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Search - "vs code"
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I'm drunk and I'll probably regret this, but here's a drunken rank of things I've learned as an engineer for the past 10 years.
The best way I've advanced my career is by changing companies.
Technology stacks don't really matter because there are like 15 basic patterns of software engineering in my field that apply. I work in data so it's not going to be the same as webdev or embedded. But all fields have about 10-20 core principles and the tech stack is just trying to make those things easier, so don't fret overit.
There's a reason why people recommend job hunting. If I'm unsatisfied at a job, it's probably time to move on.
I've made some good, lifelong friends at companies I've worked with. I don't need to make that a requirement of every place I work. I've been perfectly happy working at places where I didn't form friendships with my coworkers and I've been unhappy at places where I made some great friends.
I've learned to be honest with my manager. Not too honest, but honest enough where I can be authentic at work. What's the worse that can happen? He fire me? I'll just pick up a new job in 2 weeks.
If I'm awaken at 2am from being on-call for more than once per quarter, then something is seriously wrong and I will either fix it or quit.
pour another glass
Qualities of a good manager share a lot of qualities of a good engineer.
When I first started, I was enamored with technology and programming and computer science. I'm over it.
Good code is code that can be understood by a junior engineer. Great code can be understood by a first year CS freshman. The best code is no code at all.
The most underrated skill to learn as an engineer is how to document. Fuck, someone please teach me how to write good documentation. Seriously, if there's any recommendations, I'd seriously pay for a course (like probably a lot of money, maybe 1k for a course if it guaranteed that I could write good docs.)
Related to above, writing good proposals for changes is a great skill.
Almost every holy war out there (vim vs emacs, mac vs linux, whatever) doesn't matter... except one. See below.
The older I get, the more I appreciate dynamic languages. Fuck, I said it. Fight me.
If I ever find myself thinking I'm the smartest person in the room, it's time to leave.
I don't know why full stack webdevs are paid so poorly. No really, they should be paid like half a mil a year just base salary. Fuck they have to understand both front end AND back end AND how different browsers work AND networking AND databases AND caching AND differences between web and mobile AND omg what the fuck there's another framework out there that companies want to use? Seriously, why are webdevs paid so little.
We should hire more interns, they're awesome. Those energetic little fucks with their ideas. Even better when they can question or criticize something. I love interns.
sip
Don't meet your heroes. I paid 5k to take a course by one of my heroes. He's a brilliant man, but at the end of it I realized that he's making it up as he goes along like the rest of us.
Tech stack matters. OK I just said tech stack doesn't matter, but hear me out. If you hear Python dev vs C++ dev, you think very different things, right? That's because certain tools are really good at certain jobs. If you're not sure what you want to do, just do Java. It's a shitty programming language that's good at almost everything.
The greatest programming language ever is lisp. I should learn lisp.
For beginners, the most lucrative programming language to learn is SQL. Fuck all other languages. If you know SQL and nothing else, you can make bank. Payroll specialtist? Maybe 50k. Payroll specialist who knows SQL? 90k. Average joe with organizational skills at big corp? $40k. Average joe with organization skills AND sql? Call yourself a PM and earn $150k.
Tests are important but TDD is a damn cult.
Cushy government jobs are not what they are cracked up to be, at least for early to mid-career engineers. Sure, $120k + bennies + pension sound great, but you'll be selling your soul to work on esoteric proprietary technology. Much respect to government workers but seriously there's a reason why the median age for engineers at those places is 50+. Advice does not apply to government contractors.
Third party recruiters are leeches. However, if you find a good one, seriously develop a good relationship with them. They can help bootstrap your career. How do you know if you have a good one? If they've been a third party recruiter for more than 3 years, they're probably bad. The good ones typically become recruiters are large companies.
Options are worthless or can make you a millionaire. They're probably worthless unless the headcount of engineering is more than 100. Then maybe they are worth something within this decade.
Work from home is the tits. But lack of whiteboarding sucks.39 -
Is this really what tech-startup culture is?
A year ago I wanted to make a change and joined my friend who is a VP at a startup. She and my team are great even up to the C-suite level. But after a recent encounter with the core developer team here… I’m at my
breaking point.
This dev team is extremely tribal. It’s as if they view other tech teams as “others” and it’s “us vs. them”. My team works on a different vertical so I’ve never interacted with them before and a timeline of events is below. Is this kind of behavior a normal thing at a tech startups?
/story
Here’s some highlights from the last month…
- Customer demands a deliverable because it’s in a contract signed a year ago.
- No one in dev can be troubled to lift a finger (holiday season). I get called in to support.
- This isn’t my code - I’ve never seen or used it before.
- None of dev’s documentation is up to date.
- Find out dev hasn’t touched client’s project in a year.
- Spend weeks working with it. Find fundamental flaws which could have put us in legal jeopardy.
- I realize dev never finished this project because it doesn’t even have basic functionality to do what customer needs.
- Spent entire Christmas/New Year working.
- Create dozens of bug tickets and merge requests.
- Barely squeeze by and save multi-million $ contract renewal.
So what happens next?
- Reprimanded by the dev lead. He tells me I’m “hurting people’s feelings” by pointing out so many problems.
- A PM in a public Slack channel told me I was “passive aggressive” for a Jira issue where I wrote (verbatim) “Can we enable code highlighting in this text box? It’s difficult to show steps to reproduce the bug.”
- get told by VP to stop talking to them
- a bunch of merge requests rejected without explanation
- weeks later I see someone in dev run into a bug I found. I sent him the fix. They accepted his MR in the same day and it actually added another new bug.
- I lookup the recent commits of the lead-dev who chewed me out, he’s been working on adding colors to his console log output for print debugging. This is a time-critical application and he adds 30% overhead with logging debug information in production.
- Meanwhile dozens of major bugs exist and are ignored.
- The CTO at this company loves these people - though he hasn’t brought in any new business (literally) ever.
- My team is about to close a new contract and we’ve spent 15 days to work on it.
- The CTO said my team is slow and doesn’t fit with the business model of the company.
My team has never dealt with these devs before, so I checked Glassdoor for other experiences, the dev team apparently…
- uses “vulgar slurs for women”
- talking about technical issues “resulted in a lot of resentment”
- has an apparent “desire for revenge”
/ end story
This last month really shocked me because for my career so far I’ve never dealt with this kind of behavior. I could see a startup accepting this kind of culture if was bringing in a lot of revenue but they aren’t. They dropped the ball so hard we all lost our bonuses this year. It’s made even worse with the fact that they are constantly producing complete dog poop code (I’ve kept that opinion to myself though).
I’m really left wondering if this is just how it is in the high-stakes startup world.
Sorry - this started out as a question but ended up another dev rant.10 -
Stumbled upon VS Code recently, an open source freeware from Microsoft. And as a VIM fan, I must say that it blew me away with its sleek nature.
Been a user of Sublime and Atom in the past as well, but VS code surely stands out.9 -
PM: this is our super fancy new CI/CD pipeline, it's the greatest. i expect you to learn and understand all this in no time.
devs: so i have to spend some more time on this topic because it's completely new to me and requires some learning...
PM: nooo, that's a super easy task with zero effort, my braindead hamster can do that in no time, so can i, and so can you! let's assign 1 story point for that.
~ 3 months latèr ~
also PM, after he has started developing as well: so i'm realizing there are many things that i have to learn, and it takes me some time. i haven't developed with C++ and <other tool stack> for a longer time. by the way, you guys don't need to check for any quality right now, we need to deliver fast. it's okay, when you have memory overflows, your code is completely crappy, poor architecture or memory overflows, it doesn't matter.
he even has a subtask for migrating his code from VS project to our new project structure, since he refused to learn our pipeline right from the beginning and created VS project instead. シ why is this a subtask? this job can be done in no time, my left vanishing twin named Klaus who has dislexia and hates vim can solve this task in 20 seconds!!!!11
(and still no PR, not even a feature branch in our repo)2 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
Longest I've worked without rest + why?
Over 24 hours. Why?
In our old system, the database had fields, for example, a customer like Total97, Total98, etc. to store values by year (or some date-specific value).
Every January 1, we had to add fields to accommodate the upcoming year and make the appropriate code changes to handle the new fields.
One year the UPS shipping rates changed and users didn't want to 'lose' the old rates, so they wanted new fields added (Rate98, Rate99, etc) so they could compare old vs. new. That required a complete re-write of most of the underlying applications because users wanted to see the difference on any/all applications that displayed a shipping rate. I'll throw in asking 'why?' was often answered with "because we pay you to do what we say". Luckily, we had already gotten to work on a lot of this before January 1st, so we were, for the most part, ready.
January 1st rolls around (we had to be in the office at 3:00AM), work thru changes, spend some time testing, and be done before noon. That didn't happen. The accounting system was a system that wasn't in (and had never been) in scope, and when we flipped the switch, one of the accountants comes into the office:
E: "Guys? None of our Excel spreadsheets are working. They are critical to integration with the accounting software"
Us: "What? Why would you be using Excel to integrate with the software instead of their portal?"
E: "We could never figure it out, so we had a consultant write VBA scripts to do the work."
Us: "OK, a lot of fields changed, but shouldn't be a big deal. How many spreadsheets are we talking about?"
E: "Hundreds. We have a separate spreadsheet for every integration point. The consulting company said it scalable, whatever that means."
Us: "What?! Why we just know hearing about this!?"
E: "Don't worry, the consultant said making changes would be easy, let me show you, just open the spreadsheet..click here..<click><click><click>...ignore that error, it always happens...click that <click><click><click>.."
Us: "Oh good lord, this is going to take hours"
E: "Ha! Probably. All this computer stuff is your job and I've got a family to get to. Later"
Us: "Hey 'VP of IS', can we go home and fix these spreadsheets as-needed this week?"
VP-IS: "Let me check with 'VP-FS'"
<few minutes later>
VP-IS: "No, he said Excel is critical to running their department. We stay until Excel is fixed."
Us: "No, no...its these spreadsheets. I doubt FS needs all of them tomorrow morning."
VP-IS: "That's what I said. Spreadsheets, Excel, same thing. I'll order the pizza. Who likes pepperoni!?"
At least he didn't cheap out on the pizza (only 4 of us and he ordered 6 large, extra pepperoni from one of the best pizza places in town)
One problem after another and we didn't get done until almost 6:00AM. Then...
VP-IS: "Great job guys. I've scheduled a meeting at 8:00AM to review what we did so we can document the process for next year. You've got a couple of hours. Feel free to get some breakfast and come back, or eat the left over pizza in the breakroom fridge. There is a lot left"
Us: "Um...sorry...we're going home."
VP-IS: "WHAT!!...OK...fine. I'll schedule the meeting for 12"
Us: "No...we're going home. We'll see you tomorrow." -
Today another story in this stupid company:
A freelancer created a feature to pay orders online . It took him 3 months (!)
Problem: sometimes people pay, but orders are not stored. Every morning, it takes 1 hour to check in db if the orders are stored, and if not, create them manualy
Yes, orders are created after payment.
Manager wants to fix it by creating the order before the payment, in 3 days (!)
Turns out that the freelancer has written a lot of obsolete code, I now have to clean up. 3 fucking months vs 3 fucking days!
And on top, the shoppingcart was stored in localstorage! (Already fixed by now)
Fuck this, I'm getting another wodka4 -
I FUCKING HATE IT WHEN I HAVE TO BUILD SOMETHING FROM SOURCE!!!!
So I wanted to install a package with pip. Shouldn't be that difficult, right? RIGHT? Lmao
Things I encountered on this adventure in no particular order:
- multiple undocumented dependencies, only explained on stackoverflow or some github issues
- inconsistent and outdated documentation spread over multiple pages on multiple websites
- Python version can't be too old or too new
- other external software version incompatibilities
- Build process that takes several minutes just to fail, then try again and fail with exactly the same outcome after a few minutes
- fucking SVN is needed?!?!?!
- VS Code is needed for completely manual build ????
- cmd/powershell incompatibilites
- required reboots
At some point I just gave up... Now I don't even remember what I crap I installed that I don't need anymore.
Please for the love of god provide prebuild packages or at least a very SIMPLE build process -_-8 -
For the love of sex, can someone help me out??!!
There is a VS Code extension that helps in creating a step-by-step tutorial of a codebase. Can someone please tell me its name?!
Google is a bitch today.6 -
Gotta love it when you try out a different VS Code extension for a specific language and then on each autoformat, more and more spaces get inserted.
IT LIVES!3 -
I'm fully convinced that VS Code is a fork of MS Word. How else could they manage to make their autocompletion features so disgustingly intrusive?
I'm actually surprised that it hasn't tried to capitalize the first letter of each sentence... yet.
I WISH TO END MY HTML TAGS WHEN I FUCKING WANT TO! I WANT TO WRITE A SINGLE QUOTE SIGN IF I WANT TO!
And fuck their fucking "Preferences" menu. Those dropdown boxes are absolute fucking garbage.
Fuck their fucking JSON fuckery. If they cant fit their custom settings into a GUI, it's gonna suck anyway.
Fuck their fucking CPU and RAM requirements. If it manages to lag on a Thinkpad T420, fuck it.
For everything that Microsoft has created, there's an objectively better alternative out there. I'll stick to fucking Atom.4 -
!rant
For all of youse that ever wanted to try out Common Lisp and do not know where to start (but are interested in getting some knowledge of Common Lisp) I recommend two things:
As an introductory tutorial:
https://lisperati.com/casting.html/
And as your dev environment:
https://portacle.github.io/
Notice that the dev environment in question is Emacs, regardless of how you might feel about it as a text editor, i can recommend just going through the portacle help that gives you some basic starting points regarding editing. Learn about splitting buffers, evaluating the code you are typing in order for it to appear in the Common Lisp REPL (this one comes with an environment known as SLIME which is very popular in the Lisp world) as well as saving and editing your files.
Portacle is self contained inside of one single directory, so if you by any chance already have an Emacs environment then do not worry, Portacle will not touch any of that. I will admit that as far as I am concerned, Emacs will probably be the biggest hurdle for most people not used to it.
Can I use VS Code? Yes, yes you can, but I am not familiar with setting up a VSCode dev environment for Emacs, or any other environment hat comes close to the live environment that emacs provides for this?
Why the fuck should I try Common Lisp or any Lisp for that matter? You do not have to, I happen to like it a lot and have built applications at work with a different dialect of Lisp known as Clojure which runs in the JVM, do I recommend it? Yeah I do, I love functional programming, Clojure is pretty pure on that (not haskell level imo though, but I am not using Haskell for anything other than academic purposes) and with clojure you get the entire repertoire of Java libraries at your disposal. Moving to Clojure was cake coming from Common Lisp.
Why Common Lisp then if you used Clojure in prod? Mostly historical reasons, I want to just let people know that ANSI Common Lisp has a lot of good things going for it, I selected Clojure since I already knew what I needed from the JVM, and parallelism and concurrency are baked into Clojure, which was a priority. While I could have done the same thing in Common Lisp, I wanted to turn in a deliverable as quickly as possible rather than building the entire thing by myself which would have taken longer (had one week)
Am I getting something out of learning Common Lisp? Depends on you, I am not bringing about the whole "it opens your mind" deal with Lisp dialects as most other people do inside of the community, although I did experience new perspectives as to what programming and a programming language could do, and had fun doing it, maybe you will as well.
Does Lisp stands for Lots of Irritating Superfluous Parentheses or Los in stupid parentheses? Yes, also for Lost of Insidious Silly Parentheses and Lisp is Perfect, use paredit (comes with Portacle) also, Lisp stands for Lisp Is Perfect. None of that List Processing bs, any other definition will do.
Are there any other books? Yes, the famous online text Practical Common Lisp can be easily read online for free, I would recommend the Lisperati tutorial first to get a feel for it since PCL demands more tedious study. There is also Common Lisp a gentle introduction. If you want to go the Clojure route try Clojure for the brave and true.
What about Scheme and the Structure and Interpretation of Computer Programs? Too academic for my taste, and if in Common Lisp you have to do a lot of things on your own, Scheme is a whole other beast. Simple and beautiful really, but I go for practical in terms of Lisp, thus I prefer Common Lisp.
how did you start with Lisp?
I was stupid and thought I should start with it after a failed attempt at learning C++, then Java, and then Javascript when I started programming years ago. I was overwhelmed, but I continued. Then I moved to other things. But always kept Common Lisp close to heart. I am also heavy into A.I, Lisp has a history there and it is used in a lot of new and sort of unknown projects dealing with Knowledge Reasoning and representation. It is also Alien tech that contains many things that just seem super interesting to me such as treating code as data and data as code (back-quoting, macros etc)
I need some inspiration man......show me something? Sure, look for a game called Kandria in youtube, the creator, Shimera (Nicolas Hafner) is an absolute genius in the world of Lisp and a true inspiration. He coded the game in Common Lisp, he is also the person behind portacle. If that were not enough, he might very well also be Shirakumo, another prominent member of the Common Lisp Community.
Ok, you got me, what is the first thing in common lisp that I should try after I install the portacle environment? go to the repl and evaluate this:
(+ 0.1 0.2)
Watch in awe at what you get.
In the truest and original sense of the phrase (MIT based) "happy hacking!"10 -
Is the CS field creating terms for the sake of creating terms?
Someone mentioned a "closure" in another post. I instinctively knew what they meant by that based upon the code I saw. I had heard the term thrown around before, but it had not yet connected in my mind. I wondered why I had not been exposed enough to care.
So I thought: What does C++ have as far as closures?
I found that C++ has lambdas. Those are definitions for function objects. They do not exist at runtime. But a closure does. The analog is you have classes. They are definitions and do not exist at runtime. But instances of classes do. So at runtime the instance is what you are working with. This is the same as lambdas vs closures in C++. The closure is the runtime counterpart. Why a separate term for what essentially is an instance? Is it because it captures data and code? As far as I know the closure is all data that gets passed around that calls a function. So it is essentially an instance of a lambda.
Another term: memoization. I have yet to see this added to any dictionary in online tools like a browser. Is the term so specific that nobody cares to add it? I mean these are tools programmers use all the time.
My guess is these terms originated a long time ago and I have just not been exposed to the contexts for these terms enough. It just seems like I feel like I have been in the field a long time. But a lot of terms seem alien to me. I also have never seen these terms used at work. Many of the devs I work with actively avoid CS specific terms to not confuse our electrical coworkers. My background started in electrical. So maybe I just didn't do enough CS in college.6 -
Computer science vs software engineering?
Software engineering is all about people. You have to communicate with the business, realizing their needs, figuring out their processes, optimizing them, all this before the first line of code is written. Then, you have to manage your direct reports, and if you have none, write code with people in mind, people who will read it after you. As they say, code is for people, not for computers. Then, you have to improve the app listening to users, again, people.
I can’t assign a software engineer a role higher than middle if they’re bad with people.
If you wanna do cool stuff with computers and be a misanthrope, do computer science! It’s a very prestigious field where you are left alone with scary math and fundamental concepts. If you’re successful there, you’ll have a mad asocial scientist card, and no one will ever insist to you that people is important. They will just accept that they shouldn’t annoy you, and you are “allowed” to yell at them because you’re “special” and a “genius”. You can hate them 24/7.2 -
This is odd for me to say this.. but Microsoft is kind of impressing me right now. I haven’t had many issues, and kind of testing out visual studio team services and liking what I’m seeing. Started out with VS code at work and here I am using it on small projects at home and seeing what else MS has to offer. Granted I’m still using my linux boot more but it’s been 8 days since my Win10 partition hasn’t crashed and that’s 8 days longer than when I first got this computer a few months ago when it was crashing hourly even after a fresh install and updates.
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I'm going to confess: I am the type of developer that creates the ExcruciatinglyLongAndSpecificClassNameObject with the UtterlyDetailedExplanationMethod. It's just a thing I keep doing, despite voiced frustrations from people I've worked with. It just feels right in the mindset of self-documenting code
And while I acknowledge this isn't a flawless process, I see no other way around without losing information. I've tried alternatives, but everything feels like trading one issue for another:
- Abbreviations work as long as they are well known (XML, HTML, ...). As soon as you add your own (even if they make sense in the business context) you can bet your ass someone is going to have no idea what you're talking about. Even remembering your own shit is difficult after X months.
- Removing redundant naming seems fine until it isn't redundant anymore (like when a feature with similar traits gets added). and you can bet your ass no-one is going to refactor the existing part to specify how it differs from the newly added stuff.
- Moving details to namespaces is IMO just moving the problem and pretending it doesn't exist. Also have had folks that just auto-include namespaces in VS without looking if they need the class from namespaceA or namespaceB and then proceed to complain why it doesn't compile.
So, since I am out of ideas, I'd like to ask you folks: Is it possible to reduce class/method name lengths without losing information? Or is self-documenting code just an ideal I'm trying too hard to achieve? Or are long names not a problem at all? I'm looking forward to your answers.19 -
Have we all been brainwashed to use VS Code? Is there anyone who doesn’t like it? Everywhere I go it’s “you should use VS Code because ‘plugins’ and you don’t have to switch windows when using Terminal. And, we’re moving our toolchain to work with it.”
Well, it sounds to me like you’re trying to hack a Visual Studio IDE on a non-Windows platform, but I digress…
I was going to return to Atom the other day when I discovered that project died near 6 months ago. I’m sad.21 -
We're using a setup with c# dotnet backend and js (React) front end... and do one in VS and the other in VS code. Any way to get one IDE to handle both properly? It's a huge pain but my manager told me that's just how they do it5
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IDE: JetBrains IDEs with Material theme (Dracula)
Editor: VS Code
They are fast, amazing and beautiful while I write code.2 -
Microsoft, please stop the incomprehensible work vs. school account stuff and if you want to mail me a login code, then please actually do send an email. What's wrong with Microsoft Teams and office always giving its users headaches already when trying to log in?
A customer sent me a "FindTime" link, something like Calendso / Calendly, but "powered" by Microsoft Office. Seems that their power is off again, like ever so often. Microsoft: "can't access your account: You can't sign in here with a personal account. Use your work or school account instead."
Okay, go to bing, and search your error message. Try to use bing page to log in to my account: Microsoft: "We emailed a code." (No you didn't. At least I never received anything. And, yes, I did check my spam folder!) Microsoft: "Other ways to sign in: use Microsoft Authenticator".
me: "dear customer, please feel free to pick any time and date that matches your preference, as the FindTime link has been impossible to use".
How can Microsoft make me feel so dumb again, after more than 20 years as a developer? Have they ever heard about usability?9 -
So I got a new project idea , an app that takes your image and fits it in a mac window like a border .
Basically when I make a new website or app and I want to post screenshots of it , just the plain screenshot of the app looks bland but if I have a nice aesthetic ✨ mac OS window around it with rounder corners and stuff , it would look very cool . I bet everybody here has seen something like this once or twice. Is there an app that does this already ? takes an image from the user and puts a window around it , with the minimize ,maximize and close buttons and let's the user download the final image . Not necessarily a mac window with there could be option for different types of windows . Even VS code repo on Github has a mac window around it lol . So I would like to make an app that makes this whole process easier instead of requiring you to edit images of your app (in case u don't have windows or a mac for screenshot)
What tools (tech stack )would I require to make a web app for this purpose ?5 -
I never thought in my life that I would say this sentence one day - but:
Today I switched back to VS Code because it uses less memory than IntelliJ.
Context: Only temporary, very resource hungry dev environment, TypeScript, IntelliJ used >4.5 GB of ram and started lagging.5 -
any of you has experience with vs code + screen readers? we're trying to find tools for this kid to learn programming, but it's not easy. the screen reader reads punctuation but not {} and she's trying to learn C. also she's having a lot of trouble finding errors in the code, going back and forth, finding the right line.4
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Make an ASP .NET application for job interview take home assignment.
Try to use docker with it.
Runs fine through Visual studio (not code)
I declare is working and submit to organization but say it can run through docker-compose up.
I get reply that even the basic command doesn't work.
Turns out visual studio does some magic mapping or caching under the hood that I couldn't find in any config in the project and somehow gets it to work, but when running without Visual studio it doesn't have that magic context shit and thus running through terminal fails.
Obviously a lot is my fault for assuming what works through IDE would run through terminal without testing, but I will be angry with VS to make myself feel better >.>2 -
macOS - just nothing makes sense.
You try to go away from the deprecated stuff, use the new shinier API to stop and start services with launchctl (bootstrap/bootout vs. load/unload). And how does this stellar OS thank you for that? By crashing your service. Thanks for nothing.
From developer perspective this whole OS is just such a nightmarish clusterfuck. If you want to set up code signing with some special entitlements and you try to use the provisioning profiles as advertised, it's like pulling the one-armed bandit. It will plunder your coins and sanity. You try to compile it, it fails or the executable will be killed - you enable and disable the automatic codesigning in Xcode, or delete and download you old code signing cert and suddenly it works. It's just random - and you have to perform random walks on the Xcode project settings to make it run. So Apple turned us into Xcode clicking monkeys... -
!rant
Finally set my first big ticket to "QA" and I hope it get's through. I put in a lot of work and it feels nice to have accomplished something.
But now I'm sitting here, waiting for another ticket to float in so I can do something. I've been sitting here all day and I'm writing reusable code snippets for VS Code so I can use them in the future.
Does this happen often in the life of a developer that you have to wait a few days until you get to do something meaningful again?3 -
Finally im starting to get hang of how nextjs works. Still no idea how query params work, routing api calls, the proper structure, useEffect vs useState, SSR vs static props, etc but i wrote the messiest spaghetti code youve ever seen, and it works! I built a frankenstein. And its alive. Cleaning this shit up is the least difficult part4
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There an ambiguity between VS2019 and VS2022
VS2019 simply works, and VS2022 is slow and full of bugs and MS keep telling they don't see the problem.
So I did nothing to this file, except adding one more test method and all of a sudden when code was broken elsewhere VS started to hard complain, fixed elsewhere compilation, but stuck with this1 -
VS Code terminal is so bad... it is basically the worst part of VS Code; the devs can never fix it
The terminal in VS Code breaks for me all the time; it is so easy to break it; all it takes is change the size of the terminal window and bam, it is broken
The devs should either fix their shitty terminal or remove it entirely because it confuses people; I literally see wrong output from my program because of their terminal1 -
I can work productively and for very long hours with a lot of stuff which many dev considers productivity hurdles:
- single small monitor? No problem (in fact in one occasion in which my roommate accidentally broke my laptop charghing port and I couldn't get a spare I worked on an iPad connected trough SSH to a Linux machine completing one of the hardest tasks I ever did without significant loss of productivity)
- old machine? That's ok as long as I can run a minimal Linux and not struggle with Windows
- noise and chatter around me? A 10€ pair of earbuds are enough for me, no noise cancelling needed
- "legacy" stack/programming language? I'd rather spend my days coding in Swift or Rust but in the end I believe which is the dev and its skill which gets the job done not fancy language features so Java 8 will be fine
- no JetBrains or other fancy IDE? Altough some refactoring and code generation stuff is amazing Neovim or VS Code, maybe with the help of some UNIX CLI tools here and there are more than enough
despite this I found out there is a single thing which is like kryptonite for my productivity bringing it from above average* to dangerously low and it's the lack of a quick feedback loop.
For programming tasks that's not a problem because it doesn't matter the language there's always a compiler/interpreter I can use to quickly check what I did and this helps to get quickly in a good work flow but since I went to work with a customer which wants everything deployed on a lazily put together "private cloud" which needs configurations in non-standard and badly documented file formats, has a lot of stuff which instead of being automated gets done trough slowly processed tickets, sometimes things breaks and may take MONTHS to see them fixed... my productivity took a big hit since while I'm still quick at the dev stuff (if I'm able to put together a decent local environment and I don't depend on the cloud of nightmares, something which isn't always warranted) my productivity plummets when I have to integrate what I did or what someone else did in this "cloud" since lacking decent documentation everything has do be done trough a lot of manual tasks and most importantly slow iterations of trial and error. When I have to do that kind stuff (sadly quite often) my brain feels like stuck on "1st gear": I get slow, quickly tired and often I procrastinate a lot even if I force myself out of non work related internet stuff.
*I don't want this to sound braggy but being a passionate developer which breathes computers since childhood and dedicating part of my freetime on continuously improving my skill I have an edge over who do this without much passion or even reluctantly and I say this without wanting to be an èlitist gatekeeper, everyone has to work and tot everybody as the privilege of being passionate in a skill which nowadays has so much market1 -
A year ago I built my first todo, not from a tutorial, but using basic libraries and nw.js, and doing basic dom manipulations.
It had drag n drop, icons, and basic saving and loading. And I was satisfied.
Since then I've been working odd jobs.
And today I've decided to stretch out a bit, and build a basic airtable clone, because I think I can.
And also because I hate anything without an offline option.
First thing I realized was I wasn't about to duplicate all the features of a spreadsheet from scratch. I'd need a base to work from.
I spent about an hour looking.
Core features needed would be trivial serialization or saving/loading.
Proper event support for when a cell, row, or column changed, or was selected. Necessary for triggering validation and serialization/saving.
Custom column types.
Embedding html in cells.
Reorderable columns
Optional but nice to have:
Changeable column width and row height.
Drag and drop on rows and columns.
Right click menu support out of the box.
After that hour I had a few I wanted to test.
And started looking at frameworks to support the SPA aspects.
Both mithril and riot have minimal router support. But theres also a ton of other leightweight frameworks and libraries worthy of prototyping in, solid, marko, svelte, etc.
I didn't want to futz with lots of overhead, babeling/gulping/grunting/webpacking or any complex configuration-over-convention.
Didn't care for dom vs shadow dom. Its a prototype not a startup.
And I didn't care to do it the "right way". Learning curve here was antithesis to experimenting. I was trying to get away from plugin, configuration-over-convention, astronaut architecture, monolithic frameworks, the works.
Could I import the library without five dozen dependancies and learning four different tools before getting to hello world?
"But if you know IJK then its quick to get started!", except I don't, so it won't. I didn't want that.
Could I get cheap component-oriented designs?
Was I managing complex state embedded in a monolith that took over the entire layout and conventions of my code, like the world balanced on the back of a turtle?
Did it obscure the dom and state, and the standard way of doing things or *compliment* those?
As for validation, theres a number of vanilla libraries, one of which treats validation similar to unit testing, which seems kinda novel.
For presentation and backend I could do NW.JS, which would remove some of the complications, by putting everything in one script. Or if I wanted to make it a web backend, and avoid writing it in something that ran like a potato strapped to a nuclear rocket (visual studio), I could skip TS and go with python and quart, an async variation of flask.
This has the advantage that using something thats *not* JS, namely python, for interacting with a proper database, and would allow self-hosting or putting it online so people can share data and access in real time with others.
And because I'm horrible, and do things the wrong way for convenience, I could use tailwind.
Because it pisses people off.
How easy (or hard) would it be to recreate a basic functional clone of the core of airtable?
I don't know, but I have feeling I'm going to find out!1 -
Why is VSC such an incredible fucking piece of shit that I literally can not open any ubuntu files with it if I have WSL installed I can't believe I have to spend 30 minutes on trying to open a fucking folder which would not be necessary in the first place if the VS Code terminal was not so fucking shit and full of bugs that I am unwilling to work with it it's like the mentally disabled sibling of the ubuntu terminal2
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Can anyone recommend any good code/screen sharing tools?
My use case is that I have a Windows work laptop with a garbage keyboard and I want to share my editor with my personal MacBook without having to clone the repo there or actually share any files.
I tried Live Share on VS Code but the shared terminal barely ever works, and you can't stage files from the editor GUI. I imagine something like TeamViewer would be very slow for this?
I'm not sure if there's any tool that covers this use case or if I should just stick with Live Share and try to workaround its issues. :/10