Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "parallels"
-
Bruteforce IRL
So I recently bought my first house (yay!).
Whilst doing the initial viewings I saw the below on the backyard and thought "hey that's neat, I can leave a key in there for when I come in late and my fiancée is asleep.
Fast forward to moving in day and the previous owners hand me the keys so I ask "oh yeah, what's the code for the keysafe" and he just looks at me completely blank, so I'm just like "the box on the wall out back" and he's just like "oh! So that's what that is. No we've never had the code for that, bye."
Being a pen tester I'm just stood there dumbfounded thinking "How the hell can you have a locked box attached to your house and not want to know what is inside!"
Anyway, that brings us to now where I'm stood outside in December on a Sunday morning brute forcing my way into my own keysafe.
I wish this didn't run so many parallels with my work life 😂51 -
Hololens development forced me into Visual Studio after spending years doing Unity development with MonoDevelop in MacOS.
Why haven't anyone told me to switch sooner! Thanks to Visual Studio + ReSharper, my brain farts turn into a coherent code almost automatically.
I hate that I need MacOS for the iOS development and Win 10 for Hololens. Running Win 10 on Parallels kinda works, but it is a compromise. Developing without headphones/earplugs is out of the question if you don't want to go deaf.
I wan't all the tools for a single OS so I don't have to maintain multiple computers and even more importantly travel with multiple laptops. Just love the security check question "Do you have any electronics with you? Please put it into the container." - "Could I get a couple more containers, please..."9 -
Sometimes, I really fucking hate Windows.
Having trialled Linux for a week on a spare HDD, I wanted to move to a proper dual boot with Windows on my SSD, and I decided I may as well downgrade to Windows 7 at the same time (10 had started to really annoy me).
Booting into the initial USB yielded an unresponsive mouse and keyboard. Hmm, not a great start. Turns out the Windows install USB doesn't like the rear USB ports or the wireless mouse. Strange but plugged in a spare USB mouse into the front and could install Windows.
This install was very unhappy about not having SP1 - to the point where I couldn't even install the network drivers so I could download SP1. Fine, I just downloaded an ISO with SP1 on my Mac.
Then I discovered that you can only really make a Windows USB with Windows. But I've just removed both my Windows and Linux partitions so I can reinstall them ...
After hours of searching and trying to create a bootable USB on my Mac, I finally give up and install a trial of Parallels. So I ended up using the same ISO to install a VM of Windows on my Mac, so I can create a bootable USB, so I can install Windows on my desktop. Well done Microsoft ...
And then I needed to install various drivers for the install to be even remotely useable.
To top it all off: Linux just worked. The keyboard and wireless mouse worked when installing. I didn't need to do any additional set up to be able to use it all. It can even use all 3 monitors, rather than just the 2 that Windows recognises for some bizarre reason.
Thanks to Windows being special, I've lost a day of productivity 😡16 -
After being a miserly bastard and settling on VirtualBox for my VM needs on OSX, I downloaded a Parallels trial a couple weeks back, and today, I'm happy to announce I bought a license!
VirtualBox can go do one.
I've ditched Studio for Rider, and now Parallels, what has the world come to when a dev actually buys software?!
The end is nigh I say, nigh.rant limited company buying software osx that cash money software licenses virtualbox freelance director2 -
"This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams, because that is a universal interface." -Doug McIlroy
In today's context we can draw parallels with the microservice approach towards building software.2 -
A Rant that took my attention on MacRhumors forum.
.
I pre-calculated projected actual overall cost of owning my i5/5/256 Haswell Air, which I got for $1500.
After calculations, this machine would cost me about $3000 for 3 years of use.
(Apple Care, MS Office Business, Parallels, Thunderbolt adapter to HDMI, Case... and so on).
Yea... A lot of people think it's all about the laptop with Apple. nah... not at all. There's a reason Apple is gradually dropping the price of their laptops.
They are slowly moving to a razor and blade business model... which basically is exactly what it sounds like - you buy the razor which isn't too expensive, but you've got no choice but to buy expensive additional blades.
I doubt Apple is making much money from laptop sales alone... well definitely not as much as they were making 5 years or so ago (remember the original air was about $1800 for base model, and if i remember correctly - $1000 additional dollars to upgrade to 64GB SSD from the base HDD.
Yes, ONE THOUSAND DOLLARS FOR 64GB SSD!
Well, anyways, the point is that Apple no longer makes them BIG bucks from the laptop alone, but they still make good profits from upgrades. $300 to go to 512GB SSD from 256, $100 for 4GB extra ram, and $150 for a small bump in processor. They make good profits from these as well.
But that's not where they make mo money. It's once you buy the Macbook, they've got you trapped in their walled garden for life. Every single apple accessory is ridiculously overpriced (compared to market standards of similar-same products).
And Apple makes their own cables and ports. So you have to buy exclusively for Apple products. Every now and then they will change even their own ports and cables, so you have to buy more.
Software is exclusive. You have no choice but to buy what apple offers... or run windows/linux on your Mac.
This is a douche level move comparable to say Mircrosoft kept changing the usb port every 2-3 years, and have exclusive rights to sell the devices that plug in.
No, instead, Intel-Microsoft and them guys make ports and cables as universal as possible.
Can you imagine if USB3.0 was thinner and not backwards compatible with usb2.0 devices?
Well, if it belonged to Apple that's how it would be.
This is why I held out so long before buying an apple laptop. Sure, I had the ipod classic, ipod touch, and more recently iPad Retina... but never a laptop.
I was always against apple.
But I factored in the pros and cons, and I realized I needed to go OS X. I've been fudged by one virus or another during my years of Windows usage. Trojans, spywares. meh.
I needed a top-notch device that I can carry with me around the world and use for any task which is work related. I figured $3000 was a fair price to pay for it.
No, not $1500... but $3000. Also I 'm dead happy I don't have to worry about heat issues anymore. This is a masterpiece. $3000 for 3 years equals $1000 a year, fair price to pay for security, comfort, and most importantly - reliability. (of course awesome battery is superawesome).
Okay I'm going to stop ranting. I just wish people factored in additional costs from owning an a mac. Expenses don't end when you bring the machine home.
I'm not even going to mention how they utilize technology-push to get you to buy a Thunderbolt display, or now with the new Air - to get a time capsule (AC compatible).
It's all about the blades, with Apple. And once you go Mac, you likely won't go back... hence all the student discounts and benefits. They're baiting you to be a Mac user for life!
Apple Marketing is the ultimate.
source: https://forums.macrumors.com/thread...3 -
Ok so I'm taking a developer survey, and since this is the best community of devs I know I'm taking it here first. This is for research purposes attempting to draw parallels between thing such as favorite language and favorite editor, tabs vs spaces and years of development experience, etc.
If you would be so kind as to help me out I will post my findings here once I've collected enough data. Anyone that inputs a valid email address will also be kept in the loop.
Thanks! Here's the link!
https://goo.gl/forms/...14 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
This old man is making me upgrade his waaay to old iMac to Windows 10... This is our third attempt (so the third day I'm coming over to try and upgrade), it's working - albeit slowly - as he has upgraded to 16gb ram...
I'm a software (C++) developer -_-3 -
I bought a MacBook Pro Retina wanting to upgrade the memory, then realized the Retina models have it soldered onto the motherboard.
I need to run Visual Studio for ASP.NET development but can't fathom paying $80 for a Parallels license at the moment. I've tried VirtualBox, but the RAM usage is really high for the 4GB I'm limited to.
FML.7 -
Can anyone recommend a good piece of virtualisation software for mac?
Don't like virtual box and currently looking at getting a copy of parallels seeing as there isn't a vmware workstation for mac...5 -
The thought process that goes into developing software. I mean, the things that go through our minds as we try to write the code for the problem, and how we draw parallels from past experiences or similar things done in a different programming language. This, I feel makes us better at problem solving and consequently, better programmers and people.1
-
I recently got into an argument with a random person on internet about the new Corsair XENEON FLEX OLED, the new fancy one that you can make curved or flat…
In my opinion it doesn't make any sense, curved is better, in particular with a 45" display, so it's a cool technology but useless in this case.
Apparently this guy thinks "for work is better flat, for gaming curved".
It made me thinking… really?
There is someone out there (and maybe here) that uses huge flat monitors or when have 2 puts them parallels to each other and not turned towards himself at an angle?
It seemed a random bullshit, but maybe I could find some valid arguments why "flat is better for work" or not. 🤔12