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SkillsProcrastinating
Joined devRant on 3/27/2017
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GUI user: "How can you work from such a basic text interface like that terminal?"
Me: "How can you work with all those stupid buttons that more often than not can't do jack shit?"
Being a Powerline user, I do think that design matters a lot. But so does usability (I don't want my programs to take half a minute to load their bloated UI's) and the ability to use every feature that this or that piece of software has in its command line arguments but not necessarily as a GUI option.9 -
Been looking around ways to improve devrant's user experience a little, Idk whether you guys like it or not.. Just a suggestion 😂81
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Bulma framework, thanks for existing!
Lightweight, CSS only, very fucking easy to use and understand and a beautiful!
As a backend/server/security guy, front end is hell on earth for me. I understand the basics but that's it.
This fucker makes it so simple!19 -
I remember back at study I had this friend who hated windows just as much as I did.
Then, for a project, he HAD to run windows on his laptop.
He was very fucking angry about that but did this:
Installed a Linux (debian?) vm (virtualbox) on his laptop and gave it all the spare resources.
Then he ran it fullscreen.
He was still using windows technically but at boot up he booted up the Linux vm and he just worked with that one.
Teacher wasn't pleased but he couldn't do much since the fucker ran windows on his laptop as instructed xD13 -
As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
!rant
And so it began.
I made debug duck-chan (with devrant-chan of course lol)
@No-one this is your fault xd18 -
Adding some scripts to a project with the whole intent of slowing performance on Internet Explorer, and if a client complained I showed them how fast it was on Firefox, Chrome or Opera.15
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@No-one asked me to make a devRant related waifu but I went "why not if devRant WAS the waifu"
and this was born while waiting for compiling code (again)24 -
In an alternate universe, devs live in their own country.
They make their own rules and dictate how much they are paid. They maintain the entire world’s infrastructure.
They don’t go to work, since their entire country is the workplace and guess what? Cold beers are free(a thank you from the beer company guys for coming up with all their inventory management systems)
Pizza is free too.
There is no government (laws are passed depending on upvotes on devRant )
No racism, sexism or any other ism ending words . Devs just code.
Oh, and the state police, preferably known as keyboard warriors patrol the streets and offenders are punished by limited internet speeds. 😂. It is said some actually commit suicide because of this unbearable punishment.
Fuck yeah they have coffee farms. That’s the only thing they don’t accept as *gratitude from other nations because those sons of bitches might fuck that up too.
And everyone drives teslas 😂
Okay I have to get back to work now. That multi universe travel machine won’t buy itself.15 -
Friend: "your game design is not professional enough"
Me: Hold my beer.
[End Result : https://imgur.com/a/ZDLDQ]
Friend: "How the fuck?"15 -
I always like to approach a new coding project by concentrating on the data model first. I've seen a lot of projects built on extremely convoluted database structures and it really hurts because it makes it hard to add new features to the project.
So I look at the requirements of the new project and try to come up with a basic data model. Then I like to think about what logical future additions to the project could be. And using those, I try to see if the data model is flexible enough to be able to handle those additions fairly easily or if complex migrations or hacks would be needed to account for new use cases and features.
I think once you have a solid data structure and database technology, planning out an API or rest of the software is pretty straight forward. I like to create reusable pieces of middleware early on in the project which makes it easy to apply consistent functionality with ease to different API endpoints.8 -
Fuck code.org. Fuck code. Not code code, but "code" (the word "code"). I hate it. At least for teaching. Devs can use it as much as they want, they know what it means and know you can't hack facebook with 10 seconds of furiously typing "code" into a terminal. What the fuck are you thinking when you want me to hack facebook? No, when I program, it's not opening terminal, changing to green text and typing "hack <insert website name here, if none is given, this will result to facebook.com>" Can you just shut the fuck up about how you think that because you can change the font in google fucking docs you have the right to tell me what code can and can't do? No, fuck you. Now to my main point, fuck "code" (the string). It's an overused word, and it's nothing but a buzzword (to non devs, you guys know what you're talking about. how many times have you seen someone think they are a genius when they here the word "code"?) People who don't know shit don't call themselves programmers or devs, they call themselves coders. Why? It fucking sounds cool, and I won't deny that, but the way it's talked about in movies, by people, (fucking) code.org, etc, just makes people too much of a bitch for me to handle. I want everyone reading this rant who has friends who respect the fact that YOU know code (I truly believe everyone on devRant does), how it works, and it's/your limitations, AND that it takes hard work and effort, to thank god right now. If you're stuck with some people like me, I feel you. Never say "code" near them again. Say "program." I really hate people who think they know what an HTML tag is and go around calling themselves coders. Now onto my main point, code.org. FUCK IT. CAN YOU STOP RUINING MY FUCKING AP CS CLASS. NO CODE.ORG, I DON'T NEED TO WATCH YOUR TEN GODDAMN VIDEOS ON HOW TECHNOLOGY IS IMPORTANT, <sarcasm>I'VE BEEN LIVING UNDER A ROCK FOR THIRTY YEARS</sarcasm>. DO I REALLY NEED ANOTHER COPY OF SCRATCH? WAIT, NO, SCRATCH WAS BETTER. YOU HAD FUCKING MICROSOFT, GOOGLE, AND OTHER TECHNOLOGICAL GIANTS AND YOU FUCKED UP SO BAD YOU MADE IT WORSE THAT SCRATCH. JUST LETMECODE (yes I said that) AND STOP TALKING ABOUT HOW SOME IRRELEVANT ROBOT ARM DEVELOPED BY MIT IS USING AI AND MACHINE LEARNING TO MAKE SOME ROBOT EVOLVE?! IF YOU SPEND ONE MORE SECOND SAYING "INNOVATION" I'LL SHOVE THAT PRINT STATEMENT YOU HAVE A SYNTAX ERROR UP YOUR ASS. DON'T GET ME FUCKING STARTED ON HOW ITS IMPOSSIBLE TO DO ANYTHING FOR YOURSELF WHEN YOUR GETTING ALL THE ANSWERS WITHOUT DOING ANY WORK AND THE FACT THAT JAVASCRIPT IS YOUR FUCKING LANGUAGE. <sarcasm>GREAT IDEA, LETS GET THESE NEW PROGRAMMERS INTO A PROFESSIONAL ENVOIRMENT BY ADDING A DRAG AND DROP CODE (obviously we can say it) EDITOR</sarcasm> MAYBE IF YOU GOT THIS SHIT UP YOUR ASS AND TO YOUR BRAIN YOU'D ACTUALLY GET TO PRPGRAMMING IN YOUR ADVANCED AP COURSE. ITS CALLED FUCKING CODE.ORG FOR A REASON32
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UPDATE: I have my dream job.
About a year ago I commented on Devrant that I was having some hard luck interviewing for development jobs.
Shortly after my post I decided to lower my expectations and took a job at a tech support call center.(3 month contract)
After getting a little experience(Not just a degree) I was able to land a hardware support job at a fortune 500 company.(Not what a programmer really wants 😂)
I worked hard and started writing tools at home to help with the job. I started giving them out to the other techs and put them on a little internal website for easy access.
About 3 months ago I just became a software engineer within the company.(after 6 months of hardware repair.) The main reason I got the job was because I showed them how much overtime and extra work I had done and that the techs relied on my software to do there jobs and that I was dependable.
It was hard work but it was worth it. And I built software that I never would have done if I hadn't taken this "lower job"
So keep your chin up and your fingers on the keys, I was in your shoes a year ago. 😉12 -
During the second year of my graduation we had a subject called C & Data Structures. This asshole of a teacher (who taught programming by just reading the programs out of the textbook ) came to somehow know that I had learnt C & was good at it (some student had gossiped about me in front of him). Everyday when he came in for the lecture he used to call my name & say - "You think you are very smart please come in front & teach C to everyone" for no apparent reason. (I had never showed him that I was good in programming). For almost complete semester I kept silence & he used to laugh & keep me standing for the complete lecture. But one day I was particularly not in a very good mood & he came & said the same thing. I went & taught for the whole lecture & the whole class applauded at the end. The look on his face was priceless 🤣7
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I'm asking a few questions to all the game developers here.
1. How'd you learn to make games (books, YouTube series, udemy, sold your soul to Satan, etc) ?
2. When and how did you realize that Game Dev is what you want to do?
Thanks.16