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Search - "hololens"
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Today is the 2nd anniversary of devRant unofficial UWP! 😁
Brief summary of the last year:
- A total of 36 updates have been released this year, becoming now 60 in total;
- v2 passed through the closed beta phase with the help of 15 devRanters;
- v2 public beta has been released for everyone;
- The app received (beta) support for Xbox One and Microsoft Hub (becoming available for all the UWP devices: PC, Mobile, HoloLens, Surface Hub, Xbox One);
- The official Issue Tracker on GitHub has been created;
- 35 out of 48 issues/feature requests on the Issue Tracker have been solved;
- The v2 got featured by the official Microsoft Design twitter account;
- The app reached more than 2,000 acquisitions from the Microsoft Store (about 300 active users everyday with an average 20 minutes daily session, ~2.5 sessions per day), +100% since last year;
- Still maintains a solid 4.8 out of 5 average rating on the Microsoft Store (4.9 and even 5.0 in some countries, based on ~300 reviews);
- Softpedia editor has reviewed it 4.5 out of 5, becoming the best devRant client on that website, followed by devRantron (with a solid 4 out of 5);
- Has been featured as "App of the Day" by "myAppFree";
If you're not yet part of the UWP ranters community, download the app now:
https://microsoft.com/store/apps/...
Link to the rant for the 1st anniversary with the full story about this app:
https://devrant.com/rants/59906611 -
10 years of repeating cycles of the following:
#interview
them: yeah, this is a gamedev position, c#, unity, prototyping, maybe some hololens r&d
me: cool! exactly what i was looking for, as i said a few times, i can't do php anymore, it literally causes me literal deppression.
them: don't worry, we have people for thaz, but we have nobody for c# and unity, with some art skills feel as well as you do.
me: great, glad we're on the same page. i'm taking the job! <3
them: great! oh btw, there's this enterprise intranet app in php that needs some additions, can you please do them?
me: ... what did we talk about during my interview?
them: yeah, but it's just gonna be a short thing, don't worry.
me: ...well...ok, i think i can do that.
*3 to 6 months still on the same, or the next, php enterprise bullshit app. i'm totally exhausted in all ways possible, stressed literally permanently, dreading every day, every new ticket, every meeting every contact with everyone, not able to give a shit about what i do anymore, thinking about suicide*
them: you lazy incompetent fuckup, you're fired!
* i stop communicating and coming out of my room for anything else than toilet, and shopping. stop communicating with my friends, with anyone, anxiety and exhaustion caused by even the thought of talking to anyone about anything, or doing anything, is usually unbearable. i spend 3 to 8 months like this, just sleeping, drinking, watching youtube, sometimes playing games but even that "activity", or rather even the thought of that "activity" is often exhausting. after that time, i kind of recuperate emotionally and mentally, start looking for another unity+c# gamedev job, find it, apply,
goto #interview8 -
devRant on a HoloLens!
The HoloLens is really cool, I was allowed to use it after a short hackathon. I am still surprised, but it works great and the concept feels natural after a short moment - web browsing is not recommended as no website is optimized for mixed reality (yet?).
Sorry for the low quality photo (it is not the compression algorithm's fault this time).10 -
I think I nailed it.
I had an interview on Friday. Never had I ever such a good one. Everything went so smoothly I'm amazed to this moment.
It started pretty much normally. Few questions about me and my CV. Next some soft skills check and few minutes talking in English to make sure I know how to speak.
Next, two funny trick questions. I hope I'll translate them good enough.
1) You've got 6 cups in a row. Three of them, next to each other, are empty. Remaining 3 are full. You've got one movement to make them stand alternately, ie. Full, empty, etc. or Empty, full etc.
2) You've got yourself a cake. Normal, birthday cake in a shape of a cylinder. On three cuts, you have to cut it in 8 equal pieces.
Next was technical interview. The only thing I couldn't answer to was a formula to get angle between camera and two objects on the scene. Something about cos x.
They told me that I was the only recruitee to make project using Hololens SDK. Other people made the images gallery in 2D only.
Also they were VERY impressed that I managed to send them fix that changed a lot of the gallery in an hour. No one was expecting it so fast since the feature wasn't all that simple. Or so they said. Code was written so it wasn't hard to implement this change.
Now I've got to wait at least a week for their response. As you could imagine, I'm nervously checking my email each time I get any spam.
I'd like to thank @fire-phoenix and @Root that were responding to my last posts about this new work tasks and current hardships. I know it's a bit too early to celebrate but I'm just so hyped for how well everything went 😀10 -
Client: i'd like to develop for this particular device named the hololens. And i want 2 of those to communicate over LAN as well (holo lense specific data)
Dev team: If you can provide us with 2 holo lenses to try some stuff out, we can do that.
Client: Well i only got one but i need that for my presentations to my clients. Can't you just research something and make it happen without the hardware?
And that is the story of how we now have to do something for hardware we do not have any of. FML.6 -
The rant filters are now available also on Windows 10 (on Desktop, Mobile, HoloLens, Xbox One and Surface Hub | Anniversary Update and later)!
Download:
http://bit.ly/2e41lnB15 -
Hololens development forced me into Visual Studio after spending years doing Unity development with MonoDevelop in MacOS.
Why haven't anyone told me to switch sooner! Thanks to Visual Studio + ReSharper, my brain farts turn into a coherent code almost automatically.
I hate that I need MacOS for the iOS development and Win 10 for Hololens. Running Win 10 on Parallels kinda works, but it is a compromise. Developing without headphones/earplugs is out of the question if you don't want to go deaf.
I wan't all the tools for a single OS so I don't have to maintain multiple computers and even more importantly travel with multiple laptops. Just love the security check question "Do you have any electronics with you? Please put it into the container." - "Could I get a couple more containers, please..."9 -
You know you have a good job when your manager gives you permission to watch porn on a hololens while on camera5
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The Hololens is awesome! Had the possibility to wear a Hololens devkit right now and it's fantastic! Ok, the Field of view is a little bit small. Like a A5 Sheet of paper around 30cm in front of you. But the gesture and environment detection is smooth as hell! No stutter or misinterpretation. Render speed is quit good for a small Computer. You can run small 3D games wiche interact with you environment. Virtually like in the presentations from Microsoft. It's a bit heavy and hurts after a while. So yeah, it's fucking awesome. Future is here <3.1
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VR/AR research.
I used to work as a photographer then got more interested in image processing and that got me into programming.
I somehow just ended up in my current position which is pretty much my dream job. I don't know if I could work as a "normal" programmer. Research projects tend to be extremely hectic and the goal is not to produce a perfect piece of software but to make prototypes to prove a certain concept might work. It is not possible to focus only on single technology and sometimes the technology is not mature at all.
All this means that sometimes this prototype might be a spaghetti code nightmare which works as long as you don't touch anything. But when you get follow up projects you are able to refine the concept and eventually have quite tidy code base.
Currently I'm making projects with Hololens and luckily I have had time to clean up some components from previous projects. It feels quite nice to have working technology and lots of ready made building blocks. I can finally make stable prototypes quite rapidly.
I'll enjoy this situation until some new crappy world changing technology comes along...3 -
-Me lvl22
-Writing engineering thesis
-Have two W10's, because of requirements for HoloLens emulator
-Turn off computer
-Run it again and bootloader doesn't loading
-Heart attack guaranteed2 -
Played with the hololens today ... Its kinda nice but felt a bit glitchy in use ... Have to play with it some more
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Today I got the chance to try 1 of the 9 HoloLens available in my country. I'm completely mind blown. The ability to incorporate virtual elements in the real world and make them behave like real physical objects is incredible! I really hope AR gains traction to buy an headset for myself.
PS: Project X-ray is one of the most fun games I've ever played.1 -
!rant
Any hololens or virtual reality / augmented reality developers here?
If so, mind sharing "lessons learned" experiences with VR / AR programming?3 -
I've got to make hololens gallery in Unity as a test for a new job. I've spent half of yesterday trying to make it work. I managed to build the scene, but failed at making it work in emulator. I'm trying to run it using VS2019, but project needs Windows Mobile SDK. I think I've installed everything I could find and could have been installed. I tried removing this manually and launching but obviously it didn't work.
Has anyone played with Hololens?5