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Search - "watch them burn"
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I found out recently that Facebook is embedding tracking data in the form of IPTC metadata in images that you upload. This way the images can be tracked even after you download them.
Because I'm an anarchist and just want to watch the world burn a little, I made a tiny server to replace the id hash that they embed with a random one, just to see if I can't fuck with their algorithm a little bit.
You can check out the project here https://github.com/watzon/fbmdob15 -
Someday my toaster is going to have an IP address. A bad automatic firmware update will most likely cause it to get stuck on the bagel setting until I plug a usb key in and reflash the memory.
Grandma's refrigerator will probably get viruses, lock itself and freeze all the food inside, demanding bitcoin before defrosting.
My blender will probably be used in a massive DDoS attack because Ninja's master MAC address list got leaked and the hidden control panel login is admin/admin.
Ovens will burn houses down when people call in to have them preheat on their way home from work.
Correlations between the number of times the lights are turned on and how many times the toilet is flushed will yield recommendations to run the dishwasher on Thursdays because it's simply more energy efficient.
My dog will tweet when he's hungry and my smart watch will recommend diet dog food in real-time because he's really been eating too much lately--"Do you want to setup a recurring order on Amazon fresh?"
Sometimes living in a cave sounds nice...12 -
Wow this one deserves a rant. Where should I even begin? I got a new job for over half a year now doing work in an agency. We're building websites and online shops with Typo3 and Shopware (not my dream, but hey). All fine you might think BUT...
1) I have been working on the BIGGEST project we have all by myself since I started working at this company. No help, nobody cares.
2) If something goes wrong all the shit falls back to me like "wHy DiDnT yoU WoRk MoRE?". Seriously? How should one dev cover a project that's meant for at least two or three.
3) The project was planned four years ago (YES that's a big fat FOUR) and sat there for 3,5 years - nobody gave a fuck. I got into the company and immediately got the sucky shit project to work on.
4) I was promised some time to get familiar with the projects and tech we use and "pick something I like most to get started". Well that never happened.
5) I was also promised not to talk directly to our customers. Well, each week I was bombarded with insults, a shitload of work and nonsense by our customers because (you guessed it) I was obligated to attend meetings.
6) The scheduled time for a meeting was 30 minutes, sometimes they just went on for over two hours. Fml.
7) Project management. It does not exist. The company is just out to get more and more clients, hires more god damn managers and shit and completely neglects that we might need more devs to get all this crap finished. Nope, they don't care. By the way: this is not like a 200 employee company, it's more like 15 which makes it even sadder to have 4 managers and 3 devs.
8) We don't use trello (or anything to keep track of our "progress"), nobody knows the exact scope of the project, because it was planned FOUR FUCKING YEARS AGO.
9) They planned to use 3 months on this project to get it finished (by the way it's not just an online shop, it has a really sophisticated product configurator with like 20 dependencies). Well, we're double over that time period and it is still not finished.
10) FUCK YOU SHOPWARE
11) The clients are super unsatisfied with our service (who would have guessed). They never received official documents from us (that's why nobody knows the scope), nor did they receive the actual screen design of the shop so we just have to make it up on the go. Of course I mean "I" by "we", because appearently it is my job to develop, design and manage this shit show.
12) My boss regularly throws me in front of the bus by randomly joining meetings with my client telling them the complete opposite of things that we discussed internally (he doesn't know anything about this stupid project)
13) FUCK YOU COLLEAGUES, FUCK YOU COMPANY, FUCK YOU SHOPWARE AND FUCK YOU STUPID CUSTOMERS.
14) Oh btw. the salary sucks ass, it's barely a couple of bucks above minimum wage. Don't ask me why I accepted the offer. I guess it was better than nothing in the meantime.
Boy that feels good. I needed that rant. But hey don't get me wrong. I get that dev jobs can be hard and sucky, but this is beyond stupidity that I can bear. I therefore applied for a dev job in research at a university in my dream country. Nice colleagues, interesting projects, good project management. They accepted me, gave me a good offer and I can happily say that in 6-7 weeks my current company can go fuck themselves (nobody knows the 10.000+ lines of code but me). Just light it up and watch it burn!20 -
There was a time when the programming gods starting creating IDEs for their languages. And all obeyed that whenever the dev presses enter on an intellisense menu , the grace of the programming gods would help the dev. But VB rebelled. It was too much for him to spoon feed the dev, so he said to himself "NO MORE SHALL THEY PRESS ENTER AND HAVE THE GODS MAKE MAGICAL TEXT APPEAR! NO NO, TAB IT WILL BE, AND I'LL WATCH THEM BURN WHENEVER THEY TRY TO USE INTELLISENSE ON ME". And since then, VB has seen frustrations of devs beyond count.4
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Focus on algorithms first and syntax last. Solve problems, then code.
If it uses power, has an I/O interface, and stores code, you can do stuff.
Dont get caught up in the little shit like specific code formatting and who's right or wrong between tabs or spaces. (It should be TABS anyway.)
Don't take shit from anyone.
Be confident not cocky.
Learn GIT as much as you can.
Don't burn out.
Get up and stretch.
Don't argue with your Operating Systems professor about why you shouldn't have to learn Linux.
Don't fall into the "I want to be a game developer" trap. Make your own games on your own time. You won't learn shit at school about it.
9/10 of the real world workforce is who you know, so don't be a dick. Those people might be the difference between Ramen noodles and steak dinner for you.
Charge market competitive rates and set an hourly rate that defines the clientele you deal with.
Don't ever, EVER, do trade or spec work. Free work don't pay the bills. Always start the clock when you're not sleeping, eating, or shitting. If you're emailing, calling, texting, or otherwise interacting with or on behalf of a client, bill them. Don't be a bitch when they decide they don't want to pay you. Get yours. Watch "Fuck You. Pay Me." at least once a month on YouTube.9 -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
...What a day ,
"CTO new priority need this project started and completed ASAP."
Me: "What about my current project you wanted me to work on that was a high priority which took over Another project I was supposed to be working on?"
CTO: "This one is a higher priority than both of them"
Me: "ok sure shall get onto it".
PM: "A client has come in with an issue on another project I need this fixed now".
Team leader assigns me a bunch of tasks that need to get done which is ok but 5 people need me to get it done so they can do the bulk of their work.
Later for a side project CTO asks me to get a list together of things that are missing for this side project, about 60 seconds later he asks me to send him the email now - bare in mind nearly 300 assets I need to go through which are not organised so what the heck I just send him it mid sentence.
End of day get told that CTO wants me on yet another different project...
Each of these projects takes 4 months to get done. But arggggg... oh and then I hear that our new PM has decided to cut all project deadlines by half....
I am but a single person,
I just want to sit back and watch everything burn around me... But the company has a history of Scape goating people on failed project deadlines... Never a dull day in the office but tbh kinda like it. -
Another gem from the cunt I used to call my senior.
.nav-tabs > li > a, .nav-tabs > li > a, .nav-tabs > li > a { font-size: 7pt !important; line-height: 30px !important; font-weight: normal !important; }
.nav-tabs > li > a, .nav-tabs > li > a, .nav-tabs > li > a { font-size: 6pt !important; }
.nav-tabs > li > a, .nav-tabs > li > a, .nav-tabs > li > a { font-size: 7pt !important; }
These are all on the same level (not in media queries) and only a couple of other lines of css between them.
I swear this jackass just wanted to watch the world burn.5 -
Is it wrong to want to watch the world burn because some fuckwit decided to make a library that matches the path of another library almost exactly, that also has classes named the exact same fucking thing, but that are incompatible with each other was a great idea? Worse is that some dev at my place decided to mix and match them, and then didn'tcomment it's use or fucking why they did it.
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Someone should make a movie about three ghosts that haunt a BLOODY CROOK who makes his employees and coworkers burn the midnight oil in the bloody CHISTMAS EVE because the fucker haven't finished something that should have been ready TWO FUCKING WEEKS AGO.
The ghost of Christmas past shows the fucker that he was a bloody LAZY KID who made his elderly relatives cook, host, clean, wash the dishes and everything else all by themselves during family-gathering season.
The ghost of Christmas present shows him his employees' children teary eyed that daddy doesn't get to watch cartoons with them before bedtime (we're not Christians but just because my house is a steak-free zone it doesn't mean my kids don't expect gifts from santa, like most kids in their school!)
The ghost of Christmas future shows a Netflix documentary on how the fucker got arrested for being a BLOODY CROOK that gets played by some actor who is a hollywood-level jerk who beats his wife. And the show gets a 3% on rotten tomatoes, just to salt the wound. Oh, and a voiceover says the real BLOODY CROOK hanged himself in prison or something and his family is happy he did it.
Fuck, I hate, for real hate, people whose tardiness bleeds out on honestly-working people. I had to wake up one of my devs to fix the SHIT that the bloody crook higher-up shat on us.
My guy is getting a raise as soon as I can scream at the bean counters and my boss will be getting some loooooong, data-rich report on how the bloody crook's department is pissing in our soup.
Fuck everything.2 -
I thought I posted about this awhile back but I didn't. I'm glad since the story is so much better now.
6 weeks ago: Told I'm going to be on a super fun JAMStack build with lots of sexy animations. Sweet, this will be a fun build!
5 weeks ago: Find out what the timeline on this incredibly ambitious project is. I start raising flags cause everything needs to go PERFECT for this to not blow up and/or turn in to a dumpster fire.
4 weeks ago: Project "kicks off" with a meeting with the client. We find out that they've decided to do another round of revisions on their design comps, but we have what we need for sprint 1. We provide a list of all the assets/information we still need for sprint 1 success.
3 weeks ago: Still waiting on some assets for sprint one, but we're fumbling our way through. Still waiting on the PM to get around to doing their PM job and building out our backlog / gathering requirements for us.
2 weeks ago: Sprint 1's end date comes and goes. Still need assets from the client, I've personally asked them for the same asset 3 different times. Sprint 1 gets extended 1 week.
1 week ago: We deliver sprint 1 page templates, minus the resources we're still waiting for. Get chewed out by the client regarding the pages not looking like their comps (Yeah, no shit sherlock, you never sent us the assets)
This week: Working on Sprint 2 commitments. We have 2x as many page templates to deliver, per developer, as we had the first sprint. Still waiting on Sprint 1 assets. Don't have Sprint 2 assets. Wait, what about the global styles? They still haven't sent those to us yet either.
Requirements? Guess I'll spend valuable dev time tracking those down for myself.
Client? Well, they're pissed off we haven't hit our commitments yet.
Oh well, at least we have a pimple faced, fresh out of college, CS major, with no real development experience rolling on to this cesspool of a project.
Other devs? Well, we're out of fucks to give. Lets just watch this thing burn.
Oh, I forgot to add, we have 17 page templates to deliever between today (2/27) and 3/18. #NoFuckingWay -
Most developers are morons.
Because the field of software development has a relatively low barrier of entry, we naturally have a large and steady supply of under-trained and clueless keyboard monkeys, hereby referred to as zombies.
The reason the industry is set up this way is because companies need a steady supply of new talent. Big Tech is so greedy, they snatch most good talent and bench them, leaving the scraps for everyone else. Other companies lower their standards and hire anybody that can copy and paste. Most entry-level software work at smaller companies is usually low risk and high churn and that's where the low barrier of entry comes in.
I have nothing against zombie developers, so long as they know their place.
I've seen too many zombies think they're CTO material after 2 years of fixing javascript bugs, or think that if they watch just enough egghead.io videos, they'll be promoted to senior.
Typically a zombie developer will go down one of two paths: 1) they either burn out and realize that software isn't what they're meant for (most common scenario) or 2) they actually get good and decide to stick around.
The ones who stick around though usually do so because it hits a sweet spot for them. To them, software is:
- Interesting enough to do it for a full-time job
- Good enough at it to secure a steady job at a two-bit company
- Pays enough to pay the bills
These people don't have a deep passion for software. It's basically just a full-time hobby for them.
And I have nothing against that. The market is satisfied, they're satisfied and I'm satisfied so long as they don't start thinking that they and I are on the same level.
Know your place, zombie devs.2