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Search - "survival"
Clickbait will never change.
It's the most stable and constant source of mild annoyance.
"These 3 programming languages will net you the highest salary"
"Ten home improvement tips using nothing but recycled underwear"
"How to cut onions like a real chef"
"3 programming languages to learn while being bored in self-quarantine"
"Ten ways to use underwear as facemasks during the pandemic"
"Onions might cure corona, click here to learn how to cut them"
"These 3 programming languages will increase your chances of survival in the wastelands"
"Ten ways to patch up your shelter against radioactive ashes using old underpants"
"Hydroponic onions are a good source of nutrients. Here's how you cut them with your camping knife"16
FLOYD IS HERE 😎
Gather around kids, it's story time.
So my first breakup left me so damaged and I was in darkest phase of my life. I was alone. Physically, mentally, and emotionally. I went for therapy and spearheaded into success and grew in life soooo fucking much.
31st December 2016, I first joined dR and since the first day this place felt home. Met some of brightest mind and most amazing souls here (sadly many left the place).
I used to shit post and rant a lot. But I loved everyone here. But then I don't quite remember, but I decided to quit this place as community started to grow. Many others left as well.
I came back here in 2019 IIRC and started all over again. Got along well with new members and started having fun.
I used to crib and cry about being underpaid. Lost a kickass Europe job due to pandemic.
I will skip what all happened between me and @Scout but she is a sweetheart, though very rough and brutal with me at times (actually very often), but she is so selfish for me and cares for me that I couldn't resist but listen to her always. A lifelong friend for sure :)
I used to rant about my dumb office colleagues. Definitely not the sharpest minds but good people at heart (which I did not realise).
So in October 2020, I earned a new job and my company retained me with a 100% raise and a promotion making me lead of product innovation and UX.
November end I met a girl in professional context on LinkedIn who was conducting a workshop. Being hungry for learning, meeting new people and kill my lockdown boredom, I singed up.
Now I went for December break and my colleagues sent me a gift hamper when they came to know I got a promotion. I felt bad that I ranted about them so I deleted my account and also wanted a social detox.
Post the workshop, I started conversing casually with the girl I met. She was married. But things hit off. Eventually in February end I confessed that I had feelings for her and in next few days she reciprocated. I told her I was aware of her marital status and it's okay if nothing happens between us. Then she started to open up of how she was with one guy for 17 years and was abused in everyway and wanted to separate but never had the courage and all.
She decided to file for paperwork and then be with me. Things got messy when her family got involved thinking I was causing all of it.
She went back to her partner and I realised I had some emotional and mental issues of a person's past that bothered me. But we were overcoming it. Soon the honeymoon period started phasing out.
Her family started giving me death threats. We went underground even further. More arguments and fights between us.
@Scout kept telling me I was stupid and I disregarded her. I feel like an idiot for not listening to her.
That girl kept gaslighting me, hurting me intentionally, scratching the surface made me realise how broken and damaged she was. She lied to me and created fake persona of herself to make me fall for her. Everything was lie. Literally.
I felt horrible for trusting her. My trauma relapsed and I started having crazy panic attacks leading to self harm and being suicidal. That girl was drugged all the time with psychological medicines and very poor character & personality in general (I don't want to judge anyone but just stating the facts).
Eventually she just disappeared and I was like fuck this. Earlier, after every fight, she used to show fake affection and I used to melt but not this time.
I was like fuck this shit. I have some super amazing friends like @kiki who helped me overcome this. I started going for therapy and realised what all areas I need to improve. My therapist is soooo brilliant, she understands the root cause instantly and also knows how to fix it. And the same day I and both my parents were COVID-19 positive. Last few weeks were dark and haunting.
Further more, the girl comes back after a week and then acts as a 'nice girl'.
Initially fake affection, then drama, followed by making me guilt trip, then threats, and now blaming me.
I kept ignoring her calls (50 to 70 calls in a day), emails, left her unread on Telegram, and everything I could do to ignore her without blocking her. I started gaining my happiness back.
During this mess, I lost 5+ KG of weight. She has no friends in her mid 30s. Knows no life or survival skills. Her family hates her, no career, no emotional or mental maturity, literally nothing. Insanely dumb and toxic manipulative person who is not even worth being called an ex. As per her everyone around her is an asshole except her. Every time something happened, she used to blame and bad mouth the other person. Now she is doing with me. In all her life situations, either she was a hero or a victim. One upped me all the time. Now that I see it, I hate myself for allowing it all of it and now having enough self worth to walk out of it earlier.
Continued in comments...65
devCraft MineCraft server update:
Thanks to my friends YoungWolves, Mehrsun, and @AlgoRythm, the server spawn is looking nice! we're working on the Survival world
Special thanks to algo for the icon resizing!
All you need is ComputerCraft 1.75 (for 1.7.10) to join!
the Port is 25565 / default.
I made a survival Minecraft server for my friends and me a little while ago. We restarted the world today and since I love graphs, here’s a graph of of the size of our world save over time!10
Ever had a resignation that felt like a break-up? I did but with a client instead of my actual employer.
I was annoyed with the company because the client gave me a very high rating but they said that because there are other more tenured people in the company who received the same rating, they had to put my rating down one level and not give me the progression. It's a big company with employees in all continents including Antarctica so fuck that. What are the fucking odds I would ever win this game?
I asked them what if I receive another high rating next year, would I still not get a progression? They said yes because then I would have been above average for two years. Fuck that too. I'm not buying that bullshit. If I stayed here for another year and you don't give me that or maybe you do but you give me a shitty raise for some bullshit reason, I would have lost so much money and hated myself. Anyway, "good" ratings still get a raise. I've been warned by other colleagues that it might be small but oh boy, it was laughable.
So I started checking my LinkedIn messages and read an invite from an interesting company. I accepted and just went through the interviews and exams like whatever. Their CTO, developers, and the manager liked me somehow. A few hours after I talked to the manager, I received an offer that's way higher than my current salary, permanent remote work, and other benefits. This happened within two weeks so it wasn't like I was a walking disgruntled employee hissing at everybody and everyone can see me leaving soon.
I filed the resignation. My company informed the client. Their senior engineer called me. I admire this guy because he's smart, patient, designs, writes, documents shit really well, and an open source contributor (yes, priorities). I also find him fucking sexy. Anyway, he called me and his eyes looked watery, his voice sounded really sad, and he was surprised that I'm leaving. He thought maybe I was bored or something. I said I wasn't, I just really got a great offer and I want to take it. He said he didn't want to lose me and his eyes were so.. ugh. The asshole that I am decided to make jokes because of course. We laughed it off and made plans about knowledge transfers and all that.
I cried after that call because I was so pissed off with my current company that I forgot how good my team mates were (the guy I kept ranting about left) and how much I enjoyed learning so much in the project. We were building things from the base, no toxicity, and I'm not sure I'm gonna have that same experience with the new company. Experience taught me that it's rare to find team mates you like that likes you back in a project where growth exists and no toxic bullshit. Literally the only reason I decided to leave was money but I'm not gonna stay without a significant salary bump either. Survival (?) instincts win.
The next day, he summoned their manager. He talked to me and said they can hire a new developer but I always did a great job in the project and my team mates like me so they would rather hire me internally instead. I said I'm willing to take a counteroffer and gave them my conditions. Days passed and I talked to the HR manager, this guy, and that guy, etc. I asked how much the salary would be and they gave me a range. It's a little lower than the new offer I got but still way higher than what I was earning. I said I can't accept unless they give me the exact amount.
I was about to decline when their manager summoned the head of engineering. This guy is busy as fuuuuck and he decided to call the peasant that is me. More compliments which I appreciate but show me the money, of course. He said my team is not willing to let me go, what do I want, what are my concerns, what would it take to convince me to stay, etc. We talked about all the things and he messaged the HR manager on the spot to give me the maximum salary in the range. I did my survey beforehand, it was higher than the maximum pay for my role. We fist bumped virtually and I waited for the official contract.
I received the contract, he was true to his words. I get additional benefits like relocation package (when the borders open, I don't care about this much, tbh), work wherever I want most months of the year 'cause I said I wanted to travel when this shit ends, 12 free flights anywhere every year, and unlimited 90% discount on flights. They had this even before the pandemic and I can use it locally while the international borders are still closed.
I ended up getting everything I wanted but it was an impulsive move that would have turned the opposite way. My team was happy about the news and so was I. I was very sad during that week though. Every time I resigned, it's either a "meh," or "fuck you and your children, thank god I'm out of this fucking shit hole, I hope this building burns". This was the first time I actually cried and none of these fuckers would ever know. :')26
Today I learned a lesson from corporate survival 101.
The difference between get it done vs get it right.
Boss, manager always want to get it done, while developers always want to get it right, most of the time. If you don't listen to your boss, manager and insist get it right, will eventually cost your job. I saw many get it done code, either the dev moves to another team or already left. They avoid their own code forever.
Perhaps be a good student, not the smart student is a good way to survive. Thought????4
You know. I have mixed feelings on the way people have been reacting to senzory's rant regarding the way he deals with clients. Some people believe that he is unethical, some people see it as just business(me included) but to see what the community says is somewhat interesting.
First, let me be clear on something: i have been fucked over by clients many times for being a nice guy and trying to play it nicely.
Because of this I am selective of who deserves good treatment and who gets to fuck off. But regardless of the client I do the same thing: regardless of who it is, nice or otherwise. If a project will take 1 week to complete then I tell them that it will take 3 to 4 weeks. Why? Well because I have many things on my plate, I am married and have two children, one lives with me and I try to spend as much time with them as I can. I work from 8 to 6, sometimes later and when I get home I sometimes don't do shit since at work I maintain the web services of 2 fucking college campuses.
I don't look for my clients. Through word of mouth they come to me. And being in a privileged position(there are about 5 devs here and they all suck) they can either do with my times and fees or can fuck off over the border where Pedro will do their shit on vbscript and classic ASP(which I like, but you know why this is not an option in 2018)
Apps can be sold for large quantities of money, regardless of what their use case is, if a company wants to outsource their apps to an external developer(such as yours truly) that means that they are willing to play the game. And that is what business is: a game, a survival game.
Where I live, a company will not think twice of firing a single mother for whatever reason. In the U.S of A, and specially in Texas, you can be fired for whatever reason. I have automated people's jobs without knowing it, I have made people lose their jobs and saved companies thousands with my apps. Things like that were not know to me, had I known that someone would have lost their jobs I would have tried differently.
If a company is willing to tell employees(loyal employees) to fuck off, then i do not regret charging what I do and hustling the way I do with rat faced dickheads that care not for people. If I could I would destroy entire companies here. But that is for another story.
I have been used, insulted, gambled with and have been lied to, to my face by these companies. Which has left me jaded.
Oh now, trust me. I am still highly optimistic and nice. And if someone has a small business and I can help them out, then I will lower my rate and give positive vibes in the hopes of making things better through karma. I want to see the best in people. But this does not stop me from being a shark and giving quotes the way I do.
Because companies, as an overall entity are not people with the best intentions(sometimes) and they will not take your kindness, they will take advantage if possible in an effort to save money. Its just dickhead business.
So why, as a professional and privileged developer that obtained his skills through intense study and practice, a wizard by all means, should lower to these nameless, Faceless entities?
Why should i give them the fairness they do not give others? Why should I play the high morale game and come out as a loser?
At the end of the day, I get to swim in my own pool of success, knowing that they did not get the chance to fuck me over
So if you tell me that you took advantage of your hard earned skillset, and built a cross platform app(which compiles to native binaries) and sold 2 products for one, I will tell you that you are an excellent player at their game. If you tell me that you finished before and got to charge for 2 weeks of work doing just 2 days I will say that you are an excellent time manager. And if you tell me that at the end of the day you managed to keep said customer I will tell you that you are a true professional.
There is a difference lads, in selling a product to big momma jamma's cajun restaurant, to the largest logistics company around.
Be nice to those that desserve it.7
So I told my gf, if my life becomes dependent on a machine for survival and I am always attached to it. Unplug the machine.
She unplugged my computer2
Office survival tip #1: When in a new office with no kitchen, heat your food with the office heater.
How @JacoKotze and I are heating our food in our new office (no kitchen equipment or microwave yet)4
I thought searching for Rust answers was slightly annoying, with that stupid survival game poisoning the search results.
But trying to find answers about C programming is definitely worse.
I'm so tired. I said "no" so many times but I can still feel the pressure even now and it's Sunday. I cannot enjoy my time off work because this task keeps hanging over my head. I think I'll just straight up say it again, that I don't want to do it anymore. They can fire me for insubordination, call me unprofessional, incompetent, or whatever but I can't deal with the stress anymore.
Some things I learned from diving:
When you descend several feet underwater, you feel the pressure become greater especially in your ear. It's painful. You feel like your head is about to explode. It's hard to focus on anything else. So you try to equalize, relieve the pressure, pinch your nose and blow. If it still hurts, you ascend for a bit where the pressure is lower and try to equalize again. If all is clear, you descend again.
Deep down in the world where you shouldn't be, you have plenty of things to keep track of, foreign objects that help keep you alive - dive computer, diving cylinder, regulator, gauge, mask, fins, buoyancy compensator, and some other shit.
You ascend a little bit in parts where you might end up being the asshole who crash into some corals. You focus on not breathing through your nose or you fog up your mask. Occasionally, water will go inside your mask and you have to fight the reflex to remove your mask because hey, hey, hey, you're underwater, wanna die? Instead, you hold your mask close to your face and breathe out of your nose to remove the water.
But what happens when all of this started happening all at once? You get water in your mask, your feel your head exploding from the pressure, you're about to crash into some corals - slowly yeah, but whatever, or worse, get stuck in a dark shipwreck. You feel yourself panicking because why the fuck are you even here, didn't you almost drown when you were a kid?
Which one do you do first? You calm yourself down so you don't become a danger to your fellow divers. Whatever circus type of bullshit they want to do in the shipwrecks, they can do it themselves. When the only thing on your mind is survival and your life depends in keeping a calm mind, you don't give a shit about their expectations anymore.
Several feet under water, no one talks. You're more alone than ever in your thoughts. You may have a buddy but really, the unspoken rule is whoever loses their shit first dies, whoever panics and becomes a danger to others get left alone because there should be at least one person who comes up.
It makes no sense but yeah, it feels a lot like that. I'm not gonna kill myself to impress the people who would leave me alone for their own survival. You can't blame them, it's human nature. They can't blame you, you're from the same kind.4
If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.8
I'm a VR developer, I'm working on a zombie survival, I want to finish that, then start an vrmmorpg 😍😍😍9
There's so much hype and bullshit around Machine Learning (ML). And if I have to read one more crappy prediction of who survived on the Titantic, I'll go postal.
So, what real-world problems are you using it to address...and how successful has it been? What decisions have you supported using ML? What models did you use (e.g. logistic regression, decision trees, ANN)?
Anyone got any boringly useful examples of ML in production?
And don't say you're using it to predict survival rates for the design of new cruise ships...although, to be fair, that might be quite interesting...6
Development world is always changing and evolving... It changes before you know it...
So, having the ability to quickly adapt and learn is a must for any Developer... And, this is the one thing that I am sure that everyone knows about or heard about..
But, my advice is quite simple:
"Don't rush into participating in a race, just because everyone else is doing so.
The trick is not to move quickly.. But, to move one step at a time, at the pace in which you are at your most comfortable...
It might seem counterintuitive and a contradiction to what I have said earlier.. But, I hope that by the end of this rant, you will be able to understand my perspective..
This advice is especially useful for people still finding and searching for their place in our world..
Charles Darwin, very wisely understood the philosophy behind 'Survival of the Fittest'..
By 'fittest', he didn't refer to the ones considered to be the strongest or having the most intelligence, but the ones that had mastered the ability to adapt to changing circumstances..
Adaptability is important, but not at the cost of understanding and learning about the fundamental pillars on which this world stands..
Don't rush because when you run, your visions starts to become more narrow.. In your pursuit to reach your goal, you lose the ability to look at the macro details surrounding your goal..
Learning new technology is important, but that doesn't mean that you don't learn about various approaches or how to design a more logical or efficient solution...
Refactoring the code, developing good Testing procedures, learning to interact with your fellow developers are as crucial as learning about the changing trends...
Even, in this ever-changing world, understand that some things will always remain the same, like the adrenaline that course through your veins when you finally solve a long-standing problem...
Curiosity, Discovery and Exploration are the key pillars and hence, when we rush in, we might stop exploring and lose curiosity to discover new and exciting ways to reach our goal..
Or, we might also end up losing the drive that grips us and motivates to continue moving forward inspite of the challenges standing between us and our destination..
And, believe me, once you lose this quality, you might still succeed but the contentment and the satisfaction that you feel will be lost..
And, then, you will remain a developer only through your designation... And, that in my personal opinion, the worst punishment.3
It's a text based survival game. The code is absolutely messy, it took me two days to make, I tried to fix bugs recently, a year after I posted it to pastebin. But failed.
I get it, Unreal Engine's Blueprints are for quick mock ups, but man, that shit is really complicated, more than coding the same thing on C++.
God, I'm frustrated with that, then the "boss" decided to do an "online survival medieval rpg" game, seriously?
Don't you think that it will fail? LIKE THE THOUSANDS BEFORE?
At least I'm getting experience ¯\_(ツ)_/¯1
The quantity of pain is always constant. People do self harm to increase physical pain for emotional pain to decrease.
The only way to survive the pain of living is to learn how to create and contemplate.
There is no safe space. Agility is the natural way of survival. Something forcing you to “bend” doesn’t make you weak.
Things like discussions and anger rarely change anything but they take energy and tend to breed.
There is no universal meaning. There is no leaderboard at the end. This means you can invent your own meaning. I built my meaning on contemplating what’s right rather than fighting what’s wrong.7
I am cleaning, disinfecting, bagging and sealing produce and deliver it in survival packs so people don't need to get out of their houses.
The country is in total lockdown, people are strongly encouraged to stay at home.
Bars, social activities and whatnot are closed.
Only excuse to be outside is to be buying groceries or going to the hospital.
Supermarkets only allow 1 person per household, so.6
PC survival lessons
1. Tape acts as a protection from extreme animals like humans bashing you up and falling apart into pieces
2. Repeat lesson 1 for eternity5
This remote work is really saving me a lot of money and makes me even more conscious about my spending.
I miss the time when I didn't work for several months minus the days I'm glued to the sofa getting double penetrated by anti-anxiety and anti-depression medication. I would just wake up, write something, publish an article, work on my personal projects and portfolio, play video games, learn something new, do some citizen science bullshit, and all that. Not all in the same day, of course.
The only thing that kept me from enjoying those simple days is the knowledge that my money will run out in a few months and that I have to get a job soon. Knowing that I have no family to help me if I fuck up makes me feel more responsible than it makes me sad. It puts me into that survival mode (corny, the cringe). The fact that this project is stressing me out just adds more fuel to that.
Now I'm learning a bunch of new tools and working on personal projects that I used to think were all lame. Plus, I met another developer on Bumble. No, I did not fuck him or even attempted to. We talked about development and found other common hobbies - snorkeling and scuba diving. We talked about freelance and how freelancing websites aren't so helpful, being saturated with people from poor countries who offer cheap labor. You can argue about the quality but that's a different topic.
Then he mentioned a Couchsurfing event he attended with other divers and how he thinks the best way to snag decent clients is through relationships. I remember the times I was in the beach and some business man would have a "bright new idea" when I mention I'm a developer. Of course, we all know the all too common stories about such bright ideas but in a way, that developer from Bumble makes sense.
When I was in College, I was referred by my professor to a pretty big client in the transportation industry. We talked, they were legit, but I was too lazy and had low self-esteem back then.
When I took my phone to the repair shop, this woman came up to the technician and asked if he "makes bots". Of course, the snobby little shit that I am did not bother.
When I was still with my ex, he had a laundromat client with several branches in the country. The developers he worked with were amateurs, like "username and password is in the script" level. I could have nuked the whole thing for fun but thankfully, I didn't care enough to do such damage. And yet they managed to get this project through connection.
Last month, I met a dive master who moved from the city to that small town island paradise. She mentioned how much the house and lot costs and it's 1/4 the price of my tiny condo. Just gonna get me a few milking cows, my own products, and I'll be fucking off to the deep sea. Maybe code a few hours a day or some days, start an aquaponics farm, finally continue learning electronics, and go fishing for food like a true nigga.4
I get why my prick friend wanted me to get this app - shit's lit my brothers.
Half mad because of this social-distancing shite, especially when I do go out and get to see Apocolypse Survival Barbie stacking her cart with enough bread and frozen products to feed a legion.5
Why is there such a huge disconnect between the way people talk about work on LinkedIn and what it actually entails? All jobs come down to selling your time to stave off homelessness and hunger, and they all pretend there is something enjoyable in it, even for the lowest paid people. Salaries no longer buy us housing anyway. There is no point in any of this anymore apart from pure survival. Why do these idiots pretend their job is somehow different? It's not.7
1. coronavirus is threatening the world
2. food delivery companies have no free slots for the next 3 days at least
3. the winds are so strong that they make windows seriously bend. Spooky stuff - haven't seen anything like this before in my life. Feels like one more gust and the window will break (wind speed -- 33+m/s)
well.. time to charge all the batteries in the house and find my zombie-apocalypse survival kit
P.S. any chance Corona is what's gonna make zombies?
P.P.S. tomorrow is Friday, the 13th and a full moon. Yiippeee!!!7
My first software.. Okay. So first time I ever attempted was with my father, i was around 8 or so, i remember very little from it, but in nutshell, i somehow ended up at his job having day off school or something, no idea.
Apparently he was bored, so he decided yo show me... Basic. Yep, thats right. Frking basic. Anyway, he shown me some really basic stuff in basic, and pushed the envelope really hard, just trying to force into me more and more in these 8hrs. I started with filling screen with "o" characters. Most of times he was telling me what to write with elaborate explanation why. At the end of the day, we finished with simple maze game where player was "o" and maze walls was #. Without any goal, or anything.
Next day i was at point 0, understood nothing from it except how to handle keystrokes (and belive me, that for me was huge mindblow, and even bigger mindblow that it actually made prefect sense).
I dont remember much, but later i started with father-assisted c++ and some pascal. I immidietly loved c++ but dropped learning it for (NullPointer) reason.
Thats not really project imho, so now time for my actual first project.
It was about time when ARK survival evolved was a fresh thing, i was playing it a lot. Server admin became buddy. We all complained about max level cap, but to change it in config you needed to input whole new xp curve.
At that time i had great familiarity with google and computers, some thought i was some kind of PC god (seriously I heard someone saying so about me lol) just becouse I could ressurect most cases of broken windows. And I had next to zero programming expirience. It was about to change. I made first c++ actual program, that was making xp curve for you. It took me just bearly 2 days and was series of cin, cout, one file open, some maths in loop, and done. Maths was very bad. But i pushed it into steam forums, and one guy responded how.bad my math was, so we colabed on making 2 iteration. Took around week. Than half a year passed and we wanted go big. Go gui. I had no freaking idea how making gui looks like. Community liked my cli tool, we had quite a lot of downloads, why not go GUI. And thats when I discovered QT framework. And we had few features in mind... It took us half a year to make it. From 60 lines of code i jumped into 1k lines of code. We pushed it and immidietly started working on 4th version with much greater customizability etc.
Than i finished 18 and found a job. Job in php. I got it becouse I made this project.
Now project is abandon. This project also gave me a lesson that donations will not feed you.
Edit: and before you think about my father that he was nice person to show me code, trust me, i dont know bigger dick than him.
The team leader call us for a serious meeting, and he wants it to be productive,
Leader: "we shall not procrastinate anymore. We don't have time left. We should not just talk random bullshit like we did the last few times. Aight?"
We all agree to be productive.
We also set a few main subjects and decision to be discussed. Then, we all get into the meeting room seriously. In a meeting, we try the idea of the upcoming project. But we suddenly went off topic. Then, My friend talk about L4D2. Then we start playing. And, I say, why not try some GTA5? I proudly reboot my expensive laptop from Ubuntu to Windows and playing GTA. Then, we start spotify and talk about song.
We laid in the sofa and talk sexually. My friend introduce me his favorite AV and we compare our manhood's size.
It was 4am already. One by one the attendee fall asleep.
It is lIke... the survival gamr of sleepiness? xD
Only my best boy friend and I were left awake, talking about ourselves, watching the beautiful midnight city.
Then, 2 of us ourselves start to talk about project idea. It is something cool and crazy to think about, like a friend making app. The 3 hours of brainstorming is gay and romantic.
"Okay, so we have the outline. let's sleep, baby" So we sleep till the noon. We wake up. Some left. Some were still sleeping. The birds twitter in the bequtiful skyline.
I did not forget to upload my idea to discord after going home in the morning. End of the meeting. Barely any goal was met in the meeting.
Those days, we make attempt of productive meeting again and again but end up procrastinating everyday. We had meeting in a small bedroom and it was our meeting room. We played different songs, tasted different wines.
And, finally one day, my friend say "I feel that it is much productive to work alone in a separate room. So we won't get distracted by each other."
Another friend: "yea..I know it is harsh... but yea... true... let's work alone"
I almost eant to cry. But we cannot indulge ourselves in the moments of dreamy romance.
We should start real work and don't be gay.1
Through life, I've heard some people say horror movies are bad, that they promote violence (usually religious people).
Of course I think that's pure bs, but I think I could provide one argument that is hard to deny, so here it goes, although I might go off rails at the end.
I'll preface with this: life itself is violent. Violence, the word, is mostly used to describe immoral inflictions of harm on other beings.
But you can also say that some deaths are violent by themselves too, event those that weren't caused by humans, like a disease or a natural disaster.
This would be the "visual" meaning of the word, "the way it looks", the shock of humans when observing something gruesome/violent.
That described, it's not hard to also think that technological advancements in modern western life has made such observations of violence very unfrequent for people.
And naturally, modern people get accustomed to the lack of these observations. So accustomed that when they happen they become traumatic.
Because of this, people react weirdly to death. One reaction is censoring the topic. Another reaction is trivializing it, as if it doesn't really matter.
Sometimes they can't even accept old people dying at 90, an awfully stupid reaction in my opinion.
Another interesting reaction is personifying diseases as if they were villains ruining lives intentionally.
Or at least that's what it feels until you look at them through a microscope and realize that diseases aren't more evil than bread changing flavour after toasting.
All of these irrationality and cowardice comes from low exposure to violence, and that's where horror movies balance things out.
Some diseases in the real life can put some of the worst horror movies to shame.
The human body itself is pending violence. Why? Because when you die all sort of worms eat your fucking flesh. And sometimes that happens even before you die.
We bury humans because of the diseases corpses transmit, but also because we don't like the spectacle and the aesthetics of the rotting process.
Just picture for a second bad things happening to your body, and if you feel that is making you too uncomfortable, then maybe you got too used to this too.
I think horror movies help us to remember the reality of our inminent and intrinsic violence.
In ancient times, you would live outdoors, stepping on dirt, and be very used to "bad" things happening to humans.
Nowadays, most homes are sterile clean, and it's unlikely to observe violence.
Oh, some family member is pucking blood and dying from something? Send em to a hospital, or an elderly care center. Don't need to witness that!
I understand and accept grief. What I don't understand or accept is the vilification of death, describing it as something wrong that shouldn't happen.
it almost feels like a burden, like you shouldn't die when you're young, that it's an unforgivable thing to happen.
Well thanks, society, you can't even fucking die in peace.
I would love to die (no suicide) in a mildly celebratory way, watching people around me smile. I think that would be a good ending for me.
But no. Most of my relatives would be fucking crying like the chickenshits they are, ruining it for me.
And that scares the shit out me: people usually say the scary part of dying is that they die alone.
Well that's what dying alone would mean to me: watching people cry instead of smiling at me.
When my grandma died at 80, with all the achievements she made, I considered her death a success, also considering how quick it was. And because of that I didn't mourn for too long.
In fact, I don't even consider her dead, and not because of some religious mumbo jumbo. I guess the memories are still alive in me, I don't know.
Some famous chunk of coal said once that he felt people don't believe they're gonna die. And I agree with him.
Another upside of horror movies is that they hurt nobody, which is why you can enjoy it and not get ptsd, unlink watching a snuff film.
I will also be fair and add that this might a be a cultural thing, but deep down desire for survival is a genetic thing could play a big part in this too.4
I think I'm reaching now 40 hours in 3 days coding a function for a nasty grouping report.
Now the report is ready.
Testing with real data I'm 3/4 units off.
Now start at least one full week of monster counting-debugging-fixing on hundred of data.
If somebody get close to me in these days, I'll cut their throat drink their blood and eat their heart still beating, like Aztecs.
I'll have no time to cook or buy anything else to eat anyway, so it will be for survival.1
Windows users be like "Oh, it's fine. Our tent comfortably fits all my family and it's cold there for only half a year, but not too cold, just wear a coat while you're inside and you'll be fine. Clean water is only two miles away, walking is healthy after all. Yes, agents come every week and rape my wife but it only happens to newbs and honestly I respect that ritual, this is how life works. You only have to send three papers to them to ask them please not to rape us this week and they don't come for a whole week! I ain't stupid, I always carry my gun with me to shoot thugs"
Living with MacOS is just living. You pay the fee and they let you in.
Living with Linux can be just living too, but it can be much more, your skill and willingness to learn are always rewarded. I've been there, I used Arch.
But living with windows is always survival.22
Frontend web development is a fucking jungle. I feel like bloody Bear Grylls whenever I come out of my backend cave - shit's overwhelming, yo.2
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.2
Spent the day working on a concept for a Survival, Twin Stick Shooter, Tower Defence game. not sure if it will work yet, but everyone I have ran my Concept by really likes it.
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game!
Back in September I joined a startup after my first job in MNC for about 1.8 yrs as a fresher. I always wanted to learn, but the experience in that MNC was not at all fruitful. So ai decided to join a small/mid size company or a startup. To my luck, I got in this small startup in a week after my resignation as a front-end dev (always wanted to be).
It's an automation company, so you can find software, electronics, even mechanical engineer.
The team was almost a year younger than me. It was a team of around 12 people, in which 5 of them were from Business development.
The tech team was too driven and knowledgeable. Always trying new stuffs and motivating to do the same. I was highly motivated by them in my initial days, watching them working on new stuffs.
So I started with revamping their website completely in Angular 4, and did it in around a month or so, being new to Angular. Outcome was pretty satisfactory. I wanted to work on new projects, but just to get the cashflow in they started getting in WordPress projects. It was frustrating, I wanted to work more on new technologies like Angular, React, etc...but just for the survival of the company I had to work on WordPress, so to respect their urge to get going I kept working on 3-4 projects in parallel, and mind you the clients were from hell !!
Fast-forward 4 months, I am still working on few WordPress websites, and one internal GPS based project in React. And I haven't received my salary for past 3.5 months, since the company is still struggling with the issue of funding and getting money from clients. I kinda liked working there because there was lot to learn even though they are so young, but I had bills to pay too.
And I am in dilemma to leave the company or not, because I already stretched 3 months out of good will and guilt of leaving the company in high time. So i finally let the CEO know that I cannot stick for any longer. And i was done with the false promises of getting the salary "next month" everytime. All the money getting inside of company was invested heavily on the product we were building and no one was getting the salaries. Others were fine since they were founding members too.
Long story short : I finally left immediately and now working in a good company as a React dev. I hope they do well and I would love to see them grow, but please *STOP* making false promises and hold on to employees on a lie.1
Worst part of building a game with a genre and mechanics you've never even tried is not knowing how to start...
I've only ever worked on survival and RPG games, going into a stealth focused immersive with intelligent artificial learning is a cunt!
You suffered a plane crash above the ocean, only you and one other passenger survived. You get washed up on a deserted island.
As you wake up, you realize they woke up before you. You look around and find them sitting on a huge pile of coconuts. While you were unconscious, they went around and collected every single coconut. There is no food on the island other than coconuts.
Of course, you can resort to fishing, but according to statistics 9 out of 10 startup fishermen die of hunger. Coconuts are your only realistic chance of survival.
You ask them "Can you give me some coconuts, please?".
They say "Sure, I can give you some coconuts, if you suck my dick."
Will you suck a coconut man's dick? ©11
Very Long, random and pretentiously philosphical, beware:
Imagine you have an all-powerful computer, a lot of spare time and infinite curiosity.
You decide to develop an evolutionary simulation, out of pure interest and to see where things will go. You start writing your foundation, basic rules for your own "universe" which each and every thing of this simulation has to obey. You implement all kinds of object, with different attributes and behaviour, but without any clear goal. To make things more interesting you give this newly created world a spoonful of coincidence, which can randomely alter objects at any given time, at least to some degree. To speed things up you tell some of these objects to form bonds and define an end goal for these bonds:
Make as many copies of yourself as possible.
Unlike the normal objects, these bonds now have purpose and can actively use and alter their enviroment. Since these bonds can change randomely, their variety is kept high enough to not end in a single type multiplying endlessly. After setting up all these rules, you hit run, sit back in your comfy chair and watch.
You see your creation struggle, a lot of the formed bonds die and desintegrate into their individual parts. Others seem to do fine. They adapt to the rules imposed on them by your universe, they consume the inanimate objects around them, as well as the leftovers of bonds which didn't make it. They grow, split and create dublicates of themselves. Content, you watch your simulation develop. Everything seems stable for now, your newly created life won't collapse anytime soon, so you speed up the time and get yourself a cup of coffee.
A few minutes later you check back in and are happy with the results. The bonds are thriving, much more active than before and some of them even joined together, creating even larger bonds. These new bonds, let's just call them animals (because that's obviously where we're going), consist of multiple different types of bonds, sometimes even dozens, which work together, help each other and seem to grow as a whole. Intrigued what will happen in the future, you speed the simulation up again and binge-watch the entire Lord of the Rings trilogy.
Nine hours passed and your world became a truly mesmerizing place. The animals grew to an insane size, consisting of millions and billions of bonds, their original makeup became opaque and confusing. Apparently the rules you set up for this universe encourage working together more than fighting each other, although fights between animals do happen.
The initial tools you created to observe this world are no longer sufficiant to study the inner workings of these animals. They have become a blackbox to you, but that's not a problem; One of the species has caught your attention. They behave unlike any other animal. While most of the species adapt their behaviour to fit their enviroment, or travel to another enviroment which fits their behaviour, these special animals started to alter the existing enviroment to help their survival. They even began to use other animals in such a way that benefits themselves, which was different from the usual bonds, since this newly created symbiosis was not permanent. You watch these strange, yet fascinating animals develop, without even changing the general composition of their bonds, and are amazed at the complexity of the changes they made to their enviroment and their behaviour towards each other.
As you observe them build unique structures to protect them from their enviroment and listen to their complex way of communication (at least compared to other animals in your simulation), you start to wonder:
This might be a pretty basic simulation, these "animals" are nothing more than a few blobs on a screen, obeying to their programming and sometimes getting lucky. All this complexity you created is actually nothing compared to a single insect in the real world, but at what point do you draw the line? At what point does a program become an organism?
At what point is it morally wrong to pull the plug?15
More from my big black book of ai and neuroscience:
I think if trace theory is true to any degree it would go some distance in explaining phenomenal consciousness, assuming I haven't misunderstood anything.
In fuzzy trace theory (FTT) it is posited that people form two types of mental representations about a past event:
*verbatim traces: detailed representations of a past event.
*gist traces: fuzzy representations of a past event.
People can reason with verbatim *and* gist traces but prefer gists.
*vision was suggested to work similarly in 1999. With human vision, two processes could be used: one that aggregates local receptive fields and one that parses the local receptive spatial field. It was suggested that people used prior experience, gists, to decide which dominates a perceptual decision.
Gist processes form representations of events, semantic details, where verbatim reinstates the context found in the surface details of an event.
Parallel storage: asserts encoding/storage of verbatim/gist traces operate in *parallel*, not in serial.
I like to think of verbatim traces as databases, and gists as queries constructed by recognition.
Several studies have found that the meaning (gist) of an item is encoded even *before* the surface details (verbatim).
This might be important as a survival mechanism but should not be taken to mean strictly that gists are formed wholly *without* details or important and recognizable features of the item in question. It may well be for high level el processing and classification efficiency this may be an important reprocessing step, in the same way that many functions of the brain are duplicated throughout.5
Shit! I've been so focused on my work today that I forgot to check devRant, and it's soon 2pm!
How have I survived...?
Any recommendations for books on statistical analysis and data science?
The more survival guide & short manual types, the better.5
I'm really confused if I should be perfect in one technology or i should have atleast little knowledge about everything.. Like should i be 100% java developer or 20% java html devops aws docker blah blah.. What according to you will help for survival in the ever evolving industry4
Is it normal to afraid about your old age survival, if you have started your career as a software developer? 😅 Or do you have any plans for it?6
What ai model would I use to propagate a series of survival factors and decision making scenarios that if the optimal order of activities are pursued would lead survival and even prosperity and the worst set of possibilities would lead to death where the environment and sensations being experienced would always lead to specific pitfalls but wherein some of these pathways would lead to later reward and where the obstacles like predators could be overcome by simple combinations of objects which would be a crude mimicry of the invention ?
Neural nets don’t see to fit this given my understanding but there is a training aspect I’m looking for where the creature being simulated dies, develops fear responses, feels pain, avoids pain, remembers things, develops behaviors related to characteristics in creatures, has unborn motivations that weight decisions, and learns to prioritize.
I had created a massive dataset of objects including memories and aspects of semantic memory and episodic memory colored by emotion inspired by past conflict and reward with the idea that a running average would affect behavior and decide on various behaviors all the way down to perceptual differences
Any thoughts again ? Or will wolf try to steal these too ?29
Scrap Mechanic survival mode - way above my expectations. Anyone feel like playing? Seems like it would be fun with a large group of people.4