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Search - "death of process"
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A couple of weeks ago, I got to the second stage of a recruitment process with a relatively big fintech in the crypto space (I know) - all went well and although I did not think much of it at first, with all the information I had gathered I came to realize this might as well be the best opportunity I've had in my pursuit of finding a new job (i.e looking for high technical challenges, unsure of where I see myself in 5 years, wanting to give full-remote work a try, etc.).
Cue to the end of the interview;
"That's great! I really enjoyed speaking with you, your technical background seems excellent so we would like to move to the next stage which is a take-home test to do in your free time.", said the interviewer.
"Wow! Much amaze, well of course! What's it gonna be?", said the naive interviewee.
"I'm sending you the details via email, please send it back in 48 hours, buhbye now", she hangs up.
...
"48 hours?? Right, this should be easy then, probably some online leetcoding platform, as usual.", thought the naive interviewee, who evidently went through this sh*t numerous times already.
A day later I receive the email: this was the whole deal. The take-home test supreme with bacon and cheese. A full-blown project, with tests, a project structure, a docker image, testing and bullet points for bonus points! The assessment was poorly written with lots of typos and overall ambiguity, a few datasets were also provided but bloated with inconsistent comments and trailing whitespace.
What the actual fck??? Am I supposed to sleep deprive myself to death while also working my day job? What are you trying to assess? How much of my life I'm willing to sacrifice for your stupid useless coding challenge? You are not all Google, have some respect, jeez.
I did not get the job.2 -
Worst collaboration experience story?
I was not directly involved, it was a Delphi -> C# conversion of our customer returns application.
The dev manager was out to prove waterfall was the only development methodology that could make convert the monolith app to a lean, multi-tier, enterprise-worthy application.
Starting out with a team of 7 (3 devs, 2 dbas, team mgr, and the dev department mgr), they spent around 3 months designing, meetings, and more meetings. Armed with 50+ page specification Word document (not counting the countless Visio workflow diagrams and Microsoft Project timeline/ghantt charts), the team was ready to start coding.
The database design, workflow, and UI design (using Visio), was well done/thought out, but problems started on day one.
- Team mgr and Dev mgr split up the 3 devs, 1 dev wrote the database access library tier, 1 wrote the service tier, the other dev wrote the UI (I'll add this was the dev's first experience with WPF).
- Per the specification, all the layers wouldn't be integrated until all of them met the standards (unit tested, free from errors from VS's code analyzer, etc)
- By the time the devs where ready to code, the DBAs were already tasked with other projects, so the Returns app was prioritized to "when we get around to it"
Fast forward 6 months later, all the devs were 'done' coding, having very little/no communication with one another, then the integration. The service and database layers assumed different design patterns and different database relationships and the UI layer required functionality neither layers anticipated (ex. multi-users and the service maintaining some sort of state between them).
Those issues took about a month to work out, then the app began beta testing with real end users. App didn't make it 10 minutes before users gave up. Numerous UI logic errors, runtime errors, and overall app stability. Because the UI was so bad, the dev mgr brought in one of the web developers (she was pretty good at UI design). You might guess how useful someone is being dropped in on complex project , months after-the-fact and being told "Fix it!".
Couple of months of UI re-design and many other changes, the app was ready for beta testing.
In the mean time, the company hired a new customer service manager. When he saw the application, he rejected the app because he re-designed the entire returns process to be more efficient. The application UI was written to the exact step-by-step old returns process with little/no deviation.
With a tremendous amount of push-back (TL;DR), the dev mgr promised to change the app, but only after it was deployed into production (using "we can fix it later" excuse).
Still plagued with numerous bugs, the app was finally deployed. In attempts to save face, there was a company-wide party to celebrate the 'death' of the "old Delphi returns app" and the birth of the new. Cake, drinks, certificates of achievements for the devs, etc.
By the end of the project, the devs hated each other. Finger pointing, petty squabbles, out-right "FU!"s across the cube walls, etc. All the team members were re-assigned to other teams to separate them, leaving a single new hire to fix all the issues.5 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
The most obnoxious company process I've encountered so far is the nonexistent one.
This is what happened at my first professional job. PM and CTO quit after about a year, yet the top honchos were insistent of salvaging what was left of their "enterprise" software suite and putting us through a death march to try and continue development.
No plan, despite having a JIRA board filled with month-old backlog stories. No direction, because the CEO was now head of the project and wasn't in the office about 50% of the time, and our lead dev wasn't willing to take the reigns.
I wouldn't have minded trying a bunch of different things and having them fail. At least then we'd be doing something, you know? But instead we sat around, trying to squeeze any kind of goal from the higher ups, until I finally had enough and found a much better job.
It wasn't enough to convince me to give up software development. But boy, did it sure come close. -
Not really a rant but more of a fact kinda thing. Noticed a post earlier about someone ranting about why they code figured I'd do the same...
I code not because I wanted to for say but because my after my uncle's death I needed something that I could feel in complete control of. Coding gave me that ability to control the computer however I want and tell it to do whatever however. At the same time it taught me so much more about myself and the people around me in the process. Today I don't code because I need to control something m today I do it because I can't live with out. It forces me to think critically of everything and everyone. It forces me to learn something new everyday and every night. It requires me to solve complex problems with limited solutions. It allows me to create solutions when everything else has failed and it gives me a drive to complete things. It's the reason I live technology and it's the reason I have the job I do. It's the reason my boss loves my work and it's the reason other people on my team envy me. Code transformed my life into what it is today. And it will forever be my greatest peice of education.1 -
A certain person here on devRant was annoyed about my phone being named “Beyond”, seeing a screenshot of my settings.
What they said: “the name, beyond, reeks pretentiousness and arrogance, you say you’re better than other people”
What really happened: during one of my manic episodes, I discovered the band named Death Grips. Their music resonated with me and helped me to cope with my derealization. In one of their songs, I misheard lyrics, and heard the word “Veyon” that was never there in the first place. Upon my inner voice pronouncing it, as it usually happens to me, a brand-new universe appeared before me, where Veyon was a name of a megacorporation that exists in a shaky spacetime plane somewhere in India. If you want to go there, three outcomes are possible: you can actually come to their building that appears to be normal, with people working inside you can talk to, and no signs of trouble in sight. Or, you can try to walk to their building, but you will never reach it. GPS will show you slowing down gradually as you get closer, but to you, it would look like you’re just walking with your regular speed, as if nothing happened. Like a function trying to reach its asymptote, you’ll never come to your destination. The third outcome is by far the most interesting one. You will reach the building, but it will be abandoned, with doors scattered on the floors randomly, some of them will disappear after you walk in, rendering you missing in this universe. Oh, and floors are guarded by robots and turrets, and they are made by Grumman, the military aviation manufacturer. Yes, Grumman, not Northrop Grumman. This building in the third outcome originates from the spacetime plane where Northrop and Grumman never merged.
The whole thing raced through my mind in a millisecond. I liked it and decided to squat the name, but it was already taken by Veyon open source software (Virtual Eye On Networks).
In some time, I bought a new phone second-hand, and named it Veyon. The next day, I took it to shower with me. It turned out that the seller lied to me about it never being fixed. It was, and in the process its water resistance was compromised. So, this phone was damaged beyond repair the next day I bought it.
The same day, I went and bought the same phone model, but brand new, and in black, as I originally wanted. I was grateful for this opportunity that helped me escape the situation where I would've been using the phone of the colour I disliked just because I cheapen out. I know myself, and I would’ve been feeling uneasy every day, hesitant to sell it and get a new one because “nothing is wrong with it, quit being this picky, it’s just a colour”, but wait, don’t I deserve to make the colour a significant enough reason to switch the phone because I care about colour, especially if it’s me who’s paying the money? Did I make this money rightfully, or am I an impostor who gets paid because of intricate lies I tell? Do I actually tell them, or do I make that up to somehow convince "them" I'm innocent? Or do I try to get attention?
I’m terrible at dealing with that kind of mess, So, I was grateful.
The only thing left to do was to name my new phone. I decided not to name it “Veyon” again, just in case. So, I named it “Beyond”, as this word is probably what the actual song said.
The monstrosity of a story above is the usual thing for me to feel. I was really hurt by you telling me the name I chose was a display of pretentiousness. Do I deserve to be pretentious? I say yes, but my voice is shaking, as flashbacks of my awful mother abusing me come in the way.
You hurt me with that comment. Let’s meet? :)2 -
For two projects, I have been in a solo work pattern, been a time bottleneck, and been irreplaceable on the projects. Four months ago I told management, "If anything happens to me these projects will be in trouble. I want to train a backup. I can't sustain this momentum. It isn't good for me, or for the success of these projects."
Four months later I still have no backup. They decided to diversity hire some new developers in the wrong area and now there is no money for a backup for me. I can't do all the work on both projects as a solo developer. I could have if I wasn't pushed into doing trial and error development on a poorly defined MS Dynamics API. Since the projects were behind schedule the customers lost confidence in the company to deliver. So the executives railroaded both project managers to save face.
Instead of addressing the development issues they did a bunch of other silly things. I got a job offer lined up and issued my resignation. That news absolutely exploded. After resigning my executive decided to say how awful I am in front of the customer in an attempt to save face for the company. The customer contacted the recently railroaded project manager and asks why. Former project manager tells customer, "You noticed how much faster the development of that part of the application went when he joined. You noticed how much better the quality of the project was. What do you think is happening? Do you think that a very good developer and an experienced project manager are to blame for the failures here?" So the executive is 13/10 pissed off because I may have accidentally struck a death blow for millions of dollars of business. I committed to taking care of the handover to the customer, and the company can't afford to get rid of me without completely losing confidence of the customer. The developers that I work with don't blame me at all and they are disgruntled that executive tried to character assassinate me and realize that it could have been them. I sense that I also may have initiated a developer mass-exodus. So the last few days have been the most stressful of my career but none of it is sticking to me because I followed all of the correct process.
You play stupid games you win stupid prizes.4 -
My fascination for programming began around 13, when i started developing plugins for my minecraft server in java.
Had an awesome time with creating plugins for some fully custom servers with relatively large playerbases(50-200 players, depended on the time of the day).
This sparked something in me, and i started creating crapp ass "portfolio" sites for myself with php and mysql login and registration forms. After that I got into some basic c# abd had fun with some cute console/form applications.
And here comes today, in the process of picking up more css, php, html, js knowledge, probably heading towards react or vue.
I just love programming to death. -
Stakeholder: Users are unable to buy tickets on the website. IT says Azure’s health check is showing an unhealthy status.
[It’s Sunday. Web Engineering is not on call so no one sees this right away.]
Stakeholder: IT restarted the Azure website twice, but users still can’t place orders.
Me: There was never an issue with the Azure site. That health check is inaccurate. There is a rewrite rule that sends the Azure supplied domain to our custom domain. The Azure health check doesn’t like that so it returns an unhealthy status. The problem is the ticketing server that the website has to communicate with. The ticketing server is overwhelmed and can’t handle more requests. IT should have checked the ticketing server’s logs. This has happened before and it’s never been an Azure issue. It’s a ticketing server issue.
Stakeholder and IT: Oops 😅
—-
JFC. Stop trying to make this web engineering’s problem. Stop trying to make it look like engineering dropped the ball. The ticketing server has experienced this issue multiple times. The ticketing server is maintained by a different team. The website’s symptoms are always the same and there are steps you need to take before you make the decision to restart the website, which will cause the website to show a blue screen of death that says 503 service unavailable for a few minutes. And we have a switch to shut off all transactions. Why do you not want to use it when it’s clear the website can’t process transactions???3 -
!dev
Should I be myself? A tougher question than is seems.
I’ve had major struggles, faced and conquered death, travelled the world, and live with highly functioning Aspergers and much more. Not boasting, just laying the background info.
With all of this it has led me understand, on a fundamental level, difficult truths that most people only understand upon death (if ever at all).
These lessons have had an unspeakable positive impact on my life and the way I approach things.
The problem seems to be that many of these truths are non-transferable, and that the process of even mentioning them makes most people uncomfortable.
I understand though, that the best truths in life are ALWAYS uncomfortable, and that there is great value in this for those who choose to accept it.
But should I risk putting these views into the world in a recorded manner?
This is something I struggle with all the time.
Currently, I do not use social media often (devRant excluded) because it is a cancer. Even when FB came out in high school I knew (without having the words to express it) that it was dangerous and cancerous to real life.
But it is such a powerful tool that it cannot be ignored.
———
For example. I moved across the country without a job, away from everyone I ever knew, to pursue the goal of starting my own software businesses.
The responses I got to this included...
“Won’t you miss you family and friends?”
“Why don’t you save for a while and go then?”
“Why don’t you look for a job and leave when you get one?”
“Aren’t you afraid of being alone?”
Most these seem like legitimate questions, and because I cared about these people I treated them as legitimate.
But my real opinion is that every one of those questions is based on either weakness, fear or stupidity.
- Of course I will miss my family and friends, why try to guilt me into sacrificing life for this!
- Why not wait for “the right time”, because the right time never comes. That is an excuse for failures to continue failing.
- Why not wait to get a job? Because that won’t happen if your not there! It’s just a fact, get over it!
- You are alone! You can try to fill your life with people and crap but in the end you are born and die alone! I’ve been dead and know this like I know the sun will rise.
But you see all of that above, for most people that stuff hurts. It seems insensitive and cruel.
It hurts because it is true.
————
That’s just a small sample of things.
The larger question still stand...
Should I be myself?
I really don’t know the answer and don’t expect one to come. Maybe someday I will find a way to do this.
For now I will continue to be what people expect me to be.
———
To end this I am gonna quote the rapper Pusha T and his new album...
“Remember Will Smith won the first Grammy?”
“And they ain’t even recognize Hova until Annie”
“So I don’t tap dance for the crackers and sing Mammy”
Maybe some day I will be able to stop tap dancing...
Maybe
https://open.spotify.com/track/...7 -
The company I worked for had to do deletion runs of customer data (files and database records) every year, mainly for legal reasons. Two months before the next run they found out that the next year would bring multiple times the amount of objects, because a decade ago they had introduced a new solution whose data would be eligible for deletion for the first time.
The existing process was not be able to cope with those amounts of objects and froze to death gobbling up every bit of ram on the testing system. So my task was to rewrite the exising code, optimize api calls and somehow I ended up in multithreading the whole process. It worked and is most probably still in production today. 💨 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
!dev
Through life, I've heard some people say horror movies are bad, that they promote violence (usually religious people).
Of course I think that's pure bs, but I think I could provide one argument that is hard to deny, so here it goes, although I might go off rails at the end.
I'll preface with this: life itself is violent. Violence, the word, is mostly used to describe immoral inflictions of harm on other beings.
But you can also say that some deaths are violent by themselves too, event those that weren't caused by humans, like a disease or a natural disaster.
This would be the "visual" meaning of the word, "the way it looks", the shock of humans when observing something gruesome/violent.
That described, it's not hard to also think that technological advancements in modern western life has made such observations of violence very unfrequent for people.
And naturally, modern people get accustomed to the lack of these observations. So accustomed that when they happen they become traumatic.
Because of this, people react weirdly to death. One reaction is censoring the topic. Another reaction is trivializing it, as if it doesn't really matter.
Sometimes they can't even accept old people dying at 90, an awfully stupid reaction in my opinion.
Another interesting reaction is personifying diseases as if they were villains ruining lives intentionally.
Or at least that's what it feels until you look at them through a microscope and realize that diseases aren't more evil than bread changing flavour after toasting.
All of these irrationality and cowardice comes from low exposure to violence, and that's where horror movies balance things out.
Some diseases in the real life can put some of the worst horror movies to shame.
The human body itself is pending violence. Why? Because when you die all sort of worms eat your fucking flesh. And sometimes that happens even before you die.
We bury humans because of the diseases corpses transmit, but also because we don't like the spectacle and the aesthetics of the rotting process.
Just picture for a second bad things happening to your body, and if you feel that is making you too uncomfortable, then maybe you got too used to this too.
I think horror movies help us to remember the reality of our inminent and intrinsic violence.
In ancient times, you would live outdoors, stepping on dirt, and be very used to "bad" things happening to humans.
Nowadays, most homes are sterile clean, and it's unlikely to observe violence.
Oh, some family member is pucking blood and dying from something? Send em to a hospital, or an elderly care center. Don't need to witness that!
I understand and accept grief. What I don't understand or accept is the vilification of death, describing it as something wrong that shouldn't happen.
it almost feels like a burden, like you shouldn't die when you're young, that it's an unforgivable thing to happen.
Well thanks, society, you can't even fucking die in peace.
I would love to die (no suicide) in a mildly celebratory way, watching people around me smile. I think that would be a good ending for me.
But no. Most of my relatives would be fucking crying like the chickenshits they are, ruining it for me.
And that scares the shit out me: people usually say the scary part of dying is that they die alone.
Well that's what dying alone would mean to me: watching people cry instead of smiling at me.
When my grandma died at 80, with all the achievements she made, I considered her death a success, also considering how quick it was. And because of that I didn't mourn for too long.
In fact, I don't even consider her dead, and not because of some religious mumbo jumbo. I guess the memories are still alive in me, I don't know.
Some famous chunk of coal said once that he felt people don't believe they're gonna die. And I agree with him.
Another upside of horror movies is that they hurt nobody, which is why you can enjoy it and not get ptsd, unlink watching a snuff film.
I will also be fair and add that this might a be a cultural thing, but deep down desire for survival is a genetic thing could play a big part in this too.4 -
I called the hack "blow up bunny", was in my first company.
We had 4 industrial printers which usually got fed by PHP / IPP to generate invoices / picking lists / ...
The dilemma started with inventory - we didn't have time to prepar due to a severe influenza going round (my team of 5 was down to 2 persons, where on was stuck with trying to maintain order. Overall I guess more than 40 % ill, of roughly 70 persons...)
Inventory was the kind of ultimate death process. Since the company sold mobile accessoires and other - small - stuff.
Small is the important word here....
Over 10 000 items were usually in stock.
Everything needed to be counted if open or (if closed) at least registered.
The dev task was to generate PDFs with SKUs and prefilled information to prevent disaster.
The problem wasn't printing.
The problem was time and size.
To generate lists for > 10 000 articles, matching SKUs, segmented by number of teams isn't fun.
To print it even less. Especially since printers can and will fail - if you send nonstop, there is a high chance that the printer get's stuck since the printers command buffer get's cranky and so on.
It was my longest working day: 18 hours.
In the end "Blow up bunny" did something incredibly stupid: It was a not so trivial bash pipeline which "blew up" the large PDF in a max of 5 pages, sent it to one of the 4 printers in round robin fashion.
After a max of 4 iterations, bunny was called.
"bunny" was the fun part.
Via IPP you can of course watch the printer queue.
So...
Check if queue was empty, start next round with determined empty printer queues.
Not so easy already. But due to the amount of pages this could fail too.
This was the moment where my brain suddenly got stuck aft 4 o clock in the morning in a very dark and spookey empty company - what if the printer get's stuck? I could send an reset queue or stuff like that, but all in all - dead is dead. Paper Jam is paper jam.
So... I just added all cups servers to the curl list of bunny.
Yes. I printed on all > 50 printers on 4 beefy CUPS servers in the whole company.
It worked.
People were pretty pissed since collecting them was a pita... But it worked.
And in less than 2 hours, which I would have never believed (cannot remember the previous time or number of pages...)1 -
For the fucking love of God, a client is too lazy to adapt his CI Tools to support latest Ionic that he wants us to rewrite the WHOLE WEB APP in Angular1, just to support their legacy JBOSS + Maven build process. Fucking fortunately, no adjustments on the timeline.
If I only know the names of those lazy fucks, I'll put them on the Death Note.1 -
Now that the weather is nice, I've started doing some landscaping in my back yard. I thought I'd start easy with taking down a shed that was starting to lean that I inherited when I moved in.
In the process of taking it down, I discovered a wire that went from the house to the shed. The wire in the shed wasn't live but I had no idea where it terminated and I didn't want that sickle of death hanging over my neck.
After I finished taking down the shed, I started working on the wire. This wire was buried about 18 inches deep and was about 25 feet from where it was supposed to attach, which was another 25 feet from the house.
I finally got the first section dug up only to discover that the second section was attached to my retaining wall and traveled under a rotting wood patio also built directly on top of dirt. I needed to take it down regardless, but I wanted to wait until I was ready.
Protip: don't build anything made of wood directly on the ground. Given time, even treated wood will rot.
This second section was live and exposed to air. It's truly a wonder nothing bad happened with it. And most of it was only an inch under the dirt. Also, no conduit. Just a wire.
So now, several days into a simple teardown, my back yard has a deep trench dug into it going from one corner of the yard to the house. I have a huge patch of muddy dirt where I had to tear down a patio to fix an actual threat to life and limb.
I also discovered my retaining wall was built directly on top of dirt, no gravel in sight, which explains why it is leaning. Fortunately, I've built retaining walls before, so I know how to fix it.
It's a good thing I like landscaping because it's going to be an expensive and messy summer.4 -
been trying to figure out why I can't eat paprika for ages
so turns out there's something called ethoxyquin in it
> quinoline-based antioxidant used as a food preservative
> Ethoxyquin was initially registered as a pesticide in 1965
??? concerning....
> food additive to use only in the spices chili powder, paprika, and ground chili.
... they feed it to salmon and chickens also...
FDA is like, "it's fine", the swiss decided to test fish that ate this stuff:
> loss of weight, changes in liver, kidney, alimentary duct, urinary bladder and mitochondria, anemia, lethargy, discolored urine, skin, or fur, increase in mortality, detrimental effect on immunity, condition factor of final body weight in relation to body length of fish and inducement of allergies (contact exposure)
the europeans:
> found one of its metabolites, ethoxyquin quinone imine, to be possibly genotoxic, and p-phenetidine, an impurity that could be present from the manufacturing process, to be possibly mutagenic
i rather my food was edible for at least a limited amount of time, instead of inedible at all times
I hate being sick. Everything I eat I feel, because everything you can eat is literally poison and I'm "sick enough" that I can feel it so drive myself fucking crazy. I have 2 other paprikas, one doesn't list this as an ingredient and the other has no ingredients list, so I guess let's see if I can actually eat paprika or am going to keep giving myself, I guess, organ damage and possibly cancer
remember kids, some places are banning charcoal because it could cause cancer. Those same places are feeding this to animals and putting them in spices though
stalin was right. You should be paranoid what you're being fed. And starve to death. At least you'll be able to think for a while8 -
I'm currently having a problems sleeping my inner philosopher just keeps thinking about various things. I wanna try to write some of them down as an simply to see what will happen.
I'll write my opinion down as honest as possible so feel free to disagree, but point out what I should rethink, if you want me to consider it.
To me respect has to be earned. I think especially on the internet many people try to skip this crucial step when they try to get respect. Most often when they want an opinion or their ideals to be respected. Most of the time it doesn't even feel like they want to be respected, but rather accepted.
There's nothing wrong with accepted in my opinion, but there are several approaches to get to this point and I despise some of them.
Earning acceptance by earning respect is one of the right ways to do it. Working hard towards your goals, showing your individual strength, standing behind your ideals. These are things I can respect.
I should also mention that these Ideals should be concrete, based on rational thought and a general good will or you will just twist my words to say that I support e.g. IS, Stalin's politics ect.
On a side node, I think it'd be wrong to disrespect everything Stalin did, since, from an economical point of view, he pushed Russia forward by quite a bit.
Then on the other side I see crybabies. People who want to be accepted, without putting effort in their ideals. Most of the time not even aiming for acceptance through respect, but through pity. Honestly, that's all they're going to get from me.
Pity, for their petty ideals.
Basically all I ever see these people doing is attention whoring and practicing multiple deadly sins at once.
Wrath, jealousy, sloth, pride, greed and optionally also gluttony.
Lust is rather a separate package. When I think about it, I link it mostly to horny teens and "send bob and vegane" type of stuff.
Gluttony being powered by sloth or vice versa, enhancing it.
The clear image I have in mind, while I write about this packages of deadly sins however, is that of a jealous person, complaining / getting angry about something they could change change themselves, but want them to be changed for them. Mostly through social networks such as Facebook, Twitter and whatever the fuck Tumblr is supposed to be.
"I wanna be rich, why is <person> richt but I'm not? This world is so unfair 😡". Have you tried working towards becoming rich?
"I don't don't feel pretty. Accept me". Accept yourself. Done.
"I don't like <person or organization>'s doing". If that's the whole message, all you probably did so far is complaining or crying. Sweet tears.
Stuff like that can happen to any person, just like any person makes mistakes.
Mistakes are made to learn from them. If you realize realize and accept your mistakes others may do so as well and forgive you.
But we are he towards this idiotic trend where people just can swallow their pride even for microscopic things. They instead push their pride to higher levels of ignorance, blaming other people, l(ying)mfao, creating black holes of density in the process. Makes me wonder whether their real motive is an inside bet on who can get the most people to kill them selves by face palming.
Most of my life I have been fairly protected against these people, besides some spikes of incompetence, but recently the have invaded 2 areas in my world that make the world somewhat less of a pain. Programming and the internet culture.
Yes, I'm talking about that master / slave BS renaming and article 11 and 13.
The remaking itself isn't really the problem, but rather the context. This was basically a show of power for the self proclaimed "social justice warriors" or SJW for short.
The fact that this madness has spread. That's what worries me. To me it feels like the first zombie has spawned.
Then we have this corrupted piece of incompetent shit, called Axel Voss, and other old farts.
They live in a galaxy far away from reality, somewhere in the European Parlament, making laws they don't know shit about, regulating things they know shit about.
All in the name of the people of the EU of course. And by people we obviously talk about the money.
I can honestly not think of another reason, after reading the replies Voss and his party gave on Twitter regarding the shit they pulled off.
Well, at least none that doesn't involve some firm of brain death.
For now I'll show them as much as possible how much I despise / reject them. Currently playing with the thought of some kind (social media?) website were posts from other sites or actions in general can be rated only with "Fuck you"s.
Given these articles, I should not have them hosted in an European country though 😅.
Almost hitting that 5k character limit 😰1 -
If you compare a software developer's job with another, let's say a doctor or a lawyer, the former doesn't require mastery and there is continuous chase on fast changing version numbers or an entire platform coming out. Former innovates without question and gets burned out in the process. While the latter demands mastery of certain fields and the specialization isn't diverse enough compared to former. Yet the pay for latter might be higher. What are the pros and cons have you felt as a developer and how do you cope to address it internally? Is it just the thrill and excitement of new things coming out? What fulfillment do we get aside from the satisfaction of clean code, unit test and successful deployments? How much impact have we really given? And is there a place for developers to final settle down? Don't get me wrong; I won't stop until death probably but I hope adulting responsibilites won't make us break.
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Top 5 Reasons for Not Discussing Weird Topics in Your Graduate Admission Essay
Knowing the top five reasons for not discussing weird topics in your graduate admission essay is very important. There is really no strict requirement about what kind of topic you use, as long as you can discuss it effectively. However, choosing weird topics may not really work for you, especially if it’s a very controversial or sensitive one. The following are the top five reasons why you should avoid discussing weird topics in your essay.
Reason #1: Weird topics are weird.
First off, weird topics are exactly that, weird. The last thing you want to do is weird out your graduate school admission panel, which is almost a sure way of getting yourself that polite rejection letter that every applicant dreads of receiving.
One of the main important points to remember is to think of your audience when writing your graduate admission essay. This audience will be composed of tenured professors, and probably younger teachers closer to your own age. Although it is a good idea not to tailor your essay according to what you think they want to hear, it’s best to stick to a topic that will make the panel want to get to know you more. You can do this by putting yourself in the admission officer’s shoes and trying to feel what your reaction would be with a particular topic you have in mind. Being creative is good, but to any audience, weird is weird, and most audiences will not know how to react to a weird admission essay.
Reason #2: Weird topics may reflect your personality in a bad way.
Weird topics make you look weird, or worse. You may think that a weird topic is the same as a creative topic, something that most experts on admissions officers urge applicants to use. With a weird topic, you can easily make the jump from being creative to just plain strange or worse, someone with an emotional or personality problem. Weird topics, when discussed ineffectively, are bad topics, and can be anything from the death of a pet, recent religious epiphanies, and even parent bashing. These topics are the last topics that can paint you in a good light so avoid these and other similar topics.
Reason #3: Weird topics may not represent the real you.
Weird topics will not paint the real you, unless you are naturally weird. If you really think that being a little bit off will pay off, then by all means do so. But if you want to appear as normal and as emotionally healthy as possible, save the strange stories for Halloween night.
Reason #4: Weird topics may seem too informal.
Weird topics can get too informal. You can be informal but you need to look normal as well in order to avoid appearing irreverent. Some may disagree with this, but often the only way to get on your admission panel’s good side is to tread on the middle ground arefully, and not be too stiff and prudish but not be too loose either.
Reason #5: Weird topics may confuse the readers.
While most schools allow their applicants free reign when it comes to writing an admissions essay, you can do your self a lot of good by treading on the middle ground. Avoid weird or strange topics if you can. A weird topic will put your readers in a place where they may not understand you. And in a process where getting to know you as a person is the main objective, this move will definitely have an effect on whether you get accepted or not. Knowing what to write in a graduate school admission essay is fairly easy, especially if the school provides you with a set of questions, known as prompts as your guide. As long as you already have the other requirements such as the right grade point average, recommendation letters, program of study and the like, you can start working on your essay. But if your still not sure whether it good idea to write essay by yourself. You can find tons of great quality writing services such as https://uk-essays.com/research-pape.... At such a websites you’ll easily find help from from people who already have considerable experience in writing a wide variety of essays. They will gladly help in any issue that makes you difficult.