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Search - "basta"
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Difference n°538592 between developers and regular people:
"Do you listen music at work ? If so what app do you use ?
- (regular people) I don't / I use Spotify/Youtube.
- (me) I usually listen to my personal webradio server (running with icecast+liquidsoap on a little ubuntu DO droplet). Currently has a few funny jingles made by a friend and +3000 tracks (this number grows with time as I listen to new stuff), all crate-digged by myself for myself. Basically the the best radio in the whole world <3"20 -
I was lurking on devrant since about a month. Never feel like ranting 'til now.
FUCKING TORRENT THAT STOPS AT 99.8%!!!!! WHY FUCKING SHIT WHY FUCK THIS FUCKING BUG I HATE YOU TORRENT I HATE YOU!!!! 😠😠😠😠 FUCK!9 -
I really don't get all the Musk fans. I mean, sure you can find some value in Tesla or SpaceX, sure you can think theses companies are truly innovating. But why give all the credit to the rich businessman who seems to spent more time promoting himself than really working on science stuff, and not to all the ingeneers and creatives who are really putting some hard work on every day ? All Musk is really doing is running a business. He seems to do that pretty well, agreed, but after all it's "just" that: business. He's not the genius, nor the creative. He has money and invests it well, that's all.
I don't get why so many people give all the credit to him, even here on devrant where it should be logical to find more people supporting the real brains behind the tech.
"He has a vision about the future, he's imaginative..."
- Well that's bullshit.
Once again: he has money, a lot, and a certain skill about how to invest it (and about doing some proper marketing too), which companies to buy, etc. That don't make him such a great visionary about the future of the human being, just a great businessman. I'm sure you can find millions of people around the world with better ideas about the future, but they're not in his position. They're not rich, they're not CEOs, they're mostly unknown.
Stop follow the stream by glorifying businessmen just because medias are talking lot about them. Instead, know where the real talent (and work) is. Give credit to Musk employees, not to him.54 -
So I enventually spent 2 years working for that company with a strong b2b market. Everything from the checkouts in their 6 b2c stores to the softwares used by the 30-people sales team was dependant on the main ERP shit home-built with this monstruosity we call Windev here in France. If you don't know it just google and have some laugh : this is a proprieteray FRENCH language. Not french like made by french people, well that too, but mostly french like the fucking language is un fucking french ! Instructions are on french, everything. Hey that's my natural language okay, but for code, really ?
The php website was using the ERP database too, even all the software/hardware of the massive logistic installation they had (like a tiny Amazon depot), and of course the emails of all employees. Everything was just handled by this unique shitty and so sloooooow fucking app. When there was to many clients on the website or even too many salespeople connected to the ERP at the same time, every-fuckin-piece of the company was slowing down, and even worse facing critical bugs. So they installed a monitor in the corner of a desk constantly showing the live report page of Google analytics and they started panic attacks everytime it was counting more than 30 sessions on the website. That was at the time fun and sad to observe.
The whole shit was created 12 years ago and is since maintened locally by one unique old-fashion-microsoft dev who also have to maintain all the hardware of all the fucking 150+ people business. You know, when the keyboard of anyone is "broken" cause it's unplugged... That's his job too. The poor guy was totally overstressed on a daily basis and his tech knowledge just saddly losts themeselves somewhere in the way. He was my n+1 in a tech team of 3 people : him, a young and inexperimented so-called "php developer" who was in charge of the website (btw full of security holes I discovered and dealed with when I first arrive at the job), and myself.
The database was a hell of 100+ tables of business and marketing data with a ton of specific logic added on-the-go during years. No consistent data model or naming. No utf8. Fucked up relations that ends with queries long enough to fill books. And that's not all, all the customers passwords was just stored there uncrypted. Several very big companies and administrations were some of these clients. I was insisting on the passwords point litterally all the time, that was an easy security fix and a good start... But no, in two years of discussions on the subject I never achieved to have them focusing on other considerations than "our customers like that we can remind them their password by a simple phone call if they lost it". What. The. Fuck. WHATTHEFUCK!
Eventually I ran myself out of this nightmare. I had a few bad jobs already, and worked on shitty software already. But that one really blows my mind (and motivation for a time too). Happy it's over.1 -
As I already said on devrant, I'm a freelance web developer and I also often sell my services for teaching, loving that. Currently I'm teaching PHP with 30 students and it's going very well.
But yesterday, I received an offer for giving another course next month, this time on HTML and CSS, for a company I don't know yet. Almost every line of this email is wrong, outdated by 20 years, or just basically meaningless...
So I thought I could do my best to translate this as close as possible to the original, preserving the wrong formulations too, just for you devranters fellas.
"Hello,
I have an offer for a 2 days course for 5 people (level 1+ and/or 2), on HTML5 and CSS3. Below, the program :
1. XHTML AND CSS2 INTRODUCTION
Advantages and benefits of change
Understanding compatibility for different versions of browsers
HTML, XHTML, CSS edition tools : presentation of the different tools
The CSS language : different types of selectors : class of selector, identifier of selector, contextual selectors, grouped selectors
Blocks of text, boxes of text
The CSS1, CSSP, CSS2 properties
Relative and absolute measures units
2. LAYOUT TECHNIQUES
Full CSS, XHTML websites demo
Positioning with the position property, positioning with the float property
Columns creation
Layout for forms
Layout for data tables
Layout for menus
3. INTRODUCTION TO SVG (SCALABLE VECTOR GRAPHICS)
Role and importance of SVG
Using SVG on client side : basic shapes
SVG structure of document, tags examples
Using CSS styles with SVG
Different integration methods for SVG in a XHTML document
4. OPTIMISATION OF JAVASCRIPT CODE
Introduction to DOM and Javascript
Access to document objects : different access techniques, using this keyword, create elements dynamically
Positioning elements with the help of Javascript : positionning elements relatively to the mouse, move elements
Show/hide elements for creating hierarchical menus
Code optimisation techniques : using objects, objects litterals, loops optimisation
Can you please give me your availability ?"
Seriously...
CSS-fucking-1 ! Is it a course for dinosaurs ?
...And if only my rant was just about the program...
It's totally impossible to cover all these subjects in only 2 days with people of different levels and experience.
The guy exactly said to me : "don't worry about the program, it's an old text but they agreed to it anyway. They just want to learn HTML and CSS, some of them already know it but want to learn more, and the others are total beginers.".
And here is the meaning for the "(level 1+ and/or 2)" part in the email.
So... Surprizingly, I accepted the offer, but asked for at least a 3rd day. I'm waiting for their answer, but I'll do it anyway, adapting the course content to the actual students knowledge. I need the money, after all.
Wish me luck...
It's just sad that these formation companies are selling bullshit to clients that just want to learn something useful. It's too often like that, they sell shitty/useless programs and we have to catch up in real time with students that don't understand why they don't learn what was told to them.3 -
Does anyone know why we say "hero" for big headers in webdesign ? Where does this term come from ?3
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Okay, if I understand correctly, if you want your website to be RGPD compliant, you must wait for user opt-in before storing anything to their device.
Maybe I'm asking myself too much questions but, how exactly does this work for a PWA ? Should you ask user for permission before starting a service worker and/or before caching any content ? If so, what if the user refuses the authorization ? The app is broken ? Or it just fallback to good old http browsing if it's server-rendered ?3 -
For web devs here, do we really still need to support browsers of the evil (yeah I'm talking about MS browsers, Edge included) ?
I mean, building a css ui library here in 2017, without the benefits of custom properties, grid and so many other cool things, is so fucking frustrating.
A practical example : color theming with custom properties = Fuck Yeah / color theming without custom properties = so verbose and painfull, sucks.
The library is mostly for private usage at the moment so... I'm about to drop IE and Edge in the deepest shithole of the darkest cavern of my memory, and move on coding my lib with modern CSS, with almost no regret for the ghosts of the past who are still using these shitware today.
Should I ? Or should I... maintain compatibility as we traditionnally do ?
What's you guys opinion about this ? Can we finally kickban these browsers from our lives ?3 -
tl;dr: "Hey everyone plz look at me! I'v rebranded 'Vanilla CSS', look at me plz!!!"
...How to create a buzzword, lesson 1 :
Make a blog post about your freshly-pooped buzzword and start that same post by some poorly crafted pseudo-meta-thinking about buzzwords, just enough to try hard enforcing the idea that we still don't have enough of these bullshits and so yours is needed even if it's totally useless.
https://webdesignerdepot.com/2018/...2 -
!rant
OMG fuck yeah!
Today I was workin' on my CSS framework, made a couple of cool functions for generating hsla() colors with a customizable lightness and opacity. Using calc() for multiplying the default lightness by the value passed in parameter to the function.
"It's working perfectly in Chrome and Edge, cool! Now let's check in Firefox, but if it's okay on Edge, I'm pretty confident..."
Except, that's a failure: https://bugzilla.mozilla.org/show_b...
At that point, I started to rant alone. Properly. Like: "why this feature is still not implemented, people are waiting for it since YEARS!! Fuckin' browsers war!!!"
I was already thinking to drop a big angry post on here, when I noticed something : https://developer.mozilla.org/en-US...
So I update Firefox Developer Edition and, IT WORKS!
This feature was needed since years and the FF team brings it just when I need it. What was the chance ? I feel happy :)
Conclusion: sometimes ranting is the easy way. Calm down, try harder and you can find the solution!1 -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
About JS WYSIWYG editors.
When you're working on a project that does require a such editor, which solution do you usually chose and why ?
- existing library (which one ?)
- coding your own
- no fancy editor, just markdown
- no fancy editor, just bbcode or equivalent6 -
tl;dr: What's the best tuto/course for learning webpack ?
I'm mostly a PHP dev, working on my own framework, but I also use more and more JS, and recently some Typescript (and loved it).
But my usual gulp workflow starts to grow old and limited. ES6 modules seems a great improvement while every webpack user seems to say it gives headaches. So what's the best way to start ? ^^4 -
Small experimental demo using JS, CSS and a bit of PHP.
http://abitus.net/tests/...
The code, all mixed in a unique ~600 lines 'index.php' file, is ugly af. But I was mostly interested by the concept here, so it's really intended to be a dumb prototype.
However I think this works. The idea was to use a conceptual design solution in order to show links temporality when it is based on their popularity. More a link gets clicked, more bigger and slower it will be.
There's still a lot to improve. It could work with images or even more complex contents like articles. Just a matter of improving the UI.
Please feel free to play with it and give your opinion. What do you guys think of the concept ?1