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Search - "we are breaking through"
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I wanted to post a note on devRant community etiquette and rule-breaking behavior we’ve been seeing lately to make clear it will not be tolerated. This is pretty much a rehash of this rant, https://devrant.com/rants/609739/... and also our official rules which I highly encourage people to read: https://devrant.com/rules
I’ve noticed an influx of a select group of members, mostly older users, expressing a distain towards other users or declaring content they dislike “shouldn’t be posted”, “please stop”, etc. If you find yourself about to post that, as per our rules, please don’t. It blatantly violates our rules and we are going to start cracking down on it much more. Whether you have 30k+ points or 10, we will apply the rules fairly to everyone and not give breaks to specific people, which admittedly I’ve done in the past.
If we see this behavior in rants/comments first we will give a warning (and the rant/comment will be deleted) and the next offense is a ban.
A valid question (even though I’ve answered it before) might be why does this need to be a rule? Simply put, it’s a rule for a number of reasons: posts like described try to inflict one’s will upon the entire community (even though we have a Democrat voting process...), they create confusion (almost every time they try to sound official, ex. “Stop doing this”), and beyond those two main reasons, they literally accomplish nothing because they offer no constructive methods of achieving what’s being requested, and only a fraction of the community will actually see it.
Here’s an example of what’s not allowed and what is allowed:
- Allowed: posting an issue on our GitHub issue tracker saying “I really dislike seeing this type of rant in my algo feed, here’s some ideas I have to improve the algo and add more personalization so I can see what I want.”
- Allowed: posting on GitHub issue tracker: “I found this awesome image similarly algo that I think can improve the ‘repost check feature’ - you guys should check it out and see if it might be good”
- Not allowed: “Omg stop shitposting windows update rants and Linux rants I hate them. Go post this type of rant because that’s what everyone really wants to see.”
One is constructive an the other is merely an opinion expressed as an enforcement of a self-made rule on the community and tries to tell other people how they should use devRant.
I cringe when people tell others how to use devRant because without fail when I see those posts, I go through that person’s rant/comment history and I nearly always see them using devRant in some kind of way I disagree with or isn’t exactly what I like to see. But that’s OK. I understand I’m not going to enjoy everything posted and I’m also not going to agree with everything posted. But I think it’s fair for those same people to then lecture on what isn’t appropriate to post on devRant, and it’s even more silly when their posts are sometimes irrelevant to development and the posts they are complaining about are relevant.
In the end, based on the large majority of feedback we get, we want to make devRant a place where everyone feels comfortable expressing themselves and doesn’t have to think about possibly getting ridiculed every time they post and that don’t have people trying to dictate what kind of ideas they are allowed to post. We also realize there’s types of content people don’t enjoy, but telling others not to post it is not the solution. We will soon be launching post type filters that will make filtering rants by post type possible.
Please let me know if you have any questions and thanks for reading.64 -
Wow... this is the perfect week for this topic.
Thursday, is the most fucked off I’ve ever been at work.
I’ll preface this story by saying that I won’t name names in the public domain to avoid anyone having something to use against me in court. But, I’m all for the freedom of information so please DM if you want to know who I’m talking about.
Yesterday I handed in my resignation, to the company that looked after me for my first 5 years out of university.
Thursday was my breaking point but to understand why I resigned you need a little back story.
I’m a developer for a corporate in a team of 10 or so.
The company that I work for is systemically incompetent and have shown me this without fail over the last 6 months.
For the last year we’ve had a brilliant contracted, AWS Certified developer who writes clean as hell hybrid mobile apps in Ion3, node, couch and a tonne of other up to the minute technologies. Shout out to Morpheus you legend, I know you’re here.
At its core my job as a developer is to develop and get a product into the end users hands.
Morpheus was taking some shit, and coming back to his desk angry as fuck over the last few months... as one of the more experienced devs and someone who gives a fuck I asked him what was up.
He told me, company want their mobile app that he’s developed on internal infrastructure... and that that wasn’t going to work.
Que a week of me validating his opinion, looking through his work and bringing myself up to speed.
I came to the conclusion that he’d done exactly what he was asked to, brilliant Work, clean code, great consideration to performance and UX in his design. He did really well. Crucially, the infrastructure proposed was self-contradicting, it wouldn’t work and if they tried to fudge it in it would barely fucking run.
So I told everyone I had the same opinion as him.
4 months of fucking arguing with internal PMs, managers and the project team go by... me and morpheus are told we’re not on the project.
The breaking point for me came last Wednesday, given no knowledge of the tech, some project fannies said Morpheus should be removed and his contract terminated.
I was up in fucking arms. He’d done everything really well, to see a fellow developer take shit for doing his job better than anyone else in [company] could was soul destroying.
That was the straw on the camels back. We don’t come to work to take shit for doing a good job. We don’t allow our superiors to give people shit in our team when they’re doing nothing but a good job. And you know what: the opinion of the person that knows what they’re talking about is worth 10 times that of the fools who don’t.
My manager told me to hold off, the person supposed to be supporting us told me to stand down. I told him I was going to get the app to the business lead because he fucking loves it and can tell us if there’s anything to change whilst architecture sorts out their outdated fucking ideas.
Stand down James. Do nothing. Don’t do your job. Don’t back Morpheus with his skills and abilities well beyond any of ours. Do nothing.
That was the deciding point for me, I said if Morpheus goes... I go... but then they continued their nonsense, so I’m going anyway.
I made the decision Thursday, and Friday had recruiters chomping at the bit to put the proper “senior” back in my title, and pay me what I’m worth.
The other issues that caused me to see this company in it’s true form:
- I raised a key security issue, documented it, and passed it over to the security team.
- they understood, and told the business users “we cannot use ArcGIS’ mobile apps, they don’t even pretend to be secure”
- the business users are still using the apps going into the GDPR because they don’t understand the ramifications of the decisions they’re making.
I noticed recently that [company] is completely unable to finish a project to time or budget... and that it’s always the developers put to blame.
I also noticed that middle management is in a constant state of flux with reorganisations because in truth the upper managers know they need to sack them.
For me though, it was that developers in [company], the people that know what they’re talking about; are never listened to.
Fuck being resigned to doing a shit job.
Fuck this company. On to one that can do it right.
Morpheus you beautiful bastard I know you’ll be off soon too but I also feel I’ve made a friend for life. “Private cloud” my arse.
Since making the decision Thursday I feel a lot more free, I have open job offers at places that do this well. I have a position of power in the company to demand what I need and get it. And I have the CEO and CTO’s ears perking up because their department is absolutely shocking.
Freedom is a wonderful feeling.13 -
I have been gone a while. Sorry. Workplace no longer allows phones on the lab and I work exclusively in the lab. Anyway here is a thing that pissed me off:
Systems Engineer (SE) 1 : 😐 So we have this file from the customer.
Me: 😑 Neat.
SE1: 😐 It passes on our system.
Me: 😑 *see prior*
Inner Me (IM): 🙄 is it taught in systems engineer school to talk one sentence at a time? It sounds exhausting.
SE1: but when we test it on your system, it fails. And we share the same algorithms.
Me: 😮 neat.
IM: 😮neat, 😥 wait what the fuck?
Me: 😎 I will totally look into that . . .
IM: 😨 . . . Thing that is absolutely not supposed to happen.
*Le me tracking down the thing and fixing it. Total work time 30 hours*
Me: 😃 So I found the problem and fixed it. All that needs to happen is for review board to approve the issue ticket.
SE1: 😀 cool. What was the problem?
Me: 😌 simple. See, if the user kicked off a rerun of the algorithm, we took your inputs, processed them, and put them in the algorithm. However, we erroneously subtracted 1 twice, where you only subtract 1 once.
SE1: 🙂 makes sense to me, since an erroneous minus 1 only effects 0.0001% of cases.
*le into review board*
Me: 😐 . . . so in conclusion this only happens in 0.0001% of cases. It has never affected a field test and if this user had followed the user training this would never have been revealed.
SE2: 🤨 So you're saying this has been in the software for how long?
Me: 😐 6 years. Literally the lifespan of this product.
SE2: 🤨 How do you know it's not fielded?
Me: 😐 It is fielded.
SE2: 🤨 how do you know that this problem hasn't been seen in the field?
Me: 😐 it hasn't been seen in 6 years?
IM: 😡 see literally all of the goddamn words I have said this entire fucking meeting!!!
SE2: 😐 I would like to see an analysis of this to see if it is getting sent to the final files.
Me: 🙄 it is if they rerun the algorithm from our product. It's a total rerun, output included. It's just never been a problem til this one super edge case that should have been thrown out anyway.
SE2: 🤨 I would still like to have SE3 run an analysis.
Me: 🙄 k.
IM: 😡 FUUUUUUUUUCK YOOOOOU
*SE3 run analysis*
SE3: 😐 getting the same results that Me is seeing.
Me: 😒 see? I do my due diligence.
SE2: 😐 Can you run that analysis on this file again that is somehow different, plus these 5 unrelated files?
SE3: 😎 sure. What's your program's account so I can bill it?
IM: 😍 did you ever knooooow that your my heeeerooooooo.
*SE3 runs analysis*
SE3: 😐 only the case that was broken is breaking.
SE2: 😐 Good.
IM: 🤬🤬🤬🤐 . . . 🤯WHY!?!?
Me: 😠 Why?
SE2: 😑 Because it confirms my thoughts. Me, I am inviting you to this algorithm meeting we have.
Me/IM: 😑/😡 what . . . the fuck?
*in algorithm meeting*
Me: 😑 *recaps all of the above* we subtract 1 one too many times from a number that spans from 10000 to -10000.
Software people/my boss/SE1/SE3: 🤔 makes sense.
SE2:🤨 I have slides that have an analysis of what Me just said. They will only take an hour to get through.
Me: 😑 that's cool but you need to give me your program's account number, because this has been fixed in our baseline for a week and at this point you're the only program that still cares. Actually I need the account to charge for the last couple times you interrupted me for some bullshit.
*we are let go.*
And this is how I spent 40+ useless hours against a program that is currently overrunning for no reason 🤣🤣🤣
Moral: never involve math guys in arithmetic situations. And if you ever feel like you're wasting your time, at least waste someone else's money.10 -
Going through site after senior dev asked front end dev to go through it and tweak it for design and better responsiveness(he and I are back end oriented and have no design skillz).
Things are breaking visually on almost all devices.
Client sends an email saying it suddenly looks terrible on mobile and wants to know what happened. I let him know we were actively working on things and it should be good in a few minutes.
Looking over CSS...there are "!important" tags EVERYWHERE, media queries are in the wrong order and have "!important" attached to almost everything so the largest screen size settings win.
Why do I even bother?2 -
@Owenvii made a post over at (https://devrant.com/rants/2359774/...) and I want to write a proper response.
The biggest thing you have to look out for as a new dev is the jobs which you accept to begin with.
This isn't minimum wage no more, this is "big league", well, maybe not apple or google big league, but it's not $9.25 an hour either.
Basically you don't want to work anywhere where 1. your labor will be treated as a highly disposable commodity. 2. where the hiring manager doesn't know how to do the job themselves.
The best thing you can do is, if you're new, and just breaking through (and even if you're not), is ask them common questions and problems/solutions that crop up doing the work. If they can answer intelligently that tells you the company values competence (maybe), enough to put someone in place who will know ability from bullshit, merit from mediocrity, and who understands the process of progressing from junior dev to a more involved role.
It also means they are incentivized to hire people who know what they're doing because the training cost of new hires is lowered when they hire people who are actually competent or capable of learning.
Remember, an interview isn't just them learning about you, it's your opportunity to interview *them* and boy, you'll be making a BIG mistake if you don't.
Ideally you want them to ask you to pair program a problem. If your solution is better than theirs then they aren't sending their best to do interviews, and it tells you the company doesn't fire incompetents. The interviewers response can tell you a lot too, if they critique your work, or suggest improvements, and especially if they explain their thinking, that is an amazing response to look for, it says the company values mentorship and *actual* teamwork (not the corporate lingo-bingo 'teamwork' that we sometimes see idolized on posters like so much common dogma).
Most importantly, get them to talk about their work and their team. If they're a professional, it'll be really difficult to pry anything negative about their co-workers out of them, but if they're loose-lipped and gossipy thats a VERY bad sign, regardless of what they have to say.
Ask to take a tour and do a meet n' greet of who you will be working with. If they say no, then it's no thank you to a job offer. You want to take every opportunity to get to know everyone there, everyone you'll be working with, as much as possible--because you'll be spending a LOT of time with these people and you want to rule out any place that employs 'unfireable' toxic assholes, sociopath executives, manipulative ladder climbing narcissists, and vicious misery-loving psychopathic coworkers as quick as possible. This isn't just one warning flag to look out for, it's the essential one. You're looking for the proper *workplace culture*, not the cheesy startup phrase of "workplace culture", but the actual attitudes of the team and the interpersonal dynamics.
Life is really short, and a heart attack at 25 from dipshit coworkers and workplace grief can and will destroy your health, if not your sanity, the older you get.
Trust and believe me when I say no paycheck is too grand to deal with some useless, smarmy, manipulative, or borderline motherfuckers at work constantly. You'll regret it if you do. Don't do it. Do you fucking do it. Just don't.
Take my words to heart and be weary of easy job offers. I'm not saying don't take a good offer that lands in your lap, I AM saying do some investigating and due diligence or the consequences are on you.1 -
Embedded app design resources?
We have a device that is currently controlled through buttons and knobs. We are rethinking this design. We want to have a mix of buttons and knobs and in addition have a touchscreen. The controls must be redundant. So if we turn off the touch screen it must be able to control everything.
Does anyone know of any design resources for non-touchscreen embedded control?
I have been looking into how gaming console controls work. I like how they have the idea of controlling the game vs breaking the 4th wall. We have a similar constraint as we want the operator focused on what they are controlling and not the controls or even sometimes the screen. So immersion is definitely a concept for us. I have been toying with the idea of adding a d-pad for some controls. We have not solidified the hardware controls yet. That is still up to me to come up with some ideas to make it more intuitive.13 -
I got a median-pay front-end job through a contractor (after a contract from hell...but yeah I didn't learn...) and I'm getting zero assignments after a month and nobody seems to know what my role is.
I'm one month in, and every week I have to email my boss to remind her to sign my paycheck, which is stressful because I'm charging for my time because my assignments are like "Research this" or "look at this Wordpress theme or brand guide". The team never communicates but once a week, and I'm beginning to believe that I'm not a good fit for the team because they are impossible to get a hold of and the sysadmin won't give me access to anything even when I CC my boss. (I don't want to grief this guy...) Despite this, I've been told privately by higher-ups on a few occasions that they plan to hire me full time by November...
My SO thinks that the reason people are so dodgy toward me is because they literally do nothing and I'm breaking the flow of that by asking for things. I'm used to agency output, which can be toxic and where everything is 'due yesterday', and I'm watching this team work on assignments ten times slower than normal. ("You want to change a phone number on a website footer? You'll get it next week...maybe." I can't step on toes because I don't have access...) I'm perfectly fine with having to wear several hats at a low-stress job, but I can't even get my first assignment and I'm still being asked who I am in weekly meetings, or asked things like, "Would you even be willing to relocate here?" (I actually live DOWN THE STREET FROM THE OFFICE!! WHY DO I HAVE TO BE REMOTE? Why am I being asked this question?) It feels like my boss impulse hired me, with zero input from the team, and had no real reason to hire me in the first place...
It could also be another issue: Yeah, my experience is in PHP/JS/React, "but here have a seven year old .NET project and a company laptop with zero documentation and make this form import data to a database we know nothing about." Lead dev won't even talk to me.
I feel like a joke.2 -
I need to vent or I'm going to fucking explode like a car filled with bombs in motherfucking Iraq...
A couple of months ago I inherited a project in development from our team leader who was the sole developer on it and he was the one who designed every single thing in it.
I was told the project is clean, follows design patterns, and over all the code is readable and easy.
Those were all fucking lies.
See throughout the period he was working on it, I saw some of the code as it was going through some pull requests. I remember asking the dev why he doesn't comment his code? His response was the most fucking condescending shit I've ever heard: "My code is self-documenting"...
Now that I have full control over the code base I realize that he over engineered the shit out of it. If you can think of a software design pattern, it is fucking there. I'm basically looking at what amounts to a personal space given to that dev to experiment with all kind of shit.
Shit is way too over engineered that I'm not only struggling to understand what the hell is going on or how the data flows from the database to the UI and in reverse, I'm now asked to finish the remaining part and release it in 8 weeks.
Everything is done in the most complicated way possible and with no benefits added at all.
Never in my career have I ever had to drag my sorry ass out of bed to work because I always woke up excited to go to work... well except for the last 2 weeks. This project is now taking a mental toll and is borderline driving me crazy.
Oh, did i tell you that since he was the only dev with no accountability whatsoever, we DO NOT EVEN KNOW WHAT IS LEFT TO BE IMPLEMENTED?
The Project Manager is clueless.. the tickets board is not a source of truth because tickets set to resolved or complete were actually not even close to complete. FUCK THIS SHIT.
For the last week I've been working on 1 single fucking task. JUST 1. The whole code base is a mine field. Everything is done in the most complicated way and it is impossible for me to do anything without either breaking shit ton of other features (Loosely coupled my ass) or getting into fights with all the fucking libraries he decided to use and abuse.
1 whole week and I can't even get the task done. Everyday I have to tell the project manager, face to face, that I'm still struggling with this or that. It's true, but i think the project manager now thinks i am incompetent or just lazy and making excuses.
Maybe I'm not smart enough to understand the what and why behind every decision he made with this code. But I'm sick to my stomach now thinking that I have to deal with this tomorrow again.
I don't know if I'll make the deadline. But I'm really worried that when this is released, I'll be the one maintaining that nightmare of a code base.
From now on, if i hear a fucking developer say their code is "self-documenting" I will shove my dick + a dragon dildo + an entire razor gaming keyboard up their ass while I shoot their fucking knees off.
oh... and there are just a couple of pages of documentation... AND THEY ARE NOT COMPLETE.2 -
I need some opinions on Rx and MVVM. Its being done in iOS, but I think its fairly general programming question.
The small team I joined is using Rx (I've never used it before) and I'm trying to learn and catch up to them. Looking at the code, I think there are thousands of lines of over-engineered code that could be done so much simpler. From a non Rx point of view, I think we are following some bad practises, from an Rx point of view the guys are saying this is what Rx needs to be. I'm trying to discuss this with them, but they are shooting me down saying I just don't know enough about Rx. Maybe thats true, maybe I just don't get it, but they aren't exactly explaining it, just telling me i'm wrong and they are right. I need another set of eyes on this to see if it is just me.
One of the main points is that there are many places where network errors shouldn't complete the observable (i.e. can't call onError), I understand this concept. I read a response from the RxSwift maintainers that said the way to handle this was to wrap your response type in a class with a generic type (e.g. Result<T>) that contained a property to denote a success or error and maybe an error message. This way errors (such as incorrect password) won't cause it to complete, everything goes through onNext and users can retry / go again, makes sense.
The guys are saying that this breaks Rx principals and MVVM. Instead we need separate observables for every type of response. So we have viewModels that contain:
- isSuccessObservable
- isErrorObservable
- isLoadingObservable
- isRefreshingObservable
- etc. (some have close to 10 different observables)
To me this is overkill to have so many streams all frequently only ever delivering 1 or none messages. I would have aimed for 1 observable, that returns an object holding properties for each of these things, and sending several messages. Is that not what streams are suppose to do? Then the local code can use filters as part of the subscriptions. The major benefit of having 1 is that it becomes easier to make it generic and abstract away, which brings us to point 2.
Currently, due to each viewModel having different numbers of observables and methods of different names (but effectively doing the same thing) the guys create a new custom protocol (equivalent of a java interface) for each viewModel with its N observables. The viewModel creates local variables of PublishSubject, BehavorSubject, Driver etc. Then it implements the procotol / interface and casts all the local's back as observables. e.g.
protocol CarViewModelType {
isSuccessObservable: Observable<Car>
isErrorObservable: Observable<String>
isLoadingObservable: Observable<Void>
}
class CarViewModel {
isSuccessSubject: PublishSubject<Car>
isErrorSubject: PublishSubject<String>
isLoadingSubject: PublishSubject<Void>
// other stuff
}
extension CarViewModel: CarViewModelType {
isSuccessObservable {
return isSuccessSubject.asObservable()
}
isErrorObservable {
return isSuccessSubject.asObservable()
}
isLoadingObservable {
return isSuccessSubject.asObservable()
}
}
This has to be created by hand, for every viewModel, of which there is one for every screen and there is 40+ screens. This same structure is copy / pasted into every viewModel. As mentioned above I would like to make this all generic. Have a generic protocol for all viewModels to define 1 Observable, 1 local variable of generic type and handle the cast back automatically. The method to trigger all the business logic could also have its name standardised ("load", "fetch", "processData" etc.). Maybe we could also figure out a few other bits too. This would remove a lot of code, as well as making the code more readable (less messy), and make unit testing much easier. While it could never do everything automatically we could test the basic responses of each viewModel and have at least some testing done by default and not have everything be very boilerplate-y and copy / paste nature.
The guys think that subscribing to isSuccess and / or isError is perfect Rx + MVVM. But for some reason subscribing to status.filter(success) or status.filter(!success) is a sin of unimaginable proportions. Also the idea of multiple buttons and events all "reacting" to the same method named e.g. "load", is bad Rx (why if they all need to do the same thing?)
My thoughts on this are:
- To me its indentical in meaning and architecture, one way is just significantly less code.
- Lets say I agree its not textbook, is it not worth bending the rules to reduce code.
- We are already breaking the rules of MVVM to introduce coordinators (which I hate, as they are adding even more unnecessary code), so why is breaking it to reduce code such a no no.
Any thoughts on the above? Am I way off the mark or is this classic Rx?16 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
!RANT
Oh, the SORROW that is JEST! 😡
Endless days have been swallowed by the abyss in my quest to configure Jest with TypeScript and ECMAScript modules instead of CommonJS. Triumph seemed within my grasp until - BAM! - suddenly the tool forgets what "import" or "export" means. And the kicker? On the CI, it still runs like nothing’s amiss!
Allow me to elucidate for the uninitiated: Jest is supposed to be a testing safeguard, a protective barrier insulating devs from the errors of their peers, ensuring a smooth, uninterrupted coding experience.
But OH, how the tables have turned when the very shield becomes the sword, stabbing me with countless, infuriating errors birthed from Jest’s own design decisions!
The audacity to reinvent the whole module loading process just to facilitate module mocking is mind-boggling! Imagine constructing an entirely new ecosystem just to allow people to pretend modules are something they're not. This is not just overkill; it's a preposterous reinvention of a wheel that insists on being a pentagon!
Sure, if devs want to globally expose their variables, entwining everything in a static context, so be it. BUT, why should we, who walk the righteous path of dependency injection, be subjugated to this configured chaos?!
My blood boils as the jestering Jest thrusts upon me a fragile, perpetually breaking system, punishing ME for its determination to support whole module mocking! A technique, mind you, that I wouldn’t touch with a ten-foot pole, because, you know, DEPENDENCY INJECTION!
Where are the alternatives, you ask? Drowned in the abyss, it seems! Why can’t we embrace snapshots and all the delectable integrations WITHOUT being dragged through this module-mocking mire? Can’t module mocking just be a friendly sidekick, an OPTIONAL add-on, rather than the cruel dictator forcing its agenda upon our code?
Punish those clinging to their static contexts, their global variables – NOT those of us advocating for cleaner, more stable practices!
It’s high time we decouple the goodness of Jest from its built-in bad practices. Must we continue to dance with the devil to delight in the depth of Jest’s capabilities?
WHY, Jest, WHY?! 😭9 -
So the project I work on basically has to talk to a 3rd party plugin, through a 3rd party framework. The 3rd party plugin is a black box. This conversation happened:
Software guy: so we aren't sure what is breaking the thing. It's either us or the plugin, but it's probably both.
Systems guy: well then if we aren't sure then why are we writing an issue for it.
SWG: because we aren't sure but we know we are doing at least something that contributes. We read int X from a table and put it into a float. X doesn't perfectly represent in a float. It comes out X.0001. Then they take it and when it comes back it comes back as Y.0001. We cram it into an int so it becomes Y, we compare it to X which is really X.0001 and it comes back invalid.
SG: well as long as we are sending them the right number . . .
SWG: but we aren't sending them the right number. They are expecting X not X.0001. Then they send us back Y.0001 but it should be X so it's wrong.
SG: so they're giving us the wrong return value.
SWG: yes, but because we're giving them the wrong number.
SG: well not exactly . . .
SWG: yes exactly. It is off by .0001 because of floating point math.
SG: well . . .
Me: look it doesn't matter how it's breaking. But it IS broken. Which is why we're filling out the damn problem report. THEY ARE EDITABLE. We talked to the customer and gave them the risk assessment. They don't care. It happens rarely any way.
SG: then can we lower the severity?
Me: no. Severity doesn't relate to risk. That is a whole different process. Severity assumes it has already happened. It's a a high severity.
SG: but the metrics.
Me: WE GIVE THE METRICS TO THE CUSTOMER. WE TALKED TO THE CUSTOMER. THEY DON'T GIVE A SHIT.
And that was how I spent Wednesday wondering how a level 4 lead systems engineer got his job. How many push ups did he do? What kind of juice did he drink?2 -
Shit bathed and stack smashing ass loads of fuck.
I wrote a virtual machine, and just to fuck myself harder, I make the decision of applying some fancy dumbass theories of mine. This translates to a piece of shit modular design that works exactly as intended, but constantly gives me vietnam flashbacks to the horrifying, multiple concurrent instances of my younger mind being incessantly turbo-raped by the dozen object-obsessed pedophiles that I initially studied under.
Now, were they *actual* pedophiles? No, of course not. But I have to make fun of the acronym somehow and that's what came to mind, leaking horse dung all over the walls, floor, curtains and carpets.
Anyway, I feel so smart after this traumatic experience I just have to keep doing it to relive the terror once again. Find me in the corner, laying down in the fetal position, sobbing until the tears build up and drown me in this well of despair, or rather this finely shit painted portrait of a toilet in a lonely and stinking unisex public bathroom stall.
But let me squeeze these fucking tits a little bit harder, because that's my actual day job. That's right. I get PAID for slapping around mammary glands, it's not much but it's an honest living.
So where was I? Ah, yes, absolute degeneration. I'm truly the Max Wright of programming, mostly for smoking crack and having unprotected sex with homeless people, but also for keeping alien life forms in my basement that go out at night to hunt for sweet feline delight.
But as I keep going, I decide I want a language for the machine so I don't have to punch bits by hand all fucking day like an idiot, so alright let's make a small assembler for this shit... oh, right, except it's not small, because gently suckle the bile out the lips of my fucking butthole.
I may redefine a load of shit two months down the line, so I have to make everything perfectly encapsulated and easily fucked with -- which in my licking vomit off the floor of a porn theater travesty of a case means I'm generating half the code and scrambling as hard as I can to glue everything together.
Does it work? Of course it works, I'm Max Wright bitch. I can redefine the ISA all I want, anytime I want without breaking anything because of my pristine crackhead encapsulation. And to credit the scrambled eggs I have for fucking brains, it's not even *that* complex.
The problem is I keep forgetting shit, not how it works, just that it's there. So I forget that I have a virtual machine, and I forget that I have an assembler, and so I spend an entire day trying to figure out how the fuck I'm going to handle a loop inside an unrelated interpreter.
By the time I manage to remind the drooling undead jackass that is this husk that my irredeemably demonic self inhabits, that we can easily solve this by using the tools we've already built, it's so late and we're so tired there's not much we can do. All this time, WASTED.
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:~%4 -
You ever had a boss that made you feel like his bitch but he never really earned the title
You also know from a technical skill perspective you’re more competent.
And the only job he seems to do is micromanaging you. He just puts things under a microscope looking for a flaw. He always finds a flaw so in the off chance it breaks he’s always in the clear.
He’s the guy who sticks with the programs the he was taught when he was still at school and never really tried something new out of the box. He gives the reasons the he wasn’t formally trained in the other programs . I’m not talking cinema 4 here. I’m talking Matlab preference over python. Using lab-view as a production level development platform instead of going to something more approved by the industry.
He doesn’t take risk but he pushes those risks on you so if you fail he can say it wasn’t him
He’s never wrong but he’s never right either.
You’re sitting there doing the cunt work and breaking the sweat and he passes the achievements as under his management. You never really get the credit because “he guided you “. You go through hell fixing bugs and he disappears. He says he’s always a call away when what you really needed is someone taking the heavy tasks not throwing the entire project on your back.
I never call that piece of shit bcz he just throws some other bullshit that doesn’t make sense and emphasizes that might be the problem.
I once had a problem with the com port on a pc and was trying to figure out the problem. I asked him and he said that it might be bcz I’m connecting to the PC via VNC. I was like what the hell. What does that have to do with anything. I just ended up restarting the port and it bloody worked.
The saddest part is that I’m scared is that I might end up like him. In the same dead end job. Even though he guides me we work in a place where the job title doesn’t really change. Funny thing is that officially I have the same job title as him .
He’s been in the place for 5years when I came. Can someone imagine that? To work and work and then to be seized up with another brat who’s the same as you title wise.
You’re close the age of 40 and you work in a place where a 20 something year old walks in with the same Position as you.
I worry that I might end up the same if I stay long enough. That I’ll learn everything I can learn and just stop progressing and the only thing I can do is say how shit can break but wouldn’t know how to fix .
Pointing out problems because they are easier than fixing. Just plomonting into existential nihilism with no purpose.
I once told him I wanted to quit. He pretended he didn’t hear it. He then then said what do you see in this job in 5 years
I told him me not in it.
He said “seriously what do you want in this place “
I said “if I’m still her in 5 years I’ll be missing a toe because I would have shit myself in the foot”
I now realize that by convincing me to stay he might have convinced himself that staying for that long wasn’t a bad idea. He was looking for justification that he’s decision wasn’t that bad at all.
You give your life to a job and at the end it takes one away.
I don’t want to be like that and I think that’s what bugs me the most. That I’m so close to this individual that I feel sooner or later if I’m not careful I’ll end up in the same place. The same dread3 -
Customer: You don't seem very comfortable with this; maybe you could pass it on to another engineer..?
Situation:
I'm a System Management team engineer. Customer is asking about licensing (which is a different team) and has that very rude habit of asking a question, doing a small pause in which I start answering, and then speaking again and cutting me off; thus causing me to seem very splutter-y. Since I couldn't give a definitive answer to his licensing question he doubts everything and thinks I can't do crap. And he's the one who wants me to sit on an upgrade with him because he's too afraid to follow documentation.
His words to me: "Have you ever done this upgrade before; I mean are you familiar with it?"
Me: "Nope since it's not policy to sit on upgrades as we are a break-fix center but I've directed other customers to do it through the documentation I've given you and they got on fine."
Seriously doubt the capacity of some of these guys to do an upgrade where there's step-by-step videos and very legit documentation (never mind this upgrade uses the tool which has the best record for not breaking)4 -
I'm fucking tired of my computer having random
2 seconds latency on any basic action and being slow as fuck regardless of powerful processor, ssd and 32GB RAM. Music via bluetooth is basically unusable since every few seconds the music stops for a 0.2s then plays again. I installed this system (opensuse tumbleweed) in February this year and it's just sad that I have reinstall again (any ideas for distro) ?
I made a dummy mistake of buying a CPU without internal graphics and this resulted in having to buy a GPU. So I got myself Nvidia(another mistake) since i though i would be using CUDA on the university. Turnes out CUDA cannot be installed for some retarded reason.
With Nvidia GPU the screens on my two monitors are swapping every time I use a hdmi switch to use other computer. On AMD GPU this problem does not exist. AMD GPU pro drivers are impossible to install. Computers barely fucking work, change my mind. Shit is breaking all the time. Everything is so half assed.
The music player that i use sometimes swaps ui with whatever was below it like for example the desktop background and i need to kill the process and start again to use the program. WTF.
Bluetooth seems to hate me. I check the bluetooth connected devices on my computer, it says headphones connected. BULLSHIT. The headphones are fucking turned OFF. How the fuck can they be connected you dumbass motherfucker computer. So I turn on the headphones. And I cannot connect them since the system thinks that they are already connected. So I have to unpair them and pair them again. WTF. Who fucking invents this bullshit?
Let's say i have headphones connected to the computer. I want to connect them to phone. I click connect from the phone settings. Nothing happens. Bullshit non telling error "could not connect". So I have to unpair from computer to pair to phone. Which takes fucking minutes, because reasons. VERY fucking convenient technology.
The stupid bluetooth headphones have a loud EARRAPE voice when turning them on "POWER ON!!! PAIRING", "CONNECTED", "DISCONNECT". Loudness of this cannot be modified. The 3 navigation buttons are fucking unrecognizable so i always take few seconds to make sure i click the correct button.
Fucking keyboard sometimes forgets that I remapped esc key to caps lock and then both keys don't work so i need to reconnect the keyboard cable. At least it's not fucking bluetooth.
The only reason why hdmi switches exist is because monitor's navigation menus have terrible ui and/or infrared activated, non-mechanical buttons.
Imagine the world where monitors have a button for each of it's inputs. I click hdmi button it switches it's input to hdmi. I click display port button - it switches to display port. But nooo, you have to go through the OSD menu.
My ~ directory has hundred of files that I never put there. Doesn't feel like home, more like a crackhead crib.
My other laptop (also tumbleweed) I click on hibernate option and it shuts down. WTF. Or sometimes I open the lid and screen is black and when i click keyboard nothing happens so i have to hold power button and restart.
We've been having computers for 20 + years and they still are slow, unreliable and barely working.
Is there a cure? I'm starting to think the reason why everything is working so shitty and unreliable, is because the foundations are rotten. The systems that we use are built with c, ridden with cryptic abbreviated code, undefined behavior and security vulnerabilities. The more I've written c programs the more convinced I am, that we should have abandoned it for something better long ago. Why haven't we? And honestly what would be better? Everything fucking sucks. The rust seems to be light in the tunnel but I don't know if this is only hype or is it really better. I'm sure it can't be worse than c or c++. Either we do something with the foundations or we're doomed.22 -
Ok. I GIVE UP! ...for at least a couple hours...
I'm not a big believer in... well anything suitable to the literal definition of believe. But there's only so much 'wtf? How is this even possible?' and any answer u can come up with is nearly statistically impossible...
I am a neuro-atypical (and just extremely atypical even if i somehkw was neurotypical) being, based on logic, finely calculated statistical probability and the most raw data and as unbiased as realistically possible, algorithms and interpretation (usually recursive pattern recognition with several highly detailed historical sources.
...but at some point statistical improbability and a collation of separate, yet relatively closely occuring events/circumstances makes logic, itself a primary suspect of corruption.
What was the breaking point that caused me to (temporarily) give up and tell logic to f off for a bit cuz maybe the illogical and mythical is the real logic, leaving me in a losing battle with 'the' fates?
Trying to get all my sourcing/purchase orders in/paid for/on the literal boats b4 end of the workday/week in china...
1st, had to drop a supplier cuz they have limited reps. When the one ive had 7+ years left, i got the aloof blonde girl societal trope of a rep... who for the 2nd time (despite the several very blunt complaints above her, incl me) she sent out a promotional update to the entire client list (ie, inherently competitors) as CC not BCC... over 200 business email accounts with tailored info of their sourcing.
2- totally diff company/ industry a former rep i was glad be rid of apparently just sfarted back for "awhile" as i needrf to restock/scale...apparently she forgot everything we discussed at length... lke if you want a chance on my business im not gonna be wasting time looking through your gui "mini store to then inquire about everything individually insead of a simple spreadsheet(which i print and put in a 3-ring binder rotating current catalogues in the same format i require everywhere)
3.dog was an ahole, my packed schedule got delayed and morphed.. a bunch of little bs thatd normally have no extra thought impact, hyperfocused forgetting one of my alarms til i realised my idiopathic fever was back and i didnt take/apply meds (pain/muscle relaxers mainly so despite this odd free time and needing to shower. I gotta sit on my rear, leg elevated/non-productive far 40min b4 i can shower (as functional legs and lack of syncope is almost a req to shower)
4. A new-ish rep of a company/factory i like/respect enough to not mention in relation... he makes invoice 1.. slight error thst was easily resolved...#2 was flawless... he goes to officially generate the contract(alibaba... verrrry simple with lots of extra explanation buttons). Price and all items match, its near workweek end so i was waiting for it so i could quickly pay/have it on the boat b4 it left and few fdav days are behind...
I put in card info, get to the 2 cbeck boxes (imo should be only 1 but whatever) asking if billing address is same ss delivery(its always default yes)... then i see a few lines in chinese (i can read enough for business negotiations... typical words/sentences innately look different than things like individual letters/address and postal indicators.) After a few loops of double checking, mentally trying to dismiss my i Intial judgement cuz it'd be too ridiculous... even resorted to google .... nope... initial wtf was spot on... recipient name/address was indeed the company(multi factory producer)i was purchasing a wholesale, via sea freight, bulk of products from.
Im pretty sure the system would've flagged it as an invalid contract within an hr... but seriously... ive been handling alibaba (and other) international sourcing since before high school(mainly small businesses i made sites/little tools for that found anything with a light up screen intimidating) and a purchase then shipment to the originating company/factory actually entered into a contract(the form is sooo simple)... im faced with ridiculously improbable obstacles actually existing and changing in such nonsensical statistically improbable ways so often that 1. I wouldn't trust a dr (or most humans) that didnt 1st assume i was crazy of some form...unfortunately im not, despite hkw much simpler and probable itd be 2. Id be super suspicious/converned if statistic norms were my norm for over a day.
But seriously wtf???
Someone give me some wisps of a frame of ref here... where's a typical 'fuck this, im out!' Breaking point?1 -
!rant !dev
So, following up my last rant.
https://devrant.com/rants/2433162
I quit on Friday, this is what I said to my bosses.
"In the last week I had, 2 panic attacks, and I have 2 theories for this, one is that I have underlying psychological problems, the other theory is that we are under an impossible task, I choose to say now that I have to quit because I have psychological issues, but if you are willing to hear my other theory, that involves saying that meeting the deadline is not viable, then I can tell you that, so do want to listen that part?.
Bosses: No, we heard enough, we are going to have your contract terminated in order, and we will let you know when you can come and pick your paycheck."
So, that's them. Now about me and how I re-discovered GTD, or more precisely how I organized my whole weekend using taskwarrior with GTD, and why I think is going to be useful as a freelancer.
Before I feel good about telling you about my weekend I have to tell you a few things about myself.
I am a very impulsive person, I have a lot of energy in short surges, so I have to be able to maximize my activity when I'm in a surge, and I have to maximize my rest when I am not.
That's hard to do, it requires a balanced lifestyle, I am also very prone to being neurotic, and overwhelmed by the amount of stuff that I want to do.
And on top of that, when I am resting, I have surges of things that I want to have, do, or implement, it could be software related, as "Doing an app that will be the Uber of home services", to house improvements like, "I have to fix that leaking roof", and all the sort of stuff that happens in between hardware and software. That surge of consciousness doesn't allow me to have the proper rest that I need before I engage with activities again.
Because of this I have a very cyclic rhythm, with whole weeks burning my energy into doing stuff, and weeks resting doing very little and thinking too much.
Now about my weekend. Friday night I was browsing the web, and a thought came to my head. "The way you use your terminal, says a lot about your personality", and I got curious, so I searched for, "Show me your terminal", and found a post in dev.to to see all kind of nice terminal setups, from the very minimalist to very feature rich oh-my-zsh themes with plugins for git, aws and what not. One of these pictures really got my attention, a guy had set up his terminal to show him, how many task has he done in the day, and how many cups of coffee has he had.
So by investigating how he set up his terminal to show in the prompt the number of successfully completed tasks in the day, I found out that he was using taskwarrior, he was also kind enough to share the source code of his prompt setup, which I bookmarked to later incorporate that into my oh-my-zsh config.
After reading about taskwarrior, I also got a reference to GTD, I don't remember if this was one of those thoughts that I have and follow immediately, or if I read something that led me to a YouTube video summarizing GTD.
In the end, after watching that GTD video, I decided to give it a try to organize my life, and help me find a remote job, keep my house in order, plan my social activities as "hang out with friends", "visit mom and dad", and give the proper amount of attention to my GF, with whom I am deeply in love, and willing to spend the remaining of my years with her.
So my fist task was.
task add Ask for GF's parents blessing.
Which of course I have no intention of doing right now, but is one of the things that I will eventually have to do.
Then it started, I started adding tasks, and things to do, and go through the whole Capture phase of GTD.
Now it is a good time to write a small summary of what I think GTD is.
GTD is a life habit of organizing your life in todo-lists. And it was a very specific core method, that in the video summary that I watched was called CPR.
Capture, Process and Review.
Capture:
When you capture you just add your tasks to a bucket list.
So I took a notebook and started writing down everything that I wanted to have done. I also started to capture ideas as they came up to me, I did this by writing a telegram saved message in my phone, or directly adding it as a task in TW.
Process:
I read my telegram messages and put them into my task warrior list, then I started to organize my tasks into projects, breaking down every task that was not an atomic unit.
* And different projects started to emerge from this. One of them was project:Housekeeping.
And here's my screenshot of what I did this weekend, also the number of projects that I have, and all the things that I have to do in order to have what I think would be a very balanced, fun, and productive life.
You'll be able to see in the screenshot, that there's a blocked task, yes, tw allows you to organize dependencies too, so one task is delegated, and blocked by the delegation task.1