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Search - "zelda"
My mom never touched a PC or smartphone. Well, most people didn't back then, because it was the early 90s.
But I brought a borrowed SNES to the hospital and taught her to blow on the Zelda cartridge if it didn't work. She died after we finished the game.
After that my dad bought me a commodore 64, the machine that taught me about electronics and programming, and molded me into who I am today.
On the first date with my girlfriend (now 12y together) we just sat talking for hours in her room, playing Zelda on her SNES taking turns, and I told her my mom would have liked her.16
A recruiter on call, going through my GitHub project with MIT License: "but it is taken from MIT, is it?"12
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊1
The Nintendo Switch store still sucks, the games are all still priced above 40 dllrs and pretty meh still
Just in case anyone was wondering.11
i should be writing some unit tests for a customer project, but i brought my new nintendo switch to work and there is nobody else in this room... :D4
Well today I feel like shit so I called in sick. Found out the lead developer called in sick as well.
The thing is, there was something really important to be done today that he fucking new that if he was not to be there I was going to get shit from everyone. He is going through some shit right now and I get it, so I would normally cut him some slack.
But fuck man, at some point you got to man the fuck up and deal with your job, if anything do it for your fucking coworkers/friends. He fucking new that I was going to get a fuckload of bullshit over something that he takes care of.
Nevermind that there are only 2 fucking developers for the entire fucking campus(2 campuses actually) and we were told last friday that we were needed. Normally, one would put up with the bullshit and make a presence, but that one of us is always me. Today I said fuck it, its too cold, don't feel good and I don't want to take my daughter to the daycare.
Today I sit at home, go over my OS books, play Skyward Sword with my daughter, watch movies with her and I don't think about work for one second.
On another note, the reason why I need to go through my OS books is that a good portion of my masters degree(which I am to start on August) covers OS development, it seems that the entire curriculum will be C/C++ galore which makes me FUCKING STOKED! finally a break form web development that I can probably use to get me out of web development professionally as well.9
I'm here for screenshots of popular Reddit, Twitter jokes. This is why this platform was developed for.4
Got to write a post to reddit about most influential games in my life. I wrote about the legend of zelda and fortresscraft by projector games because the creator inspired me to be an indie. I shared it to his Twitter and he responded 😁😁😁 feels good to be able to talk to your idols like they are your peers
Have you ever played Zelda: Breath of The Wild?
Have you seen this system where you set a point on the map, and see a colum of light going up from this point with the Sheikah tablet?
Man I'd love to do that in an augmented reality system on a smartphone 😍5
Never had a more stressful day of dev in my life. After shooting off about half a million emails today to clients who decide that they want their sites to go live over the long easter weekend (fuck knows why they all want it this weekend) I just need some beer and some Zelda. I love this job but sometimes it kills me3
The moment I knew I wanted to be a dev was very early in life, but I didn't realize it until I had gotten out of high school. My parents gave me my first computer when I was like 8 and it was my grandfather's old Windows 95 PC. I loved to play the Army Men game with the plastic figures like from Toy Story. I also tinkered around and found out how Word and some of the other programs worked. About two years later, I got his old Windows 98 PC. I continued to play around in Windows and discover some nuances of the operating system. My parents had a Windows XP machine at the time and they called me in every time they needed help. I got on their computer from time to time to use the Internet, where I discovered so many cool things. In junior high, we were forced to take a typing course where I honed my typing skills through playing games. I soon was able to easily complete all of the challenges. To understand my persona, you must know that I was bullied throughout elementary and high school. I was "the nerd" of our class and I wore that badge even with all of the negative energy that it came with. I received constant criticism, ridiculed for being intelligent (my paycheck isn't too funny now, is it losers?). I didn't care, though, my mission has and always will be to show them their wrong doing. I actually can't wait to have a reunion just to see how UNSUCCESSFUL they are. My parents didn't like my interest in gaming and technology either, but that's a rant for another day. After junior high, I wasn't exposed to much else until I got to college four years ago, where I took Fundamentals Of Computing. My professor was a true nerd (major Zelda fanatic), and he taught us how to program in Python. I began to love being able to create something literally out of nothing. He opened my eyes to a world where there was order and I could have control in a world where I've never had any control in before. Since then, I've only began to love my profession more and more. This is truly what I was born to do.
Last tuesday I was scheduled for a technical interview with company's mobile team lead. First thing he does is noticing my The Legend of Zelda messenger bag. He starts asking questions about the games I've played, my favorite ones, the ones I disliked and keeps on going for about 10 minutes. Then he starts asking about my experience and some technical stuff for 2-3 minutes. Then he walks away saying "our HR lady will contact you to let you know what's next". Nobody contacted me the rest of the week. I guess someone who prefers "Ocarina of Time" over "A Link to the Past" is not a fit for that company.4
It's 5 AM I've been awake for like 5 hours. I was asleep for 6 hours total. I'm going back to sleep the last 3 hours. It'll be 8 or 9 AM. I love being a night owl. I managed to get farther along in Legend of Zelda The Minish Cap. Personally I like a Link to the past better; there is less combat in the Minish Cap.6
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.18
NOT A RANT
Any of you guys and gals on DevRant bought a Nintendo Switch?
If Yes, what's your verdict on the console/handheld hybrid? And how's Zelda BoTW??