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Search - "good is subjective"
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Let me preface this by saying I'm not a designer.
While I can make individual bits of a site look good, and I'm actually pretty skilled with CSS/Sass, overall design completely escapes me. I can't come up with good designs, nor do I really understand *why* good designs are good. It's just not something I can do, which feels really weird to say. but it's true.
So, when I made the Surfboard site (that's the project's internal name), I hacked everything together and focused on the functionality, and later did a branding and responsive pass. I managed to make the site look quite nice, and made it scale well across sizes/devices despite being completely new to responsiveness. (I'm proud, okay? deal.)
After lots of me asking (in response to people loudly complaining that the UI doesn't have X feature, scale properly on Y device, and doesn't look as good as Z site), the company finally reached out to its UI contractor who does their design work. After a week or two, he sent a few mockups.
The mockups consisted of my existing design with a darker background, much better buttons, several different header bars (a different color) with different logo/text placements, and several restyled steppers. He also removed a couple of drop shadows and made some very minor styling changes (bold text, some copy edits). Oh, he also changed the branding colors. Nothing else changed. It's basically the same exact site but a few things look a little better. and the branding is different.
My intermediary with the designer asked for "any feedback before finalizing the designs" -- which I thought odd because he sent mocks for two out of the ten pages (nine plus a 404 page). (Nevermind most of the mocks showed controls from the wrong page...).
So, I typed up a full page of feedback. Much of it was asking for specifics such as responsive sizing on the new header layout, how the new button layout would work for different button counts, asking for the multitude of missing pages/components, asking why the new colors don't match the rest of our branding, etc. I also added a personal nitpick about flat-looking controls because I fucking hate them. Everything I wrote was very friendly and professional.
... His response was full of gems. Let me share a few.
1. "Everything about the current onboarding site looks like a complete after-thought." (After submitting a design basically identical to mine! gg!)
2. "Yes [the colors match our current branding]." (No. They don't. I checked. The dark grey is different, the medium grey is different, the silver is different, the light blue is different. He even changed the goddamn color of the goddamn LOGO for fuck's sake! How the fuck is that "matching"?!)
3. "Appreciate the feedback [re: overlapping colored boxes, aka 'flat'], design is certainly subjective. However, this is the direction we are going." (yet it differs from the rest of our already-redesigned sites you're basing this off. and it's ugly as shit. gg again :/)
4. "Just looked at the 404 page. It looks pretty bad, and reflects very poorly on the [brand name] brand. Definitely will make a change here!" (Hey! I love that thing. It's a tilted, dotted outline of a missing [brand product] entirely drawn with CSS. It has a light gray "???" underlay and some 404 text inside. Everyone I showed it to, coworkers and otherwise, loved it. "Looks pretty bad". fuck you.)
I know I shouldn't judge someone so quickly, but what the fuck. This guy reminds me of one of those pompous artists/actors who's better than everyone and who can never be wrong, even while they're contradicting themselves.
just.
asfjasfk;ajsg;klsadfhas;kldfjsdl.undefined surfboard another rant about the same project long rant pompous designer apples and asteroids design8 -
I have seen it. They say it doesn't exist; just a story we tell our children so that their innocence does not lead them down into a nightmarish adulthood from which there is no salvation. But the evil lives. So vile that were you to look inside its soul, all you would find is a terrible desperation for suffering. To cause it. To revel in it. To bathe in the tears of those it considers less than human and feed off the emotional detritus.
It was 2009. The financial crisis. I was one of the lucky, having found refuge in a large company right before the jobs dried up. General IT: system administration, documentation, project management, telephony, software training, second level help desk. No software development, but with a two-year-old at home and Ph.D.s lining up outside the local Olive Garden whenever a help wanted sign was posted, I grabbed the health insurance and entered into darkness.
The Thing did not need to hunt it's prey. A manager title with 21 reports brought it new opportunities for fresh meat by the hour. But I was special. I resisted. I needed to know my place.
My first mistake was incomprehension. I did not understand the Thing's lust to be right at all costs. I was reviewing some documentation it had brought forth from its bowels. I mentioned that two spaces were being used between sentences. That proportional type made that unnecessary. It insisted, I was wrong. It insisted that Microsoft itself, the purveyor of all good technical writing, required two spaces. I opened the Microsoft Manual of Style for Technical Publications that it demanded its staff use and showed it that the spec was one space. It was livid. I was a problem.
From that point on my work life became exponentially more wretched. I was given three Outlook calendars to maintain: one with my schedule, one with the team's schedule and one with the Thing's schedule. Every time I had an appointment, I was to triple schedule it. If I was going to be away from my desk for more than 15 minutes triple schedule. Triple schedule my lunch, vacations, phone conferences.
Whenever it held a meeting, I and a colleague would be taken off mission critical IT projects to set tables with name tents and to serve as greeters as attendees arrived.
I was called into its crypt to be told never to say anything in a meeting unless I told the Thing beforehand what I was going to say. Naive, I mentioned that I often don't know what I will say as it is often in reply to someone else. Of course the response was that I should not say anything.
I would get emails 10-20 times a day asking about a single project. I would regularly complete work that was needed to be completed ASAP, only to have the Thing rake me over the coals for not completing it a week later. And upon resending the emails proving I notified it of the work being competed, disparaged at length a second time for not sending repeated notifications of the competed work.
I would have to sit in two-hour meetings to watch it type. Literally watch it try to create cogent thoughts. In silence.
I received horrendous annual reviews. At one, it created a development plan that stated a colleague would begin giving me lessons on the proper ways to socially interact with personnel. I pointed out to HR that this violated privacy concerns and would make the business liable in many areas, not least of which would be placing a help desk person in the role of defining proper business practice. HR made the Thing remove this from my review. She started planning to remove me.
I had given a short technical training to a group of personnel months earlier. Called into its tomb I was informed that feedback surveys on my talk were disturbing. One person stated that they did not think I was funny. Another wrote that I made an offensive statement. That person did not say what the offensive statement was. Just that I had said something he or she didn't like.
The Thing interviewed the training attendees. Gathered facts. Held three inquest-like meetings where multiple directors peppered me with questions trying to get me to confess to my offensiveness. In the end the request to fire me was brought to the man who ran the business at the time. The statement on high: "Humor is a subjective thing. Please tell This to be sensitive to that."
The Thing had failed, but would no doubt redouble its efforts. I had to find a new job. I sent hundreds of resumes. Talked to dozens of recruiters. But there were no jobs. And I had a family. And the wolf was at the door.
So I didn't say a word to the creature. For six months. Silence. At one group meeting it shrieked at me "what are you smirking at? If you've got something to say then say it!" I just shrugged. For my salvation was revealed. The Thing could not stand to be ignored. And at the end of my penance I was transferred to another group: Software Development.
I am one with the Force. The Force is with me. I am one with the Force. The Force is with me.4 -
I see a trend here.
Posts of people with good number of ++’s get more ++’s than the posts of people with less number of ++’s. Even if the post of person with good number of ++’ is just a normal conversation starter and post of person with less number of ++’s is an actual good fucking rant.
It’s not a bad thing, per se. I hope nobody gets offended. All in good spirit.
To people with good number of ++’s:
Let’s not hold back and ++ the good content of people with less number of ++’s.
To people with less number of ++’s:
Don’t hold back your thoughts. Be free. Write free. Don’t try to make your rant to look a certain way to get more ++’s. We are all here to support.
Let’s grow together and spread positivity.
Peace.18 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
My social life consists of spending much of my free time with my girlfriend, seeing my close family on weekends and meeting with a few friends from time to time.
It's enough for me and since there's not much of it, it isn't hard to "balance". Whatever that means.
Seriously tho, "social/work life balance" is subjective. It depends on what you need to feel good and happy. What works for some will not work for others. Don't try to push others into being social when they don't want to. Don't give me that "you need to go out more" crap. I don't. I'm fine just like this. I prefer to stay home and see a movie with my girlfriend.
That "people need to be social" mindset made me feel bad about myself for too long because I'm just not like that and people keep pushing that idea into my head. I'll go out with you when I feel like it, don't push it. Stop asking me every fucking weekend ffs.2 -
Here’s book most of you have either read a newer edition or some variant based on this book, as computer science students you had to take an intro to logic course.. prior to digital logic.. or atleast that’s how it went for me and many others I know.
Which regardless how much the universities screwed up teaching comp sci and programming.. this is one aspect I think they nailed. Requiring philosophical logic course for comp sci.
Again this isn’t a digital logic book. It’s just philosophical logic. The first edition of this book came out in 1953... and I think they are edition 14 or 15... for a book to have this many editions and last this long thru time it’s a good book.
It’s a book that should be a must read for anyone venturing into AI and working on human machine thought processing.
It’s a great book to have around as reference, considering philosophical logic is not a walk in the park atleast not in the beginning because it requires you to change the way you view things.. more specifically it requires you to think objectively and make decisions objectively rather than subjective emotional reasoning.
Programmers need to think objectively with everything they do. The moment you begin thinking subjectively .. ie personal style, wishes and wants, or personal reasons and put that into code for a code base with a team u just put the team at risk.
Does this book teach objective thought? No... indirectly yes, because it teaches the objective rules of logic... you don’t get to have an emotional opinion on wether you agree or disagree or whatnot, logic is logic even philosophical. Many people failed the logic course I was in university.. infact the bell curve was c- / D ... many people had to take the course more than once.. they even had to change the way the grading was done.. just to get more people to pass...
But here’s the thing it’s not about it being taught wrong.. people just couldn’t adapt to thinking objectively, with rules as such in philosophical logic courses. Grant it the symbols takes time getting use to but it literally wasn’t the reason people failed.. it was their subjective opinions and thought process interfereing with the objectiveness of the course exams and homework.5 -
From my experience you can't really avoid bad companies with 100% success ratio. You can pay attention to the surroundings during an interview, you can research the company online, but in the end whether the company is good or bad is a purely subjective feeling. I think the most important thing is to make sure you don't get too attached to the company either emotionally or legally, so you can just gtfo when you decide it's not right for you.2
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Obligatory subjective view from inexperienced eyes of a highschooler
I think it's evolving to be more beginner-friendly and more easily accessible. I'm seeing ppl roughly my age can program pretty well (ignoring the mandatory programming classes in highschool that stuff is just no (I know, we had this convo before but do hear me out, although it teaches fundamental programming in Pascal, the execution sucks ball because "mandatory")). I'm not saying we are on par with the in-industry devs, it's just we can code well enough to at least make decent small program/script.
With newer scripting languages that are easy to pick up and syntactically similar to English which is obviously Python, both objectively and subjectively, and its ability to be OOP without scaring first-timers of the what-the-blyn-is-this blank program (looking at you C#) people can be introduced to programming and programming concepts fairly easily and they can switch from Py to other languages with little to some hiccups, from my personal exp at least.
But then there's the "too much kiddies in the field" arguments I saw on dR (I think) a while back then when SO decided to better support newbies. To that, I can only say "Please give us a chance". We're completely oblivious to how the dev world work nor how you guys do your work so before you scold us on this, at least tell us how to work like you before you go on a 2-A4-page rant on how the industry is not as good as before and how it has degraded.
That leads to the problems of politics invading programming. We have it, I hate it, goddammit I wanna murder them. Linux CoC controversy is just...no. And then there's forced diversity in hiring (also ranted on dR a while back) and corporations pissing devs off to satisfy a minor group. I'll just shut up on this. No no no no no no no NO I'm not gonna. Not gonna.
Do correct me if I'm wrong though. I'm a less than a junior dev.2 -
I've come to notice that mindful meditation does some good things to me.
And by "mindful meditation" I mean my subjective experience based on the shitty articles and videos I saw online, aka, I close my eyes and focus on how my breathing feels...
spoiler: it doesn't fix my depression and anxiety. The good thing that it does to me is that I seem to be more focused and to bump into simple solutions to problems I have everyday instead of freaking out about them.
So while it doesn't fix it, it does help a bit with anxiety.
The problem is that it's very, very, very goddamn hard to meditate to me.
I try to focus on my breath and not think for like 10 minutes. Even for 10 minutes, the experience is jarring.
I have this insane urge to just do something immediately. It's not a painful experience or anything or bad for my mental health so far, I just get massive urges to start doing something else, like, for example, I can't wait to start working.
So it's as if it decreased anxiety, but increases adrenaline or whatever? I dunno.
Disclaimer: I don't care much about the religious aspect at all, which is kind of problematic because 95% of what you find online is just biased religious marketing, and I avoid that like the plague.8 -
Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.7 -
This started as an update to my cover story for my Linked In profile, but as I got into a groove writing it, it turned into something more, but I’m not really sure what exactly. It maybe gets a little preachy towards the end so I’m not sure if I want to use it on LI but I figure it might be appreciated here:
In my IT career of nearly 20 years, I have worked on a very wide range of projects. I have worked on everything from mobile apps (both Adroid and iOS) to eCommerce to document management to CMS. I have such a broad technical background that if I am unfamiliar with any technology, there is a very good chance I can pick it up and run with it in a very short timespan.
If you think of the value that team members add to the team as a whole in mathematical terms, you have adders and you have subtractors. I am neither. I am a multiplier. I enjoy coaching, leading and architecture, but I don’t ever want to get out of the code entirely.
For the last 9 years, I have functioned as a technical team lead on a variety of highly successful and highly productive teams. As far as team leads go, I tend to be a bit more hands on. Generally, I manage to actively develop code about 25% of the time to keep my skills sharp and have a clear understanding of my team’s codebase.
Beyond that I also like to review as much of the code coming into the codebase as practical. I do this for 3 reasons. I do this because as a team lead, I am ultimately the one responsible for the quality and stability of the codebase. This also allows me to keep a finger on the pulse of the team, so that I have a better idea of who is struggling and who is outperforming. Finally, I recognize that my way may not necessarily be the best way to do something and I am perfectly willing to admit the same. I have learned just as much if not more by reviewing the work of others than having someone else review my own.
It has been said that if you find a job you love, you’ll never work a day in your life. This describes my relationship with software development perfectly. I have known that I would be writing software in some capacity for a living since I wrote my first “hello world” program in BASIC in the third grade.
I don’t like the term programmer because it has a sense of impersonality to it. I tolerate the title Software Developer, because it’s the industry standard. Personally, I prefer Software Craftsman to any other current vernacular for those that sling code for a living.
All too often is our work compiled into binary form, both literally and figuratively. Our users take for granted the fact that an app “just works”, without thinking about the proper use of layers of abstraction and separation of concerns, Gang of Four design patterns or why an abstract class was used instead of an interface. Take a look at any mediocre app’s review distribution in the App Store. You will inevitably see an inverse bell curve. Lot’s of 4’s and 5’s and lots of (but hopefully not as many) 1’s and not much in the middle. This leads one to believe that even given the subjective nature of a 5 star scale, users still look at things in terms of either “this app works for me” or “this one doesn’t”. It’s all still 1’s and 0’s.
Even as a contributor to many open source projects myself, I’ll be the first to admit that have never sat down and cracked open the Spring Framework to truly appreciate the work that has been poured into it. Yet, when I’m in backend mode, I’m working with Spring nearly every single day.
The moniker Software Craftsman helps to convey the fact that I put my heart and soul into every line of code that I or a member of my team write. An API contract isn’t just well designed or not. Some are better designed than others. Some are better documented than others. Despite the fact that the end result of our work is literally just a bunch of 1’s and 0’s, computer science is not an exact science at all. Anyone who has ever taken 200 lines of Java code and reduced it to less than 50 lines of reactive Kotlin, anyone who has ever hit that Utopia of 100% unit test coverage in a class, or anyone who can actually read that 2-line Perl implementation of the RSA algorithm understands this simple truth. Software development is an art form. I am a Software Craftsman.
#wk171 -
Important thing I learned is not to listen to devs who suggest to learn a framework because its pointless
If i ask should i learn react or angular, some will say angular some react, and both have valid arguments why
When i branch to react and ask if i should learn nextjs or nuxtjs the same thing will happen
No matter if the arguments are valid or not people will prefer a framework they have been biased towards
All frameworks have cons and pros there is no such thing as "the one" perfect framework
No matter how framework is good people will always find a reason to take a shit on it
So from now i wont ask IF i should learn framework X, I'll ask for the order in which to learn it
For example i Know i want to learn A for whatever reason, should i first learn framework B or C?
I dont need your subjective opinion to tell me how B or C sucks and i should do D instead of A4 -
Car reviewers are the bane of my existence.
In one video, a dude reviews a 3rd gen Rav4 and says "don't expect Porsche like performance or luxury materials".
Well, no fucking shit, Sherlock.
Who would've thought? An affordable compact SUV doesn't have sports car performance. Mind = Blown.
Also, vague and subjective criticism such as "unimpressive steering" or "not fun to drive". Not fun how? Whatever the fuck that means.
Dudes want a budget car with a Bugatti engine, that handles like a Porsche but priced as a Honda.
Seriously, why the fuck do these reviewers regurgitate the same shit, over and over again.
A good review must take into account the price of the car. And at most, compare it to similarly priced cars.
Comparing a Corolla to a 911 is down right moronic.3 -
What do you think of Elixir + Phoenix to build API’s? Is it a better choice than a more established language like Python or something more new like Scala or Clojure?
At my company we're going through a watershed moment where we're starting to discuss and think about re-building our digital foundations and nothing is off limits. I'm leading the discussion about our architecture where everyone can have their say into what the future looks like for our applications. We're currently on a Drupal (CMS) + PHP7/Symfony (Backend Content Repository) + Symfony Twig templates (Frontend)
Even though I have been developing in PHP most of my career, I personally love Elixir and spend a lot of my time away from work learning it but many of my reasons feels subjective like pattern matching, it's actor concurrency model, immutable data and not having to deal with classes/objects, and I'm not entirely sure how that translates to business value, advocating successfully for a tech stack change requires solid reasoning and good answers to challenges like how do we find Elixir developers when existing devs leave, how easy is it to build a CI/CD pipeline for Elixir/Phoenix, etc.4 -
1/2 dev and a fair warning: do not go into the comments.
You're going anyway? Good.
I began trying to figure out how to use stable diffusion out of boredom. Couldn't do shit at first, but after messing around for a few days I'm starting to get the hang of it.
Writing long prompts gets tiresome, though. Think I can build myself a tool to help with this. Nothing fancy. A local database to hold trees of tokens, associate each tree to an ID, like say <class 'path'> or some such. Essentially, you use this to save a description of any size.
The rest is textual substitution, which is trivial in devil-speak. Off the top of my head:
my $RE=qr{\< (?<class> [^\s]+) \s+ ' (?<path>) [^'] '\>}x;
And then? match |> fetch(validate) |> replace, recurse. Say:
while ($in =~ $RE) {
my $tree=db->fetch $+{class},$+{path};
$in=~ s[$RE][$tree];
};
Is that it? As far the substitution goes, then yeah, more or less. We have to check that a tree's definition does not recurse for this to work though, but I would do that __before__ dumping the tree to disk, not after.
There is most likely an upper limit to how much abstraction can be achieved this way, one can only get so specific before the algorithm starts tripping balls I reckon, the point here is just reaching that limit sooner.
So pasting lists of tokens, in a nutshell. Not a novel idea. I'd just be making it easier for myself. I'd rather reference things by name, and I'd rather not define what a name means more than once. So if I've already detailed what a Nazgul is, for instance, then I'd like to reuse it. Copy, paste, good times.
Do promise to slay me in combat should you ever catch me using the term "prompt engineering" unironically, what a stupid fucking joke.
Anyway, the other half, so !dev and I repeat the warning, just out of courtesy. I don't think it needs to be here, as this is all fairly mild imagery, but just in case.
I felt disappointed that a cursed image would scare me when I've seen far worse shit. So I began experimenting, seeing if I could replicate the result. No luck yet, but I think we're getting somewhere.
Our mission is clearly the bronwning of pants, that much is clear. But how do we come to understand fear? I don't know. "Scaring" seems fairly subjective.
But I fear what I know to be real,
And I believe my own two eyes.11 -
I ask what i think is an interesting question i havent been able to answer on software engineering stack exchange ("why did the original Basic use the caret for exponentiation"). Even said "no subjective answers, please provide a source" in my post.
Result: a bunch of comments saying it "because it looks like an up arrow", comments saying I'm rude because i said no subjective answers, and a bunch of downvotes.
Did eventually get a good answer though. The system works.2 -
I am legit getting tired of trying to help people improve and hit huge roadblocks because nobody seem to care if what we do works for the intended purpose.
I have seen some terrible unstable code that fails 50% of the time on run time and never was reviewed or tested on core software, but since it was worth a lot of story points, people get congratulated for finishing it but nobody bothers checking if it really works in the first place. Story points are meaningless in this Agilefall Frankenstein shit process we use and bosses keep saying they will improve it but nothing gets done.
Worst thing is my work often depends on this shit.
I swear one of my good colleague and I are trying to introduce commit and PR gating, code review, code quality to avoid as much problems as possible while speeding up CI and documentation but 90% of devs do not give a single fuck about it. They just bypass it with admin rights because it supposedly slows them down.
When I bring up to management that the processes are terrible, I get the classic "we can't force people to use these processes because we have to respect their work ethics and it is different from yours." While I get that some things are subjective, in this case that's a lot of words to say they suck and give no fucks.
Sorry for the rant, it is starting affect my morale and efficiency at work, but I know every workplace got its problems.2