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Search - "shooter"
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One of the students in my department was smart and driven, but also really awkward. I had known him perhaps better than most other students, and had gleaned that he was depressed and had low self esteem.
On a few occasions he tied a noose out of an ethernet cable hanging from the ceiling and played "Pumped Up Kicks" when asked to choose a song at a party. Really strange stuff. If we had been betting on who would turn out a school shooter, I would've put my money on him.
Anyway, he graduated last year and this year I found out federal agents raided his home because he was building pipe bombs and intended to kill a bunch of people and himself. He's now doing at least 10 years in prison.4 -
4 step process.
1. Loud music on the way home
2. Vent to the wife. Because she listens and is awesome.
3. Kill stuff in games. ESO or any shooter.
4. Sleep.
After all that the next day is fresh and new and all is good and right in the world.4 -
Warning: American perspective of some shit that happens in America that I do not know if it is the same in other places of the world.
I got a notification from my child's school saying that she has been selected for doing <bs activity> between the hours of 1-3 and that parent cooperation is expected. I called the institution and told them that she would not be participating. They asked me WHY, to which I answered that said schedule does not align with my daily schedule. They continue to press as to WHY she would not make it to which I added in a very harsh tone: "because I am fucking working and my wife is fucking working, what age do you think it is? the 1950s in which I can have some meaningless desk job and pay for a house that would be worth half a mil now a days when my wife stays at home all day and just goes with whatever whim y'all have?"
Needless to say, she is no longer in said activity group, but this seems to be very frequent inside of school systems in the U.S, they really ain't evolved much.
No, wait, they have, we have active shooter trainings now, that shit is semi-new.14 -
We are finally out !! Our First Game ever it's ready :D We are on the play store at the following link
https://play.google.com/store/apps/...
i'm the graphic (23yo, IT student) and my friend is the dev (27yo, IT graduated). He worked at this project for 2 years, i have helped him for the last year.
We finished the debugging and fixing like 2 days ago :) we are so proud of our first little son. Yup it's a marijuana zombie shooter game 😁
Let us know what do you think about it 😀
oh yes we did it with no budget and without any help 😅 we learned how to do it doing it 😉 (even unity, it took a year to my dev to learn how to use it) but finally we here to present Bongville to you guys :)
right now is completely AD free ;)
(for iOS & Windows phone will be released as soon as possible)20 -
I'm working on a Newtonian 3D space shooter game. There's no drag or speed limit, no "down" and the skybox is selected specifically to make orienting oneself near impossible. Relative velocities can get extreme, so before picking a fight with anyone you first need to organize a rendezvous and then accelerate up to their speeds.
Oh, and I almost forgot that nearly all powerful tools are really weird, like a ship that shoots gravitational points, or a coop pair where one emits gas and the other lights it (zipperback), or a cloaking unit that hides anyone nearby unless they're accelerating.
Also, looking for fucked-up weapon ideas.23 -
> Telegram bot
> Whatsapp bot
> Domino game in terminal (Unfinished from last year)
> Bubble shooter game using c & allegro 5 (Unfinished from last year)
> Android Notability-like app with more features
> Program that increases youtube video views
> Android animal space invaders
> Own website/portfolio
> Our company app (includes daily euro-peso exchange rates, guidelines and other stuff about the company)
ive had other ideas but i started losing them cause i wrote them in several small pieces of paper. starting to think of i'll start to have a notebook dedicated to "ideas"7 -
Today on forgotten movies – Chronicle.
A very grim, very dark movie about accidental superpowers discovery, but with some school-shooter vibes.
Don't you find it predictable how in regular movies a hero saves the world against all odds in the very last moment? Well, forget about it here – this movie is not "cinematic" at all, and that's what I like about it.
A horror in regular movies doesn't usually scare because the image itself is too perfect – you don't usually see the world like this. It doesn't seem real, that's the problem. By adopting the "found footage" screen language, Chronicle delivers the horror perfectly, because the world in it seems perfectly real, just like you see it through obscure youtube videos named MOV_0115 or IMG1014.
I like it that the characters actually look like real people, not like stereotypical superheroes and not even like enhanced versions of people that try to sell you an idea of what "success" looks like.
People in the movie also act real. They're weak, they're scared, they're irrational, and you really start to believe that yeah, this is what probably gonna happen when a human faces something as unbearable as superpowers discovery. And, as weird as it sounds, the superpower itself also looks totally real – raw, unpolished, uncontrollable force that requires getting used to and probably is too much for a regular human. Definitely not a perfect, tailored thing that turns anyone into Mary Sue.
Overall, this movie is the most immersive one I've ever seen. If you want to see what would really happen if you discover a superpower, this movie is for you.4 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
people say games (e.g. shooter) make aggressive.
The only that makes me aggressive when gaming is my internet ._.1 -
My first experience was in 1998. My grandfather had a computers and even tho he was hesitant to let me use them my mom convinced him saying that I may eventually turn into an engineer like him. I used them mostly for paint and a couple of space shooter games he later got for me. It was great. They always had computers, they even had a c64 at one point and i remember playing with that one as well.
My first computer tho, it was in 2010 while I was in the Army. Still have that lil hp in my office although it does not work anymore.
Nothing speciall really. I've had computers all my life and a mother that was passionate about them. I owe everything I am to my mom. I think that it is because of her that I became a computer scientist. -
Any other IT company is like:
* Task -> Designer -> Markup coder -> Backend -> Finish
Our IT company:
Act I: "Art of setting up contact with idiots".
------
Items:
*Cave scripts (aka "typical task")
Designer: -- "DAFUQ?"
Customer: *gives another interpretation*
Designer: -- "Erm... really? White text on white background?"
Customer: -- "Make a decision by yourself. I was expecting much more independence from you. You are an expert after all."
Designer: -- "Well. I'm making decision by myself. The text will be placed *here* and will be gray-colored, because *bla-bla-bla*"
Customer: -- "I disagree."
Designer: *1 hour of silence later* -- "Well...k."
Act II: "Design meets ar(u)tist"
----
Items:
*Something, that was drawn by dumb kid while smashing his own head against desk. (PSD layout)
* Salt (to pour it on open wounds)
Designer: -- "I'm seeing this task *this way*"
Markup: -- "And how do u think i should get this done? Have you even seen what you made?? This is bullshit!"
Designer: -- "It's not bullshit! It's a sci-fi themed layout!"
Markup: -- "With gameplay elements and graphics from Alien Shooter??"
Designer: -- "Well, I don't care." *brings new edits and changes*
Markup: -- "????"
Designer: *smug face* -- "!!!"
Act III (7 days later, 9 hours till deadline): "Short story about boy, who was trying to hang himself, but instead fell out from window."
----
Items:
*Markup, smelling like it went through hell and back (x1)
* Markup coder with fried butt (x1)
Backend: -- "What. Is. THAT?"
Markup: -- "It's a work we should complete in 9 hours."
Backend: -- "WE?? I know u mean me, but that's a nightmare. What the f*ck were you doing all this time?"
Markup: -- "Well..." *finds out that he was only watching films and sleeping* "I was making this thing up..."
Backend: -- "You mean "f*cking" *this* thing "up"?"
Markup: -- "Not without it"
(*3 hours of edits and changes of color from white to white later*)
Backend: -- "Well, let's do this."
*Picks PHP and tries to bundle it up with MongoDB. After some time tries to rewrite everything to JS and starts shouting something like "F***CK" and looking for window to walk through. Figures out that he is on first floor. And that he is too lazy to go upstairs*
Act IV (3 days after deadline): "Pain and misery":
-----
Items:
*Something covered with insul(t)ating tape. (Final product)
Customer: -- "Really?"
Team: -- "Kinda."
Customer: -- "Well, thanks for your work anyway. It feels like it's going to disassemble right in my hands but it just works. Oh, also, you didnt made this in time, so your payment will be over9000 times lower. That's all"
Backend, on fluids: -- "Well...yeah..."
Markup: -- "Don't look at me like that. I really was doing my job."
Designer, with twitching eye: -- "Huh, I see. You worked so hard that we have nothing to eat now. Thanks for that."
Backend: ...1 -
No motivation these days to do any work from home. All I want to do is watch Youtube/Netflix/Hulu or play Valorant (fps shooter). I don't know if I'm just addicted to games again or if my motivation so low I just don't want to look at work. It all kicked off when 3 of the tickets I finished and got merged to develop were reopened by my QA person for obscure issues, then my PM decided to throw 3 extra tickets in mid sprint, and I just said "fuck it" and started playing games instead.
I don't know what to do. In the over year I've been at my company I've never done or felt this way while in the office. I've always got stuff done, but now working from home I feel very shitty.18 -
Spent the day working on a concept for a Survival, Twin Stick Shooter, Tower Defence game. not sure if it will work yet, but everyone I have ran my Concept by really likes it.
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Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
I hate society for multiple reasons.
Stay safe guys.
"And after the gunman was shot dead by police, they reportedly remarked on the nice top they were wearing." -
Didn’t touch to my arch usb install in a month (didn’t have to use it)
Ran pacman -syu.
The Internet connection is not fast, it’s been ongoing for 1 hour and will probably last for another.
i3 semicrashed, can’t close/run programs, can’t do anything.
Anyway, just wasting my time on here.
Listening to “thoughts and prayers” from grandson because of santa fe:
May their gods be with them and their families and their friends. I wish the best of recovery for the ones wounded, physically and mentally.
And for the shooter:
Take a trip to the hell of js frameworks and just stay there, 🖕you for what you did! You’re a twisted tomato burried deep in the fucking ground of sadness and horror jambled with middle fingers crooked by bullets shot from your gut and mind. -
!rant or at least not dev related
I work at a school. Sometimes we get some weird training and shit we have to attend to. This time it had to do with what to do in the event of an active shooter.
Because you know. The U.S IS full of angry white kids with guns that if fucked up enough will just take fire on people.
Well, as a military veteran. I feel pretty confident in knowing what to do when some asshole is trying to get his expert marksman badge on me. So i requested not to waste my valuable time on such bs. I was promptly denied and encouraged to attend the bs training.
The first dumbshit thing they tell you to do is to turn the lights off and hide(if you decide to not fight) for which I mentioned that it would not work.
You see. Our entire buildings have motion sensors on each room which would TURN the fucking lights on if you move........ and even though you can turn the switch on..some offices would still work through the motion sensor....exhibit A: my office.
Fuck this. Couldn't i just keep one of my guns with me?? It would just take about 2 shoots really....and I promise they would stay in.
This sucks man. I need to move to Canadia. I don't want my kids having to hear about "mandatory active shooter training"
That fucking bullshit should never be a norm.
10 bucks and a life says i have better aim than some crazy kid.10 -
does 8.5$ per hour it's cheap for developing an android game?
I don't have a lot of actual experience that I can show to people (most of my works are on my computer) they want me to build them bubble shooter game in cocos creator for 8.5$, should I ask for more?14 -
A big fuck you to Maria Ruiz. He/She wants PewDiePie removed from YT because the New Zealand shooter said subscribe to him and other stupid reasons which Pewds has clarified as satirical.
And the 68k+ brainless entities who signed the petition as well on change.org5 -
Me and my friend are trying to come up with a solution for locust problem..
I decided to make a locust detector using computer vision and he'll make a laser shooter.
Meanwhile in Pakistan they simply paid people to catch locusts and turned them to chicken food.
CS really messed up our ability to think simply.6 -
Nothin to get a rant simmering like reFuckingRanting! All good, I'll have another shooter while I wait to reinstall, reconfig, rebuild, rewipe, and reRefuse any and all Windows clammy hand of aid it forces down my soul. One of these days, when the whole realm understands we don't need this vast array of exactly the same shit but this one's dick is a little bigger so lets fucking make it, this and not that, and rebuild, push the update, need 4 more updates by noon next day. Nothing stays stable team green, NOTHING. Fuck anyone trying to actually ...make something..We got vulns and updates, backdates, and breaking changes on all 58 of our same shit production line shit shows. I can't count one time in this few year pain olympics that in a single 8 hour span of time the same shit that was working like a fucking wet glove in a horses ass at whiskey 1 was NOT fucking anywhere near coherent come whiskey not 1. Just sayin, is this a cock show boys? Or is is just a wild and rambunctious thought to maybe start compiling/combining some key role playing pieces of softwar? If not, I'll just prep for another round of fucks, and carry on. Sadly, this shit is addicting against many odds. Enjoy your lunches
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Anyone here remembers DemonStar, the space shooter? Back when my aunt lived in our home (i was around three or four years old then, i think), we used to play single player together. She would press arrow button and i would press Ctrl button.
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!Dev
Fuck people using trace rifles in momentum control. How the hell am I supposed to kill someone who kills me in two rounds and also fires at 1000 rounds per minute. I was trying to get the catalyst aka upgrade for the seasonal weapon which is pretty bad and the upgrade makes it usable but I am getting ripped apart after my first kill because someone can kill me with 2 bullets wherever he shot me.
Yes momentum control is supposed to be a gunfight mode and it comes around rarely but that does not mean a broken weapon can roam around killing anybody in sight before they even know you fired a shot at them from some lane. Shotguns do the same but you need to get close. Shotguns are still a problem but at least you can dodge or counter with a shotgun since your radar tells you someone is nearby and snipers need a headshot. These weapons can fire at your toe and you are dead. Oh the devs knew that such fast firing weapons wil be op and needed their damage and made them use the same ammo as shotguns, sniper and non heavy grenade launchers. However the game mode gives all weapons a damage buff which is enough for trace rifles to be broken. Yes you can use other primaries but what are you gonna do when a auto rifles kills you with two shots to the toe. And since they burn ammo quickly and take more rounds to kill then their counterparts like shotguns which use he same ammo as them they spawn in with 50 in the mag and anybody who is using shotguns snipers or grenade launchers give them ammo and they only need two rounds to kill. Also after I kill 50 PvP opponents I need to kill a few hundred opponents in PVE or PVP to actually apply the upgrade and who you kill does not matter.
Seriously and the second weapon I want to upgrade which is able has tracking but you need to aim down sights after hipfiring the tracking shots
which dl negligible damage so they explode or aim down sights and shoot which deals more damage but I am probably not going to have enough time before some random kills me again.
And this is just the first game. From what I heard it was supposed to be a fun game mode which focused on gunfights with your primary not the infamous laser tag show of Prometheus lens which happened a few years ago but now all trace rifles can do that. Oh and I still need to get 50 kills there for a seasonal challenge so I can get the free version of the premium currency and I can only skip one challenge and I have already skipped one challenge since it requires a dlc K don't own.
Seriously why cant some actual good game come up to challenge this. All the competition seems to be third person shooters. Also most of the guns don't feel good and lore is pretty lacking but lore is not top priority. The only competition is Warframe which is not my style, Titanfall 2 but I get insane pings from here so no multiplayer so after the story nothing to do unless I want to do airtstrafing which is useless since I can't play multiplayer. Granted Titanfall 2 is not a looter shooter but the guns feel good and the movement is too good and Halo 1 - 3 since I heard 4 and 5 are pretty bad and I have only played halo 1. I might complain about jackal snipers in halo 2 but at least they have fixed spawns.
Maybe I am overreacting since it is my first game of momentum control