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Search - "emoticons"
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OPPO sure has the BALLS to fucking install ads on MY FUCKING PHONE, first they force installed “Hot Apps” and “Hot Games” and I can’t remove it. I was like “Yeah sure whatever”. Then they installed sticker ads on THE BUILT IN KEYBOARD. “Ok”. This fucking shit actually installed ads on my fucking notification panel, and pop up a warning every once in two days asking me to”🔥 Update your software to latest version 💢” WITH THAT KIND OF TEXT AND EMOTICONS
FUCK YOU OPPO23 -
WWDC was not about developers this year. It was a conference call with shareholders and investors. No bold moves, just several consecutive "this product will no longer suck" and "look at what you can do now, big companies" announcements.
watchOS will work now (it's too slow ATM). tvOS will just be less cumbersome. macOS still lagging behind (I mean, I already have great third party apps that clean my hard drive, but thank you for solving a problem I didn't need fixing). iOS 10 is simply about messages (it's not going to make me ditch Telegram, because it doesn't have an Android client, regardless of how large you make emoticons appear on screen). Apple Music will still suck, especially if you have more than one Apple ID. And Apple Maps will continue to be useless outside of the US.
Where did the bold moves go? Where's the "we're breaking up iTunes into several distinct apps that serve their purposes really well"? (Guess iTunes is too valuable a trademark...) Where is the "we will end the WKView vs UIView vs NSView nonsense"? (You know, OOP is about creating classes, which are abstractions and whose instances deal with the particularities of their environment; a View is a View, regardless of where they live; an instance of a View should care about being on a watch or on a phone, not the developer.) Where is the "we love indie developers and will help you"? They showed off a lot of integration with well established apps, that don't really need to stand out any more. They showed that video of "normal people" who have developed apps, but no one knows about them! And then they changed the AppStore so you can pay to advertise your app, but who has the means to do that? Indie devs are surely on a tight budget, so who's that helping again?
For me, this WWDC was sugar coated with a "we love you developers" BS, but was a business statement to large companies ("see what you can do now Uber, Lyft, WeChat, WhatsApp, Doordash, all the P2P payment apps, ESPN, WSJ and so on?"). It's already a known fact that the bulk of the AppStore revenue goes to the top 1% apps. And what's the point of having tvOS be open to developers if it is very unlikely I'll ever develop anything for it unless I work at CBS?
It's great that they want to make it easier for kids to learn Swift. But there's very little point in that, if those kids' apps aren't going to be used and are simply going to make the "we have 2 million apps on the AppStore" announcement look shinier for shareholders. Without a strong indie community, the Swift Playgrounds app for the iPad is just manufacturing workers for large corporations.
And without a strong indie community, things get tougher for indie clients as well. Who will have the money (and therefore the time) to implement all those integrations in order to even dream about competing with heavily funded apps?
Yeah... So thanks, Apple, but no thanks.16 -
This is something that happened 2 years ago.
1st year at uni, comp sci.
Already got project to make some app for the univ that runs in android, along with the server
I thought, omg, this is awesome! First year and already got something to offer for the university 😅
(it's a new university, at the time I was the 2nd batch)
Team of 12, we know our stuffs, from the programming POV, at least, but we know nothing about dealing with client.
We got a decent pay, we got our computers upgraded for free, and we even got phones of different screen sizes to test out our apps on.
No user requirement, just 2-3 meetings. We were very naive back then.
2 weeks into development, Project manager issues requirement changes
we have a meeting again, discussing the important detail regarding the business model. Apparently even the univ side hadn't figure it out.
1 month in the development, the project manager left to middle east to pursue doctoral degree
we were left with "just do what you want, as long as it works"
Our projects are due to be done in 3 months. We had issues with the payment, we don't get paid until after everything's done. Yet the worse thing is, we complied.
Month 3, turns out we need to present our app to some other guy in the management who apparently owns all the money. He's pleased, but yet, issued some more changes. We didn't even know that we needed to make dashboard at that time.
The project was extended by one month. We did all the things required, but only got the payment for 3 months.
Couldn't really ask for the payment of the fourth month since apparently now the univ is having some 'financial issues'.
And above all: Our program weren't even tested, let alone being used, since they haven't even 'upgraded' the university such that people would need to use our program as previously planned.
Well, there's nothing to be done right now, but at least I've learned some REALLY valuable lesson:
1. User Requirement is a MUST! Have them sign it afterwards, and never do any work until then. This way, change of requirements could be rejected, or at least postponed
2. Code convention is a MUST! We have our code, in the end, written in English and Indonesian, which causes confusion. Furthermore, some settle to underscore when naming things, while other chooses camel case.
3. Don't give everyone write access to repository. Have them pull their own, and make PR later on. At least this way, they are forced to fix their changes when it doesn't meet the code convention.
4. Yell at EVERYONE who use cryptic git commit message. Some of my team uses JUST EMOTICONS for the commit message. At this point, even "fixes stuffs" sound better.
Well, that's for my rant. Thanks for reading through it. I wish some of you could actually benefit from it, especially if you're about to take on your first project.3 -
TIL: Outlook now supports reactions to mails in the form of icons. Think: like/smile/cry/heart/etc.
Just like reactions to messages in any given chat application.
Don't get me wrong, I like and welcome this feature. It's just surprising to see this in... mail.12 -
Dad was taking me and my brother to work and we were playing with his pc. Our game was MS PowerPoint :D. We were adding funny images/emoticons to a slide and laugh. Sometimes we were printing our masterpieces. Good old days ...2
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Does anyone know of some project that makes emoji render as emoticons (:D) or text (:troll:)? I would find something like that useful because emoticons look better than emoji and many emoji are so obscure that I find myself pixel peeping when I try to comprehend what they are trying to represent. Sometimes there's no other way to find out what an emoji is supposed to represent than copy-pasting it to a search engine. Very convenient.
I'm interested if anyone knows how to achieve this on any platform.8 -
What are your favorite emoticons for working on automated cloud deployments or new open source integrations?
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@dfox Now, I'm not a web dev (or really a dev of any kind quite yet) but I noticed that your web app doesn't show emoticons properly, making it confusing at times. Is this something you can set up support for on your side, or something I can or should do on my end? (This is on Chrome btw.)4
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Anyone else here just hate how emotes are implemented in most apps? I love using emoticons but I despise bad emote icons. I wish there was a standard way in apps to revert emotes back to ascii and to have it show up to others that way, too. Similar to how bbcode had the [nobbc] tag >~<1
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What is the difference between slack and a normal, old school forum?
Both have threads, PMs, Images, Emoticons, etc.
Is it just the UI that got improved?6