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Search - "even i fail sometimes"
As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30
This is more just a note for younger and less experienced devs out there...
I've been doing this for around 25 years professionally, and about 15 years more generally beyond that. I've seen a lot and done a lot, many things most developers never will: built my own OS (nothing especially amazing, but still), created my own language and compiler for it, created multiple web frameworks and UI toolkits from scratch before those things were common like they are today. I've had eleven technical books published, along with some articles. I've done interviews and speaking engagements at various user groups, meetups and conferences. I've taught classes on programming. On the job, I'm the guy that others often come to when they have a difficult problem they are having trouble solving because I seem to them to usually have the answer, or at least a gut feel that gets them on the right track. To be blunt, I've probably forgotten more about CS than a lot of devs will ever know and it's all just a natural consequence of doing this for so long.
I don't say any of this to try and impress anyone, I really don't... I say it only so that there's some weight behind what I say next:
Almost every day I feel like I'm not good enough. Sometimes, I face a challenge that feels like it might be the one that finally breaks me. I often feel like I don't have a clue what to do next. My head bangs against the wall as much as anyone and I do my fair share of yelling and screaming out of frustration. I beat myself up for every little mistake, and I make plenty.
Imposter syndrome is very real and it never truly goes away no matter what successes you've had and you have to fight the urge to feel shame when things aren't going well because you're not alone in those feelings and they can destroy even the best of us. I suppose the Torvald's and Carmack's of the world possibly don't experience it, but us mere mortals do and we probably always will - at least, I'm still waiting for it to go away!
Remember that what we do is intrinsically hard. What we do is something not everyone can do, contrary to all the "anyone can code" things people do. In some ways, it's unnatural even! Therefore, we shouldn't expect to not face tough days, and being human, the stress of those days gets to us all and causes us to doubt ourselves in a very insidious way.
But, it's okay. You're not alone. Hang in there and go easy on yourself! You'll only ever truly fail if you give up.44
I wanted to post a note on devRant community etiquette and rule-breaking behavior we’ve been seeing lately to make clear it will not be tolerated. This is pretty much a rehash of this rant, https://devrant.com/rants/609739/... and also our official rules which I highly encourage people to read: https://devrant.com/rules
I’ve noticed an influx of a select group of members, mostly older users, expressing a distain towards other users or declaring content they dislike “shouldn’t be posted”, “please stop”, etc. If you find yourself about to post that, as per our rules, please don’t. It blatantly violates our rules and we are going to start cracking down on it much more. Whether you have 30k+ points or 10, we will apply the rules fairly to everyone and not give breaks to specific people, which admittedly I’ve done in the past.
If we see this behavior in rants/comments first we will give a warning (and the rant/comment will be deleted) and the next offense is a ban.
A valid question (even though I’ve answered it before) might be why does this need to be a rule? Simply put, it’s a rule for a number of reasons: posts like described try to inflict one’s will upon the entire community (even though we have a Democrat voting process...), they create confusion (almost every time they try to sound official, ex. “Stop doing this”), and beyond those two main reasons, they literally accomplish nothing because they offer no constructive methods of achieving what’s being requested, and only a fraction of the community will actually see it.
Here’s an example of what’s not allowed and what is allowed:
- Allowed: posting an issue on our GitHub issue tracker saying “I really dislike seeing this type of rant in my algo feed, here’s some ideas I have to improve the algo and add more personalization so I can see what I want.”
- Allowed: posting on GitHub issue tracker: “I found this awesome image similarly algo that I think can improve the ‘repost check feature’ - you guys should check it out and see if it might be good”
- Not allowed: “Omg stop shitposting windows update rants and Linux rants I hate them. Go post this type of rant because that’s what everyone really wants to see.”
One is constructive an the other is merely an opinion expressed as an enforcement of a self-made rule on the community and tries to tell other people how they should use devRant.
I cringe when people tell others how to use devRant because without fail when I see those posts, I go through that person’s rant/comment history and I nearly always see them using devRant in some kind of way I disagree with or isn’t exactly what I like to see. But that’s OK. I understand I’m not going to enjoy everything posted and I’m also not going to agree with everything posted. But I think it’s fair for those same people to then lecture on what isn’t appropriate to post on devRant, and it’s even more silly when their posts are sometimes irrelevant to development and the posts they are complaining about are relevant.
In the end, based on the large majority of feedback we get, we want to make devRant a place where everyone feels comfortable expressing themselves and doesn’t have to think about possibly getting ridiculed every time they post and that don’t have people trying to dictate what kind of ideas they are allowed to post. We also realize there’s types of content people don’t enjoy, but telling others not to post it is not the solution. We will soon be launching post type filters that will make filtering rants by post type possible.
Please let me know if you have any questions and thanks for reading.64
You know what's the difference between
- static page written purely in HTML with inline styling
- dynamic page generated in PHP, that actually loads data from MySQL database and is correctly styled in separate CSS document
on national level exam necessary to earn a title of technician?
ONE HACKING PERCENT!
Ok, backstory. So, few days ago I got results from that exam. To be honest, it was very, very easy so I wasn't worried at all, unlike some of my classmates who just don't understand programming at all (you need at least 75% to pass). Our task was to create database, write website in PHP that shows contents of that database and use CSS to give it a look that of example web page and run it on XAMPP. I've got result of 96% and while I was wandering what I've done wrong i hear my colleague almost screaming with joy "I passed! And I haven't even touched PHP. I was soooo sure I'll fail." So I asked him what's his result and he says 95%. And then another colleague said he got 95% without PHP. So, in other words what I thought to be the main task was worth 1%. Apparently, what was more important was for the page to look identical to the example, so I guess some examiners didn't even look into the source. And don't get me wrong, I don't wish my classmates had failed. That's not why I'm ranting. But why in the name of Ada Lovelace the task said to use PHP and all that if it weren't supposed to check our knowledge of programming in PHP? Sometimes I think the people who design these tests don't even know what they're doing.10
I recently joined the dark side - an agile consulting company (why and how is a long story). The first client I was assigned to was an international bank. The client wanted a web portal, that was at its core, just a massive web form for their users to perform data entry.
My company pitched and won the project even though they didn't have a single developer on their bench. The entire project team (including myself) was fast tracked through interviews and hired very rapidly so that they could staff the project (a fact I found out months later).
Although I had ~8 years of systems programming experience, my entire web development experience amounted to 12 weeks (a part time web dev course) just before I got hired.
I introduce to you, my team ...
Scrum Master. 12 years experience on paper.
Rote memorised the agile manifesto and scrum textbooks. He constantly went “We should do X instead of (practical thing) Y, because X is the agile way.” Easily pressured by the client to include ridiculous (real time chat in a form filling webpage), and sometimes near impossible features (undo at the keystroke level). He would just nag at the devs until someone mumbled ‘yes' just so that he would stfu and go away.
UX Designer. 3 years experience on paper ... as business analyst.
Zero professional experience in UX. Can’t use design tools like AI / photoshop. All he has is 10 weeks of UX bootcamp and a massive chip on his shoulder. The client wanted a web form, he designed a monstrosity that included several custom components that just HAD to be put in, because UX. When we asked for clarification the reply was a usually condescending “you guys don’t understand UX, just do <insert unhandled edge case>, this is intended."
Developer - PHD in his first job.
Invents programming puzzles to solve where there are none. The user story asked for a upload file button. He implemented a queue system that made use of custom metadata to detect file extensions, file size, and other attributes, so that he could determine which file to synchronously upload first.
Developer - Bootlicker. 5 years experience on paper.
He tried to ingratiate himself with the management from day 1. He also writes code I would fire interns and fail students for. His very first PR corrupted the database. The most recent one didn’t even compile.
Developer - Millennial fratboy with a business degree. 8 years experience on paper.
His entire knowledge of programming amounted to a single data structures class he took on Coursera. Claims that’s all he needs. His PRs was a single 4000+ line files, of which 3500+ failed the linter, had numerous bugs / console warnings / compile warnings, and implemented 60% of functionality requested in the user story. Also forget about getting his attention whenever one of the pretty secretaries walked by. He would leap out of his seat and waltz off to flirt.
Developer - Brooding loner. 6 years experience on paper.
His code works. It runs, in exponential time. Simply ignores you when you attempt to ask.
Developer - Agile fullstack developer extraordinaire. 8 years experience on paper.
Insists on doing the absolute minimum required in the user story, because more would be a waste. Does not believe in thinking ahead for edge conditions because it isn’t in the story. Every single PR is a hack around existing code. Sometimes he hacks a hack that was initially hacked by him. No one understands the components he maintains.
Developer - Team lead. 10 years of programming experience on paper.
Writes spaghetti code with if/else blocks nested 6 levels deep. When asked "how does this work ?”, the answer “I don’t know the details, but hey it works!”. Assigned as the team lead as he had the most experience on paper. Tries organise technical discussions during which he speaks absolute gibberish that either make no sense, or are complete misunderstandings of how our system actually works.
The last 2 guys are actually highly regarded by my company and are several pay grades above me. The rest were hired because my company was desperate to staff the project.
There are a 3 more guys I didn’t mention. The 4 of us literally carried the project. The codebase is ugly as hell because the others merge in each others crap. We have no unit tests, and It’s near impossible to start because of the quality of the code. But this junk works, and was deployed to production. Today is it actually hailed as a success story.
All these 3 guys have quit. 2 of them quit without a job. 1 found a new and better gig.
I’m still here because I need the money. There’s a tsunami of trash code waiting to fail in production, and I’m the only one left holding the fort.
Why am I surrounded by morons?
Why are these retards paid more than me?
Why are they so proud when all they produce is trash?
How on earth are they still hired?
And yeah, FML.7
I've seen several rants about dumb/useless teachers, college and the CS degree studies; today is a good day to vent out some "old" memories.
Around two semesters ago I enrolled in a Database seminar with this guy, a tall geek from the 80's with a squeaky voice, so squeaky mice could had an aneurysm if they listened to him.
Either way this guy was a mess, he said he was an awesome coder, that we were still "peasants" when it came to coding, that relational databases had nothing on him since he was an awesome freelancer and did databases every day, that we had to redo the programming course with him and with his shitty, pulled out of the ass own C++ style guide with over 64 different redacted rules.
He gave us sample code of "how it should be done" in Java...it ain't my favorite language but fuck me a fucking donkey could have written better code with his ass!! He even rewrote Java's standard input function and made it highly inefficient. He still wrote in a structural paradigm in OOP languages! And he dared to make this code reviews were he would proyect someone's code and mock it in front of the class as he took off points, sometimes going to the negative realm (3,2,1,0,-1...)
But you know what's shittier? That he actually didn't even attend, 90% of the time, it was literally this:
> Good morning class
> Checks attendance. . .
> I'll be back, I'm going to check in...
> 1 hour 45 minutes later (class was 2 hrs long) - comes back
> do you have any doubts?
> O.o no...? I'm ok.
> We're done
Not only that, he scheduled from 4 to 17 homeworks throughout the week, I did the math, that was around 354 files from everyone; of course he didn't check them, other students from higher semesters did and they gained each point taken from students making students from lower semesters get the short end of the stick.
How did I pass? He didn't understood my code or database schema and he knew he couldn't fail me as he had no ground to stand on.
Thanks for listening, if you got to the end of this long ass post and had a similar experience I'd love to read it.13
Customer: *brings in laptop and printer* My internet has been terrible lately, so this printer hasn't been working very well as a wireless printer. Could you fix it?
Me: Well, it wouldn't help much because it would be hooked up on our network, so when you take it home it won't work on yours.
Customer: I don't understand...
Me: *thinks for a second* okay, so it's like you have two streams of water. Whatever you do in the first stream doesn't effect the second stream of water.
Customer: I still don't understand....
Me: Never mind. Just go home and give us a call. We'll be able to help you better that way.
Customer: Okay, thanks!
Coworker: You can't cross the streams, Rider!2
I'm working on a ticket that touches a lot of areas of the codebase, and impacts everything that creates a ... really common kind of object.
This means changes throughout the codebase and lots of failing specs. Ofc sometimes the code needs changing, and sometimes the specs do. it's tedious.
What makes this incredibly challenging is that different specs fail depend on how i run them. If I use Jenkins, i'm currently at 160 failing tests. If I run the same specs from the terminal, Iget 132. If I run them from RubyMine... well, I can't run them all at once because RubyMine sucks, but I'm guessing it's around 90 failures based on spot-checking some of the files.
But seriously, how can I determine what "fixed" even means if the issues arbitrarily pass or fail in different environments? I don't even know how cli and rubymine *can* differ, if I'm being honest.
I asked my boss about this and he said he's never seen the issue in the ten years he's worked there. so now i'm doubly confused.
Update: I used a copy of his db (the same one Jenkins is using), and now rspec reports 137 failures from the terminal, and a similar ~90 (again, a guess) from rubymine based on more spot-checking. I am so confused. The db dump has the same structure, and rspec clears the actual data between tests, so wtf is even going on? Maybe the encoding differs? but the failing specs are mostly testing logic?
none of this makes any sense.
i'm so confused.
It feels like i'm being asked to build a machine when the laws of physics change with locality. I can make it work here just fine, but it misbehaves a little at my neighbor's house, and outright explodes at the testing ground.4
I'm a jr developer. I started off in automation testing and don't mind it but the testing codebase is cancer, doesn't follow basic Java conventions even basic naming conventions like camelcase, and the tests are super slow using hardcoded Thread.sleep(). Since the automation tests are not automated, I have to run manually. YES manually, every morning I wake up early at 7am to run the 2.5 hour long tests (7am because this before people get to work and when the application goes back online). I run this bitch and monitor them but most of them fail anyways. I also have to write a email report on the results which means I have to explain why shit is failing so I have to debug all this crap. This shit literally eats up an additional 2-3 hours of my work day everyday and the time is not even accounted for. ALSO, since it's running on my laptop, it makes my computer slow most of the day. If I have to debug, I can't have the browser be headless so fuckin chrome browsers be popping up every 2 minutes. I did this for legitimately 8 sprints until I decided enough was enough and bitched about it and the team told me I had no choice. I eventually got them to push towards automating it but it's still in progress so I'm still running this dumb shit. The contractors try to take advantage of me any way they can by giving me mindless bitch work they don't want and they know I don't usually say no since I'm a jr resource. I hate running the fucking automation tumor. Sometimes I go into the meeting rooms alone to scream.
I feel like I'm wasting my life away and not learning as much as I could somewhere else11
One sentence to fail almost any coder or related job interview:
"my code is so good, sometimes even I can't comprehend it."
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.18
I always faced up to any challenge that I had met. Maybe I was just too selective and always choose the easy stuff, but that's a long discussion.
Anyway, this kinda spoiled me over time to think that I'm all-knowing and all-powerful in everything programming-related. Of course I never compared myself to legends that created IT as we know it today, because then I'd feel useless. I always compared myself to peers, and I rocked. I was never the best, but I was good enough to make the decision of finding the best among my peers difficult.
Until I didn't.
I stumbled upon this blog:
See when the dude last posted? Well pretty much since then, I sometimes get a bit drunk, gather the courage, to fail again, at figuring out how he calculates factorials using regex, or other stuff like that. I don't even know what a Collatz sequence is, and the dude did it in Regex.
I stopped for a while. And then, at work, I met a guy, who pretty much had a ready answer for any problem, any issue, any question, any technical consideration. I felt a nobody next to him. He left now, to work for a brand with few employees, that however is well known around the world.
I wish there were more people like these.1
- I love blowing my mind. Even if it is the most confusing thing. Things like security mechanisms, neurons' behaviors, mathematics (even tho I hate it when I fail lol), electronics, medical terminology and chemistry.
- I love collecting rare coins, personally never-seen stones and put them into my collection. I love to be a designer. Not only on my laptop. I have a book shelf and within that book shelf I put stones that create the yin yang sign while pushing the books to two sides. That makes them look like they are levitating. I have stones (including obsidian) that create a triangle and a knife hanging down the wall of my room.
- I love visiting touristic, historic, naturally-beautiful but also non-touristic (non-touristic? yes. by that I mean visiting e.g. the areas of touristic cities which are dangerous, because you can easily fall down off of a slippery ground and take serious injuries) places around the globe, talk to complete strangers in public (I am trying to be an extrovert), take pictures with my camera and collecting antiquities.
- I love taking risks (no. I don't play any poker games etc on the internet) without trying to put other people in risk. Driving insanely with whatever I have. Car, bike, you name it.
- I love reading books. Books that are about human psychology, fantasy novels and books about programming languages.
- I love to cook (I am at the beginning).
- I love to use the konMari method of tidying up my room.
- I love plants.
- I love having everything in my room tidied up (even if I am too busy with other stuff and skip this cleaning process for a week upto a month sometimes. Sorry, room.).
- I love doing sports. But mostly sport that I have never tried before. This can be, because of my greedy wish for an adrenaline kick. That led me into taking a balloon flight at 4 am (sunrise) and to paragliding at sunset above Mediterranean sea btw. (I am normally afraid of flying, but paragliding was awesome).
- I love swimming. Like, you cannot pull me out of the sea for a minimum of 2 hours, if it is not important.
- I love laying above the sea water and let the sea carry me to somewhere else.
- I love being alone. I love the silence. I love to be free in my thoughts.
- I love watching the sunset, the light that shines through the forest, the moonlight and the stars at night.
- I love dreaming. No, like, lucid dreaming for example.
- I love being open to any opinions.
- I love to learn about other people's views about the world and their religion.
- I love pets and would do anything to keep them alive when they are ill. It hurts my heart seeing them like this.
- I love watching demonic "A: Holy shit! Did you see this thing, too?! B: Yes!" YouTube videos just for the fun of it, but I hate horror movies and games.
- I love trying out new things. The creation of music and video for example.
- I love to give my hair and beard a shape, if I am too lazy to go to the barbershop lol. By that I don't mean just going to the barbershop, but taking an electric razor and cutting my hair myself even if I get bad results from time to time that can be corrected by letting any family member tell me in which area of of my head the hair problem is.
- I don't like disco clubs.
- I don't like toxic people even though I can be a quite toxic person myself without realizing it. If I appear toxic to you, inform me about it. Having so much testosterone in that moment, can make me do things that I don't want to do.
- I don't like drugs even tho I have to admit that I am trying a few from time to time (maybe 6 months in-between) to have a dopamine kick. I am not an addict.
- I hate myself for things that I did in the past.
- I used to watch MMA videos etc.
- I used to use a telescope, but I can't find it anymore.
- I used to have a microscope, but I can't find it anywhere and besides of that the seller did literally piss in it before selling it to me many years ago. Don't want to touch it tbh.
- I used to play games, but I don't enjoy games anymore. That makes me feel sad.
- I miss the old moments of my life.
I like how things went and go so far. It changed me so much. It made me a good and a bad person. I became more open and confident, but it also particularly made me a leader who can say "fuck off" in a bad way to his family. I would like to undo this particular part of me.5
nothing new, just another rant about php...
php, PHP, Php, whatever is written, wherever is piled, I hate this thing, in every stack.
stuff that works only according how php itself is compiled, globals superglobals and turbo-globals everywhere, == is not transitive, comparisons are non-deterministic, ?: is freaking left associative, utility functions that returns sometimes -1, sometimes null, sometimes are void, each with different style of usage and naming, lowercase/under_score/camelCase/PascalCase, numbers are 32bit on 32bit cpus and 64bit on 64bit cpus, a ton of silent failing stuff that doesn't warn you, references are actually aliases, nothing has a determined type except references, abuse of mega-global static vars and funcs, you can cast to int in a language where int doesn't even exists, 25236 ways to import/require/include for every different subcase, @ operator, :: parsed to T_PAAMAYIM_NEKUDOTAYIM for no reason in stack traces, you don't know who can throw stuff, fatal errors are sometimes catchable according to nobody knows, closed-over vars are passed as functions unless you use &, functions calls that don't match args signature don't fail, classes are not object and you can refer them only by string name, builtin underlying types cannot be wrapped, subclasses can't override parents' private methods, no overload for equality or ordering, -1 is a valid index for array and doesn't fail, funcs are not data nor objects when clojures instead are objects, there's no way to distinguish between a random string and a function 'reference', php.ini, documentation with comments and flame wars on the side, becomes case sensitive/insensitive according to the filesystem when line break instead is determined according to php.ini, it's freaking sloooooow...
enough. i'm tired of this crap.
it's almost weekend! 🍻2