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Search - "c++ is powerful"
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OH dear!
I wanted to do webdev backend in C++.
It was cumbersome so I decided to write a library that helps me and OH MY GOD. I have COMPLETELY changed C++ xDD
https://github.com/Wittmaxi/webcpp
(yes, the screenshot is ACTUAL C++ xD)48 -
If programming languages where weapons...
1. C is an M1 Garand standard issue rifle, old but reliable.
2. C++ is a set of nunchuks, powerful and impressive when wielded but takes many years of pain to master and often you probably wish you were using something else.
3. Perl is a molotov cocktail, it was probably useful once, but few people use it
4. Java is a belt fed 240G automatic weapon where sometimes the belt has rounds, sometimes it doesn’t, and when it doesn’t during firing you get an NullPointerException, the gun explodes and you die.
5. Scala is a variant of the 240G Java, except the training manual is written in an incomprehensible dialect which many suspect is just gibberish.
6. JavaScript is a sword without a hilt.
7. Go is the custom made “if err != nil” starter pistol and after each shot you must check to make sure it actually shot. Also it shoots tabs instead of blanks.
8. Rust is a 3d printed gun. It may work some day.
9. bash is a cursed hammer, when wielded everything looks like a nail, especially your thumb.
10. Python is the “v2/v3” double barrel shotgun, only one barrel will shoot at a time, and you never end up shooting the recommended one. Also I probably should have used a line tool to draw that.
11. Ruby is a ruby encrusted sword, it is usually only used because of how shiny it is.
12. PHP is a hose, you usually plug one end into a car exhaust, and the other you stick in through a window and then you sit in the car and turn the engine on.
13. Mathematica is a low earth orbit projectile cannon, it could probably do amazing things if only anyone could actually afford one.
14. C# is a powerful laser rifle strapped to a donkey, when taken off the donkey the laser doesn’t seem to work as well.
15. Prolog is an AI weapon, you tell it what to do, which it does but then it also builds some terminators to go back in time and kill your mom
All credits go to Vicky from damnet.com5 -
Divorced Ruby (only thing she has is her beauty)
Married Java(powerful but hard to cope up with)
In love with Python (Powerful and beautiful)
Have a crush on Kotlin (She is something else, sadly she is Java's friend)
In an Affair with C# (Like java but easier to deal with)
😂😂
#Love gone wrong 😝
(Just a joke try to see the humor in it. Don't get offended 😂. Thank you. )10 -
writing library code is hard.
there are sooo many details that go into writing good libraries:
designing intuitive and powerful apis
deciding good api option defaults, disallowing or warning for illegal operations
knowing when to throw, knowing when to warn/log
handling edge cases
having good code coverage with tests that doesn't suck shit, while ensuring thry don't take a hundred years to run
making the code easy to read, to maintain, robust
and also not vulnerable, which is probably the most overlooked quality.
"too many classes, too little classes"
the functions do too much it's hard to follow them
or the functions are so well abstracted, that every function has 1 line of code, resulting in code that is even harder to understand or debug (have fun drowning in those immense stack traces)
don't forget to be disciplined about the documentation.
most of these things are
deeply affected by the ecosystem, the tools of the language you're writing this in:
like 5 years ago I hated coding in nodejs, because I didn't know about linters, and now we have tools like eslint or babel, so it's more passable now
but now dealing with webpack/babel configs and plugins can literally obliterate your asshole.
some languages don't even have a stable line by line debugger (hard pass for me)
then there's also the several phases of the project:
you first conceive the idea, the api, and try to implement it, write some md's of usage examples.
as you do that, you iterate on the api, you notice that it could better, so you redesign it. once, twice, thrice.
so at that point you're spending days, weeks on this side project, and your boss is like "what the fuck are you doing right now?"
then, you reach fuckinnnnng 0.1.0, with a "frozen" api, put it on github with a shitton of badges like the badge whore you are.
then you drop it on forums, and slack communities and irc, and what do you get?
half of the community wants to ban you for doing self promotion
the other half thinks either
a) your library api is shitty
b) has no real need for it
c) "why reinvent the wheel bruh"
that's one scenario,
the other scenario is the project starts to get traction.
people start to star it and shit.
but now you have one peoblem you didn't have before: humans.
all sorts of shit:
people treating you like shit as if they were premium users.
people posting majestically written issues with titles like "people help, me no work, here" with bodies like "HAAAAAAAAAALP".
and if you have the blessing to work in the current js ecosystem, issues like "this doesn't work with esm, unpkg, cdnjs, babel, webpack, parcel, buble, A BROWSER".
with some occasional lunatic complaining about IE 4 having a very weird, obscure bug.
not the best prospect either.3 -
Although I see how powerful Vim (with all its variants) is, I still don't get why people are so into it.
I mean, it's 2017, we have IDEs and some of them are very good, such as VS for C#, Eclipse for C++ and so on!
* grabs popcorn *...10 -
The year is 2019.
C++ is still one of the most powerful programming languages around..............with no centralized package manager that is widely adopted by the community that allows one to sandbox libraries from conflicts with one another.
I ain't hating, just find this funny and I love cpp
Apt get/git submodules it is!!12 -
Okay, here we go...
I need a new Programming language.
Coming from a Python background, so go easy on me. x.x
C# can do what I need, but it's quite complex for me. I'd rather something simplier is possible.
Brief summery:
So, I've come to realize that I wont be able to make my Python game(ExitCode) as powerful and fancy as I'd like. And I decided that I should just start from scratch before I go any farther. (Though, I might go ahead and stabilize the current versions on GitHub)
Here's what I need:
Powerful UI support;
* I am re-creating an OS as my game. I will need to drag and position windows and icons in-game, as you would in a real OS.
* Needs to support Ads, Animations, Images, Videos, Sound, and any other media I might need?
* Preferably can render HTML & CSS (Though, this is just a preference)
Support for reading JSON and/or XML files SAFELY (XML had major vulnerabilities in Python)
Supports Windows, but I would prefer cross-platform-ability
Easy to compile
I am not really looking for a game ENGINE. I am looking for a language to create a game in from scratch, that has powerful UI libraries.
In the end, the game will be Free, and Open Source. (Always!~)undefined yeah python was a bad idea shouldn't have trusted a snake let the personal biases roll in come at me bro we will take over the world! maybe.. thats great but can it run crisis? programming languages47 -
.Net is masterrace.
C# gives me frequent orgasms.
Use SQL Server for DB, add to that parallel querying and NoSQL capabilities.
Incredible development speed with EF
Incredebly powerful web framework...check
AI and neural networks...check
App Development...Xeck
If you want to do some of that functional programming F# is the language for you.
And the best thing: .Net core runs on Linux too10 -
I propose that the study of Rust and therefore the application of said programming language and all of the technology that compromises it should be made because the language is actually really fucking good. Reading and studying how it manages to manipulate and otherwise use memory without a garbage collector is something to be admired, illuminating in its own accord.
BUT going for it because it is a "beTter C++" should not constitute a basis for it's study.
Let me expand through anecdotal evidence, which is really not to be taken seriously, but at the same time what I am using for my reasoning behind this, please feel free to correct me if I am wrong, for I am a software engineer yes, I do have academic training through a B.S in Computer Science yes, BUT my professional life has been solely dedicated to web development, which admittedly I do not go on about technical details of it with you all because: I am not allowed to(1) and (2)it is better for me to bitch and shit over other petty development related details.
Anecdotal and otherwise non statistically supported evidence: I have seen many motherfuckers doing shit in both C and C++ that ADMIT not covering their mistakes through the use of a debugger. Mostly because (A) using a debugger and proper IDE is for pendejos and debugging is for putos GDB is too hard and the VS IDE is waaaaaa "I onlLy NeeD Vim" and (B) "If an error would have registered then it would not have compiled no?", thus giving me the idea that the most common occurrences of issues through the use of the C father/son languages come from user error, non formal training in the language and a nice cusp of "fuck it it runs" while leaving all sorts of issues that come from manipulating the realm of the Gods "memory".
EVERY manual, book, coming all the way back to the K&C book talks about memory and the way in which developers of these 2 languages are able to manipulate and work on it. EVERY new standard of the ISO implementation of these languages deals, through community effort or standard documentation about the new items excised through features concerning MODERN (meaning, no, the shit you learned 20 years ago won't fucking cut it) will not cut it.
THUS if your ass is not constantly checking what the scalpel of electrical/circuitry/computational representation of algorithms CONDONES in what you are doing then YOU are the fucking problem.
Rust is thus no different from the original ideas of the developers behind Go when stating that their developers are not efficient enough to deal with X language, Rust protects you, because it knows that you are a fucking moron, so the compiler, advanced, and well made as it is, will give you warnings of your own idiotic tendencies, which would not have been required have you not been.....well....a fucking idiot.
Rust is a good language, but I feel one that came out from the necessity of people writing system level software as a bunch of fucking morons.
This speaks a lot more of our academic endeavors and current documentation than anything else. But to me DEALING with the idea of adapting Rust as a better C++ should come from a different point of view.
Do I agree with Linus's point of view of C++? fuck no, I do not, he is a kernel engineer, a damn good one at that regardless of what Dr. Tanenbaum believes(ed) but not everyone writes kernels, and sometimes that everyone requires OOP and additions to the language that they use. Else I would be a fucking moron for dabbling in the dictionary of languages that I use professionally.
BUT in terms of C++ being unsafe and unsecured and a horrible alternative to Rust I personaly do not believe so. I see it as a powerful white canvas, in which you are able to paint software to the best of your ability WHICH then requires thorough scrutiny from the entire team. NOT a quick replacement for something that protects your from your own stupidity BY impending the use of what are otherwise unknown "safe" features.
To be clear: I am not diminishing Rust as the powerhouse of a language that it is, myself I am quite invested in the language. But instead do not feel the reason/need before articles claiming it as the C++ killer.
I am currently heavily invested in C++ since I am trying a lot of different things for a lot of projects, and have been able to discern multiple pain points and unsafe features. Mainly the reason for this is documentation (your mother knows C++) and tooling, ide support, debugging operations, plethora of resources come from it and I have been able to push out to my secret project a lot of good dealings. WHICH I will eventually replicate with Rust to see the main differences.
Online articles stating that one will delimit or otherwise kill the other is well....wrong to me. And not the proper approach.
Anyways, I like big tits and small waists.14 -
TL;DR:
What do you think about visual scripting.
Pretty much anyone here knows Scratch. And most devs make fun of it (while most also know it's a real programming environment), yet what do you guys think about BLUEPRINTS or Visual Scripting?
Starting to learn Unreal, I have two choices. C++ or Blueprints. While some argue that Blueprints can't achieve and replace C++ in Unreal, I saw others ignoring the fact and making awesome stuff you didn't think was possible. I saw how powerful even this node-based programming environment is and started learning it. What do you think?
(Image from Masterclass, not by me)7 -
I can agree to shit when presented with hardcore data, data that proves me otherwise. But when people go by opinions and then hold is a truth because of "many feel the same way" I cannot help but to giggle a bit.
Most issues I have found with programming stacks come from opinions rather than hard presented data, if a bunch of people dislike a tool, but it delivers, I get to differ two things: (1) it is bad but it performs as needed, but it is bad because of design problems etc, (2) some dude made a post concerning why he things is bad and sheep mentality follows.
If technologies were without merit, then we would have all discarded C++ a long time ago cuz Linus disliked it, a powerful programmer indeed, but a FOCUSED one, meaning, one that deals with 1 domain (kernel development)
Do I care about what Linus things about web development? No, lol, he is a better kernel developer than I am, but I highly, grossly doubt that he knows enough about web development to give me something to think about.
all languages have faults, regardless of what point of view we look at them, but completely disregarding a tech stack because of shit that you saw some fucktard wrote about, benefits and otherwise, just seems....well...sheepish, there might very well be a tech stack out there that covers everything, to me it is a mixture of things, and I use them as I please and feel like, but this is because after years of learning I have read about quirks and pitfalls and how to avoid them. I would suggest you all do the same, by you all I mean those of high opinions that can't be deflected.
This field is far too wide and concentrated to go head and think about absolutes when even the fundamental mathematical theory concerning computer science is not absolute whatsoever, it is akin to magic, shit works, but it might not, the incantation might be right, but circuits and electricity have a way of telling us to go fuck ourselves, so do architectures, specifically ones based on physics.3 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!24 -
I don't get it.
I tried Kotlin on Android just for fun, and it doesn't support binary data handling, not even unsigned types until the newest version. Java suffers from the same disease.
How does one parse and process binary data streams on such a high end system? Not everything is highlevel XML or JSON today.
And it's not only an Android issue.
Python has some support for binary data, and it's powerful, but not comfortable.
I tried Ruby, Groovy, TCL, Perl and Lua, and only Lua let's you access data directly without unnecessary overhead.
C# is also akward when it comes to data types less than the processer register width.
How hard can it be to access and manipulate data in its natural and purest form?
Why do the so called modern programming language ignore this simple aspect that is needed on an everyday basis?11 -
There is this dude called Richard Eng which is sort of famous for 2 things:
First: he is known as *the* Smalltall evangelist of mothern times. And he constantly writes about it. Which is fine since he tries to attract new users to this beautiful and simple little language.
Second: his constant bashing of other technologies, mainly Javascript stating that it is the most harmful tech known to man.
The thing is, saying "use this because that is shit" is never going to convince a community, specifically one as potent as that of the JS community. And to make it worse...the dude links his reasoning about bad languages to articles he wrote. As in "this is shit, look at my completely biased article regarding why its shit"
Once he is confronted about it he links back to his own writings. Much like christian fanatics do
"good is real because it says so in the bible"
"but how can you trust that resource?"
"Because the bible is the word of God"
"and how do you know?"
"Because it is in the bible"
Circular arguments like that cannot be taken seriously. And what this guy does for the Smalltalk community hurts more than it helps really.
Claims like those are all around us. If we were to believe or consider them depending on who said what then we would never have the amazing cluster of tech choices that we have.
Take c++. It is absolutely powerful and gives you the ability to do pretty much anything. If we were to take Linus Torvalds's word about it being shit and only having subpar development we would miss on absolutely powerful tools.
The same came to me from Evee, writer of "PHP a fractal of bad design" or the "Node.js is cancer" article.
You are never going to please anyone with anything. I go by live and let live, and whilst I don't like some technologies I certainly don't look down on those that do.4 -
When it comes to the idea of programming and magic, or the comparison between software developers/engineers, computer scientists etc as magicians or wizards, nothing brings the idea much more close to hearth than the C programming language.
A while ago I read the R.A Salvatore books concerning Drizzt, the dark elf. I loved the books, have not continued reading them but I remember them vividly. There was one book in which a human magician came about wielding extremely explosive magic, humans were capable of channeling large amounts of it through explosive and unwieldly ends.
This is the same feeling I get from C
Consider:
int items[] = {1, 2, 3};
printf("Third : %i\n", 3[items]);
and fuck me if shit like the above is not dangerous, it makes sense, arrays have the first items of it server as the pointer address to a first element, doing the above operation returns the third element of the array of 3. But holy shit if I don't think this is dangerous and interesting as fuck
there are many more examples I have that I am finding through me fucking around with: language development (compiler, interpreter), kernel programming as well as net sec. C is the most powerful and devastating thing we have in our hands indeed.7 -
Well this is the thing. I have been starting to replace a lot of my shit with Golang. I think it is a great language because of one small fact: it is a boring language.
With this I don't mean that it is not incredibly fun to use. It is and honestly I feel that a lot of the concepts that I had from C passed quite nicely with some additions. The language does not do anything special and there is no elegant code. It works in a very procedural fashion without taking into consideration any of the snazzy things found in JS, Python, c# etc etc. Interfaces and struct make sense to me, way more than oop does in other languages. I don't need generics with the use of interface parameters and I have hadly found a situation in which I have to strive too far away from the way things are done with Go to be happy with it, then again my projects are not hard or by any means groundbreaking (most of them deal with logistics or content management and a couple of financial apps that I am rewriting in Go from work)
The outcome is fast and easy to read since idiomatic go is for the most part very readable(no people...single letter variable names are by no means a standard and they should feel ashamed from it)
I miss the idea of a framework, but not so much and the docs and internal code for Go is just way top inviting. I believe the code to be readable enough than anyone that has gotten used to the syntax and ideas of the language can just jump in and start learning. This is the first language that I have learnt from studying the code as it is inside of the standard lib, the same I cannot say for any other language or framework.
Also, it play beautifully nice with vs code.
I dunno man, I feel that I am doing something wrong. I have projects built in Node, php, python, ruby and spring java as well as .net core and I still find Golang way more appealing simply because it goes harder than Python with "one preferred way" to do things.
The lang does not make me feel like a pro, i certainly develop in it at pro speeds, but it was made with beginners in mind to built fast and concurrent apps, with the most minimal syntax possible.
I guess my gripe with it is that it gets shunned from this, saying that it ignored years of lang research to make it as dumbed down as possible. Which it did, lack of generics amongst other things certainly make it seem like, but I will not say that it was poorly designed. Not at all, I believe it is a testament of amazing engineering. To be able to create such a simple yet amazingly powerful language.
Wish there were more to it. Wish there was a nice gui lib or a ml framework comparable to the ones offered by python and java. But I guess such things will come with time.
I feel stupid with this language.
And that is fine.5 -
it would help if i had time to learn even a little more C, as I'm bumbling my way through the Linux kernel and GodMode9 (an amazingly powerful 3DS manip tool for everything from the SD card to the NAND to literally raw FIRM0/FIRM1 bootloader access) to try amd patch some code from GM9 into the kernel to handle the SD card *properly* so Linux 3DS doesn't constantly hang when reading/writing to the SD card, to enable Wi-Fi access (same bus location and similar bus structure as SD/NAND access, different processor,) enable NAND decryption and access (yes, really, NAND is encrypted via software, which is... ...fun...) and more.
tl;dr: the 3DS hardware, C, and others' code collectively make me wanna slit my fucking wrists. Hopefully my sacrifice allows higher-level programming languages to be visble for low-level jobs in the future.4 -
I can't stand Swift's initializers. No other languages have the problem with constructors/initializers that Swift does. It's a complete failure of a feature and to hell with safety if it comes with this cost.
Just to illustrate how ridiculous it gets, I want to have a class where my initialization logic can be split among reusable parts. That is, the logic that initializes the class with no parameters has logic that I want to reuse in my other initializers. Simple DRY stuff. Well, the only way I can do that in Swift is if I use a convenience initializer that calls another one. But convenience initializers have completely different rules from designated initializers (again, something only Swift does).
For example, you can't access "self" until you call a designated initializer. You can't chain designated initializers, and if you want to chain anything in the same class you have to handcuff yourself by using a "convenience" initializer (there's nothing convenient about them, I might add).
So now I want to subclass my class and initialize myself using one of my superclass initializers. Oh but the one I want to call is a *convenience* initializer so I can't, unless I turn my new initializer into a convenience initializer. Except wait, a convenience initializer must delegate with self.init(), so it can't even call a superclass initializer!
And it just goes round and round and round. I don't know if I should try to convert all of my initializers to convenience initializers or the other way around.
Why all this nonsensical madness? Get rid of the distinction and go back to nice clean powerful initializers like Objective-C. I mean what does it have to take? This is a complete nightmare.13 -
WHY THE FUCK THE NEED TO USE Visual Studio.
Well, in my university, for some fuckin dumb reason we are taught to develop a simple fuckin web form in asp.net.
Thing is, VS is so fuckin powerful that it's a huge overkill for such a simple thing. What is even worse is that, WE DONT FUCKIN EVEN CODE IN C# we just drag FUCKIN COMPONENTS HERE AND THERE without learning a single thing
But okay let's move on. I'm a linux guy, which mean, I CANT FUCKIN USE VS AND CANT EVEN PRACTICE THOSE DUMB SHITS and that means i won't fuckin remember a single thing.
FUCK THIS SHIT2 -
Fuck C!
It sucks so badly!
Our College Teachers are Teaching this to us in the first year.
I know many of you will disagree with this.
But I like Python as I am digging into ML/AI and for this domain Python is powerful. I am trying to practice in C language but still, it sucks badly as sometimes I can't even figure out what is the error even after debugging or looking on StackOverflow. Anyways this is a good programming language because of Low TLE and versatility.
Anyways this was my thought. No offense.
This is Devrant so I Typed my frustration.35 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
!rant
TL;DR: New(-ish) dev looking for advice to improve workflow and new languages. Hopefully worth a read though :)
Newbie developer here, I took a web applications development class this year since I could take that at another campus rather than do general education courses at my home school, and I have learned and earned a CIW Certification for HTML5, CSS3, and JavaScript, though I know the certificates do squat if I can't apply myself to them, and I have learned PHP and MySQL.
I want to learn more, technically-applicable languages.
My setup is barebones (to a Linux diehard's eyes), with a gaming laptop that I do a lot of workstation stuff on, an RPi 3 B that I do some Linux-y stuff on, and a less-powerful Development Laptop (that I call a devtop) that I occasionally do work away from home on.
I'm sure most will cringe and weep at my workflow, as I use Windows 10 on both systems and the standard NOOBS software on the pi, and I use Brackets as my text editor, as well as the XAMPP AMP stack for testing.
My biggest questions are what could I do to improve my workflow, and what languages should I learn/apply myself to for real-world application (such as Node.js for live-updating server-side applications or C# for Windows applications)?
Thank you for taking the time to read this, any feedback is helpful! I'm just a high school student with a lot of enthusiasm for development!6 -
I see a major shift coming up im regards of how we continue to evolve the way our applications work in regards to web based solutions. Http was not meant to do the shit that we are doing today, yeah it works, but it continues to feel like a hack. The advent of A.I and WebAssembly will probably make developers more mindful about compilers and truly optimized code. Languages such as Rust are pointing in the right direction in terms of speed and safety and as our computers become more powerful so will our way to communicate with them. Eventually damn near every web based solution will include A.I even when it is not needed at all.
Regardless of what happens. Yo ass is not going to stop hearing about C++, SQL, and Javascript(top kek)1 -
So apparently, the next version of C# is gonna have list pattern matching more powerful than F#...
...so... my motivation to learn F# drops back down to curiosity, since C#'s list pattern matching seems to will have all I needed and wanted for my parser, as opposed to F# which seems to not have it...
also fuck Russia and China, but I don't want to think about the impending apocalypse, thankyouverymuch. -
As a total Javascript/node.js noob my biggest take from it this week is that it's a lighter version of the backend while doing a lot of the front end heavy lifting in a programmatic style. It's not a total replacement to ASP.NET MVC or JDBC MVC, it's nowhere near as powerful. But, I could see this being a very good replacement for JSP's and simplifying the front end. I need that because the front end terrifies me more than the backend. The devil you know is sometimes easier.
Still, my first week in node.js and Javascript has been... pleasent. It's simpler and less powerful than static or dynamic typed languages but that doesn't make it bad. 🙂
I am biased though. My first language was C++ and anything is easier/better than C++ 🤣 -
I've stumbled upon some sources (mostly C/C++ and Pascal) during reorganizing backups in home LAN from 25+ years ago. Hell, I've used to be better coder then (code is more optimized and cleaner).
Perhaps it is just hardware (much, much more powerful) and choice of languages/libraries/frameworks I use nowadays?!3 -
So, do any of your poor fuckers have the opportunity - nay, PRIVILEGE of using the absolute clusterfuck piece of shit known as SQL Server Integration Services?
Why do I keep seeing articles about how "powerful" and "fast" it is? Why do people recommend it? Why do some think it's easy to use - or even useful?
It can't report an error to save its life. It's logging is fucked. It's not just that it swallows all exceptions and gives unhelpful error messages with no debugging information attached, its logging API is also fucked. For example, depending on where you want to log a message - it's a totally different API, with a billion parameters most of which you need to supply "-1" or "null" to just to get it do FUCKING DO SOMETHING. Also - you'll only see those messages if you run the job within the context of SQL FUCKING SERVER - good luck developing on your ACTUAL FUCKING MACHINE.
So apart from shitty logging, it has inherited Microsoft's insane need to make everything STATICALLY GODDAMN TYPED. For EVERY FUCKING COMPONENT you need to define the output fields, types and lengths - like this is 1994. Are you consuming a dynamic data structure, perhaps some EAV thing from a sales system? FUCK YOU. Oh - and you can't use any of the advances in .NET in the last 10 years - mainly, NuGet and modern C# language features.
Using a modern C# language feature REMOVES THE ABILITY TO FUCKING DEBUG ANYTHING. THE FUCKER WILL NOT STOP ON YOUR BREAKPOINTS. In addition - need a JSON parsing library? Want to import a SDK specific to what you're doing? Want to use a 3rd party date library? WELL FUCK YOU. YOU HAVE TO INDEPENDENTLY INSTALL THE ASSEMBLIES INTO THE GAC AND MAKE IT CONSISTENT ACROSS ALL YOUR ENVIRONMENTS.
While i'm at it - need to connect to anything? FUCK YOU, WE ONLY INCLUDE THE MOST BASIC DATABASE CONNECTORS. Need to transform anything? FUCK YOU, WRITE A SCRIPT TASK. Ok, i'd like to write a script task please. FUCK YOU IM GOING TO PAUSE FOR THE NEXT 10 MINUTES WHILE I FIRE UP A WHOLE FUCKING NEW INSTANCE OF VISUAL STUDIO JUST TO EDIT THE FUCKING SCRIPT. Heaven forbid you forget to click the "stop" button after running the package and open the script. Those changes you just made? HAHA FUCK YOU I DISCARDED THEM.
I honestly cant understand why anyone uses this shit. I guess I shouldn't really expect anything less from Microsoft - all of their products are average as fuck.
Why do I use this shit? I work for a bunch of fucks that are so far entrenched in Microsoft technologies that they literally cannot see outside of them (and indeed don't want to - because even a cursory look would force them to conclude that they fucked up, and if you're a manager thats something you can never do).
Ok, rant over. Also fuck you SSIS1 -
What's the easiest functional programming language for someone with experience with imperative languages?
I would like to learn a functional language to broaden my horizons. I have knowledge of Python and C / C ++ and I want the language to be easy to learn from someone who comes from the imperative realm of languages. I don't care if the language is strong enough. I just need a language to learn the basics of a functional programming language, and then I'll try to find a more complex (and powerful) one.
thank11 -
If a software company has 3 unique client projects, is it better to structure the discord server this way:
`-` is a category (parent) and `--` is a text or voice channel (child)
OPTION 1: category as project
- Project A
-- general
-- resources
-- design
-- dev team 1
-- dev team 2
- Project B
-- general
-- resources
-- design
-- dev team 1
-- dev team 2
- Project C
-- general
-- resources
-- design
-- dev team 1
-- dev team 2
OPTION 2: category as event
- Projects
-- projectA-general
-- projectB-general
-- projectC-general
- Design
-- projectA-design
-- projectB-design
-- projectC-design
- Resources
-- projectA-resources
-- projectB-resources
-- projectC-resources
- Developer discussions
-- projectA-team1-dev
-- projectA-team2-dev
-- projectB-dev
-- projectC-dev
- Meetings
-- projectA-meeting
-- projectB-meeting
-- projectC-meeting
?
What do you think is better.
PS. there is literally NO other communication service that can structure it exactly like this. Only discord is powerful and FREE to do it like this.
- Rocketchat isnt flexible enough to do this
- Slack requires me to pay first so i can do this
- Teams too
So fuck all of them I'll stick to discord unless someone can name me 1 single alternative service capable of structuring channels like this for a real time communication for FREE25 -
I'm fucking tired of my computer having random
2 seconds latency on any basic action and being slow as fuck regardless of powerful processor, ssd and 32GB RAM. Music via bluetooth is basically unusable since every few seconds the music stops for a 0.2s then plays again. I installed this system (opensuse tumbleweed) in February this year and it's just sad that I have reinstall again (any ideas for distro) ?
I made a dummy mistake of buying a CPU without internal graphics and this resulted in having to buy a GPU. So I got myself Nvidia(another mistake) since i though i would be using CUDA on the university. Turnes out CUDA cannot be installed for some retarded reason.
With Nvidia GPU the screens on my two monitors are swapping every time I use a hdmi switch to use other computer. On AMD GPU this problem does not exist. AMD GPU pro drivers are impossible to install. Computers barely fucking work, change my mind. Shit is breaking all the time. Everything is so half assed.
The music player that i use sometimes swaps ui with whatever was below it like for example the desktop background and i need to kill the process and start again to use the program. WTF.
Bluetooth seems to hate me. I check the bluetooth connected devices on my computer, it says headphones connected. BULLSHIT. The headphones are fucking turned OFF. How the fuck can they be connected you dumbass motherfucker computer. So I turn on the headphones. And I cannot connect them since the system thinks that they are already connected. So I have to unpair them and pair them again. WTF. Who fucking invents this bullshit?
Let's say i have headphones connected to the computer. I want to connect them to phone. I click connect from the phone settings. Nothing happens. Bullshit non telling error "could not connect". So I have to unpair from computer to pair to phone. Which takes fucking minutes, because reasons. VERY fucking convenient technology.
The stupid bluetooth headphones have a loud EARRAPE voice when turning them on "POWER ON!!! PAIRING", "CONNECTED", "DISCONNECT". Loudness of this cannot be modified. The 3 navigation buttons are fucking unrecognizable so i always take few seconds to make sure i click the correct button.
Fucking keyboard sometimes forgets that I remapped esc key to caps lock and then both keys don't work so i need to reconnect the keyboard cable. At least it's not fucking bluetooth.
The only reason why hdmi switches exist is because monitor's navigation menus have terrible ui and/or infrared activated, non-mechanical buttons.
Imagine the world where monitors have a button for each of it's inputs. I click hdmi button it switches it's input to hdmi. I click display port button - it switches to display port. But nooo, you have to go through the OSD menu.
My ~ directory has hundred of files that I never put there. Doesn't feel like home, more like a crackhead crib.
My other laptop (also tumbleweed) I click on hibernate option and it shuts down. WTF. Or sometimes I open the lid and screen is black and when i click keyboard nothing happens so i have to hold power button and restart.
We've been having computers for 20 + years and they still are slow, unreliable and barely working.
Is there a cure? I'm starting to think the reason why everything is working so shitty and unreliable, is because the foundations are rotten. The systems that we use are built with c, ridden with cryptic abbreviated code, undefined behavior and security vulnerabilities. The more I've written c programs the more convinced I am, that we should have abandoned it for something better long ago. Why haven't we? And honestly what would be better? Everything fucking sucks. The rust seems to be light in the tunnel but I don't know if this is only hype or is it really better. I'm sure it can't be worse than c or c++. Either we do something with the foundations or we're doomed.22 -
Xamarin vs Flutter
I already know c# but I’m thinking it’s better to learn Dart + Flutter than carry on with Xamarin (only ever worked on the back end parts of Xamarin so not familiar with the layout syntax and the ui side of it).
Xamarin seems to be so clunky (to be fair more the dev environment than the end result), even on a powerful machine it’s a pig to work on.
Our project uses Xamarin forms, without any extra MVVM framework such as Prism and it just seems a bit shit from what front end code I’ve seen (could be the devs).
So given that I’m not sure that holding out for MAUI and expecting it to be a silver bullet is a good idea.
Is the UI code for Flutter any cleaner?
Is the dev environment more reliable?
Or is another option better, such as ReactNative or Ionic ?
(Particularly if one of those would let you develop an iOS version without access to a Mac)2 -
Imagine how many programing languages it have now!! I think in future they will come more programing languages and more powerful, i know C is father but it also wrote'd by someone so i don't think so it much hard to make new programing languages in future!!2