs if the Art Directors know how to use the site interface (Art Directors' job is literally just code review, but for artistic assets). These websites are more than just git hosts. They are straight-up Jira replacement with git hosting as a bonus feature. How can we get that through the head of non-developers so that we don't have to keep 4+ accounts for different websites for the same project?4 -
Today I want to put an age-old question to rest. What is art and what is not? What's the difference? In art world, there is actually a consensus that was reached in the second half of 20th century.
First, the audience has no merit to decide what's art and what's not, as art has inherent characteristics. So whether a piece is art or not is left for the artist to decide.
But the artist too cannot just call anything they make art. There is just one criterion — if only the art piece itself is enough to justify its making, and the artist sees it as the only award they need for making it, it's art. Otherwise, it's not.
"But wait, that's not entirely correct, this is incomplete", you say. Well, it's in fact complete, but because our society progressed way faster than our languages, we're having a hard time to describe novel complex things with words. Language can't keep up with rising complexity.
We use "horseless carriages" instead of "cars" when we describe anything complex enough. The good explanation of how language works and why do we act like this is outlined beautifully in Benjamin Bratton's "The New Normal". A small book of forty-something pages, but I never spent that much time on every page in my life. The best book investment for me after "The Code Complete".22 -
I've been editing sound effects, animations, image assets, creating things from scratch if I don't have what I need, all while I am hired as a software engineer.
We are supposedly an interactive contents company, while we have only two designers (none of which specializes in software design) for half a dozen projects, no sound engineer, and no animator.
I've been using Krita and Audacity as much as VS Code these days - my hobby skills I never thought would use in a professional environment. I wonder how did my predecessors work, surely not every software engineer also happens to be a hobbyist artist.4 -
I work on a small team, and we recently got an artist on it.
The artist has lights on, but nobody is home syndrome and it is driving me nuts.
This guy took 10 iterations on a model where the main request was to fucking change the fucking UV mapping. Here is how that went in a nutshell:
1. Hey, the model is ok, the guy needs a cape with some bones in it. The cape needs to share the material, here is the material, cape already on it. We also need like 8 animations.
1a. No cape visible, animations half done, and done shitty.
2. Correct the animations and all the above points asap. Ok?
2a. Few more animations 1 half corrected wrong, wonky exports. Has cape
3. Again, same.
3a. I got the wrong corrections, cape doesn,t move. Uv wrong and seperate material. Aaaarrrggg
It litterally took 7 more of those loops and now we have it going in 1 material and 5 wonky but workable animations. And the next character half of the same shit happens all over again. Fuck me, fuck him. Fuck this, i hate artists. I made a fucking list what is so hard?!2 -
A dating simulator game engine for the web. I have created the engine already but I need writers/artist to make a decent demo.4
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In the kingdom of aws reigns the Owner of Products.
In his court many a vassal noble (or a "sre" as they are often called) delivers their tribute.
Wise ministers (called "analysts" in these here parts) advice the Owner of Products on how to instruct his sres and where to lead the kingdom.
Needless to say, in the court the blabber is endless and the egos of the courtiers, deservedly or not, are even larger.
But there is but one member of the court, leader of none but master of japes, who dares to mock not just the courtiers, but even the Owner of Products.
Tester the Jester, from the houses of Operations Research and Quality Assurance.
There is a unique relationship between a ruler and his jester. The jester mocks the ruler, with the most outlandish of propositions, with the most malicious interpretations of the ruler's orders, evidencing the most absurd (but mathematically viable) results of a plan.
The jester makes ridicule of the ruler's edicts... so that the Owner of Products may remain humble, without need to defer to any upstart courtier.
And, in a more subtile manner, the jester prevents any courtier from maliciously complying with the edicts of the ruler.
For all in the court have heard how the lowest among them voiced the preposterous interpretation... And dare not show themselves to be even lower.
TL;DR had an all-hands meeting of tech leaders with the allmighty PO. In the meeting there is this bloke who apparently spends all his time just fucking with the bigwigs' ideas. Dude is a department of one. It seems that his whole job is being an outlandish scenario simulator & sarcasm artist. I now have way more respect for this place. -
I am a freelancr generalist 3d artist in need of some work experience. If anyone have some opportunity for me...contact please. I model cars/interior/exterior/abstract/etc.2