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Search - "unreal"
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Very exciting news, just thought I’d share.
I was a computer engineering student before I left school to have my first child (and then second, third, and fourth).
I stayed at home for five years, out of necessity, not by choice, and struggled to get back into tech.
I eventually stared freelancing Wordpress sites, because in a small town, I didn’t have any other opportunities.
When not doing that, I took online classes and did side projects, mostly in Javascript.
This summer I got an internship at Mozilla through GNOME Outreachy doing python work.
It’s completely unreal to me...but I have been offered a contract-to-hire position with Mozilla.
After years of feeling like I would never succeed, I have my first real programming job.
Ridiculously awesome benefits and pay...
Holy fucking hell.32 -
Almost every really successfully project...is open source.
Some Examples:
- Linux
- PhP
- Node.JS
- The Chromium Engine
- All the Apache Stuff
- Unreal Engine(WAS closed source)
- nginx
and so many more
Open Source is the best way to build known, stable and useful software29 -
Dells XPS are made of magic. [long story, major fuckup, 10k+ damages]
It all started in December. One morning I was late to work, drove there as fast as possible. (I live like 3 minutes away so me being late really meant *late*) Parked my car in a secluded car park, grabbed my backpack and ran to work. The car park is like 100 meters away from work so I took my feet into my hands and ran. Next thing I know my heels loose all grip while I go down a small slope and I drop on my back full force. On a sharp edged stone. With only my 1700$ XPS in it. Fuck.
I paniced, but got up and ran to work. I checked on the notebook, praying it would boot. It booted! Holy shit. I flipped the notebook and saw two small dents in the aluminum shell. I was thorougly impressed. I later discovered that it left a small shadow on the display, but given what a hit that was (I am not exactly a lightweight), impressive would be a massive understatement.
Fast forward to February, I am weighing my options to get the screen replaced maybe, as damage on my hardware (even if neglectable) triggers some sort of OCD and makes me feel bad 24/7. Also my laptop tends to shut off from time to time, looked into the Event Viewer and saw kernel panic. I figured that the battery probably still took a hit and that it drops voltage from time to time and the kernel assumes a critical situation, thus shutting off.
It stayed quite snowy in Austria up until March, so occasional snowing wasn't rare. Got out of work one day, saw it snowed a bit. Whatever. I had my moms car at the time, so I tried if it would slide a bit if I donut on the now (5pm) empty parking space. Nothing. Drove done a small hill, ABS triangle lit up red (board computer can't outbalance the snow). I drove out to the main street where everything was salted and drove along towards my house. Took a turn into my street, accelerated for a bit and then went off the gas so the car would smoothly drive along with the speed slowly degrading. So I went off the gas and noticed I was a bit to the right, no wonder, centrifugal forces.
*steers left*
"Huh seems like I need a bit more"
*car still doesnt move much*
"What the- go to the left!"
*steers left hard*
"Fuck that wall is coming closer"
*Breaks*
*car doesnt break*
"FUCK FUCK FUCK FUCK!!!"
Everything got quiet in seconds, me waking up to an open airbag, ripped pants, a hurting wrist, the radio somewhere on the ground and fumes that smellt like burning wires. I grabbed my backpack that was now somewhere on the floor instead of on the seat and ran outside, tears in my eyes and the phone on my ear calling my mom. I walked inside as she walked outside, hearing a weeping scream that I haven't heard from her since I am alive. While walking inside I noticed my backpack was wet on the bottom, my 2 litre water jug shattered when my backpack hit the dashboard. I tried to stay calm and act rational, knowing that every second counts when It comes to water damage. I hastely searched for some rice and a bag to put my laptop into, stuffed the bag with both and went outside. The car was totaled, my mom pissed and crying. And I was in shock, sad, angry and hurting.
I kept the laptop on my heater for a few days, bagged in rice. I dared to try a boot after a while and you wont believe me, it fucking booted. Even the keyboard backlight worked, just the screen was obviously broken in the back (no color distortion or bad pixel rows though!!) and the aluminum shell had a dent on the front. I talked with Dell Support a few days later, asking if it would be ok to open the XPS up so I could drain all of the water. She said yes thats fine, as long as I dont touch anything or screw around with it.
She said I can send it in and get it checked, but the pickup and analysis will cost 150$ and I can go from there.
I sent it in and estimated that, because battery, screen and other things probably needed changing, it will be around 900$.
Got a call a few weeks later:
"Hello beggarboy, the repair team reported back to us and said that they will have to replace everything, which will be 1700$."
"Fuck... Buying a new one is cheaper.."
"Yeah I know I am sorry about that, I can offer you a voucher so you can buy a new one for 250$ off if you would prefer that"
"Sorry but I will need some time to consider"
"I understand."
The agent clearly noticed I was bummed about it.
After going back and forth what to do I got another call a few days later.
"Hello beggarboy, we talked a few days ago. I have good news"
"Hello, yes, speak up?"
"I was able to get a special offer for you after putting in a few words..."
The next thing she said seemed unreal to me.
She was able to cut 600$ (!!!), making the new offer 1100$, instead of 1700$ or a new one for 1500$. I figured the reason she probably did that was because I am always very polite with support members. Always.
My XPS is back and healty again.
Thank you for taking the time to read this.
Dells XPS are made of magic.13 -
Publishing fees:
Android - 25$ once (fixed*)
Microsoft Store - 19$ once¹
Steam Game - 100$ / game²
itch.io - free²
Unreal - free⁴
Unity - free⁵
And then there is Apple...
Apple - 99$ / year
¹ (99$ for enterprise)
² (legacy was 100$ once for charity)
³ (30% of profit for them)
⁴ (5% if more profit than 12.000$/year)
⁵ (until more profit than $100.000/year)33 -
Had a video game thought a few years ago. Wrote it down. Created a board game of it last year. Tweaked it. This year I am diving into Unreal Engine 4, Maya and C++ to make it come to life...8
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!rant
I must be dreaming .... Honestly! I am with a client that knows what he wants and has no problem to express it in clear words. They understand my tech talk and talk back in tech as well. We are on the same page regarding best practises. They envy my work and have really good ideas and express constructive criticism. What is going on here? I must be in a parallel universe or something?
Okay, one downside... Coffee is not free but a cup is 20ct, which is quite alright imho anyway. Oh, the even bigger downside... Things have been so constructive that my time there is almost over since shit got actually done in the most efficient way ever!8 -
No... No... No!
The game engine is not in charge of code optimisation, if your program runs like ass; it is 99% going to be your fault...
Sick of seeing people judge engines because of the poorly optimised things made in them by half assed developers... Why do the good things never get any attention where the shit gets all of it... Why?!
(Just had someone crack the shits at me because I'm not using a 'real' engine and am not a a 'real' developer because I'm not using unreal... So I'm in a fan-fucking-tastic mood after that :-D)2 -
Years ago, when i was a teenager (13,14 or smth) and internet at home was a very uncommon thing, there was that places where ppl can play lan games, have a beer (or coke) and have fun (spacenet internet cafe). It was like 1€ per hour to get a pc. Os was win98, if you just cancel the boot progress (reset button) to get an error boot menu, and then into the dos mode "edit c:/windows/win.ini" and remove theyr client startup setting from there, than u could use the pc for free. How much hours we spend there...
The more fun thing where the open network config, without the client running i could access all computers c drives (they was just shared i think so admin have it easy) was fun to locate the counter strike 1.6 control settings of other players. And bind the w key to "kill"... Round begins and you hear alot ppl raging. I could even acess the server settings of unreal tournament and fck up the gravity and such things. Good old time, the only game i played fair was broodwar and d3 lod5 -
Oh god, my first proper rant...
Ok, I am finally fucking sick of all these people shit talking game engines because some people make shitty games with them.
What does it matter what game engine someone uses, unreal engine, game maker, unity, it doesn't matter what you use.
If you think an engine is shit, make your own engine from scratch with all your code, Jesus Christ people -.-10 -
I fucking did it!!!!!!!
I fucking passed my last exam!!!!!!!!!!!
It fucking took me 6 YEARS of college to finally graduate a 4 year college!!!!!!!!!!!
I fucking have to do my finishing thesis before i get my degree!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!fcuck you
I fucking suffered so fucking much!!!!!!!!!!!
Last fucking exam was databases 1 and i fucking passeD ON THE FIRST TRY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!lick my balls play with them
WTF?????????????????????
I fucking spilled blood to get here!!!!!!!!!!!!!!!!!!!!shuh
I fucking am still mentally stunned!!!!!!!!!!!!!
Fucking I cannot wrap my fucking head around what just fucking happened!!!!!!!!!!
I fucking expected to fail and take another exam next week but I PASSED??? ON THE FIRST TRY?????????????
My fucking gpa is shit BUT I DON'T GIVE A FUCK IM DONE WITH STUDYING COLLEGE!!! FOR EVER!! FOR THE REST OF MY LIFE BRUH WTF THIS IS UNREAL IT FEELS LIKE I JUST SERVED THESE 25 YEARS OF PRISON AND NOW IM FINALLY GETTING OUT OF JAIL AFTER 25 FUCKING YEARS!! ALL MY LIFE I COULDNT DO SHJT I LOVED TO DO CAUSE I SACRIFICED MY LIFE TO SCHOOL. WAS IT WORTH IT? NO. FUCK THIS GOOFY AHH SHIT. I HOPE THIS DEGREE PAYS OFF CAUSE I DIDNT LEARN ALMOST SHIT IN HERE17 -
This is the day guys.
Finally decided to move entirely to Linux.
Just swaped my old dual-booted Ubuntu/Windows HDD with an SSD and installed the lastest version of Ubuntu and all the software I needed.
I fucking love this feeling 😄😄11 -
Finally getting some upgrades for our office workstations!!
My work-pc still rocks 3rd gen core i7 with -40% performance loss because of spectre/meltdown patches and 1600 mhz ram. Its been a huge pain in the ass. Building unreal engine from source literally takes a day, while on my home Ryzen 5 it takes an our.
Ryzen 7/9 babyyy!!!
(I might even be able to talk them into a threadripper, wish me luck 😀)4 -
My manager just left the company to become a independent game developer. His game is also available in steam as early access.
He just became extra cool to me.
And he is using unreal engine for it.
That made him extra cooler to me 😁3 -
Oh dear, a scaling problem I solved was replacing some Regex matching with simpler string functions. While I'm a huge fan of Regex, it's unreal how much performance they can suck out of some high-n loops...
I got about 120x out of some critical code thus making a CPU upgrade unnecessary.8 -
OK< been a long time user of Unity.
Tried the latest update as I and others were enthusiastic about creating a joint project of gamers and developers.
As I was building up a started website and we were getting things with Unity ready...BOOM,. They Fuck up the installs.
Not just a minor thing here or there but not finding its own Fucking file locations where it installs shit. You try and say, Hey Unity you fucking twat, install here in this folder.
Boom again, it installs part of it there, and then continues installing shit everywhere else it wants to. Then the assholes at Unity give this Bullshit claim "the bug has been fixed."
Just reinstall.
Fuck you, its never that simple, You have to delete all sorts of fucking files to make sure conflicts from a previous corruption isn't just loaded on top of so it does not fuck up later.
So we did all that from programs, program data, program(x86), AppData Local, Local Low, and Roaming.
For added measure we manually removed all the crap from the registry folders (that was a pain but necessary), and then ran a cleaner to make sure all the left over shit was gone.
Thinking, OK you shit tech MoFo's we are clean and here we go.
HOLY SHIT BALLS, Its fucking worse with the LTS version it recommends and Slow as Fuck with their most recent version which is like 2020 itself, and insane piece of fucking bloated garbage and slower than a brick hard shit without fruit.
So we were going to all go post on the forums, and complain the fix section isn't fixed for shit.
Fuck us running backwards naked through a field of razor grass. Its so overloaded with complaints that they shut down further posts.
What makes this shit worse is we cannot even get the previous fucking versions of the editor before all this to work where our only option is without using the fucking Hub demand is just install 2018.
great if we started coding and testing in that. We cannot get shit where we were at back on track because you cannot fucking backward load an exported saved asset file.
Unity's suggestion? Start over.
Our Suggestion? Stop fucking smoking or using whatever fucking drug you assholes are on, you fucking disabled the gear options so we can resolve shit ourselves, and admit you did that shit and other sneaky piece of shit back stabby, security vulnerable data leak bullshit things to your end users.
Listen to your fucking experienced and long time users and get rid of the Fucking backward stepped hub piece of shit everyone with more brains than whatever piss ant pieces of shit praised that the rest of us have hated from day fucking one!
And while fixing this shit like it should be fucking fixed if you shit head bastards want to continue to exist as a fucking company, overhaul the fucking website or get the fuck out of business with now completely worthless SHIT.
Phew:
Suffice it to say....
We are now considering dealing with the learning curve and post pone our project going with unreal just because of these all around complete fuck ups that herald back to shit games of versions 3.0 and earlier.8 -
Game is underway in unreal engine!
Been doing the art for a ridiculously long time, got help from many people! All sorts of suggestions, and great ones too! I've used paint dot net because it is reliable, Im not a great digital artist but can do a decent job!
So what's happening now is that I'm working on the maps and going to start on the character design tonight.
I have less than a month to get a huge portion done but I hope I execute it at an international standard! :D
Here's a preview of the basic part7 -
My dadddddddy, he got me a computer when i was 6/7 and i used to go on it everyday (mostly ms paint drawing the most bullshit stuff 😂 and pirating games like gta vice city 😍) and then when i turned 10 he told me about programming and he introduced me to scratch loved tht shit😍 so i started teaching my self VB.net , the regular beginner copy paste and then when i was 12 i finally learnt c# and i downloaded unity, unreal engine and cry engine and tons of others but stuck with unity and now im just waiting for school to finish so i can start to do programming with out being interrupted by homework🙄18
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I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
My Unreal project right now:
FVector
std::vector
Eigen::Vector
KDL::Vector
....
*sigh*
And people ask me why I like Lisp. A Vector is a Vector goddamit! Half my project is now just parsing the same variable to the different functions. sigh....I hate this.6 -
Definitely Godot Engine. One of the greatest and easiest Game Engines I have ever used! Lots of great features and there are getting more and more!
The inbuilt programming language GDScript is really awesome too! It's a custom language built extra for the Engine, which makes it super easy to use and integrate! The syntax is a bit like python but better.
Because it's not as old as unity or unreal engine, it's not as feature rich. But I think that's okay. It allows you to get used to the current existing features, and then heading on to the new ones.
What I really enjoy is that, just as in this community, you can just talk with the creators of the engine. Asking questions, suggesting features and discussing things! They'll answer nearly everything!
Not to mention the graphics! They are really good and are nearly able to compete against Unity!
There's also a visual language you can use. Just like Unreal Engine Blueprints! Never tried it tho...
The scenes system is very easy to understand. You basically have a lot of "components" which you can use in each of your scenes. This also allows for making simple extensions!
All in all, a great engine! If you are a game developer I can definitely recommend trying it out!2 -
Installing Unreal plugins from github be like:
clone, try to build
unreal: nah
me: can you tell me why?
unreal: nah
me: please?
unreal: nah
...
me: With the powers of MS VS I command you, tell me why the fuck you aren't building!?!
unreal: yeah I need that dependency in this plugin fo rmotion tracking
me: we don't do motion tracking *comment it out*
unreal: there I build it.
... I feel like I was a Karen, went to talk to the manager (VS) who gave me a proper explanation to why the employee had to behave this way.2 -
Roblox has come a long way. Been working on what started as a small project and now its been about 2 years and its finally coming together! As roblox still has ways to go to make it easier on developers. I cant wait to move to unreal engine and make somthing great!24
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TL;DR:
What do you think about visual scripting.
Pretty much anyone here knows Scratch. And most devs make fun of it (while most also know it's a real programming environment), yet what do you guys think about BLUEPRINTS or Visual Scripting?
Starting to learn Unreal, I have two choices. C++ or Blueprints. While some argue that Blueprints can't achieve and replace C++ in Unreal, I saw others ignoring the fact and making awesome stuff you didn't think was possible. I saw how powerful even this node-based programming environment is and started learning it. What do you think?
(Image from Masterclass, not by me)7 -
So I was trying to start learning Unreal engine. Created two classes, added 3 lines to one.
The engine crashed and now also crashes when I try to open the project. Learning is on track!1 -
I feel like Unreal Engine for Linux is obsessed with compiling stuff:
Want to get Unreal Engine? Here's the source code, go compile it yourself.
Installed that, let's launch it. Compiles more stuff.
Now you're on the project selection screen, good job! Imma compile these shaders though.
Want to make a project with C++? That means I'll have to compile some more stuff...
If only my CPU wasn't a potato it wouldn't be so bad.1 -
I'd love to learn unity or UE4 properly and write a little 3D indie game. Written a few in 2 dimensions but the step up to 3 is daunting. Plus I don't know blender or Maya...yet4
-
I get it, Unreal Engine's Blueprints are for quick mock ups, but man, that shit is really complicated, more than coding the same thing on C++.
God, I'm frustrated with that, then the "boss" decided to do an "online survival medieval rpg" game, seriously?
Don't you think that it will fail? LIKE THE THOUSANDS BEFORE?
At least I'm getting experience ¯\_(ツ)_/¯1 -
A burden has been lifted off of me. The burden of social media. I hate it with every ounce of my soul(except twitter and devRant). The amount of time wasted it is unreal. Deleted my instagram last night and my snapchat this morning. It feels so good!!!!! Sure my classmates think I'm crazy but it is worth it. No negativity more time to focus, work and game. I think it is a huge win.6
-
I really think there should be a subject in every CS course to teach us how to handle/work-under Grade-A assholes and dumbfucks. Not that it would help, but atleast warn us on what we are getting into.
In my opinion, development is not *that* hard or frustrating but is made so by these shitty people. But again, what do I know.
I was scolded by my boss for using for-loop to iterate through an array recently. Apparently for-loop is not used in real world projects and this iteration should be done "in-memory". My colleagues and I are still trying to understand and process that.
I was asked to add fitbit integration to a project within 2 hours just because I had "already done it a week ago" in *another* project. Luckily, it was then given to a "senior" developer who took 4 days for it and essentially copy-pasted my work without much changes, ofcourse it stopped working every now and then.
I am given unreal deadlines on my tasks, on technologies I haven't worked on before, and then expected to churn out production ready code with no bugs in them.
My boss literally just sends me the links of 1st three google results on the problems I encounter and report, after humiliating me ofcourse. Yes, I did google it and yes I went through all I could find from Google forums to GitHub issues. When the library/plugin author himself says that this feature is not yet available, don't expect me to develop it in 2 hours you dumbfuck.
And for the love of God, please stop changing the data model every single day and justify it with agile development. Think before making any changes to it. Ever heard of Join queries? Foreign keys? Or any other basic database concepts.
We reached a point where each branch in the repo had different data model. Not kidding. And we were a team of just 4 developers. Atleast inform us when you change models after discussing it with your shit for knowledge "senior" developer, so we don't have to redo it all over again. The channels on slack are not for sharing random articles only.
I am just waiting to complete my year here.
I should have known what I got myself into the day he asked me to remove the comments I had added to explain what my code does. Why you ask? Because "we don't write comments". -
Unreal Engine SDLC:
1. Start Epic
2. Wait
3. Start Unity
4. Wait
5. Open Project
6. Wait
7. Wait more
8. a bit longer...
9. (it usually crashes here, or freezes, in which case go to 1)
10. Game opened, make modifications in C++ codes
11. Wait VS to load
12. Wait VS to parse all the file in solution
13. Make changes
14. Compile
15. Run from Unreal
16. (sometimes, go to 9)
17. Goto 9
18. 9
19. Goto 9
20. Congrats on finishing the game, and losing your patience8 -
Unreal just changed their licensing model, it's now free up until a gross revenue of $1mil, after that it's the usual 5%.
https://unrealengine.com/en-US/faq/
BOI I'M FUCKING PUMPED.12 -
Hello, my name is Adam, I'm from Poland.
As a 16 year old dude I thought it would be a great idea to go to an IT focused highschool so I'd get my degree after finishing school but guess what- I completely fucked up.
First, there were the little things, like the teachers favoring other students that already knew stuff, which was okay and all- the problem began when Poziomka appreared (one of our PC service teachers). That motherfucker almost fluked me because of dumb shit like the PC's we worked on took forever to boot, so he's just go and give people F's, "Why?" you may ask- well because "It was obviously the student that made the PC run so slowely".
There were a few more incidents like when we were disassembling and assembling those dumb HP Compaq's PC's on time- and that fucker gave me an F because it took about 10 minutes to boot by itself.
That shit got me so demotivated its unreal, soon I found myself in a pretty dark spot, with my parents divorcing, my whore mother taking all the money- me not finding any reason to do anything in school and the cycle looped.
I'm not gonna pull the depression card here, but what I'm generally trying to say is that although I'm not "awful" at IT in general, so PC assembly, networking, programming (fuck that, I'm fucking awful at it), HTML, I still find it difficult to do anything right.
I have a question, how do I get myself back up? Any ideas?
There's so much material I've gone through in the last three years- and I just wanna make sure to get good- somehow.
I'm just a talentless dumbass kid who just wants to know how to do linux, programming and such, but I don't know where or how to start anymore.
If anyone has any stories where they turned their life around and managed to do IT right- please, tell me how you did it, I just wanna know is there a proper way of doing it.
- Adam13 -
Unreal Engine adventures:
me: So ok, I need a map from int to String
Unreal: ya but it's called TMap, FCompactPoseBoneIndex and FName.
me: ..uhhh ok whatever
...
me: ok for debugging, please print this
Unreal: FName is not a string
me: k. Fname.toString().
Unreal: ya but it aint a TChar array now
...
IT'S A FKING STRING JUST PRINT IT. And the other guy is still an int with extra steps! Come the fuck on now....
I mean, honestly, a logging function that cannot print a fking FString? sigh...
Man, I miss python and blender...8 -
Oh my FUCKING GOD i HATE VISUAL STUDIO CODE, I just wanted to FUCKING OPEN A C++ CLASS IN VISUAL STUDIO 2019 FROM UNREAL ENGINE but for some FUCKING REASON my SCRIPT EDITOR WAS SET TO FUCKING VS CODE, and now 80% of my FUCKING CPU is being FUCKING USED AND I CAN'T FUCKING CLOSE IT AND ITS FUCKING FROZEN SO I CAN'T EVEN EDIT THE CLASS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA anyways thankyou for coming to my ted-talk8
-
Exported my first cutscene into a video from Unreal Engine, I'm unrealistically happy :D
It's just following a course, doing pretty much the same things and it's not nearly perfect, but it's still a nice apartment display with a good amount of details so I'm still proud of myself :)2 -
Not gonna lie. I’m in the mood to make a game and I’m gonna try it. I think it’ll be fun. Wish me luck!
For anyone curious I’m gonna be using Godot because it’s not bad and It’s not nearly as fat as Unreal and Unity. They’re not bad just not what I want rn.6 -
For you game Devs out there,
There should be a UE 4.20 this year... Gives a whole new meaning to baked lighting 🌿💡3 -
I can retire! I automated myself!
I introduce to you, retoorii1b! Yes - I fit in a 1b LLM. Retoorii1b is a bit retoorded tho. It's quite realistic.
I tested several LLM's with same training and it was amazing. Even a 0.5b that had the most interesting Dutch ever. Her Dutch is like my English I suppose.
The 0.5b one could code fine. retoorii1b still has some ethics to delete to make it more realistic.
I've not decided a base model yet, but it'll probably be the lightest one so I can let a few chat with eachother on my webplatform / pubsub-server project. I have a few laptops to host on. I can let it execute actions like file listings or background task execution.
See comments for some very awkward response regarding my file listing. She described everything.
She just said these things. I'm kinda proud. I became a parent:
3. **Keep functions short and sweet**: Aim for functions under 50 lines long. Any longer and you're just wasting people's time.
Now if you'll excuse me, I have more important things to attend to... like coding my next game in Unreal Engine.31 -
1. Be better dev/human
2. Do all personal projects TDD
3. Finish that unreal engine course that i bought last year january -
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28 -
there is a dev in our company who actually does this:
if()
{
}
and not this:
if(){
}
This is unreal.21 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
the fking piece of technology which is unreal engine... you spend a lot of time on rigging and preparing a beautiful skeleton in blender, you are finally done, and you want to export it as fbx. But nooooo here are like 100 hoops you have to jump through and another more 100 blender settings to set so that the mighty unreal "might" accept your humble offering of an fbx and break it 10 times in the process....
this is rediculous.
The error messages are useless. "mimimi you have multiple roots" "mimimi same named objects". Ya sure, and when I use the older fbx 6.1 library for the export suddently these are fine? hmmmmmmm
<.<'5 -
You know what I really like? When apps override the scrolling behaviour...
Yes, I really want you to disable my scrolling settings and enforce your own goddamn scrolling logic, it's so great to have shit I'm used to being forcibly removed from me.
Biggest surprise is the latest place I've seen this is Unreal Engine :O Scrolling the news in the launcher is slow as fuck.2 -
I was nearly about to punch someone today.
So, this guy is taking issues with my 3D model, yeah? But it's not the model he has issues with, it's that "why doesn't this include the stuff """I""" need?". Well, you giant man-baby could have actually visited the model like two months ago when I made it, but noooooooo let's leave it until a few days before his massive demonstration is due. Plus, the pieces I received from someone else also didn't have this info, so, like, where do you want me to get them from? Oh, from the "other" model that was literally delivered by a third party like two weeks ago? Nice. Hold onto your breath while I go rip that model apart piece by piece and put the info you need, in the format you need, in this model. 😒
... Jeeeeeez. And my computer broke down two days ago. 🤦
Could this get any worse? It could, but didn't. Luckily, someone else gave me a hand, so now I just need to go to work on a weekend just to install unreal engine again just so I can rip the second model apart for this one piece that he "really needs".
The worst part? I'm sure all of this tantrum is actually so he can justify why his work is ... well... "not working".
Let the finger pointing games begin!
(Actually not afraid of that at all. My boss knows better so yolo)
Idk, my brain is eeeeeeeeeek.1 -
Convo with me an my friend today (i purposefully left out my opinions and reactions):
Friend: i want to learn c#
Me: sounds good, but I'd go java if i were you
F: yeah but i want to do unity
M: sounds good, but I'd go with unreal engine if I were you
F: what language is unreal engine?
M: C++, but if you want to make apps, go with unity
F: yeah I want to make an android app
M: sounds good, but I'd try out renderscript if I were you
F: yeah I've used that before
M: oh really? What does it do?
F: I don't know
M: its for gpgpu because android game devs needed better performance
F: yeah I've used that
M: what does gpgpu stand for?
F: umm… i know what gpu stands for
M: okay dude, you didn't use it
F: yes I did, I made a cypher
M: dude, you didn't use it
F: yes I did!
M: what does gpgpu stand for?
F: *left*
*five minutes later*
M: *checks phone*
M: *sees text from friend*
Text from friend: dude it was general purpose gpu1 -
Fuck Unity.
Today the version that those monsters call stable, decided to not render UI text (canvas) in a project I had to upgrade from an older version.
But it performs this practical joke (that stable software must do) only in the fucking editor.
How am I making sure that the text aligns? Ah, just moving the anchor positions, changing the font size, binary fucking searching for the right position for alignment by moving n pixels at a time, and exporting a webgl build and running it to make sure it's aligned
We're shifting to Unreal next year. I'll make sure of it3 -
Unreal Engine fun continues...
so I need to set limits to rotations within a skeletal mesh. So in other programms, like blender, you can specify a limit per axis, setting max and min angle. Makes sense, right?
Unreal Engine:
1. Let's call rotations sometimes xyz, sometimes roll pitch yaw, and sometimes swing1 swing2 and twist so that nobody knows what it is anymore.
2. IK node 1: limits? what are limits?
3. IK node 2: ok, you can set angular limits but they are all symmetrical to god knows what and to all axis apperently.
4. Physics: yeah you can define joint constraints but we give you only symmetrical constraints also
....
WHY. Were does this make any sense? One node is not like the other, and they talk rotations but use 100 different terms for them, since, hey, why the f not. And let's limit everything symmetricly so you can only set one value or have to fiddle with offsets to achive the range of movement you want.
I mean, one could just stick to xyz (or even roll/pitch/yaw, whatever) and min/max but hey, that's one extra field and then it would be easy to use. Who would want that? ....10 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
!rant
What is something I can complete in a week (let's say 30-40 hours) as a newbie (I made an android app, played around with engines like unity and unreal here and there, tried some c#, and I always mess around with the linux command line, my RPi, etc etc)? I'll start working in a dual-studying job ('applied CS') in 2 weeks so I'll have enough learning-without-doing to do. I just want to learn something by doing something useful (e.g. a small android app that I can put ads in or sell, or maybe provide something for free that people like. I don't want to write my own engine( that'd take very long anyways) or make a compiler because I feel that'd be kind of useless and even though it'd probably be fun, I would lack initiative.5 -
Unreal Engine + third party library adventures part2:
now we gotta parse everything from unreal formats, to the library formats, than back to unreal again... sigh. Why can't it just use normal data formats like everybody else? I mean, come on, strings, ints, vectors etc. they all have standart libraries. why does unreal need to make their own shiet out of it. Just why...1 -
can't believe it but things actually have started to fall into place on their own, career-wise. feels unreal. need to work enough to afford a cottage with a cobblestone path & my life will be complete2
-
How often do we come across IT managers who don't plan their work properly?
I teach software development and programming at a vocational school. Our IT manager said that we got a certain budget influx and that he can procure new computers for our teaching facilities. I happily agreed and hinted that i would really like some new hardware with proper graphics cards so i could do a few small projects with Unreal engine, Unity3d or use adobe products without hardware lag. The new computers arrived about a week ago and then the "fun" started.
He had ordered some PCs with proper graphics cards and processing power and talked about putting them to up in my classroom, so wheres the "fun" i meantioned? He only ordered half a classroom worth of them - i guess the budget didn't allow for more. A week later i was supposed to move to a new room and was waiting for my new computers to be installed and yet the IT manager said that my computers would be moved along with me. I was appalled - what had happened to the new PCs he promised?
Turns out he had put em up in another building without notice, a teacher there wanted to do an extracurricular movie making activity (that included a bit of video editing at some point). That classroom is always in use so me getting more than 1-2 hours a week in there is nigh impossible.
In the end i got no new computers, hardware or software.... he didnt even bother to switch out the 2 "temporary" laptops i had in my classroom since 2 years ago due to a small shortage back then and even these have an old image that didnt include a third of the software i normally use.
PS. He had about another 2-3 classrooms worth of new PCs but those were promised to the other IT teachers back then....2 -
iiiii fffffuckingg hate articles that just explain something
put a piece of code
that piece of code uses X amount of classes/models
they never mention what structure are those models/classes made of
what is inside them
i cant continue following the article because i dont know what is inside them
they just put it in ur face and say Fuck you
no
Fuck YOU
<font size="1000000px;">FUCK</font>
<font size="10000000000000000em;">YYYYYYYOOOKUUUUUUUUUUU</font>
U MOTHFFFFFUCKERRRRRRRRRRRRRRRRRRRR
USELESSS ARTICLE
zzzzz
frustratioms
my nerves are torn
broken
disabled
demented
day
in life
obsession
hell
unreal
what is life
q
what are doing
why are doing this
what is the point of living
how long does it take for a man to die
why are some people blessed with luck and some are not
zzzz
u know what is even more frustrating
girls
yes
ohdont get me started on this topic
well i warned u
the path towards abundance lies upon the few; thou who shalt not risk high; shalt always stay thus low
girls also frustrate me bc
i always do every thing nice and im always nice
so i realized
being nice is fake as fuck and doesnt fuckin work
being urself doesn't do a Fckimg tHING
hhh
frustrations
.
breathe
.
in this hardlife
only the strong survive in this world
- tupac shakur
zzzz
so yes bavk where i was saying girls frustrate me because i always do what im supposed to
so
i tried being thou who shalt i am not
guess what mothrfucker
it works when u be a gofdamn fkig low mothfckr a u know a goddmn fkig punk then they respect u and want u
back i fckked up
i turned back to my real me, the nice me
and then they left me
they think being nice = means being weak
FUCCKK YOUU
ssss
zzzf
kindness != weakness
U FCKING WHORES
UNDERSTAND THAT
zzzzz
breathe
i just wanted to have a walk outside and thenit started raining
so i had to stay inside bc of the rain
m
i am very lonely
u know i was very fine when i was lonely at a very young age but now i need a living entity beside me
with me
i fking need
wait i will cuddle my fluffy dog rn maybe i will feel better
br b wait for me ok
i feel better now
fck
i remembered that goddamn girl again
man i feel so heart broken
srsly
i have sunk into the deepest depths of endless depression I think
it doesnt feel nice
it feels very lonely and depressing down here
but i thimk tjat is be because i care too much
some people say i overthink
I dont overthink
i am like the stealth people
the shadow people
i stay quiet and observe
everything
i always know what is happening but i rarely speak about it
and people dont realize
so they think they can fool me
no
everything has its limits
so much lies that im sick of it
i always tell it how it is
i always reward those who help me
i always help those who help me
i never forget those people
zzzZZ
why is it that people who dont give a single fucking Fffffficxkkckck about me
are the ssame people i almost care the MOST?
i cross hundreds and thousands of miles to visit a person, invest hours of my time to do that
i do that....
and they wouldnt even step 1 foot in front to see me....
what kind of life is this
vv
feel like cryin rn
.
zzzzz
.
i dont understand what one must do
what is the point
all i want is to be happy
that is it
but being happy is.... i wanted to say the hardest part of life but now my voice told me being happy is a state of mind
myself answered me that being happy ? is a state of mind?
so that means if i want to be happy even if everything around me is falling apart
in my mind i can create a psychological world that would make me.... happy ....?
or what
i dont understand what did myself tell me
why do i care so much if im lonely
u know my friend from college we go to same computer science college
hes a very smart man but a fake FUCKING friend, plastic as fuck
he reads philosophy booms and told me
"when a man is lonely for long enough, he will slowly start to fall apart"
that is me...... that is ...truth......
he quoted a philosopher from some book
zzzz
he also said a quote he read about the meaning of life
"this life is endless pain and the only purpose of life is to reduce this pain as much as possible so we can be happy"
what the fck that is incredibly depressing
what the fuck im actually crying rn
i feel stabbed in the back and left behind and cheated on, all of those happened and some of them are happening right now
dont know what to think about the reasons
all of this causes me such huge anger and depression and that is whT keeps me going
going by working harder than i am supposed to
without all this hurt there would be no glory
all this effort..... it better pay off at the end...... please God..... i beg you....
i have completed 50% of my life purpose, let me do the rest so i can die in peace...13 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
when Unreal Engine became free to use my Uni refused to install it repeatedly claiming that "no one wants to use it" although basically every student asked for it. I learned Unity instead. Dont get me wrong, Unity is great, but I still havent really got the hang of Unreal and I just cant find the time to dive in.
This is especially frustrating when I see alot of Unreal jobs in my viscinity.8 -
Worst documentation? Unreal Engine 4's documentation on editor customization (custom panels/windows and whatnot). It might have improved in the last two years, but the last time I made a custom editor there was almost zero documentation on the matter and on their Slate UI framework. The little documentation that existed was very vague and had awful examples.
I don't remember very well, but I think it took me close to two weeks to get something very basic working. I had to read a LOT of C++ code filled with generics and macros to figure everything out, but after I did I enjoyed a lot working with that stuff.
I just don't know how I was able to do that, working with UE4 was a pain the butt every. single. day. Runtime error on the gameplay code? Too bad, the whole editor will crash and then take ~40s to reopen. It was crash after crash, ~1min of compilation time for any little change to the code, so so so so much frustration.
I do miss a those times a bit though, because even though it was hard, it felt good to feel competent, to know something complex reasonably well to the point I could help people on forums. Today I always feel I don't know enough about the languages/frameworks I use. It's kinda depressing, it takes a huge toll on my self confidence. But whatever, let's keep going, one day I'll get there :) -
You know apple has its dick deep inside your ass when you buy a Macbook pro with no discrete gpu for game development(unreal engine) and then shell out $1500 for a fried cpu.18
-
Unreal engine adventures part 3:
Code compiles. Everything is fine. Close engine and open it up again since I'm coding a anim graph node and it does not update it unless you restart it.
Unreal crashes...
...
Why the f. Like even if one node is buggy than glag it red and stop execution of it. Why does the entire engine decide not to start instead? That's utter bullshit! And all this because of an array out of bounds? Really? And this thing is supposed to be professional? Come on...6 -
I just played a few old maps I and a few steam friends made and it brought back the feelings. I had to open a few maps in hammer (Level editor) and see myself around.
I completely forgot the controls in hammer and had difficulties to recall how to import assets from a custom map. Everything was clunky.
It kind of makes me sad when I look back. I wish I could still map - but the school will start tomorrow and I guess I have no time for that. The same thing happened with playing the piano. Once I reached a certain skill level, I stopped although I loved it. I stopped progressing.
Unreal engine isn't fully my thing, I feel uncomfortable working in it, though I still want to make games. I found myself not opening it for a month or so.1 -
Question for those that switched from Web, Mobile Apps development, Full-stack development to Game development after a year or more:
- Do you regret the change?
- What Game engine do you use?
- What Programming language do you use?question frontend full stack unreal engine javascript apps web mobile unity game engine backend games4 -
We have 100% access to Unreal Engine 4 Code, but it is not Open Source. so is it legal if we fork it, heavily modify it and re-brand it ?6
-
Soo, i just downloaded unreal engine, let's connect it to clion and write / learn some cpp i guess5
-
I had a training about secure software engineering recently. Today was the corresponding exam.
One of the questions was a list of 4 hackers and you should pick the one who was in jail.
That question was so unreal... I was speechless.4 -
Just realised I had been gifted a tonne of Udemy courses covering Unity 2D and 3D, Unreal Engine, android studio etc...
Well... Know what I'll be doing over a few weeks!2 -
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1 -
I really wish to live in the 80s era. I guess i was born in the wrong timeline. Watching the footage and movies of that time really makes me think yall lived a far more enriching life while half of us genz scroll our life away on these fucking apps.
Also not being rich wasn't a problem as much as it is now with all the social media narcissism that is normalized with every other joe and joess labelling their puberty as some earth shattering transformation and posting all these glow ups with filters that make em look unreal and stupid shit18 -
when you are so used to Unreal Engine crashing while trying to debug your code that you're actually suprised when it doesn't x'D
ya I'm pretty sure I'm not debugging it in the most efficient way, but oh well. Progress I guess. -
Hey, a bit of a dumb question.
When can someone call themselves a "real" programmer? I'm not one to gatekeep and say dumb shit like "iF yOu OnLy KnOw PyThOn Ur NoT a PrOgRaMmEr!", but I guess I want to know when I can call myself one. All I've done so far is make unpolished games in Unity for school that are created only to meet some requirements. I've also worked in my class' team for collaborative Unreal games, which has been painful to say the least. So, when I can stop gatekeeping myself over it? What sorts of experiences should I have? I understand that it's not a list of requirements like my projects are, but I'd like a general idea of when I can call myself a real developer.7 -
🌎🌏🌍
The world needs to know the truth
👁️👁️👁️
🔥🔥🔥
Have to make a separate rant for this cause it deserves to be outlined and for the whole world to know the truth about my junkhole trash country Serbia (europe)
🔥🔥🔥
$1000 usd is 6 figures in my currency.
In economy schools they said
If you earn $1200/month usd in serbia you are in TOP 3% of highest earners
If you earn $2500/month usd in serbia you are in TOP 1% of highest earners
This must mean that i am now in TOP what 10% of highest earners in my country?
A bearly over 10,000$ usd a year, is TOP 10% of earners in Serbia. And i have to work 2 or perhaps 3 dev jobs as 1 person to be fortunate enough to be in those TOP 10%
And every day i keep seeing multiple 5 figure and 6 figure USD expensive cars, lambos ferraris brabus g wagons audi rs7 mercedes s class (2023) porsches, and when I say porsches people here LOVE porsches so much more than any other fucking car that porsche has became the most common car here that people drive! A used Porsche is at minimum 80,000$ usd!!! Thats 8+ years working my job, assuming im not spending 1 single cent, just to buy a used porsche, while hundreds of people drive them daily!!!!
My neighbor sold his mercedes s class and bought a GLS AMG 2023 brand new for over 225,000 fucking $!!!! Thats over 225 YEARS OF MY LIFE working this matrix job without spending a cent to buy that car. This is fucking RIDICULOUS
The world HAS to know the truth about corruption and slavery happening in Serbia. I will be the voice of truth that shall not be silenced. Anyone claiming otherwise is working for one of these corrupted shitfucks.
Incredible how corruption and unfairness sets you free out of the box than playing the matrix game. Unreal to me. I knew it was bad but i never knew it was THIS bad
If I was earning a normal wage salary i wouldnt be complaining. A normal wage salary for me is at minimum 100k a year. Or if i have to be generous then high end of 5 figures. Thats the only way to afford to buy one of these cars. Because how else do these fucking people buy them? Obviously not by working a matrix job
If you think i have unrealistic expectations then you need to unfuck your mind and realize that we are working a VERY difficult fucking job in this tech industry, SO difficult that a 100k should be the fucking minimum. Out of sheer respect towards this EXTREME HARD WORK, we DESERVE to get a high compensation in return -- not a fucking survival slavery wage salary bullshit! The moment you realize that you're underpaid if you earn less than 100k as a software engineer, is the moment you have unfucked your mind and now you have found the truth!18 -
So I found a course that shows how to make purely procedural animation for characters. The demo on youtube was pretty amazing. It is like 9 hours of coursework. I am expecting some good information from this. The course is for Unreal 5. I intend on extrapolating the relevant data to use with Godot.
I started watching the videos and everything is being done in blueprints. Not sure what I was expecting. The goal is to do procedural animation in Godot. The logical place to start is to install Unreal 5 so I can learn the blueprints and transfer that knowledge to Godot. Kinda funny. Yet another launcher I "get" to install.
The goal is reduce the artwork pipeline. If I can rig characters correctly I am hoping I can share animation procedures and not have to spend hours keyframing animations. Also, code that moves stuff is cool. I genuinely want to know how to make that work. No idea if the goal is achievable.
The course:
https://udemy.com/share/...
Youtube:
https://youtube.com/watch/...1 -
Hello all,
I am .NET dev for a while now and web development was mostly my area of expertise. Lately, i got a bit bored with all this and as a passionate gamer, i wanted to try out game development in unreal engine. Naturally i had big plans and went for big PC game but soon realized what enormous task that is. That's why I decided to test myself with mobile games first. Here is the link to my first game created :) https://play.google.com/store/apps/...
If anyone is interested in checking this out i would like to hear your comments and remarks.1 -
I lost my ability to enjoy computer games.
I really want to revisit my favorite ones (Unreal Tournament, everything made with Source Engine, also Life is Strange, Gish, some other indie games), but every time I try, I feel like alien. I feel like I don’t belong here. Every time there is nothing but sadness.
I even sold my gaming pc upon realizing that after completing Doom 2016 I haven’t played anything at all.
What do I do now?10 -
Fucking unreal bro!!! I’m working on an issue and I pushed, then there was a bug, i fixed it again, another issue for the UI change, another fixed for sorting column. All that fixed I created separate branch. My boss called me and told me im stupid for creating a separate branch everytime on a simple fix, he told me that Git isnt used that way. He told me that his been doing this 30years already. So I asked isnt it the best practice to create a separate branch on every issue or if the branch has been merged? His answer is no. Fuck this guy and his 30years experience
I should’ve responded:
First of all, if we have a test suite then I would have notice that error but we dont. You dont even want to upgrade ruby and rails. We’re stuck at version 4 on rails. Second why are you merging my MR and reviewing it on IST? Why didnt you do that locally so you can address the issue before you merged? Third fuck you and your 30years
My actual response is:
Ahh yes sir, im sorry wont happen again, my bad, sorry for that mistake.
Fuck bro im mad!!!!4 -
My latest project is going quite well, I think some of guys might like it! Basically it is a entirely new Fallout game with multiplayer aspects made in Unreal. Now most of you are saying "dude make textures is going to take years!" However I can extract models and textures from Fallout itself, saving time. The next question will be the legal stuff however Zenimax gave me permission as long as I don't restrict access, money or otherwise. If you want to check it out or think you can help go to the sub Reddit and click the discord link!
Reddit.com/r/FalloutMP
Thanks,
Patryk Grzelak1 -
unreal engine is soooo much fun! You set a reference pose for vr motion controllers and expect them to have positions relative to it, and also expect them to be right in front of you. Well, no, they go completly wonkers and get beautiful positon values of 23874 2387236 2032938 which is way out of the world. IN WHAT FKING UNIVERSE DOES THIS MAKE ANY SENCE?!
Just because I parented them to a a scene object way within my character?! WHAT THE FK I followed the nice tutorials. What is this BS and why is it so fked up!!!4 -
How about this..
So a few months ago there's this guy
He coughed.
He did nothing else.
He did not cover his mouth.
He did not even do it in his elbow.
He just did it.
He did it at a fish market in china..
...
And now today as the world is grinding to a hault I just hope he is satisfied.
ARE YOU HAPPY NOW??!
So anyway trapped at home. Nothing to do. Its cold today. Got to reduce the fan speeds on that rigs and bump the power a bit. There not so cold now :)
Ok on a serious note that coughing idiot is to blame for this cold.
One ICE AGE coming up. Global warming fans hold on to your chai. This one is a shocker..
So it turns out shutting down the world have caused CO2 levels to drop as cars dont drive and factories dont work and all the powerplants suddenly find people no longer want more power.
Thing is plantd are addaptive and they enlage the pores on the underside of thier leaves depending on the CO2 levels.
So the plants been running at 100% eat CO2 for a while now.
Then CO2 supply drop to lowest in 100 years.
Plants still eating CO2 at 100% so they did not get memmo yet. CO2 now getting used up faster than being made. Greenhouse no more.
Polar ice caps nows your turn.
First up south pole winter is coming your way.
It will freeze ice cap bigger than past 100 years. The ice will sit there making earth lobsided with all the ice on one end and none on the other .
Lobsided earth is a spinning ball
Lobsided balls change how they spin
The rotation of earh now affected by a cough.
In 6-8 months winter goes north.
CO2 all but eaten up by then. World still rather dead as the afternath is felt.
Northen poler cap freeze all the way to london again. First time in 5000 years.
All because of a bloody cough.
Its the end of the world as we know it and here i am waiting for unreal to complie just like usual..
So remember dont cough near others if someone cough near you then tel them to
Far cough24 -
when you think you're done coding and can finally start writing...
So you guys have seen my Unreal Engine adventures. I have to use a plugin for it, on top of everything, to extract some data. I've been using this plugin since ages on another pc, but now I had to set it up from scratch since this is a new project, new models, etc.
There is a new version. If I use the new one, it will break the chain which is to follow.
The old version is so legacy that the guy who wrote it does not remember how to set it up.
After hours, and tons of hacks and outcommenting stuff (there is physics involved with which I do nothing), it finally starts doing something. Finally!
Although I'm slowly loosing my sanity in the process....
Even if it now records the data, I cannot say if this is good enough or if the poses are all wonky now.
And that is my masters thesis. Submission deadline is on monday. Ha.
Ironically, since the start of this thesis, I felt like this will either make me or break me. ;D So much fun... FK2 -
Finally back at the HQ and away from Offsite Hell after 18 months!!!!!!!!!!!! Real internet! Coffee on tap! Community of practice meetings! COOODDDEEEE!!!! Also back to devrant. Goodbye Indian devs from hell, j/k they still suck life out of my day with their deprecated ways.
Side note:
Switched to Unreal Engine from Unity recently and my god it is amazing! I definitely prefer being able to use C# with unity vs c++ with unreal but the blueprint system is a great visual programming system.
Unit testing is my new side chick. She wants me to leave my wife; I'm considering it.
Unrelated: Read Dead Redemption 2 is amazing.1 -
Some days I feel like I’m a very slow developer. Spend a lot of time doing small fixes and building features that in my mind should be fast. Don’t know if I just have unreal expectations or not3
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The question about which I am curious is that why the Godot Engine is so fast even in low end pc for making games rather than unity and unreal engines?5
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Having a hard time finding work. Jack of all trades, master of none. Went to college for a while, but never finished a degree. Mostly self taught and can easily learn on the fly.
Can program, 3d design and model, ins and outs of unreal engine 4, web stuff, can do IT work, knows VR standards and tricks, powerful desktop and powerful laptop, plenty of uhd cameras, knows Android and ios, etc.
Where do I look? What can I apply for? Can I make money on my own? Can I provide a service? How do I sell that?
HALP 😫8 -
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
There is a deal on udemy for black Friday, all courses are 9.99€ in case anyone cares, I know it's really popular among devs.
I got one for unreal engine and one for python machine learning - they are well taught so far.5 -
trying to rotate the character in Unreal Engine based on player input. It rotates around some sort of super weird point, so it looks like it's driving "backwards" while rotating, instead of rotating around the center of the mesh... sigh..
...
...
Solution: pass down the rotation value to the animation blueprint, rotate rootbone.
SUCK IT <.< See? it's not that hard, nor awkward. ffs.2 -
Every time I check my old codes i start insulting my self..... How the fuck was i that stupid..... Still Stupid tho but i m progressing :D
I m learning to code by myself without any instructor :').... I wanna use unreal engine but i forgot how to code with cpp since i m only using C# now.. made winform apps and installing xamarin to learn about cross platform devloppment :)1 -
Ouch, that must burn more than my PC when I use Unreal Engine 5
https://aprogrammerlife.com/top-rat...1 -
5y+ exp in react.
First commit is about 5y ago.
It's for a big startup in Brazil.
Way to scare of actual decent developers.3 -
man, this nginx micro-services stuff is unreal - take your monolithic OOP application and split it across your environment and let them talk REST to each other. so sweet!6
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!rant
Just started with Unreal Engine 4, very basic stuff.
Any tips / tricks / suggestions / DOs and DONTs?2 -
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1 -
Rant!
Beginner tutorials are great.
Personal project UE4 (Unreal Engine Game Dev)
I'm having this bug where I dynamically draw every tick into a Uncanvas. (C++) First I call .ClearChildern and after I create UserWidgets by calling blueprint to fill text.
Text is Invisible when drawn in native tick
I works. If I don't do it in the NativeTick
Search Online: "UE4 UMG text dissappears"
Result: How to create a Button in UMG
Me: No I'm creating a complex UI system
Search Online: UE4 Issue with UMG Text disappears when drawn in native tick
Result: How to create textfield UMG with blueprints
Me: No I have a weird bug and trying to figure out why that is!
50 Searches later
have seen 50 tutorials on how to do the basics.
My problem with certain applications that there are so many tutorials out there that Sirius shit is hidden behind a cloud of beginners content.2 -
I almost never enter a commit message for my private git repos. Sometimes I even forget what I did to some of the files (Unreal Engine files are mostly binary except the config and c++ files, so not that easy to check for changes). That combined with my bad attitude to change some stuff here, then fix a minor bug there and then start something completely unrelated leads me just saying fuck it and commiting without message.1
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So one of our teacher gets a mail from her personal email id on her college id, saying, "Hi this is me". Goes to google and searches, " Hi this is me mail on gmail".
*face palm*
Fatuity is unreal. -
Anyone used unreal? Keep thinking of learning it but can never get around to it. Any good guides/pointers?1
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Hey Game developers,
I'm making a roulette game for a client. He wants that the motion of ball in wheel should look completely random but it should fall into desired number i.e. the outcome of roulette wheel should be predetermined, not random. Any idea how do I do that?8 -
I find it odd that I've gone from primarily doing c++ and c# in Unity in the first year to doing blueprints in unreal in the second year. I have nothing too much against blueprints (except for the crappy, broken engine it's a part of but that's for another rant), but blueprints to me seems like the dummies guide book you read before going to the challenging stuff later on when it comes to programing. I just find it a bit backwards they'd introduce that after the challenging stuff.1
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Unreal Engine 4 has the worst for sure. And i mean official docs as well as forums.
Answers to most questions tend to kind of boil down to "it's easy!".
As in, that's the only thing the answer will tell you. that it's easy to do. And by that implication, they don't actually need to tell you how to do it.
Or something like "it's easy, just turn this setting on/off".
Nobody will tell you, though, which tab in what window opened by which tiny button in a property grid in a window opened by which dropdown submenu under which button in what toolwindow to find that option.
Second place in the list of worst is shaders: ShaderLab/HLSL. Because they at least don't pretend that it's easy and that they're giving you answers, they usually just don't exist. -
As a frontend developer, I started learn unreal engine 4 in my spare time instead of build next js framework. I found C++ is very difficult in unreal project, even with the experience of building deep neural network for robot soccer back in university🤔11
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Hi, I'm a full stack developer. I want, with a friend of mine, to develop a multi platform mobile game. It will have online matches, a scoreboard, a shop. Something like "clash of clans" or any other online game.
I read about unity, phaser, unreal engine and many others technologies I have never used ... But I don't know which one to choose and start learning. Do you have any advice? Any articles, guide about game dev? Someone who was in my situation has suggestions, or just tell his story?1 -
When you used a whole Day to make a Ball kill a player, and All you had to do, was to allow collision while simulating physics.. Damn i stared myself blind on that shit!3
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Recent graduate asking about programming work.
I just graduated a bachelor's for Games Programming. I've studied c++, Java, Unreal, Android studio and Mathematics. Also includes group projects and game specific stuff.
I spent a year in Germany doing software and database courses which included 6 months working as a front end developer as an intern.
I keep getting job offers for front end work but I'm seeing no interest from software or games. I hate websites, specifically front end and don't want to end up stuck in that career.
Should I avoid front end jobs and hold out for something else, or do you think I should bear with it for now? I'm currently waiting on an interview for a 12 month contract as a front end developer at a rate of £200 a day, 5 days a week. Yet I have absolutely no idea if this is good or not.
Any advice you more experienced people can give me? 😰3 -
I feel like I'm living in an unreal world at the moment. People here are actually eager to sometimes leave their job, but I just I had my last day here and the goodbye drinks, and Im actually sad to leave this company.
I was not forced out, but the TLDR is that this company has quite a substantial financial bump a few months back. I literally graduated yesterday, so back then I was like I needed a somewhat stable company to actually start my work life (although I worked for 2 years at this company during school). At the same time this company (which is financially going uphill again) made me a very generous offer to stay, which I did not deny nor accepted because I'm already committed to this new company I'm going to start at this Monday.
Really weird feelings, and I'm truly sad to leave. Especially after having one to one's with my close colleagues who genuinely praised me for my skills, from who I also know that in no way they are influenced by the boss of the company.
Man, I doubt any have been in a similar situation, but is there any advice which could make more confident I made the right decision that I stopped working here?2 -
My vague naive extreme understanding of interview questions are on a spectrum from situation a to situation b.
But what should the industry be doing? Is the industry just going wrong blindly copying big N companies hiring process without the same rationale? (e.g. they need computer scientists able to deal with problems specific to them at their size and that often means creating new tech, unreal problem solving abilities and cuh-rayzee knowledge)
a) stupid fucking theoretical shit that some people argue you won't ever need to be doing in practice for most companies, while giving you no ability to google, leetcode hard problems kind of stuff
b) practical work similar to what you'd be doing on the job, small bugs, tasks, pair programming on site with your potential future coworkers
Lots of people hate option a because it's puzzle/problem solving that isn't always closely related to what's on the job. Whiteboarding is arguably very much a separate skill. (Arguably unless it's like a big N company where you want computer scientists to deal with specific problems that aren't seen elsewhere, and you're making new tech to deal with your specific problems.)
We could go to the extreme of Option b, but it tends to trigger people into shitfits of "NO, HOW DARE YOU MAKE ME DO REAL WORK, BUT NOT PAY ME FOR IT AT THE INTERVIEW STAGE"
That's before we get into how to execute option b whether or not it's being given as a take home assignment (which is a huge pain in the ass and time sink, among other issues) vs a few hours at the potential workplace working with some of the future potential coworkers and soaking in the work environment (you have to figure out how to take the time off then)
Is it really just poor execution overall for the wrong use cases for the majority of the industry? What should the industry be doing in which cases.
Then this is all before HR screening with shit like where they might ask for more years of swift experience than its existed. -
Got to find more clients who want games developed or VR applications or just Unreal engine in general applications.
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My one skill in life is wondering why my widgets aren't displaying.
note to self: Use "Get Player Controller", or all your UI will fucking break. -
Making my first game in Unreal, i see how blueprints could be useful. I don't like them though. I heard you can use c# in unreal but im only finding stuff for c++?3
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When learning programming languages what kind of projects/information sources do you all find most helpful?
I'm working on learning more about C++ currently for use with Unreal but other than books I pick up here and there not sure what else to try my hand at to help expand and strengthen my knowledge. This can be applied to any language that's just my current focus.
I know typically most people seem to have a decent grasp on what they're working on in here but I consider myself a novice.
Sorry my first post was a question. Been a lurkers on and off for a bit.2 -
So is this bundle worth it?
https://humblebundle.com/books/...
I'm looking into getting into game dev, are the books worth the read? or does anyone have other recommendations?3 -
Roblox seem to believe that you can actually send texts to landline phones. At least the landline is prefix is the only choice for phone verifications when living in the Åland Islands. I've brought this problem to Roblox's attention a year ago and they promised to fix it. Then I've reminded them a couple of times during the past year. Each time, they respond with stupid AI (Artificial Idiocy) generated answers, prompt me to send screenshots and once even screen captured videos. The follow-up answers I get just prove what I've been thinking for a year now, that Roblox don't give a shit about their users. Fuck it, it's a crappy platform anyway and I'm probably better off moving on to Unreal Engine.3
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As the winter months approach I've been thinking about freelancing. I decided to setup a website( jQuery!) with my games( unity, unreal all that shizzle). However what are some tips on getting out there with the website? Should I AdSense? Or should I go and advertise on Reddit( post on subreddits). Or contact peeps directly asking if they need my services( how do I know who 🤔). Or am I missing something?
Please tell me in the comments below -
This question might make you lose a brain cell because of stupidity in the question. Read with caution
Is there a way to compile a game for Windows from Linux in Unreal engine? I did google some posts but the answer was either use a Virtual machine which will not be done or use the the theoretical method of using mingw but the forum posts state that it will be tricky business or use a windows machine. I have dual booted windows with linux on my machine.
However since the machine has a 512 gb ssd most of the storage space is devoted to unreal engine which takes 47 gigs in itself and have a lot of programs installed I have a usable 20 gigs left out of 145 gig partition. Windows has around 318 gigs of storage to it but I have 100 gigs free at most. So after installing the windows sdk, visual studio with extensions, unreal engine and some other stuff I don't have much space left for myself. I need that much space since I install a lot of games to my ssd. So now I cant load my bigger projects for playing on my windows. I could use my hdd which is mostly used for backups and 100+ gig stuff. Though the hdd's are of course far slower than ssd's which shouldn't be a problem however last time I used visual studio it ate more than 2 gigs of ram for a solution meaning that the compiler has very low memory for itself to actually compile so for any large files the hdd has more of a bottleneck.
Oh and I can't upgrade my ssd's or ram because I don't have enough money.
Thanks for the answers in advance4 -
My code editor has been frozen for 3 minutes because I entered a single character. My computer is a 16core 5.2ghz marvel of engineering. Visual Studio is a plague on humanity full-stop. Working with Unreal Engine gives me no choice but to use this piece of trash IDE that has only been going downhill since 2013. Cancel the project. Don't start over. Give up. Let Jetbrains make the IDEs.5
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Being undecided, my first attempt to make a website was first made with django, then pylons, then pyramid (I know, pyramid is the "newer version" of pylons, but they are different enough to be considered different things in my opinion), my first real attempt at making a game was first made with pygame + cython, then cocos2d-x + cython, the cocos2d, then oxygine, now trying to learn unreal engine
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Trying to learn UE on an underpowered linux machine is not something I'll recommend to anyone.
It's like shooting yourself in the foot and then going for the other one for symmetry's sake. You're doubly fucked.