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About16 y/o German
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SkillsJavaScript HTML PHP CSS Node.js Python
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LocationEastern Germany
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Website
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Github
Joined devRant on 5/6/2017
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My mom died when I was 7, after which my dad bought me a Commodore 64 so I had something to lose myself in during the mourning process.
I learned everything about that system, from my first GOTO statement to sprite buffers, to soldering my own EPROM cartridges. My dad didn't deal with the loss so well, and became a missing person 5 years later when I was 12.
I got into foster care with a bunch of strict religious cultists who wouldn't allow electronics in the house.
So I ran away at 14, sub-rented a closet in a student apartment using my orphan benefits and bought a secondhand IBM computer. I spent about 16 hours a day learning about BSD and Linux, C, C++, Fortran, ADA, Haskell, Livescript and even more awful things like Visual Basic, ASP, Windows NT, and Active Directory.
I faked my ID (back then it was just a laminated sheet of paper), and got a job at 15-pretending-to-be-17 at one of the first ISPs in my country. I wrote the firmware and admin panel for their router, full of shitty CGI-bin ASP code and vulnerabilities.
That somehow got me into a job at Microsoft, building the MS Office language pack for my country, and as an official "conflict resolver" for their shitty version control system. Yes, they had fulltime people employed just to resolve VCS conflicts.
After that I worked at Arianespace (X-ray NDT, visualizing/tagging dicom scans, image recognition of faulty propellant tank welds), and after that I switched to biotech, first phytogenetics, then immunology, then pharmacokynetics.
In between I have grown & synthesized and sold large quantities of recreational drugs, taken care of some big felines, got a pilot license, taught IT at an elementary school, renovated a house, and procreated.
A lot of it was to prove myself to the world -- prove that a nearly-broke-orphan-high-school-dropout could succeed at life.
But hey, now I work for a "startup", so I guess I failed after all.23 -
I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
JavaScript and typescript are really fun to work with.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
Honestly...
Just saying.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24 -
>be my team
>developing a mobile app
>I'm responsible for developing a "RESTful" API to interface communications between the app and the database
>there's also an "admin" web application which the client themselves will use to manage some shit in the database
>I've developed the API, it works with the mobile app
>instead of just making it simply a front-end app that makes requests to the API like the mobile app does, the guy responsible for the admin app completely ignores my API and implements his own with a certain messy dollar symbol language and a certain bloated piece of server software, accessing the same database directly, and does some operations in his own special way that will break what I've implemented
>now data inserted via admin app is inaccessible to the server API, and I'm expected to "fix" my code so it's consistent with this guy's shit, but the only way to do it is introducing interdependency between the actual API and the admin app's back end
Fuck my life, now I'm the one responsible for the app being broken because no way the guy who's used to kludging unmaintainable shit together fast would ever fuck anything up2 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
Oh,I have learned a lot, I would not say from programming but from the career as a whole
Never get peer pressured
Always show empathy
If in a leading position, taking care of people is your top priority
Overconfidence will destroy a lot of good work
People by definition will always remember your mistakes
Never get over involved in the company you are working for, it's just a job
Your health is more than important
Nobody knows everything
Always be humble
There is a lot of bullshitters out there
Success is relative
Competition is high and there is always someone with better skill set, so you will suffer if you don't accept that -
Cheat Engine's installer's EULA:
```
15) You may disassemble and reverse engineer any part of this program, although just looking at the sourcecode is easier
```
appreciate the honesty2 -
!dev
Deutsch Bahn, again: A delay of 8 minutes (the DB officially recognizes this as late) results to an impossible to reach connecting train leading to a total delay of ca. 2 hours, as I cannot use the Inter City train anymore, but have to use a "Regional Express" instead.
Out of 5 times travelling this route, I arrived 2 times 2 hours later.4 -
Man, we have a snake in our company.
This snake is responsible for terrible code. They oversee a offshore team, but hold them to no coding practices. They don't do code reviews or checks. They let them be lazy and get away with sloppy work every time.
And if you critize their team - they will defend them and get angry at you. You can't adress the problem because said snake is always around. He's in a senior position for giving our company cheap workers, doing years of damage to our product while the non-code savvy managers remain blissfully unaware of their product being ruined in the background.
This snake is the senior product office. He has a share in the company now. He is from the overshore team's country. That team now has their claws so dug into our companies roots and are just pumping lsd's into it constantly. Feels good untill you die from an overdose.
Here I am, the new junior software developer, trying to tear out the claws that have sunk into these roots. Im up against the snake. The snake hates me. I hate the snake. I am trying to open the eyes of the managers. They hate that. They want to silence me so I don't expose the awful, unprofessional level of work they do.
Well, that's too bad. I won't back down from this, snake.14 -
For fucks sake, just because you don't know anything besides JS, you don't have to constantly complain how it's "so fucked up"!
Yeah there's a lot of frameworks. So what? Python has 50+ wsgi frameworks just for server-side apps, Linux has literary hundreds of desktop environments, C++ has over 30 actively-developed UI frameworks, and let's not even get started on CMSs or game engines. And each language comes with its own dependency management or two, NPM discourages static linking & bundling dependencies until the very end, while some others only recommend dynamically linking widely-available dependencies & always bundling the remaining ones.
Software development is constantly evolving, and for most time there's no right or wrong approach. And when one approach is chosen over another, there's a reason for that. Imagine you just found a perfect library for your use case, but some idiot decided to only offer minified code with bundled jQuery? Or a different idiot made it impossible to have multiple versions of a dependency on your system without resorting to one of various third-party hacks?
Every language has a ton of various frameworks & libraries that ultimately do the same thing, every language has a bunch of design choices you probably don't understand at first, and every language was made with a purpose and the fact that you're using it proves it achieved that.
Last but not least, all devs had to learn about quirks in various languages, and they're fucking tired when someone who barely knows a language tries to act smart going "ahaha how the fuck 0.1 + 0.2 isn't 0.3".10 -
*Now that's what I call a Hacker*
MOTHER OF ALL AUTOMATIONS
This seems a long post. but you will definitely +1 the post after reading this.
xxx: OK, so, our build engineer has left for another company. The dude was literally living inside the terminal. You know, that type of a guy who loves Vim, creates diagrams in Dot and writes wiki-posts in Markdown... If something - anything - requires more than 90 seconds of his time, he writes a script to automate that.
xxx: So we're sitting here, looking through his, uhm, "legacy"
xxx: You're gonna love this
xxx: smack-my-bitch-up.sh - sends a text message "late at work" to his wife (apparently). Automatically picks reasons from an array of strings, randomly. Runs inside a cron-job. The job fires if there are active SSH-sessions on the server after 9pm with his login.
xxx: kumar-asshole.sh - scans the inbox for emails from "Kumar" (a DBA at our clients). Looks for keywords like "help", "trouble", "sorry" etc. If keywords are found - the script SSHes into the clients server and rolls back the staging database to the latest backup. Then sends a reply "no worries mate, be careful next time".
xxx: hangover.sh - another cron-job that is set to specific dates. Sends automated emails like "not feeling well/gonna work from home" etc. Adds a random "reason" from another predefined array of strings. Fires if there are no interactive sessions on the server at 8:45am.
xxx: (and the oscar goes to) fuckingcoffee.sh - this one waits exactly 17 seconds (!), then opens an SSH session to our coffee-machine (we had no frikin idea the coffee machine is on the network, runs linux and has SSHD up and running) and sends some weird gibberish to it. Looks binary. Turns out this thing starts brewing a mid-sized half-caf latte and waits another 24 (!) seconds before pouring it into a cup. The timing is exactly how long it takes to walk to the machine from the dudes desk.
xxx: holy sh*t I'm keeping those
Credit: http://bit.ly/1jcTuTT
The bash scripts weren't bogus, you can find his scripts on the this github URL:
https://github.com/narkoz/...56 -
Interviewer: Welcome, Mr X. Thanks for dropping by. We like to keep our interviews informal. And even though I have all the power here, and you are nothing but a cretin, let’s pretend we are going to have fun here.
Mr X: Sure, man, whatever.
I: Let’s start with the technical stuff, shall we? Do you know what a linked list is?
X: (Tells what it is).
I: Great. Can you tell me where linked lists are used?
X:: Sure. In interview questions.
I: What?
X: The only time linked lists come up is in interview questions.
I:: That’s not true. They have lots of real world applications. Like, like…. (fumbles)
X:: Like to implement memory allocation in operating systems. But you don’t sell operating systems, do you?
I:: Well… moving on. Do you know what the Big O notation is?
X: Sure. It’s another thing used only in interviews.
I: What?! Not true at all. What if you want to sort a billion records a minute, like Google has to?
X: But you are not Google, are you? You are hiring me to work with 5 year old PHP code, and most of the tasks will be hacking HTML/CSS. Why don’t you ask me something I will actually be doing?
I: (Getting a bit frustrated) Fine. How would you do FooBar in version X of PHP?
X: I would, er, Google that.
I: And how do you call library ABC in PHP?
X: Google?
I: (shocked) OMG. You mean you don’t remember all the 97 million PHP functions, and have to actually Google stuff? What if the Internet goes down?
X: Does it? We’re in the 1st world, aren’t we?
I: Tut, tut. Kids these days. Anyway,looking at your resume, we need at least 7 years of ReactJS. You don’t have that.
X: That’s great, because React came out last year.
I: Excuses, excuses. Let’s ask some lateral thinking questions. How would you go about finding how many piano tuners there are in San Francisco?
X: 37.
I: What?!
X: 37. I googled before coming here. Also Googled other puzzle questions. You can fit 7,895,345 balls in a Boeing 747. Manholes covers are round because that is the shape that won’t fall in. You ask the guard what the other guard would say. You then take the fox across the bridge first, and eat the chicken. As for how to move Mount Fuji, you tell it a sad story.
I: Ooooooooookkkkkaaaayyyyyyy. Right, tell me a bit about yourself.
X: Everything is there in the resume.
I: I mean other than that. What sort of a person are you? What are your hobbies?
X: Japanese culture.
I: Interesting. What specifically?
X: Hentai.
I: What’s hentai?
X: It’s an televised art form.
I: Ok. Now, can you give me an example of a time when you were really challenged?
X: Well, just the other day, a few pennies from my pocket fell behind the sofa. Took me an hour to take them out. Boy was it challenging.
I: I meant technical challenge.
X: I once spent 10 hours installing Windows 10 on a Mac.
I: Why did you do that?
X: I had nothing better to do.
I: Why did you decide to apply to us?
X: The voices in my head told me.
I: What?
X: You advertised a job, so I applied.
I: And why do you want to change your job?
X: Money, baby!
I: (shocked)
X: I mean, I am looking for more lateral changes in a fast moving cloud connected social media agile web 2.0 company.
I: Great. That’s the answer we were looking for. What do you feel about constant overtime?
X: I don’t know. What do you feel about overtime pay?
I: What is your biggest weakness?
X: Kryptonite. Also, ice cream.
I: What are your salary expectations?
X: A million dollars a year, three months paid vacation on the beach, stock options, the lot. Failing that, whatever you have.
I: Great. Any questions for me?
X: No.
I: No? You are supposed to ask me a question, to impress me with your knowledge. I’ll ask you one. Where do you see yourself in 5 years?
X: Doing your job, minus the stupid questions.
I: Get out. Don’t call us, we’ll call you.
All Credit to:
http://pythonforengineers.com/the-p...89 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
A young guy I work with burst into tears today, I had no idea what happened so I tried to comfort him and ask what was up.
It appears his main client had gone nuts with him because they wanted him to make an internet toolbar (think Ask.com) and he politely informed them toolbars doesn't really exist anymore and it wouldn't work on things like modern browsers or mobile devices.
Being given a polite but honest opinion was obviously something the client wasn't used to and knowing the guy was a young and fairly inexperienced, they started throwing very personal insults and asking him exactly what he knows about things (a lot more than them).
So being the big, bold, handsome senior developer I am, I immediately phoned the client back and told them to either come speak to me face-to-face and apologise to him in person or we'd terminate there contract with immediate effect. They're coming down tomorrow...
So part my rant, part a rant on behalf of a young developer who did nothing wrong and was treated like shit, I think we've all been there.
We'll see how this goes! Who the hell wants a toolbar anyway?!401 -
Before iPads took over the general population of home computing, I used to do house calls to help people with their computers for some extra folding money. One day I get a call from a regular saying that ever since I last worked on his computer it won't stay on.
He says it comes on for a few seconds, then just shuts down. It never did that before I upgraded the RAM.
So I drive over to his house and turn on the computer. He says, "See, it starts fine, but in a few seconds it'll just shut off. Just watch"
The computer boots up without any issues.
He says, "Well, of course it doesn't do it now that you're here!"
I reboot it a few times, boots fine every time. Suddenly I realize what's going on. I say to him, "Hey, why don't you try turning it on for me?"
He says, "What difference will that make?"
I say, "Just trust me, turn it on."
He bends down, presses the power button, looks up at the monitor and watches it boot. But he doesn't release the button! He just keeps holding it down until it shuts off.
"See!" he says, "why does it only do that when I turn it on!"
I then have to explain to him how holding down the power button forces a shutdown.
But, it never did that before I worked on it!16 -
~During app demo to our client~
- And when you click here the request will be submitted, the admin will be notified.
*App crashes*
- And of course the app will close itself since it's the end of the process.
- Client: That's good
- Me: ⊙﹏⊙13 -
Recruiter: Hi, i'm recruiting for xyz, your profile looks like a great fit. Would you be interested in discussing further?
Me: Hi, your company website says you only have an office location in Berlin. I've marked my profile as not interested in relocation, only interested in jobs in my country and said the same in my description. Are you expanding to my country?
Recruiter: You are correct, this role is based in AMAZING Berlin. Are you interested in relocating?
Me:19 -
My mom never touched a PC or smartphone. Well, most people didn't back then, because it was the early 90s.
But I brought a borrowed SNES to the hospital and taught her to blow on the Zelda cartridge if it didn't work. She died after we finished the game.
After that my dad bought me a commodore 64, the machine that taught me about electronics and programming, and molded me into who I am today.
On the first date with my girlfriend (now 12y together) we just sat talking for hours in her room, playing Zelda on her SNES taking turns, and I told her my mom would have liked her.14 -
Thank you devrant for being mainly text so I can enjoy rants on my daily commute through the internet-neuland germany1
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Startup: let's improve on our MVP and build an actual website app.
Me: ok.
[go through 2 weeks discovery and planning stage]
Manager1: love working with you. You explain and work in a really professional manner.
[MVP gets built in 2 months, I'm the only dev designer devops throughout]
Manger1: Omg love it! Wait till the other manager sees it. I knew you were right person for the job.
Other users: oo cool. I love features x, y, z.
[two days later shows to Manager2]
Manager2: x doesn't work, feature you is not useful and doesn't work... Hate it. I think we'll move you to another project.
Me: (woah that escalated quickly meme plays in my mind)
Me: [explaining MVP, lean methodology, your internal decision making processes]
...
Manager2: Yeh we want you to not work on any development work (even though those are your skills and extensive knowledge etc) we need you to do admin tasks (that have nothing to do with product or coding etc)
Manager1 and employees: 😲 wtf
Me: I quit
- - -
Now they are struggling in every way possible and don't have enough funds to hire another person close to what they need to help them.4