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Search - "clicker"
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Found this gem on spiceworks.
Link:-
https://community.spiceworks.com/to...
Below transcript was sent to poster by someone
My workplace and a twenty three year-old phone app developer:
Them (on phone): Can you send me a clicker carpet with the laptop?
Me: ...
Me: a what now?
Them: Clicker. Carpet.
Me: A ... clicker carpet.
Them: Yes
Me: What the. what is a clicker carpet?
Them: You know the clicker. The thing that moves the arrow on the
screen
Me: ...
Me: A mouse?
Them: No, the clicker. (Sends me an image of a mouse) This.
Me: That's called a mouse.
Them: I need a carpet for one of those.
Me:. A mouse pad
Them: The clicker carpet.
Me: It's a fffff. it's called a mouse pad. The clicker is a mouse. The
thing under it is a pad. MOUSE. PAD
Them: You old people and your made-up technical names.
Me: No, it's always been mouse and mouse pad.
Them: I have text messages with friends that says otherwise.
Me: The Desktop team is sending you a MOUSE PAD with the laptop.
Them: My friends and I are on the cusp of eliminating the PC with the
cellphone, by the ways. So I may only use the laptop for like year or so.
Me (under my breath): You and your friends are idiots.
Them: What?
Me: What? Are we done?
Them: Yes what?
Me: *hangs up*
Everyone was looking at me by the end of the call. I got louder the longer
I talked to this guy. When I told them about phones replace PCs, our main
dev was like, "Do they expect hours programming shit on the cellphone?
This kid is stupid."
Thanks for validating my feelings.7 -
The concept of, "hacking" at my school is so disgustingly bloated, as it probably is everywhere else. Some kid the other day said that he had hacked cookie clicker. Friggin cookie clicker. After opening inspect element and changing some local data to get infinite cookies. And he was hacking.
I swear, if I EVER told any of these idiots about some hacking project I did with an Arduino, they would start asking me how much money I made off with in the heist.
There is one kid in particular that annoys me, his name is Matthew, and he is the most pompous little piece of crap you have ever met. Every time they talk about him, they use the word, "hack" casually in conversation. "Wow dude he's gonna HACK you now", and it really boils my gears. I mean, come on, our school password is a birthday and initials, if he got into your account, he certainly didn't do it by hacking anyone. It has gotten to the point that I can't even hear the word without wanting to lash out at them and tell them how stupid they are. Maybe I can just send them a link to this rant.17 -
A store in Russia was robbed for 30k$ using ArtMoney.
ArtMoney is a Game cheating program that is used in games that have no AntiCheat system or it is insanely horrible(Cookie clicker as an example for a game that had no anticheat and ArtMoney is used in it)
The robbers placed orders for tech(like phones and laptops) and then used the program to change the prices from thousands of dollars down to 5$.
The cheat program is insanely easy to defend against or detect its changes.
This is a good reminder to check your security if youre adminstating things like online shops or other stuff thag can be targeted at a similar fashion.4 -
A year ago I posted on here that I had been working on a game using xamarin for 2 years as a hobby project. Back then you guys encouraged me to publish it.
A year later, I have done just that. I put it on play store for free. No ads. No monetization. Feel free to check it out:
https://play.google.com/store/apps/...
Feedback is always welcome.
It isn't a graphics heavy game. More of a strategy clicker.
Also, still some bugs I need to iron out.6 -
TLDR someone in my team took credit for work he didnt do;
I know teamwork is a good thing and when everyone does their share of the work, it is.
I submitted a computer science project to an event in the UK called the Big Bang fair, I was in a group of 3. We had been meeting every week after for the past 10 months. During these sessions me and uke have been meeting for 1h 30m where as oon could only meet for 1h because "he had stuff to do" and he never saw the point in staying longer. Oon had also been a massive distraction whilst the time he was there as he did no work and messed around on cookie clicker.
Anyway we found out last week that the Big Bang fair was coming very soon and we had not written a write up or done any preparation for the presentation we had to do. Me and uke set up a google doc and started adding stuff to it (as we only had a few days left at this point). Whereas oon did nothing.
I ended up staying up till 3am in the morning finalising the write up over the weekend with uke helping. We asked oon to help but he said he didnt want to stay up late so didnt help.
Then the most stressful 2 days come round. I devoted all of my free time towards the project, uke devoted most of his time and oon devoted 1 hour after school on one day. He said that he couldn't do one lunchtime but I found him in the ICT room playing games :/.
This didn't matter THAT much but what pissed me off is that he started boasting to all his friends about all the work I did and credited it as his own. At the actual event he said nothing during the presentation because he knew nothing about the project. HE DIDNT EITHER BOTHER TO READ THE WRITE UP HE WAS BOASTING ABOUT. What do people get out of taking credit for work other people did.
We didn't win anything and I wonder why
wow thanks for reading all this you deserve a sticker1 -
My son is into playing Roblox. He asked me to help him find an auto clicker that doesn't have viruses/malware. We looked into cheatengine (which I have used in the past), but despite getting it from a legit source it is getting flagged as malware. So we started writing one with Python. I did check to see what their policy on bots is:
"Using bots that are programmed to run disruptive, large-scale tasks"
is the only text I can find about bots. It seems like they don't care if you make bots to automate tasks or play the game.
I plan on having some fun with this and including a little gui to control the bot while the game runs in the background (the goal). I had tried to get my son to have an interest in programming so this is a good intro.11 -
Installed Cookie Clicker yesterday. This app literally bombs my PiHole with ad- and tracker domains.
This is pretty bad...9 -
Hooked my Piano up, can now play clicker games by playing 🔥 I am so gonna make funny stuff with this3
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There was a competition being run by a large bank in the Netherlands. The competition involved playing a simple game on Facebook to win prizes. After discovering that much of the game logic was client-sided, I used a combination of cheat engine to speed up the clock and auto mouse clicker to keep the games restarting. Turns out I was able to play several thousand games in a few minutes.4
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I have unspent credits in Azure that waste each month. To not waste them I spun up a VM to run cookie clicker on it.
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Having another "what the fuck was I thinking" moment after wasting 3 wks and $60 on another mobile game...
There's no point to this game... Is an infinite clicker basically...
Must be the alliance element and bring asked to be the temp leader...
I knew I should've declined... now always thinking how to give it back to him...6 -
The only 4 mobile games on all app stores: "shit for other consoles or PC or Flash ported badly to mobile for $5", "idle clicker don't-play-to-succeed game fuck you pay me to succeed faster", "complete XYZ random quick thing 300 billion times", and "free-to-make shit like chess or crosswords or w/e but bad so we make money on empty promises"
i just want something good to play when bored in the car or some shit without needing multiple devices5 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
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Hi guys. jeez i have to say i mastered java and python those languages are easy if i keep this up i might be able to make my own api or get into java cryptography maybe show android app developers how to keep their source code safe from reverse engineers to be honest on android i started from python, to java to AIDE (android app), to android studio i even made my first lib file these aren't games im still learning i have like one project is like a clicker game lol6
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Neko Image Farm.
Yes, you heard that right. My most recent project has been farming neko images onto a removable drive to sell in the near post-apocalyptic future. How I did this? I used this API called nekos.best for the images. And an auto clicker with a time interval of 6 seconds to save them (Yes, there is a 100% better way of doing this). So, every minute, 10 nekos are downloaded. Anything faster would destroy both my PC and my internet. This has been the single most useless project I have ever done...6 -
Anyone knows of any worthwhile android mobile games to kill the time going to and fro work, when not in the mood to read?
I'm tired of all the "Causal Clicker" or "Freemium" crap that is on the playstore these days...
Some of the best titles that I ever played were:
* Plague.inc - Strategy, infect and wipe out all of humanity kind of game
* Battle of Polytopia - Strategy, 4X game with very well done controls and cute graphics
* Pocket City - Cities: Skylines-esque city builder
* Stardew Valley - Farming-centered RPG12 -
A bit of an off-topic, but people need to shut up about copyright.
I see people making cool fun stuff all the time, and they start talking about a liscence to use it and copyrights and stuff. Wtf!? I get it if you're making a big commercial project, but no one's gonna steal your cookie clicker clone nor your minecraft mod.
I get it that people want their work to be protected, but ffs it reay annoys me when people bring up legal stuff when mentioning a project that was clearly just made for fun.8 -
I'm playing the cookie clicker game, it's really good but it's very difficult to win and takes a lot of time. Is there a way to upgrade properly? Good game but takes too much time to set the record?3