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Search - "ugly colors"
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Let me preface this by saying I'm not a designer.
While I can make individual bits of a site look good, and I'm actually pretty skilled with CSS/Sass, overall design completely escapes me. I can't come up with good designs, nor do I really understand *why* good designs are good. It's just not something I can do, which feels really weird to say. but it's true.
So, when I made the Surfboard site (that's the project's internal name), I hacked everything together and focused on the functionality, and later did a branding and responsive pass. I managed to make the site look quite nice, and made it scale well across sizes/devices despite being completely new to responsiveness. (I'm proud, okay? deal.)
After lots of me asking (in response to people loudly complaining that the UI doesn't have X feature, scale properly on Y device, and doesn't look as good as Z site), the company finally reached out to its UI contractor who does their design work. After a week or two, he sent a few mockups.
The mockups consisted of my existing design with a darker background, much better buttons, several different header bars (a different color) with different logo/text placements, and several restyled steppers. He also removed a couple of drop shadows and made some very minor styling changes (bold text, some copy edits). Oh, he also changed the branding colors. Nothing else changed. It's basically the same exact site but a few things look a little better. and the branding is different.
My intermediary with the designer asked for "any feedback before finalizing the designs" -- which I thought odd because he sent mocks for two out of the ten pages (nine plus a 404 page). (Nevermind most of the mocks showed controls from the wrong page...).
So, I typed up a full page of feedback. Much of it was asking for specifics such as responsive sizing on the new header layout, how the new button layout would work for different button counts, asking for the multitude of missing pages/components, asking why the new colors don't match the rest of our branding, etc. I also added a personal nitpick about flat-looking controls because I fucking hate them. Everything I wrote was very friendly and professional.
... His response was full of gems. Let me share a few.
1. "Everything about the current onboarding site looks like a complete after-thought." (After submitting a design basically identical to mine! gg!)
2. "Yes [the colors match our current branding]." (No. They don't. I checked. The dark grey is different, the medium grey is different, the silver is different, the light blue is different. He even changed the goddamn color of the goddamn LOGO for fuck's sake! How the fuck is that "matching"?!)
3. "Appreciate the feedback [re: overlapping colored boxes, aka 'flat'], design is certainly subjective. However, this is the direction we are going." (yet it differs from the rest of our already-redesigned sites you're basing this off. and it's ugly as shit. gg again :/)
4. "Just looked at the 404 page. It looks pretty bad, and reflects very poorly on the [brand name] brand. Definitely will make a change here!" (Hey! I love that thing. It's a tilted, dotted outline of a missing [brand product] entirely drawn with CSS. It has a light gray "???" underlay and some 404 text inside. Everyone I showed it to, coworkers and otherwise, loved it. "Looks pretty bad". fuck you.)
I know I shouldn't judge someone so quickly, but what the fuck. This guy reminds me of one of those pompous artists/actors who's better than everyone and who can never be wrong, even while they're contradicting themselves.
just.
asfjasfk;ajsg;klsadfhas;kldfjsdl.undefined surfboard another rant about the same project long rant pompous designer apples and asteroids design8 -
Stupid bloody PM.
I asked him for two images a long time ago: a 1x and a 2x ‘0’ monogram for Apple wallets, since we currently have monograms for glyphs 1-9 and a-z. And this is in production, so any merchant whose name starts with a ‘0’ will cause a crash. We’ve been fortunate thus far.
But this PM. He lied about who needed to make the images for three weeks, saying it’s up to the designer, when he actually made them himself. He also said he was going to take care of handing the task off, and never did, and then said designer when on FTO. When I asked the designer about it after he came back, he had no clue what graphics (and even the feature) I was talking about, or even what the requirements for the graphics might be. I had to confront the PM before he admitted he made the originals, and (begrudgingly) said he would make the new ones.
When said PM did finally make the images, the colors were all wrong. They’re not the light teal from our branding, they’re dark blue and the font is different, making them pretty ugly.
Also, after assuring me that the naming convention for the new images is the same, I discover that they’re neither organized into folders nor even named properly. (And yes, he is aware of how it should be.) I can rename and move them around easily enough, but come on, don’t say you did the work and then give me a mess to clean up!
And to top it all off, he completely spaced making the ‘u’ monograms, so I’m still short a fucking glyph!
Asdfjskldf.
How do you do every single thing wrong? Like, how!?1 -
So... my girlfriend has a very random work schedule. Sometimes she works 4 days a week sometimes only 1, sometimes only at the weekend sometimes not at all. If only there would be an app to track that... 🤔
She tried quite a few apps on the app store but they were shit/ugly/too complex..etc
Wait.. i’m a developer, i can do that.
So i made a dead simple calendar-like app in javascript+fuseopen.
She selected the colors, background, layout etc..
If she taps on a date it turns red indicating that is a workday, if a workday is tapped it turns back to normal color.
The main logic is:
Main:
If(AppHasSavedWorkdays){
//check if save is current month
LoadCalendarWithWorkdays();
}else{
CreateEmptyCalendarAndSave();
}
She likes it.
Cool, so let’s build this! She has an iphone and my mac is still in the service center so i can’t build🙁
But its okay, i have a mac at my office, we can build there, the only downside is that is 40min of travel.
We take the subway, go to the office, build the app, make a certificate, install to her phone, everything goes as planned.
Coming back we were lucky enough to catch the bus that goes in 30 min intervals, we only had to wait like a minute so life is good 😃
I enter the house, chill down on the bed, pull out my laptop to close the project when a FUCK ME!!!!
I completely forgot to implement a whole else branch on start!!!
Soo the app does nothing when is opened on january 1😂😂
I guess that’s why we have testers and qa.. 😃8 -
I built a feature. I asked questions for days. Nobody helped. I built it anyway, and while I'm not sure it's quite right, it works.
During a code review, I asked for clarification on who the fuck it's for. Simple fucking question. Didn't get an answer. I did get the same crap response twice, though. It's great because it both doesn't answer my question and makes things worse.
Let's refer to this as "branding." Here we go!
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Root: "Should this be changed to blue? I'm not sure who the end-user is."
TC: "should be purple, then call it something more convenient" (...what?)
Root: "Better phrasing: if we use the feature, it should match our colors and be blue. If customers use it, it should match their colors and be red. It shouldn't be both. I looked through everything again, and i'm convinced that it's only for us, so it should be blue so it matches everything."
TC: "this should be purple, and then call it something [sic] red" (...what!? also: lolcopypaste)
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But like, that's wrong in every single way. It's internal, not external. Doing both makes it confusing. Doing both and calling it external is fucking stupid. Did she even read the PR? or any of my questions? ugh.
I swear, it's like arguing with a boulder and expecting it to listen. An ugly, oversized boulder that comically resembles Jabba the Hutt. No joke.
Whatever, it can be purple. Later, if someone complains that it's confusing, I'll just link them to the damned PR. Then again, almost everything here is confusing AF, so I doubt anyone will actually notice.
Screw this place. So glad I'm on my way out.rant thundercunt the ugly boulder responds jabba the hutt root asks questions root has a code review6 -
!rant
Most programming shirts/hoodies really suck. They fall into two categories:
1. Super lame pun quotes in an ugly font.
2. Memes transfer-printed onto cheap fabric
I'm not against puns, or quotes. I quite like the design from @AlexDeLarge
https://devrant.io/rants/830390/, and I've been looking for a nice shirt with Dijkstra's "simplicity is a prerequisite for reliability" on it.
But many do not put any thought into beautiful design, and shit like "No place like 127.0.0.1", "404 girlfriend not found" or "There are 10 kinds of people" really stopped being funny a decade ago.
Good design, colors & quality are so fucking important.
What are your favorite dev-related clothes?16 -
I have an unpopular opinion. I think laptop stickers are ugly in general. They make a cacophony of brand names and colors on an otherwise sleek device! Why!21
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Weirdest co-worker... We'll not to be judgy, but I think our industry is sort of home of the weirdos, but.. there's a few over-the-top weirdees we've had at work.
First one that comes to mind was a guy that walked liked Mr. Burns, hands behind the back & chest out. He microwaved the same thing every single day for breakfast - crackers, sausage and cheese. 😖This guy would get to his tasks very slowly, wouldn't talk to anyone on our team, and would go missing from his desk a lot, sometimes for extended periods (2+ hours). He really struggled to catch on to easy tasks. He quit after a few months, thank god.
Another weirdo we had was a girl who just couldn't dress to save her soul. She would wear these ugly ass sneakers that had neon colors reminiscent of bowling shoes (neon orange and green) and would wear turtlenecks and floor length skirts that all the colors just clashed. Her outfits were uglier than your great grandma's. Myself, her and 2 other girls dressed up as the Dr. Seuss things for Halloween, but did h1, h2, etc. tags instead and she put like rope from curtains in her hair with like 10 little pony tails. Just like wtf. She would play her gameboy at lunch and not talk to anyone much. She was really bad at our job, a lot of clients complained. She would literally read a book, braid her bangs or nap at her desk. Needless to say, she was fired.6 -
Programming Languages are Like Cars:
Assembler: A formula I race car. Very fast but difficult to drive and maintain.
FORTRAN II: A Model T Ford. Once it was the king of the road.
FORTRAN IV: A Model A Ford.
FORTRAN 77: a six-cylinder Ford Fairlane with standard transmission and no seat belts.
COBOL: A delivery van. It's bulky and ugly but it does the work.
BASIC: A second-hand Rambler with a rebuilt engine and patched upholstery. Your dad bought it for you to learn to drive. You'll ditch it as soon as you can afford a new one.
PL/I: A Cadillac convertible with automatic transmission, a two-tone paint job, white-wall tires, chrome exhaust pipes, and fuzzy dice hanging in the windshield.
C++: A black Firebird, the all macho car. Comes with optional seatbelt (lint) and optional fuzz buster (escape to assembler).
ALGOL 60: An Austin Mini. Boy that's a small car.
ALGOL 68: An Aston Martin. An impressive car but not just anyone can drive it.
Pascal: A Volkswagon Beetle. It's small but sturdy. Was once popular with intellectual types.
liSP: An electric car. It's simple but slow. Seat belts are not available.
PROLOG/LUCID: Prototype concept cars.
FORTH: A go-cart.
LOGO: A kiddie's replica of a Rolls Royce. Comes with a real engine and a working horn.
APL: A double-decker bus. It takes rows and columns of passengers to the same place all at the same time but it drives only in reverse and is instrumented in Greek.
Ada: An army-green Mercedes-Benz staff car. Power steering, power brakes, and automatic transmission are standard. No other colors or options are available. If it's good enough for generals, it's good enough for you.
Java: All-terrain very slow vehicle.10 -
I recently ranted so much about languages but here it goes
JS we need to talk. BECAUSE YOU GOT FAT AND UGLY STUPID BITCH! Dumb piece of bloatware. What even is your problem? Depending on a library for strpad and then blow up like Steve jobs ego. Bastardized fuckfest. I used to like you bro and then you screw me over!
It's like you fuck my wife while I try to fix your car. Why can't you even be usefully on your own anymore? I'd be richer than bill gates if I get a dollar for every damn framework people pull from their asses. Are you writing this fuck while shitting so you can compare colors of your outcome?
Normalize the fucking base, don't add to the bukkakke! bitch is drowning already. Why is everyone jerking of to react and angular? When have YOU written something in vanilla the last time? Why even bother? Remove the core and hardcore every damn framework into the browsers. Guess that saves you 200kb. Oh wait I forgot that's about unminified jQuery.
Now I need to load about 2GB of dependencies, some creating code that puts code in my code to load code out of my code which was generated out of something that remotely resembles JS so every browser is able to execute my fancy shit. But hey, it's fast. And of course there are the fanboys. You are worse than apple fags. You sample your own jizz with your friends in a wine glass. there was a Time it was bad practice to mix logic and view. Now you made it mandatory. "Browser does the rendering" ofc you imbecile pile of fuck don't show me a damn preloader for 1 picture and 20 lines of text. Who fucked your brain so hard?
So react seems to be the cool kid now, then I tell someone I know angular it's like showing up in a pikachu onsie to a formal dinner with the queen.
I used to love you girl. I loved how we could dirty things together. Now you are like a pig. Please loose weight bby the sight of you disgusts me nowadays2 -
I would like to take a moment and recognize LiLi as the possibly most outlandish design for any software ever without looking horribly ugly. I mean just fucking look at it, it heavily relies on transparency, it uses traffic lights, it uses weird glowing bars, you cannot resize it, you cannot minimize it, it has this random mash of colors in the logo, it heavily relies on gradients, the border edges are very rounded and aliased, you have no idea where the boundaries of the fucking thing is.
Overall, its fucking great guys. I have no idea where the inspiration came from, but possibly the windows aero and a mishmash of other things?21 -
I was once requested to update a website and the requirements were that it "must be flash based...and use our company's color scheme."
I saw the current site and critiqued the color before knowing that the color was the company's signature and had to be there. The colors were a pukish yellow like someone pissed all over the site and that color was everywhere. I said that site looked like something from 1998 and flash was not the way to go.
They wouldn't hear any of that. No need to mention I didn't take that job. -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
Guys...
I finally switched from eclipse to netbeans! *hurray*
But it was not easy...
Netbeans didnt want to import first, so i coded myself a little program that prints a complete config file for my project...
So that was done.
But the colors... So ugly.
So i changed them to my eclipse colors.
Finally, after 3 hours of configuration and getting to know how exporting works, I AM DONE!
EclipseUsers--;6 -
So..there is 2 of us working on a Wordpress site, my job is front-end and make it look nice, the other persons job is to do some backend development(dont ask me what and why, I have no idea). Basically, I was waiting for the other person to finish his part so I can do front end development. I was expecting it to be just a theme, and then I fix it, add new stuff, etc etc, like usually..but the horror I saw, THE FUCKING "BACKEND" PERSON HAS ACTUALLY MADE A FUCKING THEME EVEN THOUGH IT IS MY FUCKING JOB. Now dont get me wrong, I wouldnt mind if I did almost zero work and got paid, but..THE FUCKING THEME WAS UGLY AS A TWO HEADED DICK SMOKING A FUCKING CIGARETTE. There was STRONG RED FUCKING EVERYWHERE, padding between posts was basically -20px. Well ok, I could have just started making a new theme, but there was already some stuff in this one we needed so I went it it and tried to make it look nice. And trust me, it is great now, great colors, fonts, shadows, button animations, everything, even looks great on mobile.
I started making some changes to the header, and I noticed that post title changes also..hmm wonder why..So I inspect element and what do I see, TAG OF THE FUCKING POST TITLE IS <HEADER>???? WHAT THE ACTUAL FUCK, IF YOU TRIED TO DO SOME FRONT END, AND YOU SAY YOU KNOW SOME, WHY DO FUCKING FUCK WOULD YOU DO THAT???????? WHY THE FUCK WOULD YOU DO MY JOB IF YOU SUCK AT IT??? DONT DO MY FUCKING JOB, I SUCK AT "BACKEND" AND I DONT FUCKING DEAL WITH DATABASES OR TRY TO MAKE THEM FOR YOU!!!!! AAAAAAAAAAAAAAAAAAAAAAAARHHHHHHHH FUCK -
The first dev project, like real dev project, I participated in was a school one and it was double.
The class was meant to make us learn about the software's life cycle, so the teacher wanted us to develop a simple, yet complicated, thing: a Web platform to help tutors send/refer students to the university services (psychologist, nutriologist, etc) and to keep track of them visits.
We all agreed on it being easy.
Boy were we so wrong.
I was appointed as dev leader as well as some others (I was the programming leader, the other ones were the DB guy and the security guy) and as such I was in charge of the technology used (well, now we all know that the client is the one in charge of that as well as the designer) and I chose Django because we had some experience with it. We used it for the two projects the teacher asked us to do (the second one was to find a little shop and develop something for it, obviously with the permission and all that), but in the second one I decided to use React on top of Djangl, which ended being a really good combination tho.
So, in the first project, the other ones (all the classroom) started to discuss and decided to use some other stuff like unnecessary carousel for images, unnecessary functions, they created mock ups for stuff that was never there to begin with, etc. It was really awful, we had meetings with the client (the teacher) with updates on the project, and in not a single one he was satisfied with the results. But still, we continued with the path the majority chose and it was the worst: deadlines were not met, team members just vanished until the end of the semester, one guy broke his leg (and was a dev leader) and never said a word not did anything about the project. At the end, we presented literal garbage, the UI was awful, its colors were so ugly because we had to use the university official colors, the functionality was not there, there literally was a calendar to make appointments for the services (when did the client ask for that? No one knows), but hey, you could add services and their data to it, was it what the client wanted? Of course not! What do you think we are? Devs?
Suffice to say that, although we passed with good grades, the project and the team was shit (and I'm counting me in)
The good part is that the second project was finished by me and it looked really good, yet it didn't matter, the first project was supposed to be used by the university, but that thing was unusable.
Then, in the subsequent vacations I tried to make pretty and functional/usable, yet I failed because I had a deadline for another thing I had to do, but hey, the login screen looked amazing! -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1