Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "vr development"
-
This is my desktop setup reveal 1 of 2, I wasn't sure about the monitor stand (which is why I only got the 2-arm) but really love the extra space it gave me.
3 screens help a whole lot, hardware is a bit outdated but it works for at least low end VR development.
my specs are (if anyone cares):
gtx 970 (surprisingly great for vr)
i5 4690k
asus z97 mark 2
16gb ram2 -
Ah.... the wonders of technolgy....
Linux fanboys and girls rejoice!
The Linux Virtual Reality Desktop is here. Meet Safespaces. Develop without the limitations and agony of your too small screens your asshole boss gave you.
https://fossbytes.com/safespaces-fi...1 -
love-hate relationship with Python semi-rant
The year is 2020.
I have already grown accustomed to the idea that in order to do ML without worrying too much about having to completely jump through hoops with the tech stack I have chosen that I would have to settle with Python, which I like.....for small scripts that don't do much other than piping data around or doing simple admin tasks, that is generally our use of Python at work.
For anything bigger I would prefer something else. Not because I find anything inherently horrible in Python, I find it to be a nice language overall, that has made it possible for many to find a passion inside of the world of development and possibly an interesting in overall engineering and computer science principles. Much respect Python, good game Guido VR, what you did changed the world.
But it is that damn whitespace that gets me, the need to use it as a way to properly write blocks, I just can't make myself like syntactical whitespace no matter what I do. I can do without static typing, shit I did it for the longest time with JS way tf before Node and Typescript were a thing, and I have done it before PHP's attempt at having type hints, which still leave much to be desired. Ruby(imho) the most elegant language around doesn't have it and that is fine really, it does not bother me as much, if mypy gets powerful and widely adopted enough it will then be a non-issue.
But another thing that the 4 languages i mentioned before have is non-existent syntactical whitespace......I just can't stand it.
So, why am I saying all of this nonsense? Today I wanted to recreate a conda environment and landed on the use of YAML............which has syntactic whitespace and I lost my shit.
I seldom bitch about languages and technologies, shit, I used VBScript before, not only did I get paid handsomely for it, but I fucking enjoyed it(probably cuz I am a masochist).
But two things I cannot abide: VBA and syntactic whitespace.
Once I get enough knowledge for it I will push for the same level of tooling in Python to be ported to Scala.
Thank you for coming to my whiny post about something as small as bitching about syntactic whitespace.8 -
Makes a joke about my work laptop im getting that we should all invest in some game development so we need some new laptops (we develop prototype apps to validate ideas for startups and i never work on proper projects). I get to work and see this.. Omw im so happy..1
-
Hey guys it's not a rant, but i feel this place might help...
I am a 20 yr old, second year guy ...have got some experience in core Java and after that, i have been doing android for 8months... Yeah , i coded some basic apps got my hands dirty on firebase, sql libraries and some connectivity...
Even got landed in an internship.
Today i feel myself to be an intermediate android dev , nd i know their are many things that can be learnt in android that i don't know..
But what after that?development as a carrier interests me, but i fear for a job security ... I could learn more of Android,maybe learn ios after that but their are always articles coming out that react is future, webapps will replace android and stuff like that...
I Have also heard stuff like companies today want to squeeze more out of their techs, so they want less and complete developers having experience in both web and mobile app designing and other stuff like that
Are you freakin kidding me? Android and ios alone are like drinking Pacific and indian ocean and to add web developing, its like drinking out every drop of ocean in the world.
I guess their are guys which exist with knowledge of all three, maybe I can cover them all too(someday) but that would take my whole clg life of 4 years..(I guess)
And no ,I don't have problems with that too.. I actually like developing but again i hear big words like cloud computing, AR,VR AI, data sciences, automation, graphics designing, game dev, and many more...
Basically i hear too much and i fear too much 😅 and i don't think closing my ears would be a good choice...
So, which ocean of carrier should i aim to go for?nd are my fears real? Do companies really prefer some web guy designing Amazon like apps over android-only guys like me?is automation nd templates really gonna take all we, developers jobs?should i look into ai/data sciences?
Well , i am a simple guy, who got his first pc at 17 so naturally, i am fascinated even by the working of a calculator app and anything relates to tech so am open to pursue my interests in any fields23 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
I see articles going -> "Here's the future of gaming. blah...blah...blah..."
I already know the future of gaming is trash (no matter how many VR glasses u throw at it), because the current state of gaming is a flaming pile of shit.
I'm still hurt by what Cyberpunk 2077 did to the gaming industry. They relayed the message across like -> "Hey you can release any pile of shit mid-development 'game', charge full price of $60 for it and just promise incremental updates over the years."9 -
This weekend I was working on a fun hobby project with a friend of mine. While he was modeling items for the game I started with a dungeon generator.
This morning I got stuck at a bug which took me more than 12 hours and 4 developers to fix. In the end I found the issue. I was checking
If y > arraySize && somethingElse
DoSomething();
It had to be:
If y < arraySize && somethingElse
DoSomething();
After I changed that everything worked without issues... Day well spent... -
The company I used to work for, despite me not working there contacts me to get a verification code because the crappy developer they hired can't change a couple settings on the apple website and add themselves as a developer.
At the start of this all, a couple months back I gave them the code out of courtesy, but at this point, as i'm heavily invested in the development stage of my actual job as a vr developer, I won't take time out of my day to even answer the phone for them.
But what really pisses me off is the person who contacts me, my assumbly best friend, who during the last 12 months has only called me for these codes, so work related shit or just personal shit and never to hang out or play games or generally what we used to do as friends before he got a job at that stupid company doesn't have the balls to tell his boss that i'm busy with my job, that maybe if payment was offered as an incentive that I would be happy to be contacted.
When I left that company I didn't setup anything to make it so they would have to contact me, all I did was add myself as a developer of their app. I also heavily documented everything I did, all the issues I faced and the workarounds I found, and everything including all login information needed to get things working, I went above just "developing" the app I added in all the credits to all work used in the app as partly to make sure we don't get sued for stealing someones work without the right credit.
I hate the fact that I worked for minimum wage and did all of this shit, but I never complained at all about things like the 1 1/2 hour travel time (one way I might add) to my boss, the amount of money I spent on public transportation, the little money left over that I didn't even spend and instead give to my parents.
They know nothing about how hard that year was for me, and if they want to get this code, my so called friend can come chat in person, in his off time and when I'm done working on my own shit and we can discuss terms because this shit is just not fair at all.5 -
(Part 1/2?)
Ohhh my god am I furious and this one's a gem.
Also I'm gonna namespoil all of the entities in my post. If this is against rant rules I'll reframe it.
So the story starts over an year ago. Me, being in a bad place, where I couldn't do a job due to external issues, wanted to try out an internship. Thought I could pull off a 5 hour shift and then attend to my problems.
THE INTERNSHALA ARC:
I apply to a bunch of applications on Angel, Internshala and Indeed.
I was contacted by a few handful of these places. One of them was called "ARCHITECTA SOFTWARE SOLUTIONS". These guys had arranged an online aptitude test for me which I promptly took.
I looked up this company and they seemed like a pretty okay big firm from the outset but didn't have many reviews on Glassdoor and likes of such. (first red flag). Post aptitude test, I was quite sure I fucked up and wouldn't get further contact. Surprisingly, a person from the company sends me his Whatsapp number over chat and asks me to save it. The message is worded like a bulk email (Starting with Hello everyone!!) which I thought was quite odd since the interaction from these platforms has always been a person-to-person contact for me. Since Internshala showed that only around 40 people applied for the position I was quite intrigued but attributed this to my lack of exp in internship operations.
THE WHATSAPP ARC:
I was contacted by the number on WhatsApp saying that they'd be interested in moving forward and I gave them my work experience details.
The person sends me over a development assignment to complete within a few days. The assignment consists of massive scope of details. I'm talking production level concept and implementation. Asks to me implement a custom emotion detection CV model (worded as "emotion camera" lmao), generate a 3d model (specified nowhere and expects to implement a mono-ocular system for the curious) and deploy it over AWS with a website to go along with it and also host that. The website should contain a VR ("360 rotatable") view that can explore the depth-map ("not worded as depth-map") of the face. My first assumption was that they had picked this work up for outsourcing and didn't bother to chip off parts so as to create an assignment out of it (I know very optimistic).
So I shoot it at him on WhatsApp asking which parts of the assignment should I do?
Him: So, which parts CAN you do?
I thought of it as an HR thing.
Me: I could do most of it but given the time-frame of the assignment and my applied position as a web developer it is perhaps out of scope for my application.
Him: Don't worry about the assignment. You can submit when you complete the whole assignment.
I was visibly angry over the stupidity of this man.
Me: This task is a Full-Stack + CV + VR task. It will take over two months to get working. Am I supposed to work on it for that long for an assignment?
Him: Okay just do the basic functionalities like add to cart. But also try to do the camera thing before next week.
At this point I'm sure that they are having trouble handling an eager client and they're offloading work to interns. So I do only the backend and minimal frontend and submit the assignment (a 2 day job done over a weekend).
Nothing. Empty. No messages since then. I tried sending in a Whatsapp message on the application and how to proceed. Then, if I could get to know if I have been rejected. Nothing.
And all this time I can clearly see the account is active as it pushes pretentious motivational quotes over it's Whatsapp status.3 -
I came from being a game developer, to doing VR/AR stuff, to mobile app/game development, to website development, to arduino, IoT and robotics.
... And now most of my time is spent on updating a portal site using a shitty cms with each page needing to be crafted manually using html and deadlines are always a few hours away, with revisions on the launch day itself.
I really wanna go back to the interesting stuff. :/2 -
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
Recently I started to study app development (I am frontend/backend developer) and I noticed unlike when I was younger, I have a focus limit of about 6 hours. After 6 hours I become super distracted... I am slowly getting back to normal but recently I got so distracted I decided to play a breve game and which one better than half life alyx?
Well, if you have a vr headset play it: I swear I spent 2 hours just fucking around and looking at the environment... in one scene you enter a house and I went full detective trying to understand why the house was messed up: picked up stuff, looked in the corners and so on... it really gives you an impression of what vr could be4 -
Testing out VR without your own VR equipment is a pain.
The glasses are not much of a problem, since you can first develop using the google cardboard SDK and test it with your phone.
It's the controllers that are a pain to test. Luckily vrtk made something that simulates the controllers, which can be controlled with the keyboard.
The controls are very uncomfortable, this is not their fault; you can't really emulate movement easily with a keyboard. -
Any of you in VR/ AR development? Would love to transition to this area, but not sure were I should start. Thought about buying Oculus Quest 2, installing Unity or UE and start hacking around.
What was your path?3 -
Need advice for buying VR capable PC or laptop.
Basically, I want to start developing VR applications and run VR games through Virtual Desktop or Air link through Oculus Quest 2, which I will buy next month (no, I don’t have money to buy Valve Index and invest in new stationary computer), but I’m not really sure which setup I should buy. I really don’t want to spend more than 800 € for a computer. Can anyone share their experience and computer parts bought or recommended?
Thanks in advance! 😊7 -
Hey, any advice on VR Development for a beginner in the field as I'm thinking could link something In for a final year project 😊
-
Whatever be the current trend on Linked-In, at the end of the day the product development life cycle remains quite the same.
Still, as developers which general domains in software do you think would flourish in the near future?
My picks (not in order) -
>> Cyber security : automation, both offensive and defensive
>> Block chain : trustable data platforms
>> Applied AI : a few key models, applied to all niches, bettering existing UX
>> IOT : wearables, embeddables, smart appliances
>> AR : Navigation prompts, real time info about real life objects
>> VR : Immerse entertainment. (Metaverse 🤮)
>> Quantum computing : first gen costly commercial releases, new algos
What would you add or subtract from this?1 -
I'll have to make some tough choices over the next 6 months. With my tech career beginning and my college education ramping up, time is of the essence, and the skills I develop now will be at the forefront of my future. So what does this have to do with Microsoft?
Well, the story begins in the Spring of 2016. Social Forums was about to turn a year old, Trump's campaign was ramping up, and I had just found my love for technology. With all my friends having phones, I had to get a phone and get working on development. The year before, Windows 10 was launched, and I was psyched. I found Microsoft's products to be underrated with potential. That day, I purchased a Lumia 640, upgraded it to Windows 10, and immediately began working. After another year-and-a-half gone by, I went from loving Microsoft, to defending Microsoft, to tolerating Microsoft. I could go on and on about the lousy structure, the privacy issues, the forced upgrades, the redundant developer platform, and other such issues that is leading me away from them. But if there is one thing they have proven over the years, is that the they are completely out of touch with its developers and its customers. They spent years ramping up their phones. They failed. They spend years ramping up their phones. They failed. They spend years ramping up their semi-annual OS updates. They failed. So why did they fail? It's not that they made the wrong prediction out of chance. They legitimately don't care about feedback. It's their way or the highway. This sounds vaguely familiar. They have been spending a decade ignoring feedback from the community because they want to become just like Apple. Right now, Apple LIVES off of brand loyalty and its stable, useful ecosystem. This cannot work for Microsoft as they don't have a lot of brand loyalty. But most of all, they don't have a working ecosystem. They have Windows Insiders, which provides them with hundreds of feedback messages per day. These include suggestions, bug reports, and constructive criticism. The feedback is public. You can have several pages of the same complaint, and they still won't do anything about it. They say they have a good relationship with their community, and that this Beta program helps Windows become better for all. But in the end, we are nothing more than a glorified unpaid labor force. They fired hundreds of professional debuggers just before the Insider Program took off. We are only here to provide bug reports for free. Now that their phones, AR headsets, browser, online services, and VR headsets are failing for all these reasons, I see little reason to develop for Windows anymore. I don't just mean their UWP and App Store platforms, I mean Windows as a whole. I'm definitely not a Mac guy either. I never see myself going to Mac either, as they are really no different in terms of how they treat their Developers and PC users. If things continue down this route, I will leave the platform all together. I've always wanted to be a Systems Programmer, so I don't really need an established paid platform to be successful. Even now, I'm not certain about leaving Windows altogether but as a developer, I need to find my place. Time is of the essence in my life, and I need to find out my place in the software world. Now I think it isn't on the Windows platform like I had dreamed it would be. But where do I go?10 -
Design in Motion: Real-Time Rendering's Impact on Architecture
Architecture, a discipline that once relied heavily on blueprints, models, and lengthy render times, has undergone a revolutionary transformation in recent years. The advent of real-time rendering technology has fundamentally altered the way architects visualize, present, and interact with their designs. This paradigm shift has not only enhanced the creative process but has also empowered architects to make more informed decisions and create immersive experiences for clients and stakeholders.
Real-time rendering, a technological marvel that harnesses the power of high-performance graphics hardware and advanced software algorithms, allows architects to generate photorealistic visualizations of their designs in a matter of milliseconds. Gone are the days of waiting hours or even days for a single rendering to complete. This acceleration in rendering time has not only expedited the design process but has also encouraged architects to explore multiple design iterations rapidly.
One of the most significant impacts of real-time rendering on architecture is the ability to visualize a design in various lighting conditions and environmental settings. Architects can now instantly switch between daytime and nighttime lighting scenarios, experiment with different materials, and observe how their designs respond to different seasons or weather conditions. This level of dynamic visualization offers insights into how a building's appearance and functionality evolve throughout the day, contributing to more holistic and thoughtful design solutions.
Moreover, real-time rendering has transformed client presentations. Architectural concepts can now be communicated with unprecedented clarity and realism. Clients can virtually walk through spaces, observing intricate details, exploring different angles, and even experiencing the play of light and shadow in real-time. This immersive experience fosters a deeper understanding of the design intent, enabling clients to provide more targeted feedback and make informed decisions.
The impact of real-time rendering on collaboration within architectural teams cannot be overstated. Traditionally, architects and designers would need to wait for a rendering to complete before discussing design changes or improvements. With real-time rendering, team members can make adjustments on the fly, observing the immediate effects of their decisions. This seamless collaboration not only enhances efficiency but also encourages interdisciplinary collaboration as architects, engineers, and other stakeholders can work together in real-time to refine designs.
The integration of virtual reality (VR) and augmented reality (AR) into the architectural workflow is another transformative aspect of real-time rendering. Architects can now create VR environments that allow clients to step inside their designs and explore every nook and cranny. This not only enhances client engagement but also enables architects to identify potential design flaws or spatial issues that might not be apparent in 2D drawings. AR, on the other hand, overlays digital information onto the physical world, facilitating on-site decision-making and construction supervision.
Real-time rendering's impact extends beyond the design phase. It has proven to be a valuable tool for public engagement and community involvement in architectural projects. By creating virtual walkthroughs of proposed structures, architects can offer the public an opportunity to experience the design before construction begins. This transparency fosters a sense of ownership and allows for constructive feedback, contributing to the development of designs that resonate with the community's needs and aspirations.
The environmental implications of real-time rendering are also noteworthy. The ability to visualize designs in various environmental contexts contributes to more sustainable architecture. Architects can assess how natural light interacts with interior spaces, optimizing energy efficiency and reducing the need for artificial lighting during the day.
In conclusion, real-time rendering has ushered in a new era of architectural design, propelling the industry into a realm of dynamic visualization, immersive experiences, and enhanced collaboration. The ability to witness designs in motion, explore different lighting conditions, and interact with virtual environments has redefined how architects approach their craft. From facilitating client presentations to fostering sustainable design solutions, real-time rendering's impact on architecture is profound and multifaceted. As the technology continues to evolve, architects have an unprecedented opportunity to push the boundaries of creativity, efficiency, and sustainability in the built environment.