Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "the game is fixed"
-
*Game Developer*: Works 16 hour days to tight deadlines, in a team restrained by budget cuts. Goes to bed every night exhausted. Games Producer releases game with known issues because deadlines.
*Gamer* (slovenly and lives with his mum, works at McDonalds): Finds minor bug which is fixed within a few days. Rants about 'Those useless fucking games devs' for days. Acts like his life is ruined. Wants a refund on a game he has played 18 hours a day for 2 years. Has 'The Best Ideas' on how to fix the game and make it perfect.10 -
A lite story about how i was hired at 16 years old.
Me at 11. Modifying HTML templates to create a sign up page for a game. Me at 14. Created some worthless websites in the past (at a training), barely knowing the structure of HTML.
Me at 15. Made my first website for a customer (using WordPress for the first time, didn't know how to use it before). The website was selling apartments, it was looking very good and went on the first place on SEO. Got my first money (100E).
Me at 16. Made some other WordPress websites for other customers (one of them still haven't paid, the website was made way back in 2015), so i shut down the website and replaced it with a text saying "This website is currently down until the customers pays the developer".
Me still at 16. A friend of my mom sent my CV to multiple companies, to work as a intern to learn more, and one of them accepted me for a interview (a well known and one of the best company with 30~ people)
Went to the interview, asked me about what i realized, what i can do, about my knowledges in others languages etc (forgot to mention that i love the computers from young age, so i was very good in them, specially at the age of 11), so they were happy about it and asked called me for another interview with the boss. Went to it, the boss asked me some tricky questions, i answered them immediately, he was very surprised about my knowledge at that age and accepted me immediately. After working for 2 weeks, instead of hiring me as a intern for 4-6 months, they instead hired me as a normal person, as a front end developer, for an undefined date, making 250 E / Month (6 hours per day in summer)
Now, I'm in the 11 grade, working for them about 9 months, making 315 E / Month, working for 4 hours per day after school, the place is cool, my entire team (family) is very funny and very cool, and they asked me many times to help them with different problems they had and i fixed them immediately (they really didn't know some stuff which i knew). Worked on big projects and worked on some from scratch by myself and they were very happy about how it went.
TLDR: was talented in computers (software), I'm a fast learner, barely knew about making websites, hired as a front end developer at 16 yr.
Btw, I'm in love with DevRant, I'm feeling like home everytime i visit this community :').
P.S. Sorry for my bad English and the mistakes i made.
alert("Thanks for reading my first rant!");10 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
About a year ago I switched my job.
At the start everything seemed like magic. I was the It director, I've finally was able to call the shots on technologies, on new software architecture.
First step was to check the current state of the company.
"qqqq" as each pc password? Ok
No firewall from outside? Lovely
Servers running on Windows Server 2008? Spectacular
People leaving pc on after work and left the machine unlocked just not to type the password? Hell yeah
The IT dude playing games instead of working? But ofcourse
Plaintext passwords publically accessible eshop? Naturally.
The list goes on and on.
After all this time, I'm working to fix every hole like that like crazy and because it doesn't show results, I'm soon to lose my job. Well better luck next time as an intern I guess :')19 -
Hey Root, remember that super high-priority ticket that we ignored for five months before demanding you rewrite it a specific way in one day?
Yeah, the new approach we made you use broke the expected usecases, and now the page is completely useless to the support team and they're freaking out. Drop everything you're doing and go fix it! Code-complete for this release is tonight! -- This right after "impacting our business flow" while being collapsed on the fucking floor.
Jesus FUCKING christ, what the fuck is wrong with these people?
If I dropped the ball on a high-priority ticket for two weeks, I'd get fired, let alone for five fucking months.
If I was a manager and demanded a one-day rewrite I can only imagine the amount of chewing out I'd receive, especially on something high-priority.
And let's not forget product ownership: imagine if I screwed up feature planning for someone so badly I made them break a support tool in production. I'd never hear the end of it.
Fucking double standards.
And while I'm at it. Some of the code I've seen in this codebase is awful. Uncommented spaghetti, or an unreadable mess with single-letter variables, super-tightly coupled modules so updates are nearly impossible, typos in freaking constants added across sixty+ files, obviously-incorrect comments, ... . I'll have to start posting snippets to show them off. But could I get away with any of it? ha. Hell no. My code must be absolutely perfect. I hear about any and every flaw, doesn't matter how minor, and nothing can go out until everything is just so.
Hell, I even hear about flaws in other peoples' code during my code reviews. Why? Because I should have fixed it, that's why. But if I do, I get yelled at for "muddying the waters."
Just. JESUS FUCKING CHRIST.
It's like playing a shell game where no matter which shell I pick (or point to their goddamn sleeve where they're clearly hiding it), I get insulted for being so consistently useless, and god damn, how can I never find the fucking pea or follow the damned rules? I'm so terrible and this is why "nobody trusts me." Fuck you.
I'll tell you why I can't find your damned pea: IT'S RATTLING INSIDE YOUR FUCKING HEADS, you ASSHOLE FUCKING IMBECILES.
That's right: one pea among the lot of them.
goddamn I am fucking pissed off.rant drop everything and rewrite your rewrite oopsie someone else made a mistakey double standards shell game root can do no right root swears oh my8 -
1) Built an entire SoC around a MIPS CPU. Fixed bugs in the CPU. Created hardware, busses, firmware, wrote Linux drivers, ported Linux.
2) Still working on a C++ abstraction framework for heterogenous computations for 4 years. About to solve / create a prototype for GPGPU and maybe even HDL code generation. Utilizes dynamic dispatch for scalar, SSE, AVX and other targets. I started this only because I did not like the performance of procedural noise algorithms utilized in a game prototype I started in 2015.
3) Created a game in 5 months to drag myself out of depression. Feeling success while your job sucks is soooo goooodd...13 -
Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
---
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
---
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
Ladies and gentleman, I've done it.
Remove your hacker game trophies from your wall.
That nasty bug you fixed a couple of nights ago? Meh.
Your top devRant post? You'll delete it after reading this.
Every awesome accomplishment you can think of: it all means shit now.
>> I have SUCCESSFULLY changed my business Microsoft account password into something I can remember AND Microsoft accepted it in under an hour of trying!!!!! <<
I want to say a big FUCK YOU to MICROSOFT for WASTING MY BLOODY TIME.
FUCK YOU for giving me a max of 16 characters. DASB&(*(&G*HH*& for telling me every time my password is 100% strength and then after every submit tell me I have to change it AGAIN because it should be harder to guess. WUT?! It was 16 characters including a (capital) letter, number and multiple special characters, WHAT ELSE DO YOU WANT FROM ME?! UNICODE EMOJI'S???!!! ALLOW ME TO USE MORE CHARACTERS SO I WILL MAKE IT HARDER TO GUESS IT, IT'S 2018 FFS.
I don't even understand why my new password is accepted compared to the other one, but fuck it I can access my account again.
Now I might have to find a new job before the company password policy kicks in again.
/me drops everything and walks out of the office to get wasted (not sure if celebrating or just really pissed off)7 -
*The Fearless Leader*
I get a call to check up on a robot that has been exceeding weight limits at certain points of its movement (Crashing). As I get to the pendant (robo-game controller thingy I like to call it) and look over the alerts and warnings I notice some oil around the main power box of the Robot.... Nothing around this has oil.. so I start looking around and it turns out that the issue wasn’t a crash at all! It was an oily shorted out wire that kept sparking mad heavy when that servo was called on.. causing a large servo failure that required a full restart of the power box. I called our fearless leader and showed him only to find out that there was a motor leaking oil from the electrical end... My fearless leader runs both the Maintenance and Robotics department. When the motor was eventually fixed we overheard the technicians say that our fearless leader knew about this a week ago and decided to leave it that way.... with oil... coming out of an electrical cable..... *sigh* well Anyway after all the wires were fixed and motors changed. He comes up to me and says that he can’t believe that I didn’t call maintenance and fill a report on negligence of technicians for failing preventative maintenance....
I lost my cool a little, firstly that’s not my job, I’m literally one of the lowest ranking here. I called my next in command to figure out what I should do. Secondly the technicians told me that you told them to leave it like that! So if this place caught on fire this would have been on you!
Later I found out that he was trying to fire a technician and wanted me to do the dirty work.. I’m not going to be the reason another man loses the means for him to feed his family. The technician is a pretty cool and fair guy too!
Our fearless leader was a forklift driver and has no experience in robotics or maintenance... I don’t know how this happens or even why but all I know is this man is running both departments to the ground and management loves him.....1 -
This whole corporate numbers game is killing me. I know I'm getting paid to do what I'm asked, I know. But the metrics are so one dimensional
You fixed the data of 20 tests? Doesn't count because you didn't code
You implemented a function to reduce recurrent failures in the future? Doesn't count because those already pass with time consuming workarounds
You spent half a day communicating and coordinating across teams to fix an issue? That's 1 test, this other person changed 1 line in 5 files, you're 4 tests behind4 -
Feeling pretty accomplished for someone who did no "work" today lol. I needed to work on side gigs but instead I:
1) Factory reset a 2011 Macbook Pro I'm selling and reinstalled Mojave using a patch (this laptop is officially unsupported by Mojave as of June).
2) Migrated all personal files from my windows desktop to my NAS. I'm turning this computer into a gaming rig now that I exclusively use my 2017 Macbook Pro for development.
3) Setup RDP from my macbook to my desktop.
4) Fixed registry errors and deleted junk apps off my desktop.
5) Erased and formatted all USB drives I had lying around.
6) Packaged up an old Xbox One for my brother-in-law which will get mailed tomorrow (included a few USBs for him since I rarely use'em).
7) Tested streaming my Xbox One X from my PC but it's laggy as F (both are wired, have static internal IPs, and use my router for DNS...it's just the app I guess).
8) Scored a like-new Scuf Vantage for my PS4 for $140 (the guy who was selling it paid $214 a month ago lol). I traded my spare Xbox One S for a PS4 slim and in an attempt to get used to it, I got this controller with thumbsticks in the same position as Xbox's.
9) Fixed and updated my Synergy app (mouse/keyboard sharing - I can use PBP on my 38" LG ultrawide and it's fairly seamless going between them).
10) Cloned a buddy's repo and set the project up to work locally.
11) Starting to get some work done while watching the Vikings game.1 -
Windows users can't meme.
>tfw osx is more versatile than windows because of Unix structure
>tfw you don't have admin permissions
>tfw your doing important work but you get a forced update because you can't handle your own system
I am a Linux user myself but OSX is a lot more powerful, I don't understand windows fan boyism? The only thing good about windows is their application and game support and a lot of that can be fixed with wine on OSX and Linux3 -
i have been working on a web-based game and this is my daily routine (also i listen to rock and metal)
college to home to coding
thinking
coding...
looks like theres a small bug
shouldnt take much time
maybe this can work
*screaming*
i am not the first with this bug *here i come stack*
dont do this to me stack... theres suppose to be a fix for it
*extreme head banging*
F*** it
*changing songs*
nope this not helping
F***
F*** THIS SHIT
*rhythmic head banging*
oh god kill me
F***
am i really that bad
*autistic screaming*
humming song instead of thinking of bug
(8 - 8:30) me: mom i am hungry
this shit is taking toooo much time
*high intensity screaming*
F*** you bug
coding, its not form me
*surfing devrant*
*felling i am normal*
(10 - 10:30) mom: when are you eating
*high pitch screaming*
i am leaving coding for sure now
its too late time to sleep
fml its late again, i am gonna miss the first lecture again
back to coding
A thousand year later...
Bug status: Still not fixed4 -
Discords update "policy" is really annoying.
I daily-drive Manjaro and discord refuses to allow you to log in with an older client version when they release an update.
Manjaro's stable takes about two weeks to catch up so when this happens I'm stuck looking for an alternative way to update.
Usually I go for the AUR or (if available) unstable branch package but today the AUR wasn't up-to-date yet when I encountered this problem.
This is a minor inconvenience and was fixed about an hour later when the AUR was updated with the newer discord-electron-bin but I just don't get discords game here?
Why not allow the previous client version to connect and alert users of an available update like any other sane chat application does?
You could go for a time period like two weeks or a month and AFTER that start forcing users to update. I don't get why they force it the instant they release the update.
Just wanted to share this annoyance here, maybe someone encounters this possibility when designing update cycles for their application. I urge you not to instantly lock-out older versions. It's annoying, useless and restrictive. Or if you do so, opensource it so repositories can immediately build from source and sync and don't need to wait for a maintainer to update the bin in the repo.23 -
FUCK YOU VODAFONE!
My internet broke down the weekend, 4 minutes after I left my house on Friday at 9.04am.
Issue resolved after work at 9pm, broke down half an hour later.
Total silence. Providers status page gave 500 response.
THE NEXT DAY: Woke up because Netflix was working at 8.26am again.
Great, I get up. Can't wait to do anything I want again! I can code, game, watch porn, possibilities are endless!
I get stuff to breakfast. Come back and guess what? NO INTERNET!
Got confirmation of existence of problems at noon. Something with streaming, possibly fixed by Monday.
Okay maybe streaming, but shouldn't the other stuff then work? I process.
Used up my mobile data. Tried again, now it works, but...
.. why.. so.. slow? It was worse than 3g. Time to get out lynx to Google.
It's Sunday. I woke up pissed, got myself a Coffee and tried to get some offline work done. I sipped, closed my eyes for a moment and opened chrome.
IT WORKED! omg, fuck yes! I almost cried I was that happy - can you believe it?
All fine an dandy Monday. So surely the streaming thing will also be gone now, cool.
Today's day is Tuesday. Guess why I am writing this.
Fuck these apprentice nigga cunts graaaaa!!! Or their infrastructure will finally break down.
How is it even possible to do any work on a very important node at a time where probably everyone wants to chill out with the web?7 -
I got a REALLY nice compliment from my dev team today. But first, the setup...
Tuesday night, I pushed some changes before I left that totally borked the build today when my team pulled changes (this is an off-shore team, so we more or less work opposite hours). Fortunately, my team dealt with it easy enough since (a) it was pretty obvious what happened, and (b) my commit message had enough information to help them know for sure, and they just reverted one file and were good to go for the day (they didn't fix the problem, left that for me to do, which is proper).
It was an absolutely stupid, careless mistake: I somehow copied the contents of a JS file into a JSP and pushed it. Just a simple case of too many tabs open at once and too many interruptions while I'm trying to code (which is typical most days, unfortunately, but this day it had an impact other than just slowing me down).
But, those are the reasons it happened, they aren't excuses. It was carelessness, plain and simple.
So, once I fixed it, I sent a note to the team explaining it. It basically said "Look, that was a dumb, careless mistake on my part, my bad, sorry for the inconvenience, it's fixed now."
I had a message waiting for me in my inbox this morning that said how I'm an inspiration because despite all my knowledge and experience, despite being a long-time lead, they (a) appreciate the fact that I'm human and still make mistakes, and (b) I stand up and take responsibility when it happens and then do what's necessary to reverse the mistake.
That made my day :)
To me, it's just the right way to be (I credit my parents 100%), never occurs to me to do otherwise, but the truth is not everyone can say the same. Some people are insecure and play the CYA game right away, every time. Some people act like they never make mistakes in the first place.
I don't care if you're an experienced dev or a junior, always take responsibility for your actions, especially your mistakes. Don't try and bullshit your way out of them. Sure, it's fine to explain why it happened if there were factors beyond your control, but at the end of the day, own up to them, apologize where necessary, and then put in the effort to make it right. Most people have no problem with people who make mistakes every so often - everyone does, whether everyone admits to it or not - but those who try and shirk responsibility don't last long in this or any endeavor (you know, putting aside the professional bullshitters who build their careers around it... that's not most people, thankfully).10 -
"Most memorable bug you fixed?"
A recent instance happened in one of my Scratch projects, and the bug involved "Infinities."
I had an opportunity to teach kids programming, and it involved Scratch. So, to have something to show those kids at least, I decided to make a small game.
In that game, I had an object that takes some time before appearing after being cloned (i.e., instantiated.) The duration was calculated by dividing a constant with a variable:
[Wait for ((3) / (variable)) seconds]
The bug is that I forgot about the case where 'variable' can be 0, which is classic and insignificant.
Well, the thing is that I learned two things the hard way:
1: Scratch is very flexible about integers and floats (e.g., at one second, it looks like an integer, but one operation later, it's a float.)
2: Scratch does not provide any 'runtime errors' that can crash the project.
In other languages, similar "wait" methods take "milliseconds" in an integer, so it would have barfed out a "DivideByZeroException" or something. But Scratch was so robust against project-crashing behavior that it literally waited for f*<king "infinity seconds," effectively hanging that clone without warning or runtime errors. This masked my bug. It took way too long to debug that s#!+.
Don't blanket-mask any errors. -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
So maybe stack overflow is better for this...but it's kind of ranty too so here goes.
Any react + typescript devs here? Cause I did something dumb. I ejected the project because I needed to build a custom express implementation...long story short, I can't run a webpack react dev server or use hot reload. Which is a PAIN! If I wanted to wait for a full TS and react static recompile after changing a css prop....I wouldn't be in the web game!!
Has anyone else had this and fixed it??1 -
Worked on two (small) errors for about half my day. I've had them before but fuck I've never spend more than an hour on one. Decided to stop and go for a walk and game a bit after.
Came back today and instead of opening my code in VS Code I opened it in ST3 and I went through the errors again and I fixed it. I tried doing the same on VS Code but it didn't work just like yesterday.
Now, I've only had posititve experiences with VS Code and I really like, but what the actual fuck. Has anyone experienced this before and are there solutions or ways to prevent this? What is the cause anyway?
Also would appreciate some suggestions for code editors, love ST3 but I wanna try something new (I know, if it ain't broke don't fix it, got me) -
Okay so being a developer is mostly like playing a never ending game of whack-a-mole with BUGS, you think you have fixed one until few more pops up like a bad case of acne.
But you know what's even worse? When you finally get something working, and you're feeling all proud of yourself, and then someone comes along and tells you that it's not "visually appealing" enough. "Can't you just add some more glitter and unicorns to the homepage? Oh, and can you make it look like it was designed by a unicorn who majored in art?"12 -
So I have an assignment due in an hour, we need to make a basic game that implements multiplayer using WCF
I have wpf clients that connect to a service, they connect fine but for whatever reason my callback isn't firing to update the gui... the thing is though, it was firing earlier (mind you when it fired off I ended up getting null references)
I fixed the null references (turns out I wasn't serializing stuff that needed serializing) but now my updategui method just doesn't fire, period. zero exceptions are being thrown, zero errors are being given...
At this point I might just rewrite the whole thing until it breaks so I can figure out what broke it... Like trying to debug something with zero errors/exceptions being thrown is hard... -
We’re only random people living in random places, speaking random languages, eating random food, sleeping, studying and working random hours. Traveling to random points on a sphere.
Just random range is different.
Just random stuff happens on crossroads of two random dots and the entropy speed ups or slows down.
Nothing special at all.
Just a finite state machine iteration.
I mean the amount of effort we put into explanation of infinity is outstanding.
What if there is no infinity at all ?
What if infinity is just misunderstanding of our interpretation of the world around us. It’s just pixels, resolution, gaussian splatting, quantum state, you name it.
Hey man the world is flat. Just put it to the 2d space. How many space you need from a simulation perspective where your patient eyes can only see up to certain amount of light particles per second on a shitty lens.
Propose a world optimization techniques by slowing down subject perception, tiredness introduced. Compress memory, sleep introduced. Limit neurons, cpu power assigned. Deploy on cloud - put it to life. Exit 0 body failure. Exit 1 suicide. Kill -9 killed by tty from ip EARTH.X.Y
What you can do to make the world around this planet alive? Make it blink.
We developers are lazy and I believe that nature is even more lazy than us.
You think you’re going to elevator right now ? You’re going to the preloader. Looking at the window equals playing video from playback. Never goes live, just precomputed fsm. Cars, trains, airplains ? Preloaders everywhere. Highways to split traffic to cities and communication. The road and cities planning department is a matrix maintenance department. And don’t get me started about space.
Space is empty because it’s not even finished. So they put it all behind glass called milky way. You know how glass looked 500 years ago ? It was milky so it’s milky way so we don’t see shit.
If the space would be finished I’ll be starting writing this text from mars, finished it and sent from earth but no it’s light years guys, light years is not a second for a matter. Light year is a second of the the injected thoughts exchange only. Thoughts of the global computer called generative AI that they introduced on local computing devices called cloud.
Even the preloader system is not present, they left us with the one map and overpopulated demo. What a shit hole.I bet they’re increasing temperature right now to erase this alpha build and cash out. Obviously so many bugs here that his one can’t be fixed anymore. To many viruses.
Hope for 0days to start happening so we can escape using time travel or something.
I bet they cut a budget or something, moved the team to other projects. Or even worse solar system team got layoff off because we are just neurons that ordered to do it. And now we’re stuck in some maintenance mode, no new physics no new thoughts to pursue, just slow degeneration. I would pay more for the next run and switch to other galaxy far far away where they at lest have more modern light speed technology.
What do you think about it Trinity ? Not even worth wasting your time for that. No white rabbit this time.
I do not recommend this game at this stage of early access.
- only one available map despite promises for expansions over the years no single dlc arrived,
- missing space adventures
- no galaxy travel mode only a teaser trailers of what you can do in other “universes”
- developers don’t respond to complains
- despite diversity of species and buildings at first sight world looks to generic
- instead of new features bots with mind manipulation, AB testing and data harvesting was introduced
- death anti cheat mode installed1 -
!Dev
Fuck people using trace rifles in momentum control. How the hell am I supposed to kill someone who kills me in two rounds and also fires at 1000 rounds per minute. I was trying to get the catalyst aka upgrade for the seasonal weapon which is pretty bad and the upgrade makes it usable but I am getting ripped apart after my first kill because someone can kill me with 2 bullets wherever he shot me.
Yes momentum control is supposed to be a gunfight mode and it comes around rarely but that does not mean a broken weapon can roam around killing anybody in sight before they even know you fired a shot at them from some lane. Shotguns do the same but you need to get close. Shotguns are still a problem but at least you can dodge or counter with a shotgun since your radar tells you someone is nearby and snipers need a headshot. These weapons can fire at your toe and you are dead. Oh the devs knew that such fast firing weapons wil be op and needed their damage and made them use the same ammo as shotguns, sniper and non heavy grenade launchers. However the game mode gives all weapons a damage buff which is enough for trace rifles to be broken. Yes you can use other primaries but what are you gonna do when a auto rifles kills you with two shots to the toe. And since they burn ammo quickly and take more rounds to kill then their counterparts like shotguns which use he same ammo as them they spawn in with 50 in the mag and anybody who is using shotguns snipers or grenade launchers give them ammo and they only need two rounds to kill. Also after I kill 50 PvP opponents I need to kill a few hundred opponents in PVE or PVP to actually apply the upgrade and who you kill does not matter.
Seriously and the second weapon I want to upgrade which is able has tracking but you need to aim down sights after hipfiring the tracking shots
which dl negligible damage so they explode or aim down sights and shoot which deals more damage but I am probably not going to have enough time before some random kills me again.
And this is just the first game. From what I heard it was supposed to be a fun game mode which focused on gunfights with your primary not the infamous laser tag show of Prometheus lens which happened a few years ago but now all trace rifles can do that. Oh and I still need to get 50 kills there for a seasonal challenge so I can get the free version of the premium currency and I can only skip one challenge and I have already skipped one challenge since it requires a dlc K don't own.
Seriously why cant some actual good game come up to challenge this. All the competition seems to be third person shooters. Also most of the guns don't feel good and lore is pretty lacking but lore is not top priority. The only competition is Warframe which is not my style, Titanfall 2 but I get insane pings from here so no multiplayer so after the story nothing to do unless I want to do airtstrafing which is useless since I can't play multiplayer. Granted Titanfall 2 is not a looter shooter but the guns feel good and the movement is too good and Halo 1 - 3 since I heard 4 and 5 are pretty bad and I have only played halo 1. I might complain about jackal snipers in halo 2 but at least they have fixed spawns.
Maybe I am overreacting since it is my first game of momentum control