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Do not trust Unity Collab.
Been using unity collab as a VCS for months on a project, regularly saving the files, working well.
Today i decided to refactor some code but lost track of some things, so i reverted to a version i checked in 2h before.
Unity replaced my files with the stable build back then, except... half of the files were missing. of course no undo functionality.
months of work were simply not saved in collab. no version had these files, i did modify them regularly and they never caused collab issues.
how can a company not make the vcs they add for their main product work to its minimal requirements?!
Im not sure how i could motivate myself to fix this mess. fuck this trash company, cant have a single project without major issues.2
Anyone interested in a Matchmaking and -rating system for scorebased games (eg soccer) that runs better than Rocket League's?
Did some math about corona development in germany...
even if we immediately lockdown, the health system will be far overstressed.
we're literally fucked.
but dont believe me, dont believe the rki, go run the numbers yourself and keep in mind, that theres a 2 week incubation period6
nice, the way too old and confused woman i have to do work for suddenly remembered she has a meeting to showcase my mid-development app next tuesday.
she tells me on a friday the week before where i got holidays to have people build stuff in my (new) flat and i have a 1 week work travel thing next week...
i hate people ugh.
sure i can do this till tuesday, not like that shit takes weeks to get stable >;(2
a discord bot i wrote for the game supraball probably takes the cake.
lots of functionality developed over years, unpaid and even a bad attitude by the other devs...
did it for the community tho...
We have an API and a lot of microservices based on that API. Additionally we have a store of protobuf-templates (files to automate serializing certain events etc).
Currently for each service we have the API with general stuff (connection stuff etc) and then copy the 5 or 6 proto-files we need for that service, they update sometimes, so does the API, for each service, two things that need to stay updated. Which option would seem more logical to you?
a) Integrate all proto files into the API. The services then only need to update the API but they also have access to many proto files they don't need for that service (which are required for other services however)
b) Keep them seperated and keep manually updating the proto-files for affected services
Disclaimer: our proto files are always backwards compatible by design, both the API and protofiles change fairly frequently.
My team is currently using a confluent cloud kafka architecture via protobuf and wordpress as website.
We realized this is quite impractical when you want login functionality and such and would like to make a page from scratch now.
problem is we are all java backend developers with minor php knowledge, and php doesnt work well with protobuf or kafka.
how would you get such a website started. what language and frameworks are easy to get going?
Guys I need your help.
Im a guy used to java development, so used to nice assisting IDEs.
Turns out my boss has a very complex and not very organized server written in Dlang which im supposed to add a semi-complex functionality in.
So far I have a Linux-Mint VM running a docker container able to build the system. Now I'm really not used to editing code without an IDE and all IDEs I tried on windows or Linux dont seem to work (maybe due to minimal knowledge in Linux and D).
Furthest I got was to get Visual Studio set up with Visual D, but it wasnt able to import the dub
project giving weird unsearchable errors.
Is there anyone out there able to get me started with an IDE? The server is on a github-repository, is a dub project and has a few dependencies.
I'm just totally lost.5
Is it actually required to write unit tests in microservices?
every time i write them it feels like im just redundantly copying a method...
Dont get me wrong, im not against testing, I am using test environments, integration tests and mocks, but unit test seem kinda redundant to me.5
My stickers arrived.
Within less than a month all the way to Germany.
Finally something for my laptop and my first US letter.
Thanks guys :)1
Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1
I once wrote a room planning application on unity, to allow people in my company to book meetings using tablets attached to the room doors.
Turns out the c# Datetime object unity uses was highly localized and therefore had a different formats on each different device.
I saved those timestamps into a SQL database and eventually all devices crashed due to having some Datetime format they could not parse.
Had to fully bypass the datetime and reinvent it essentially and had to reset the database.
I think it's needless to say I'm not particularly good in dating.4
Had to setup 7 HP laptops today for a small hackathon.
Install windows 10...
just shout in the room and hope all cortanas hear the same answer.
done after a couple minutes.
Windows 10 rules.
This story could be over but no, have a plot twist.
All pcs connected to our wifi network as we tried to install Chrome ( cause edge sucks), realized it takes hours to install.
someone drawing internet over here?!
our network wasn't that bad usually.
opens windows store on one laptop by accident.
42 downloads running.
Yep on all of them.
what were they downloading?
candy crush... bubble witch saga...mcaffee.
spent about 4h uninstalling bloatware and teaching windows not to reinstall it over and over again...
and I didn't even mention the "tell us why you think you don't need McAfee premium protection pl0x" and "you really sure you don't want to try edge as default browser? is really fast and stuff" dialog fields...10
Acer has a corrupt BIOS,
Lenovo is a bug fest,
HP supposedly also sucks.
So which brand of laptop does not suck?47